#GameDev Tools
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market-insider · 2 years ago
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Game Engines Market: Unveiling Opportunities and Challenges
The global game engines market size is anticipated to reach USD 8,261.6 million by 2030, exhibiting a CAGR of 17.4% over the forecast period, according to a new report by Grand View Research, Inc. The growth of the market for game engines can be attributed to several factors, including the increasing demand for mobile games, the rise of virtual and augmented reality technologies, and the growing popularity of esports.
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Game Engines Market Report Highlights 
The solution component segment accounted for the highest revenue share of over 70.0% in 2022, due to the ease of development of high-quality games using game engines. Solution components like plugins and asset packs can help developers save time and resources by utilizing pre-made tools and assets for game development
The 3D game engine segment is expected to register the fastest CAGR from 2023 to 2030. The growth is attributed to the increasing popularity of 3D games, which provide players with immersive and engaging experiences and are becoming more popular among gamers of all ages
Based on genre, the action & adventure games segment accounted for the highest revenue share in 2022, and is poised to expand at a CAGR of 16.1% during the forecast period. The rise in trend of smartphone-based gaming among end-users is anticipated to propel the growth of the segment
Asia Pacific is expected to expand at the highest CAGR of 18.4% over the forecast period, owing to the region's large and rapidly expanding population of gamers
For More Details or Sample Copy please visit link @: Game Engines Market Report
Game engines are also becoming more accessible and easier to use, allowing developers of all skill levels to create high-quality games and interactive experiences. The market is also witnessing the emergence of innovative game engines, including Unreal Engine 5 and Amazon Lumberyard, which are expected to further drive industry growth. The increasing adoption of game engines across various industries, including education, healthcare, and advertising, is expected to continue the rapid growth of the market during the forecast period.
The increasing popularity of mobile gaming drives the market growth of game engines. With the sustained rise in popularity of smartphones and tablets, mobile gaming has become more accessible than ever, increasing demand for games that can be played on the go. Platforms like Unity and Unreal Engine have been able to capitalize on this trend by providing developers with tools and resources to create high-quality mobile games quickly and efficiently.
The primary advantage of using game engines for mobile game development is the ability to create games for multiple platforms. Companies offer support for a range of platforms, including iOS, Android, console, and PC. This allows developers to create games once and deploy them to multiple platforms, saving time and resources. The rapid growth in popularity of the eSports industry is also driving market demand, with esports having millions of players & viewers globally. As it continues to grow, companies like Unity and Unreal Engine are becoming more crucial for creating high-quality games that can be played competitively.
Game engines offer features such as real-time physics simulation and network optimization, which ensure smooth and responsive gameplay in online multiplayer matches. Besides providing tools for game development, these platforms are used to create specialized tools and software for eSports. For example, Unity has launched Unity for eSports, a set of tools and services designed specifically for the industry. The platform offers features like match management, player profiles, and live streaming integration, making it easier for organizers to manage and broadcast eSports events.
The accessibility of this platform is another factor contributing to the market growth. In the past, game development was a highly technical and time-consuming process that required significant expertise. Nowadays, game engines have become more user-friendly with drag-and-drop interfaces, pre-built assets, and tutorials, making it easier for developers of all skill levels to create games. This accessibility has allowed more developers to enter the market, leading to an explosion in the number of games being created.
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slitherpunk · 11 months ago
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going for a "canceled game from the mid 90s you'd see in a magazine" type vibe
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buginacup · 2 years ago
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Unity's behavior is embarrassingly greedy. Clearly trying to brute force their way into skimming revenue from every mobile game on the market -> pushing their adware onto every piece of software. It's been really disheartening to see every game development software company demand exponentially more profit the past few years. Especially since it comes at the expense of scaring away blossoming developers...
If you haven't learned to make games, but plan to - use something open source like GODOT, or at least an old version of RPG maker with a one-time purchase of a license.
If the owner of the IDE you're using would be legally within their rights to do what Unity is doing now you should assume that they will do it eventually too.
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akosmo · 2 months ago
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Oscillody v2 is FINALLY OUT!
Oscillody is a free audio visualizer! Import audio, customize your visualizer, and render a video of it! Download here! #godot #indiedev #tool #gamedev #solodev #indie #music #visualization #visualizer #app
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uponthemeadow · 1 month ago
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Manos and I can't seem to settle on a "magical" theme/design. He thinks they need to be more mystical and magical, and I just want to give them more of a realistic but cool design. We'll figure it out eventually haha
And loads of art things coming this week!
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bf-rally · 3 months ago
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Hi, I wanted to make a fresh, basic outline of what I want to work on/do for the site! To keep it easy to follow, I kept it to things that would actually be visually seen or be the most interesting for yall. (So there's other things I will be working on in the backend as I go that aren't listed here!)
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Item Collection <- (current)
1st Profile Revamp
- Make it more appealing to the eyes (lol)
The Longue
Forums
Trading
Wishlist
Possible Discord Creation
Possibly getting an proper Domain Name
Possible opening site to just sign up straight away (maybe...)
Possible Shop
2nd Profile Revamp
- Favorite Character
- Badge
- Sticker Section
- Profile Comments
- Achievements (???)
Considering ways to make site more interactive
- Mini Games
- World Explorartion
- Avatar Creation
(In other words, things that will require finding and learning how to use another tool, so thats why im putting this all the way down here lol)
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The outline will definitely change over time. I might move things around or add or edit stuff based on my ideas, skill level, and everyone's suggestions in the future. But I will do my best to at least be consistent in creating 5 million boyfriends to collect.
Anyways thanks for reading lmao
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molegato · 11 months ago
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So I made a free little silly tool for small gamedevs!
If you struggle thinking what to post on social media to promote your game every day, this just gives you ideas. It pulls from external files you can customize in notepad to fit your game, too!
You can find it here!
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rukafais · 2 years ago
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And I think relics ache for when the saint had breath They miss the thing that changed them
[gently pats Ghislain's shoulder] you can fit so many fucking problems in this knight
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riftcallergames · 6 months ago
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🌲 Isometric Blocky Blocks
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Recently put a bunch of these placeholder shape tiles together that will assist me in blocking out building shapes and maps to then be drawn properly later.
🐲 Kåre
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eccentricstylist · 2 years ago
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Free Indie Game Resources!
With a new year beginning -- and more indie gamedevs creating their awesome games -- I thought of sharing some resources that helped me over the past year:
Photopea (free version of photoshop): https://www.photopea.com/
1001 fonts (fonts! -- some free without attribution, some free with attribution, some paid): https://www.1001fonts.com/
Brusheezy (photoshop / pea brushes -- some free without attribution, some free with attribution, some paid): https://www.brusheezy.com/
These are some free alternatives to things that saved me some time, so thought it may help out some other people too!
Happy new year! :) P.S. Feel free to reblog / share / add on to this post with other resources you know of! :)
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aceofaces-mod · 8 months ago
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RPG Maker Cook Tool Deluxe R5.10 Update 1 released!
Updated to the RTM version of .NET 9, bringing stability improvements. Updated dependencies to improve performance and stability. Fixed an error, where under certain cases, packing would fail due to wrong path handling. Download here.
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justbread09 · 1 year ago
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A little doodle thing (?)
Not sure if this qualifies as a doodle or not but it wasn't anything serious so
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So this is a picture from my phone, my friend @thedoerofnone told me the vibe from the picture was nice so here it is
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And heres the original, i had like an orange filter over my laptop when i drew it so its a bit too blue, but if i took a photo from my phone then i can somewhat preserve the colour, plus, it does look pretty nice
A bit of background context: we were just hanging out and drawing random doodles on this drawing website thing, i didnt draw a lot cause i suck lol, and i also was drawing with a mouse so it was pretty hard. So while the 2 other guys were doing their thing, i just decided to make a painting, kinda a painting, not really a painting to be honest. I thought it would be cool if i drew the ocean with clouds in the distance.
The "shadow" is the character from a game im working on, shes a cat who lives on this island. The addition of the cat and the beach was a last-minute suggestion from my friend, it was like 3AM and they kept screaming at me to sleep xd
So yeah, the drawing is rather messy, the clouds are kinda weird, the water is kinda weird, im no artists, and i also made this with a mouse and keyboard, but hey at least it wasnt trash
Hey and, the game is pretty cool too, so far its just in its infancy stages but its going well, i think. I posted a devlog on my youtube channel but uh idk how to link that here, i also dont know how to use tumblr
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rephaimartandsound · 2 years ago
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Vipertrace is out! I did all the foley, sound effects and music. Go download it on Steam!
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jenn-the-mostly-harmless · 1 year ago
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If you've ever thought about actually buying some version of RPG Maker, you should check this out. XP is an older version, so you may end up wanting a newer version, but this is a great opportunity to check out what RPG Maker has to offer.
I just recently got the newest version when it was on sale for the holidays, and the prototype I've made fumbling around since December is already the most complete game project I've ever made because many of the systems are built in and easy to work with. Especially if you have even a vague knowledge of programming.
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oh shit rpg maker xp is completely free to own this week on steam??
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sunleaf-sims · 20 days ago
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im honestly so happy to see such a hefty patch list again, even if it of course doesnt cover all our issues yet. i always worry ea will cut funding for maxis’ bug fixing team and that the fixes will fizzle out so its been really relieving to see that at least it hasnt happened yet haha…. 😭
#ea as in idiot higher ups because gamedev esp for AAA companies is a nightmare lol rant ahead in here#like god i just want to eat every ceo alive if i may say so#stop destroying franchises and firing everyone and being rich by doing fuckall#like ill die on the hill that its not the devs fault#a lot of them grew up on sims and love the franchise too#iirc the whole reason we even got the terrain tool was cause a dev developed it in their free time :I#the way you have to actually brawl companies to get anything done/allowed and to not by held back by ceos in gamedev is genuinely horrible#this is why we have a million indie games nowadays and thank fuck for that!#i really hope people give paralives room to breath and grow#if only so we got more competition to strong arm ceos into giving a shit for games like sims#like man understandably a lot of people dont get how hard it is in those kinds of companies to be allowed to really make something good#cause theres this curtain of purposeful secrecy surrounding it#but its been SO bad#we lost an unfathomable amount of well known veteran devs that were incredible at their jobs because companies just burn developers so bad#so many teams of the most successful games youve heard of dont exist anymore.#little nightmares is a recent one where the devs got fully fucked over and the people who are making the new one are not the actual devs of#series at all anymore 🥲 bc companies dont give a shit and will literally just#axe the people who did the good work to make a thing successful#its so bad#i wish folks were a but more critical of capitalism and institutions before blaming the workers including devs for big companies 😭
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sebastianscaini · 1 month ago
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Random Application Launcher is available now!
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