#Investigative Analysis
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insanethrottlebikernews · 2 years ago
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Debunking the Myth: Chicago Outlaws MC and Chicago Mob Collaboration
#OUTLAWS #CHICAGOOUTLAWS #OUTLAWSMC We delve the truth behind the rumored partnership between the Chicago Outlaws MC and the notorious Chicago Mob. Join us as we separate fact from fiction to reveal whether these two powerful entities are truly working together or if it’s all just a captivating myth. Discover the web of speculation in our quest to tell the real story behind this fantasy of…
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turnaboutfix · 1 month ago
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"This 'kid' I know"
The nod to Maya in AA4! It's! Pretty much the same in Japanese--but with a touch more nuance.
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Apollo/Odoroki:
"Bideo disuku no keesu ga uzu takaku tsumiage rareteiru."
"Video disk cases are piled high."
(English Localization: "A swaying, spiraling stack of DVD cases.")
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Apollo/Odoroki:
"「Oo Edo Senshi Tonosaman」 「Tonosaman・Hei!」"
"「Great Edo Warrior Tonosaman」 「Tonosaman・The Third!」"
(EL: ""The Steel Samurai", "The Nickel Samurai"…")
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Apollo/Odoroki:
"「Koedo Kenshi Himesaman」 「Dendou Dendoushi Samansaman」"
"「Little Edo Swordsman Himesaman*」 「Electric Evangelist Samansaman」"
(EL: ""The Pink Princess", "The Zappy Samurai: Electric Bugaboo"…")
"Himesama" means princess, and adding an "n" makes it sound like a superhero. "Samansaman" does the same thing with "Sama," the most respectful title one can have. See my analysis for the Steel Samurai in Japanese for more on this.
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Apollo/Odoroki:
"Kodomo muke no 《hiiroo mono》 de ume tsukusareteiru."
"It's nothing but 《hero stuff》 for children."
(EL: "They're all children's action hero shows…")
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"Souiu no ga sukina ko ga ite ne. Dondon okutte kureru nda."
"There's this kid who likes this sort of thing. [She*] keeps sending these to me."
(EL: "This 'kid' I know keeps sending them to me.")
So, the word Phoenix uses to allude to Maya is "子", "Ko", and it has 11 definitions.
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I'm not showing them all because they're not all relevant. But it's odd to call her a kid if she's 26 during the time this game takes place, right? Not in this case! "Ko" can mean different things in different contexts, and you can even see above that "Ko" can mean "young woman". It's not uncommon to hear adults addressed this way--as long as they are not older than the speaker, or a man of the same age if the speaker is a man as well. "Ko" also has the nuance of endearment. Endearment is why Phoenix addresses Maya with the "-chan" honorific, even when she's nearly thirty years old.
*And to address the asterisk, Japanese often omits subjects if it's clear from the context. With that quirk of the Japanese language, and the many meanings of "Ko", it helps Phoenix be vague about who he's talking about to Apollo.
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Apollo/Odoroki:
"Heee‥‥. Shinrui no okosan desu ka?"
"Eeehh....? Are they the child of a relative?"
(EL: "Huh. Like a niece or nephew?")
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"....Maa. Sonna youna mono ka na."
"....Well. I guess it's something like that."
(EL: "…Something like that.")
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Apollo/Odoroki:
"Sugoi ryou desukedo‥‥ Kanemochi no ko nan desu ne."
"It's a huge amount... This kid must be rich."
(EL: "Quite the collection. This kid's parents must be really generous with their allowance.")
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Apollo/Odoroki:
"(Naruhodou-san, kodomo ni sukareru you ni wa mienaikedo na)"
"(Naruhodou-san doesn't look like the type that children would like.)"
(EL: "(Funny, Mr. Wright doesn't seem the type that kids would like.)")
It's important to point out that Apollo uses the word, "子供", "Kodomo" here, which is the word that only means "child", so he's convinced that Phoenix is talking about a literal child.
Nope, it's our Best Gorl Maya.
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dreameralive · 1 year ago
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i think one of the most noteworthy things about Blaise that i haven't really seen anyone discuss is his tendency to liken others to children, his weaponization of it, its relation to him being a child abuser, and its relation to his defeat.
one of his first lines of dialogue, before he even introduces himself, is him humiliating Franziska by calling her 'little von Karma', and then bringing up something retroactively embarrassing she did as a little girl.
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he frames this as genuine nostalgia, but to me, it's pretty clear this was a purposeful, and almost sadistic, powerplay.
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there's also these lines. these aren't too strange, out of context - "let's all play nice" is a relatively common phrase, and in the second screenshot where he's discussing Kay and Edgeworth's friendship, they are literally youths (well, compared to him). but in context, it's clear that this is part of him attempting to assert his dominance over everyone else.
he wants to let everyone know that he is the adult here, and all they are is children - and thereby, they are completely powerless to his end-all authority, so they shouldn't even bother attempting to resist. this is further emphasized during his logic chess segment.
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he calls Edgeworth 'my boy', he reminds him that he is his 'senior in life', he tells him he's being naïve. he threatens to never give back his prosecutors badge if he doesn't stop trying to question his authority. he asks him, mockingly, if he's scared. then, while grinning, he tells him that there is nothing he can do, and he should give up already.
he once again, more blatantly this time, is attempting to force someone else into accepting that they are the weaker party and that he could do anything he pleased to them, and once again, he is weaponizing the societal power imbalance between a child and an adult to do so.
i could go on and on for a while with more examples of this, but then that would make this post really long and rambly. so, instead, i'm going to discuss what his behavior ultimately results in.
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this is probably one of the most disturbing interactions in Ace Attorney.
he does this purely so Sebastian will feel humiliated and ashamed in front of his colleagues, people he respects and who in turn are supposed to respect him. he does this to remind Sebastian that he is his father, and Sebastian is his child. to Blaise, that means he has complete control over him. and until this point? he actually does.
he has controlled every aspect of Sebastian's life to be exactly how he wants it. his path in life, his school, his tests - even Sebastian's constant usage of his surname serves as a reminder that Sebastian's only purpose to his father is to be an extension of him, a tool to feed into his ego. an object. something he owns.
note how, in their sprites, Sebastian is typically tilting his head slightly downwards, and in his crying sprites, he's leaning down. meanwhile Blaise stands high, and in his grinning sprites, his head is tilted up, as to literally look down on the person he's talking to.
but in the end, right before Blaise is convicted, right as Blaise tells him he should just remain his idiot son, Sebastian is looking up as he tells him goodbye. a way of saying that he's not beneath him, and he won't let him act like it anymore.
Blaise is immediately infuriated by this, and says all you've ever been able to do is depend on me. he screams Sebastian's name in anger - but it's cut off.
in fact, there is no more dialogue from Blaise after this. because he has no more authority, no more ability to scare Sebastian or anyone else into submission. in the end, Sebastian has finally taken back his autonomy that Blaise has robbed him of. so has Kay. so has Simon. all of them are children he has mistreated, threatened, and jerked around for his own selfish gain, but ultimately, they all still have more power over their own lives than he ever will again.
there's a lot more i could say on this, but these are all my thoughts i could organize. thanks for reading.
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poorly-drawn-mdzs · 2 years ago
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Gaslighter? I hardly know her!
[First] Prev <–-> Next
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tainebot01 · 7 months ago
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The second investigations game being Fortunato'd by Capcom Japan for the past decade as the mainline games and TGAA duology got ported to the rest of the world while the spread of communications technology resulting in audience perspectives having a greater impact on the interpretation of foreign media has developed in addition to creator's awareness of cultural influences on storytelling decisions in adapting said media following a 13 year maturation period culminating in worldwide localization has given us the greatest line in ace attorney history:
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sfaghetti · 1 month ago
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A character analysis regarding Regina Berry
it's quite clear the writers didn't handle Regina The Best in aa2, what with portraying the concept of pedophilia and her being groomed by three different adult men (Max, Trilo, Bat. on that topic, a lot of people overlook Bat also being a grown adult man while she was still a kid) as a normal romance, however they did improve greatly with aai2 and I'd say you can even use what happens in aa2 to add to her character in aai2.
one of the key points that stick out to me is how in aa2 she starts off being "naive" after being sheltered by her father for so long in the circus until Moe takes her to court and forces her to face reality head-on (which btw, if we're to criticize the pedos and Regina's father for indulging them despite AA painting them in good light, then we should also criticize Moe considering this also implies he did nothing to protect her from them). after she's faced with all of this she breaks down and blames herself for everything that happens (despite the fact none of it was her fault) and swears to go visit Bat every day. this comes as a rather big contrast when in aai2 she does show sadness at being betrayed by Simeon, but rather than dwell on it or blame herself she addresses feeling sad by it then choosing to move on.
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but this brings to another interesting topic: terrible coping mechanism. her not blaming herself over something that isn't her fault is already a great improvement for her, however the way she brushes it all off shows how she might also have a similar coping mechanism to Simeon, which is to ignore her own feelings and pretend she is fine. she talks about Simeon being able to ignore something as big as the murder of his childhood best friend by just going to sleep and being fine the next day, and she talks about this as though it is a positive thing, such that even Miles Mr. Fake Your Death is weirded out by this.
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this deal of hers can also be seen at the end where she talks about just "blowing away the competition and those bad memories away" (shown a few pictures above) rather than think about it any further. also interesting how she now refers to the others such as Max and Trilo as competition to knock over (though this is more obvious in the fan translation). which is why I hc her finally realising that they were bad for her and moving on from the idea of the "romance", which I think makes sense considering her reaction.
she also talks about enjoying being at the prison more than the circus in the second aai2 case, which I think is an interesting idea and could add up to the hc / theory that she genuinely doesn't want to be around them anymore.
and going further on this idea of Regina trying to shove down feelings / putting on a fake cheery persona (at least, in aai2) we also have Miles talk about her not batting an eye despite being accused of a crime, showing her resilience, yet afterwards Miles mentions her smile seems unable to reach her eyes as she pretends that everything is under control, making this seem more like something that she fakes.
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she is also remarked in quite a few dialogues to have people fall for the cute, cheery attitude. the only one who seems to ever point out and notice her smile being faked is Miles, but even Miles falls for her "tactics" at one point, with her getting him to apologise to her without him even realising why.
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another thing to remark about her being smart is her ability to quickly read not just animals but also people and figure them out in aai2. it's kinda crazy to see how far she comes along between aa2 and aai2, even if it doesn't seem noticeable at the start.
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it also shows how good she is at this that she's also able to read Simeon brushing off his own feelings DESPITE him putting on a fake persona during the entire time they knew each other, and him trying to ignore his own feelings is also a fact, or at least try to get rid of them. numb them out. he equates feeling good with feeling numb.
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summary: Regina is a very interesting character outside of just "poor victim" or "cheery silly girl". she shows a great change in behaviour (even if not noticeable at first) between aa2 and aai2, she goes from naivety to trying to drown out negative feelings, despite putting on a "silly" attitude she's still shown to be smart and being able to fake parts of her personality, and having an ease with both manipulating people and also reading them. it makes sense that she's positioned to be Simeon's sidekick and boss, as they're both very much alike. her cheeriness is something that she both fakes yet is also part of her real personality, similarly to how Simeon faked his weakness as a persona yet at the end his "weak side" was also part of his true self, showcased when he's reunited with Kanis again. they both play further into parts of themselves that are technically true but take it to an extreme, as a way to either shield themselves from any further feelings or (mostly Simeon's case) to fool others.
and under the idea that she was also abused as a child (even though aa2 doesn't intend you to take what she goes through as abuse, but it very much is) similarly to how Simeon was, it adds to the way they parallel each other too.
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gin-juice-tonic · 10 months ago
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Talking about a single bill book page under here
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The thing about this page is, for something that was supposedly ripped out, it doesn't really contain anything that strikes me as needing.... to have been... ripped out.
Sure, he talks about being lonely here and maybe that could be embarrassing to him, but it's not like he hasn't talked about being an outcast before, his entire about page has a section dedicated to his trials and tribulations with his peers when he was younger.
Additionally, there's many times in the journal where he seems to have written something he feels he shouldn't have. Though ripping that thing out isnt usually his method of choice. He much prefers to scratch things out.
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Why couldn't the page have existed like this? Or even, if the entire thing truly is too embarrassing to have in your journal, why did you write it there in the first place?
It seems to me that the only reason this page was included with the other Bill pages was to set up the narrative of Ford's loneliness. (That within Journal 3 proper isn't really needed, because one can already ascertain that...). Doyalist reason? Sure, Alex is trying to set up his story. Watsonian reason? Naturally you turn it around and see it as Bill trying to set up his own story.
This page's existence in general isn't the only beef I have with it though. While we're meant to accept it on the basis that he ripped this out, Ford engaging with personal feelings, especially negative ones like this in such a blatant way is... unusual. I'd say he's much more prone to distracting himself away from that sort of thing with his work.
For the journal especially, this page would have to take place pretty early, as it's supposed to be pre-Bill. Which is weird, considering a later page in the original J3...
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Of course, like I said, we the audience can understand Ford is lonely. And I'm not trying to say he doesn't know it himself, but he does not engage with it.
The thing about this page though, is that it's much more than just a single spot where Ford's own loneliness is mentioned. It's a turning point for the way Ford writes. Prior to Fiddlefords arrival, Stanford takes a few pages to introduce himself, then everything following is either an anomaly page or the occasional muse page. Like I said before, it's all very work-focused.
After Fiddleford comes to town, Ford is forced to feel the full extent how lonely he's truly been, and he starts to write a lot of pages of his and Fiddleford's adventures together, including his feelings during. (insert everyones favorite lines here:)
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But he also starts to write about something else...
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Over
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and over
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and over
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again...
Fiddleford's renewed presence in his life really opened some mental-block floodgates in Ford's mind. From experience, sometimes you really aren't faced with how truly lonely you are until you are provided with some respite from it.
Again, I would like to say, it's not that I think he wasn't lonely before. He definitely was, and it's certainly part of why Bill was able to target him. But would he have written it out like that at that point in time? In the journal no less?
I dont really think so. I think he was doing everything in his power not to think or feel it.
And writing it down isn't really what I'd call conducive to that.
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velvees-archive · 9 months ago
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Making my case for ManoSouta, Ace Attorney’s token doomed yaoi
Bronco knew, and still he told nobody.
Ace Attorney Investigations 2 full game spoilers ahead!
Chalk it up to lucky guesswork or my expertly honed writer’s intuition (sarcasm), but so rarely do I latch onto side ships that when I found myself gravitating towards Bronco (Manosuke Naito) x Simeon (Souta Sarushiro, hence ManoSouta) simply because of this line, I knew something was up…
…and boy was I right.
Simeon Saint’s fall from grace was a direct consequence of subjection to a corrupt justice system and equally as corrupted individuals. There was his father, who saw Simeon’s existence as a means to an end (the end being a pharmaceutical “recipe” book that could cure Gusto’s affliction and a shiny world class confectioner title), his best friend, who kidnapped him and almost killed him on his dad’s orders, and—if that wasn’t enough to destroy someone’s psyche—there was the presidential assassination trio, who tormented, interrogated, and dangled their judicial and executive power over him like a special-brand curse.
This is a character who hit rock bottom so long ago he believes nothing is left of him except agony, paranoia, and anger. He crafts an intricate revenge plot that dishes Simeon-esque justice to everyone who wronged him. The acts are performed mercilessly, too, no hesitation, regret, or unnecessary feelings involved in the flawless execution of his plan.
Well, almost.
There was one person in the same boat—no family, no longstanding companionship (barring each other)—who set Simeon’s descent in motion. Ironically, it is also through this person that we’re shown what remains of his humanity.
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For me to talk about Simeon’s feelings as shown before we found out he was the mastermind, though, we have to see how he reacted after the big reveal. Upon being fingered as the villain, Simeon makes it clear he does not feel remorse towards any of the people “he” killed. After all, they drew first blood; Simeon firmly believes retaliation was warranted.
That is, until Miles clarifies the following points surrounding Simeon’s kidnapping, his memory loss, and the fate of his and Bronco’s fathers:
The reason Simeon was kidnapped wasn’t so Bronco’s dad could kill Simeon’s; Bronco was only meant to stall Simeon so he couldn’t help his dad win the confectionary competition finale
When a murder did occur, the victim of the murder was not Simeon’s dad, but Bronco’s.
This is how Simeon responds:
“He deserved to die!…Didn’t he?”
This line, in conjunction with the contemplative flashback shown in the video, conveys Simeon’s uncertainty/regret about inciting Knight’s murder, though one could argue this is only in reaction to the revelation rather than a lingering attachment to Knight, who he “stopped thinking” was his friend 18 years ago.
But then he follows it up with this.
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“Then what was all this…for…!?”
At this point, you have to ask yourself why Simeon is questioning his entire plan (keyword in the quote is all, not just Bronco’s death) because he realized whose father actually died. Technically speaking, Bronco did still kidnap him. On top of that, everyone else Simeon exacted revenge on still wronged him, so it makes no sense to say this unless Bronco’s supposed role in ���Simeon’s” father’s death was pivotal in Simeon’s decision to proceed with his whole plot. In other words, the reason Simeon questions his plot after Miles’ clarification is because this fundamental misunderstanding was what pushed him to take revenge on everyone in the first place. Bronco’s betrayal weighed so heavily on him that Simeon had no choice but to kill him in line with his principles, but he didn’t actually want to.
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I’m not saying he wanted to spare Bronco because of the power of friendship or some misplaced sentimentality. It was inevitable that Bronco would die by Simeon’s hand because Simeon vowed to get his revenge on everyone who hurt him. What I am saying is that Simeon’s resolve is clearly shaken once Bronco’s role in his suffering is cleared up. As soon as Simeon realized Bronco’s dad didn’t murder his dad, he regretted killing his only friend. This is the only time Simeon shows remorse.
You might think Simeon’s hatred for Bronco stems from his kidnapping and its consequences, aka setting off the chain of events that would ruin Simeon’s life outside of “his” dad dying. However, Simeon doesn’t hold a grudge over Bronco for anything other than the kidnapping. The statement, “If you hadn’t detained me 18 years ago…it wouldn’t have had to…end like this” is vastly different from “If you hadn’t detained me 18 years ago, none of this would have happened.” His “hatred” for Bronco was a personal grudge he had against his best friend, who also happened to be the son of his dad’s killer. Bronco was on Simeon’s list because his betrayal stung Simeon most. “What was all of this for” really meant, “I wouldn’t have gone through with any of this if I knew you weren’t involved.”
Had Simeon truly hated him, it’d be difficult to justify why he snuck away from his carnival preparations to talk to Bronco. Why did he pay such an incriminating visit when he’d already delivered Bronco’s chess set during visiting hours? And why did he tell Bronco he snuck something into it, leaving him vulnerable to counterattack should Bronco tattle?
Why did he bother saying goodbye?
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Simeon’s actions betray logic because try as he might to hate Bronco with all his heart, he cared. Bronco Knight’s betrayal was the straw that broke the camel’s back, but imagine if the misunderstanding had been sorted from the start. Simeon's reaction to wrongfully killing Bronco was a stellar portrayal of his desire for genuine companionship, and a peek into what remained of his humanity before he was unmasked. He really was all alone.
If you’re still not sold on them being the doomed yaoi representatives of Ace Attorney, if a misplaced desire for revenge cutting their time short doesn’t make this tragic enough, then consider this: Bronco legitimately cared for and trusted Simeon, but unlike Simeon, he was left completely in the dark.
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He’s legitimately excited to see Simeon’s performance. He happily awaited Simeon’s chess correspondences because he just likes being around him!!
Perhaps the biggest sticking point in all of this is that Simeon admitted he put something in his chess set, Bronco definitely opened his chess set, and yet when it came time for Fifi Laguarde to interrogate him (aka when she discovers the chisel), Bronco does not tell her he doesn’t own it, he does not tell her he’s been set up, and he does not tell her his best friend—who the precinct knows visited him—is the one who put it there. Why didn’t Bronco tell her?
That’s the greatest pull of their dynamic: we don’t know. Maybe everything happened too fast. Maybe he did try to protest. Maybe he ratted Simeon out but Laguarde was already in hysterics. Maybe Bronco didn’t understand why the chisel frenzied the warden so, and paid the ultimate price for it.
Or maybe, just maybe, Bronco already knew the moment he saw the chisel. Maybe he died a knowing victim of Simeon’s retribution. Maybe he thought it better that the knowledge of their past—Paul Halique’s ring and Simeon’s secret hatred— dissolve with his last breath.
Worse yet, maybe he couldn’t believe Simeon would do something like this. Maybe he continued to have blind faith in him despite the damning evidence. Maybe he believed in him.
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borkthemork · 4 months ago
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I find this so cute, oh my God. For context, Ellery Queen is a detective from a book series and is more of a series you read about if you're already into the detective genre. I'm guessing she was going to explain more about how the "dying message" was featured in the book The Scarlet Letters and would use it as an example on how it relates to the case.
We know that Kirigiri does love reading, and probably reads a whole bunch of detective fiction as a result. I wouldn't be surprised if she's a big nerd and shows how much she loves specific media only when prompted or given reason to such as with murder investigations. I can imagine Kirigiri was so ready to explain the book's plot significance and how it connects to the murder, but the moment she realized Makoto has no clue what book series she's talking about, she immediately crammed that information back and deemed it unneeded.
Like oh my God, no, Kirigiri, you're talking to Naegi "I love watching movies and tv shows" Makoto, you can ramble about your favorite detective novels he won't mind
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jynxedshapeshifter · 5 months ago
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WAIT HE'S IMPLIED TO DO *WHAT*
So I don't actually remember if Excelsius burning Eustace is implied per se (which is funny to me because. I'm literally playing the case where it WOULD be implied), however, I do think there are a few things that make it a very easy conclusion to come to:
It is at least implied that Excelsius physically abuses Eustace. When Excelsius approaches Eustace from the witness stand, Eustace's chibi shock sprite is used, which makes it look like he's flinching away from Excelsius and protecting his face (something I seriously doubt wasn't intentional and that genuinely made my stomach drop when I got that animation). At the very least, this implies Excelsius hits Eustace on a regular basis.
While definitely not definitive, Excelsius has a tendency to play with fire. He has a lighter on his person at all times. I also think Excelsius having a decorative burn scar on his chin is notable, although again, not definitive.
While this is more to do with the specific sprite used for the associated dialogue (which, to be clear, was a very intentional choice), Excelsius's sprite where his lighter looks like it's emitting a small campfire combined with the "Be careful what you say to me, boy! You might live to regret it!" is. Certainly suspicious. He has other sprites that are used when he's angry. They very deliberately chose that sprite. Combining that dialogue with that sprite makes "You might just live to regret it!" an absolutely horrifying line to think about for longer than two seconds (and there is absolutely no way it wasn't intentional).
So basically in my eyes it's less that it's necessarily implied and more that it's a combination of an incredibly easy conclusion to draw and the sprites used for certain dialogue/interactions. I absolutely think Eustace probably has some burn scars from Excelsius though.
On this note, I think people sleep on how much the sprites used in association with specific dialogue can tell us about a character's intentions. I don't know if the intention with the third point mentioned above was meant to imply that the reason Eustace would "live to regret" standing up to Excelsius was because Excelsius was planning to burn him. Considering literally everything else about Excelsius though, I wouldn't be surprised if it was meant to imply that.
*also just to note, when I think of something as implied, I generally think of it being something that was intentional. Little clues toward a specific conclusion, if you will. Which is why I don't know if I'd call Excelsius burning Eustace implied or not. He can still fuck off to hell though.
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coppertophomegurl · 2 years ago
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My type is women from early 2000s crime dramas with big sapphic vibes and dark wavy hair wearing red tank tops.
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astra-galaxie · 9 months ago
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I DID IT!! Here’s the whole thing copy pasted from Google docs!!
The Player’s general skills and implied personality + some stuff abt them! (as far as i can gather, at least, tell me if i missed smth!)
*Note that these skills do not include case specific stuff (like the time they discovered a new species in Pacific Bay)
-Exceptionally skilled at handling the forensic kit,in S1, Jones had challenged the player to uncrack a code while he recites the alphabet from A, and the player cracked the code just before he hit the letter F. It takes about a few seconds, so that says a lot.
-The player has freaky intuition skills in general. I mean, in quite literally every case, they figure out what evidence is needed, what could count as evidence, and searches through things most would gloss over. Their partners acknowledge this a lot, more in the first cases since they just met.
-Can keep a level head even in high stress or even dangerous situations even when their partners cant, whether its during or after the cases. Jones addressed this after court quite a few times in the first season. Also, the player’s able to calm down whoever thier with or
*Add on, in S4, while facing Cappechi & Finley for the first time, he managed to intimidate Isaac on both occasions, however, the player remained composed enough to be able to file evidence against them.
-Works out. In Good Girls dont die, a case in S1, while Grace tries to convince Martha to calm down, she states that the player has already kicked down the door. Like, kick. The player probably doesnt even have any special gear on them, so either the door is weak or, the more likely theory is that the player got dem legs frfr
-Has quite the memory. Easiest case to get this info from is during S4, in the case Eyes Wide Shut, player and Isaac identify a rice makeup composition on the item, Player can easily recall that 17 cases back, which give or take a few, is about a monthish? That Madam Xiang was wearing it. Mind you, at this stage in case Eyes Wide Shut, the duo had only spoken to Madam Xiang once, and she never mentioned the makeup.
-The Bureau themselves asked for the player to join them, that in itself is already a accomplishment, since the Bureau is like, the elite of the elite in the police world.
-Their temper seems to be much milder, or at least, more controlled. Its more evident with Frank and David (S1) since the chiefs often say the player is much calmer than them, hell, David got in trouble for being too brash and got so many complaints he had to file paperwork.
-They do indeed make mistakes, one of my friends irl kept saying the player was a Mary Sue esque kind, but in S3, they were also led on by the Warren guy after he framed the Guru, and they were kidnapped by Karen in S2. If they were so called ‘Mary Sues’, they’d probably figure out a way to not get captured and be the person whos left unscathed and babied by the team.
-Maybe a similar point, but they have sharp eyes and possibly very good eyesight. In a case with Jonah as a partner in S3 during one of the Additional Investigations, the player spots a tent from afar up a mountain. Not to mention its always them who finds everything lol
-The player is good at calming down their partners or whoever is working with them tbh. Like every time one of their case partners are loosing hope, breaking down, feeling impatient or angry, the player snaps them back to their senses.
-They arent quite up to date with some stuff, or simply put, most likely arent that geeky like Jones is, or probably that interested in acting and stuff, in S4 when Isaac asks them how they have no idea who Dolly Darnell (famous actress) and a famous chess master is. Personally would love to think they’d love to listen to their friends and team talk about certain personal interests of thiers.
-Most definitely has a good physique. In S2, Roxie comments that they fit perfectly into a diving suit, which is typically quite tight, so we can assume their physical health is in good or in its prime, in S7, Ben mentions the player has great reflexes for being able to dodge a chupabara attack.
-Can handle a gun better than the average policeman could, probably. In S4, they got into a gunfight with their team against Capecchi and his men, and the team won, so probably suggests that either the rest did most of the work, or the player is good enough to aim and shoot down a whole bunch of tough ahh men.
-Has better driving skills than Jones
-The chiefs often say the player is a rolemodel of what the rest of the team members should be, often, its Frank and Jones being reprimanded and being compared to the Player.
-Implied to be a pretty sarcastic and humorous person, whenever the person their working with for a case or a suspect makes a unfunny or less than tasteful joke, or just does smth weird in general, they always tell the player to ‘not look at them like that’
*Jones seems to be the one saying this the most, including Frank because he teases the player a lot as well.
-Patient. The cheifs say the player is patient, and im sure having Frank work with them would make their temper flare at leats three times in a single hour if the player wasnt a patient person.
-Knows how to handle and drag themselves + their team out of wallowing after a crisis. In S3, Ripley praises the player for being able to rise up after her ‘death’ so quickly, and solving her ‘death’ as well.
-Thier spice tolerence is off the charts, could bet money that they definitely could eat a few hot peppers and only complain of a bit of bite on their tongue. Even Rita admits their tolerance is higher and she’s tough as hell.
-Reliable adult, probably good or decent with children. They were the adult Matilda came running to (in Grimsborough S1) while her own parents were arguing. Jones said this as well when reprimanding the dad.
-My friend (yes the same one) keeps saying that the player would be homophobic?? What?? At least one of their core team members are gay as hell, cmon bruh
-Is most definately empathic and more adept at handling sensitive cases, whether by sensitive, its a matter of whether the press gets ahold and it could be bad, or its sensitive like family and personal matters get involved. When their partners make a distasteful comment or joke, no matter how mild, the player is implied to have told them off (ahem, Jones, Frank and Roxie)
-Good at undercover work, its shows in S4 during the last district, does the S4 part where they have to break Florence Samuels out with Rose count?
-They solve cases within the day or in a few hours, the latest they’ve ever finished a case was in the evening and then again, the player had only started on it in the afternoon.
-A kind person in general. I mean, for one, if i was a homicide investigator and every time i do an investigation, multiple people want my help?? I’d bail, nuh uh. AND not to mention, its time consuming bc theres always the need for analysis, and with sometimes, personal and professional problems get mixed up halfway.
-They most definitely have the money to live comfortably, they have the money to take James Savage for shopping for a new funeral suit and outfit, and they recieve so much spare cash from suspects during the AI.
-I feel like they probably have a good fashion sense, but on that point, can we talk about their closet size?? They get so many articles of clothing, they would definitely be the kind to overdress on every occasion and still look fabulous.
-I would not be surprised if its end up being revealed that they were a reformed thief or some wild shit like that, how does a rookie officer know how to crack a lock in seconds??
-Do you guys think their banned from being the seeker whenever the office decides to play hide and seek because their so good at finding stuff? Like, the last time they were the seeker they probably caught everyone in less than 30 minutes or some shit
-In addition to that helping people shit, the player’s either just energetic in general or their ass is running on coffee and pure willpower because i CANNOT do what their doing, their partners dont even stay consistent throughout the entire AI, and sometimes, in the official investigation itself
-Player’s a positive influence on the people around them, and this prob my nth time mentioning them, but JONES AND FRANK!! Grace says at the end of S1 that the Player’s influenced them positively a lot, and Karen says that as well abt Player’s influence on Frank.
-More on the energy thing, they work overtime so often im surprised they havent asked for a raise or something (then again, the chiefs probably automatically gave them one anyways, maybe even more)
-Not afraid of them high rankers!! S4 for example, no matter how many times Commisioner Baldwin threatened them, they are not afraid, gives 0 fucks, did not gaf even tho Andrea told them to leave Jazz Town before the hurricane kills them
-Player def got a strong stomach and do not care about getting ther hands dirty, they’ve seen so many dead bodies in the most gruesome settings possible, and they dig through trash every case, they have definitely seen…stuff. Oh yeah, they’ve seen so much raunchy and sexual stuff I don’t think they’d be too fazed anymore.
-Offically, including the S4, S6 and S7 cases, they’ve solved 370 cases in their entire career, including a cold case in S5, maybe indirectly, a few more in S5 due to the Rocket Cow killer being discovered, and a few more side murders due to how many serial killers they’ve arrested, so the victims get justice.
-They get offered or are the ones paying the first round for drinks quite a lot, so I’d assume that either they dont drink at all, or they can hold their alcohol well.
-Has gained fame as both as a detective world wide and citywide, AND in Pacific Bay as a co owner of a movie and had their cases featured in another movie! I’d assume their movies are out by S3 or by S5.
-Magic hands, anything damaged can get so well repaired its like it was never broken, or the partners and the suspects are just trying to make the player not feel bad lol
-They seem to not mind… leftovers, or anything that is edible but looks or taste unappealing… I mean, if we get a burger everytime a prisoner gives up their prison slop to the player, does that imply they ate it no problemo??
Sidenote: it feels like I’m putting the player on a pedestal at some parts… I assure you I’m not trying to 🥲🥲
Sorry, it took so long for me to answer this! I FINALLY found the time to sit down, read and react to it!
And to start this off: HOLY SHIT!😲 (I mean this in the best way possible!)
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(Live footage of me giving this post as much love as possible. Yes, I am secretly an alien gremlin!😉)
I'm going to try to go through each section at a time, so prepare for a long post!
-Sometimes, I wonder if anyone else has training when it comes to the forensic kit... I remember Jack claiming to be a pro at the vacuum tool, but we NEVER see him use it! Or any of our partners, for that matter!🙄
-It wouldn't surprise me if the player was psychic! Or at least partly! I don't think I've seen anyone make a psychic player OC yet, but it would be an interesting concept!
-After everything the player has seen, even just in the first season alone, it's no surprise they know how to keep their cool!
(At least Isaac got more confident at dealing with Finley! Though we can't blame him for being scared of Mad Dog!)
-Kicking down a door is no easy task! (Not that I've ever tried it.) So the player must try to keep themself in shape! And clearly, they don't skip leg day!🦾🦿
-I wish I had the player's memory sometimes... My working memory is slowly going downhill! And yeah, remembering something as minor as someone wearing rice makeup from months ago is impressive! Esapiclly considering everything that's happened between the cases!
-I have the theory that if CC had continued, we would have been recruited into the GIA or another secret spy agency like we were for the Bureau! After all, their resume would be as impressive as it is long!
-Some characters could learn from the player and their ability to control their temper... (*cough* Frank *cough*)
-I can see where your friend got the "Mary Sue" idea from. The player is constantly being praised for their work, but they still make mistakes and learn from them, like you said!
-Forget 20/20 vision; the player has the best eyes in the world! They must be the champion in Eye Spy and Hidden Object games!
-If the player ever decided to change careers, they could be a therapist! Or an anger management coach!
-With how busy the player is, it's unsurprising they don't have time to be up-to-date with some things...
As for the S4 thing, I like the idea of the player being from away and not knowing about Concordian celebrities, unlike their partners!
-In conjunction with the strength one, the player must take care of themself by eating well (ignoring all the free hamburgers they get...) and staying active!
-I think it's stated that the team worked together to defeat Capecchi and his men, but the player obviously knows how to handle a gun in order to stand their ground against them!
-Well, Jones did crash at least once that we know of, unlike the player...😉
-With how good the player is implied to be, I bet they would win employee of the month every month! Move over, Sponge Bob! We've got a new champ in town!
-Sometimes, I wish we had dialogue options just to see the jokes and witty remarks the player could make!
-The player must have the patience of a saint to put up with some of the people and things they have to deal with!
-For the amount of shit they find themself in, the player knows a thing or two about how to get out of it and drag others out with them!
-Given that Rita looked like she was on fire while eating the salsa, the player either has a steal tongue or no feeling in it to handle eating all that spice!
-I like to think the player is good with children too. After all, almost every time we meet a child in the game, they seem to love the player!
-I can't see how your friend came to the homophobic conclusion either! The player works with several LGBTQ+ teammates and interacts with even more LGBTQ+ characters outside the teams! Are we sure they played the same CC game?
-The player is one of the game's most empathetic people. Even after so much death and pain, they still are. And they know how to stay professional when working on a sensitive case.
-I'd count it as evidence of them being good at undercover work! They're also constantly undercover in S6 and manage to fool nearly everyone they meet!
-I've always wondered about the timeline for solving a case... I swear they finish every case within a shift! I think the only one I canonly recall taking more than a day was Anatomy of Murder when Jones talks about reading his book before bed during chapters 2&1 (I think...).
-The player has a heart of gold, and it's a miracle they still do by the end of the series!✨
-They must be LOADED! But if people keep giving them free money on top of their job income, it's no surprise they probably don't have to worry about money!
-With all the clothes and accessories they get throughout the series, they could have a whole floor in their house dedicated to their closet! Hopefully, they donate anything they no longer want.
-A common theme among OC players is that they always have a secret past! I'm sure someone must have made one with a past as a thief or something to help explain how they're so good at picking locks!
-Agreed. They are only allowed to participate in hide-and-go-seek by being the timekeeper.
-The player must live off of coffee, energy drinks, or SOMETHING to be so energetic! I know I wouldn't be so excited to do extra work by helping people after solving a murder! I hope they get extended vacations to make it even!
-Player, spreading positivity wherever they go!✨
-They better get paid WELL for everything they do for their job, teammates, cities and citizens!
-They've got nerves of steel and the bravery of a god to stand up against so much higher authority! They've even talked back to royalty before, too!
-For how often they search through the trash, they either have no sense of smell or the strongest stomach in the world!
-The player's case record is unbeatable! And they solved all those cases in under a decade, according to the undefined timeline!
-I think the drink thing stopped after S2 (or at least I don't remember it happening as much after that season), but they are still often invited for drinks one way or another!
-I'll never know how they weren't recognized in S7, given how famous they are! For changing to such a secret job when they joined the supernatural hunters, it's a surprise they weren't recognized! Especially considering we run into past characters!🤔
-The player is probably the first person people go to after breaking something! We'll never know how they manage to fix things so perfectly! Unless they really ARE magic!🤔
-The player never does say no to free food... Even when they really should! How they never got food poisoning (Jones flashback intensify) will remain a mystery!
-Don't worry; other characters put the player on a pedestal for us!😉
Phew! That was a workout! Hopefully, we didn't lose you guys!😅
I can tell you put a lot of work into this, so let me be the first to say good job!🥳✨
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NOW TAKE A BREAK! You deserve it after creating this doc!
You captured a lot of the player's traits and successes! And I look forward to seeing what others think about your analysis! And if there's anything they think should be added! After all, it is always helpful to have some extra input!😊
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willowreadsgayfanfiction · 4 months ago
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#ninjago confidential#ninjago prime empire#ninjago zane#yknow what take the entire transcript for the episode#(Ninjago city is shown in greyscale) Zane: (Narrating in a dramatic voice) Ninjago City. My city.#I know it like the insides of my own circuits. Which is why I know… it has a dark side. My best friends are trapped in an immersive video#game called Prime Empire.(Zane is revealed to have been narrating out loud.)Zane: Yeah#you heard that right. They're being held there by#villain named Unagami. But “Unagami” isn't his real name. It's as fake as a used car salesman's smile. His true identity is Milton Dyer#the computer programmer who designed Prime Empire. The only hope for them getting out of the digital world rests on finding Dyer in the real#world. My world. I was fishing for leads#but for now I find myself adrift on a sea of dead ends....#(P.I.X.A.L. steps out of the fog.)Zane: Then… She walked in.(The color returns to normal.)P.I.X.A.L.: There you are#Zane.Zane: She said#shining the only ray of light into my dreary world!P.I.X.A.L.: Who are you talking to? And why are you dressed like that?Zane: (Speaking#in his normal voice) Since we are engaged in detective work#tracking down a missing person#I have downloaded thousands of detective books#and movies as research.P.I.X.A.L: And that has to do with… hats?Zane: According to my analysis#100 percent of successful detectives wear#trench coats and hats while narrating their thoughts. Thus I have adopted the same methodology. P.I.X.A.L.: It seems improbable that hat#and overly descriptive monologues are significant factors in an investigative outcome.Zane: (Sighs.) I've tried everything else to no#success. This method has to work.P.I.X.A.L.: Well#okay I guess. I do have a new possible avenue of inquiry.Zane: (Dramatic voice) A lead!#P.I.X.A.L.: What?Zane:(normal voice.) Detectives call it a “lead.”P.I.X.A.L.: Okay#I have a “lead”. A source willing to share information#(Zane gets back into character and the colors go back to greyscale.)Zane: (Dramatic voice) Ah… So a “canary” wants to “sing?” Who is it?#(P.I.X.A.L. projects an image of a young Dyer and another figure.)P.I.X.A.L.: Remember this photo from Dyer's childhood home? I was able to#track his friend to Laughy's Karaoke Club. Perhaps he knows Dyer's whereabouts.Zane: So… A rumble on the street gave us a hot tip about a#okay im out of tags go watch the real episode
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welivetodream · 10 months ago
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Henry Winter will ask you for calculations about poison mushrooms and then try to frame you for killing HIS best friend
Richard missed a bullet, literally, when Henry killed himself. Or he was gonna get framed and into the prison because of Henry.
That's why he always made Richard do his errands at first, he was trying to collect fake evidence.
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acesw · 2 years ago
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The School System of SPDM
The School Primary Defense of Mankind is a private institution where every few years, they take in orphaned arcanists around the world to train them for the purpose of becoming members of the Foundation. Many of the graduates go into the military/investigative sector of the Foundation and a handful are assigned to offices, given positions in headquarters and in rare cases accepted by the political councils. There is also a chance to work at Laplace, but thus far, Mesmer Jr. is the only one who had been placed there because of her lineage.
Not much is known about how the school works, but I will be mapping out as much information as I can find about the school, and make sure its organized as possible.
Disclaimer: This is solely based on Chapter 3, Green Lake, and the characters we have thus far who were students at SPDM. The only graduates we have are Horropedia (oldest graduate), Sonetto, Mesmer Jr., Vertin, and Matilda (youngest graduate of the group). I'll be referring to them as the "Foundation Kids", since the name sounds fitting enough. There are going to be spoilers for Chapter 3 and the characters' stories, so tread carefully.
Additionally, I'm going to be rarely using images because I really do not want to go into the effort of making screenshots after screenshots right now.
So buckle up and get ready for a big wall of paragraphs and sentences.
Known Staff Roles of the School
Principal - The head that manages the affairs of the school and responsible for all the matters that happen within. The current principal as of chapter 3 is Richard. Instructors - Their main purpose is to teach students varying subjects, a few that can be named are biology, music, potions, and arcane history School Physician - The person that takes care of the overall health of the students. It can be assumed that there are two per semester, since Tooth Fairy in particular would only stay in the school as its physician for half a year. Janitors - Of course, people that clean up areas in the school, and they have the freedom to interact with the children. Some are referred to as uncles and aunts I'd assume. Monitor Assistants - Students or Student Graduates that choose to help monitor the students of the school as a means to train them for instructor roles. Matilda is the only known monitor assistant so far. Monitor Students - Students that are given the role to monitor their peers. There seems to be a head role given to the school's high-achieving students like Sonetto. They are changed routinely every day and can increase/decrease depending on the necessity.
Level System and Enrollment
Of course, a school would not exist without its level system. The SPDM has a curriculum in place that sections off the varying different age groups of the orphaned arcanists after taking them in. The average range of the arcanists they take in are between a few months to 4 years old at its possible max.
The youngest student that had arrived in the school is Vertin at 1 month old, while Matilda is the oldest known student that had willingly enrolled at around 6 to 7 years old. This means that enrolling at the school is possible if the arcanist family is known to the Foundation. (For our Foundation kids, Sonetto and Vertin are the only ones to have been adopted into the school, whereas the other three have family or at least a guardian prior to enrollment)
The age of which arcanists graduate from the school seem to vary, in which Vertin, Sonetto, Matilda, and Mesmer Jr. had graduated at 13-15 years old. Whereas Horropedia, claimed to have been "several grades above" the group when the breakaway incident had happened. He's estimated to have been 17 at the time of the incident, while the rest of the group were around 10-12. This makes the information conflicting at first glance.
But of course, figuring out this level system would be rather helpful. This would be considered as a K-10 or K-13 curriculum, and it seems that the students can be categorized by as "Academic Year # Semester #".
Nursery & Kindergarten (1-5 years) - Where new baby and orphaned arcanists who were taken in by the school are raised in the first few years at the school.
Early Stage (5-10 years) - Young arcanists start their academic journey in the school, where they learn about the world around them while being isolated from the outside. They also begin their physical/arcanum training as a means to strengthen them whilst their afflatus and arcane skills slowly develop and awaken over time.
Late Stage (10-12 years) - The age of which arcanists begin to awaken their arcane skill. They are given the materials and training to develop their arcane skills and are slowly introduced to the world around them, being shown the opportunities they could take based on their skillset and possibly being invited to explore the work environment. (Its also in this stage that the students have a change in uniform.)
Work Immersion & Graduation (12-15 years) - The arcanists will begin to do work immersion in the fields they choose to specialize in, to familiarize themselves in the environment and even make their placements in these fields early on. Eventually, they graduate and go into official work for their sectors within the Foundation.
Higher Education (15-18 years) - Student graduates who might choose to seek higher education as a means to train for more skilled positions in their line of work. This can give them more opportunities and guidance on their first few years of work.
Rules and Education
"May the peace be with us. May the peace be with mankind." The school's main pursuit for its students are some philosophers' exhortation: "Heritage, Honor, Rationality, Responsibility"
The education in SPDM is rigorous, and goes in depth about many of the topics at hand and also putting their students through difficult trainings to ensure that they are at their best physique and readied skills. They tend to be strict, and would have a consistent flow of tests to ensure every student studies well.
Their rules are also just as meticulous, wanting to make sure that their students' conscience and goals stay close to the ideologies of the school and the Foundation. Going from disallowing them from artistic/literary media that is "not advocated or approved by" the Foundation, treating outside attachments as "meaningless", and teaching students that they are meant to sacrifice themselves for the safety of mankind.
The school has a Student Handbook that goes through these rules and guidelines. The main idea and rule that the school imposes is to pay no heed to the world outside, as creating an attachment would only bring harm and regret. They are to focus on training themselves to serve their mission towards pursuing peace and order in the guidance of the Foundation until death, since all of the students are taught that they would die martyrs for the cause.
"To live is to lose things around us until the day we lose life itself to death. That's why we should only focus on the supreme missions." - Sonetto, Frogs and Toffee (3-2)
Some of these rules include the standard things (no skipping classes, no in-fighting) while also having rules such as no mass gatherings, conspiration against the school, acquiring and keeping contraband, leaving school grounds, etc. However, there are some liberties that are taken, such as having freedom with hairstyles, free use of arcane skills, etc.
Interestingly, one of the rules is that discussion about the "Storm" is forbidden. Its also forbidden to go out when its raining, and discouraged to discuss any incident that had occurred within the school.
There are routinely inspections that are carried out to make sure no rules are being broken, such as dorm checks and head counting. Monitor staff are also in place to ensure there is order among the students, and as mentioned previously, the school would have a head student monitor that would cooperate with the respective school monitor and monitor assistant. If strict supervision is required for any reason, the Foundation will step in and arrange to deploy their own units or Zeno recruits from the academy. (Like in the case of the Manus Vindictae's olitiaus having to be scouted out by Zeno recruits like Lilya)
Punishments
Punishments are of course, carried out based on the rule that is broken. Normally, these punishments wouldn't be so harsh (it just so happened our little troublemaker just actively likes to break major rules). The most normal of the punishments that have been given out so far is a timeout and confiscation of contraband. Of course, there is the more…extreme side.
With the little shit I mean Vertin having this tendency to break rules, one of the punishments we see her go through is isolation. There is a guardhouse in the school's campus where students who break major rules stay in it for a specific amount of time based on what rule is broken. The most merciful would be only a mention of the "Storm" (1 day with no food/water), the worst of it is mass gathering and what can be classified as rebellion (2 weeks with no food/water).
Campus
We currently have a complete map of the school thanks to chapter 3 and the manus. The school is walled off and has watchtowers to ensure that there are no outsiders (and of course, escapees). There seems to be air raid tunnels beneath the schools as well, why they were built in besides its main purpose is not known, but as we know it has been rarely used. In these air raid tunnels we find that there are also blast doors that border between the tunnels and the watchtowers.
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There are no labels on where the guardhouses are, but they are of course meant to discipline the students. There are critters and tools at the kids' disposal, to mostly alleviate immediate problems. The guardhouse is checked regularly, and is cleaned up weekly. Though, some messages left behind by previous dwellers are left as is for the next to help guide them through.
George the Oak is a tree possibly situatied near the lake on the map, and is known to be a famous tree for the kids because of its age and its size. There, they can go in the tree hollow or even just sit under the giant leaves. Either way, it looks to be like a nice spot to go to for the students when they have free time. Sad it got cautioned off after the parade incident.
Employees from the Foundation headquarters have the freedom to enter the school campus and visit the facilities as they'd like, as we see with Constantine and Druvis meeting in the library, and Madam Z and Katz meeting in the sports field in chapter 4.
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Lastly, the school is most likely situated next to the official headquarters building, and there is a town that is near the school since there was a time where Vertin and Sonetto went to watch an outsider parade from a distance.
Events
There are 3 important events for SPDM: The Annual Evaluation, Parade Ceremony, and the Graduation of Year 10 & Higher Education students.
The Annual Evaluation is where they evaluate the overall performance of their students, and rank them based on the evaluation. -Sonetto and Matilda had made it to the rankings prior to or during the 4th Year of the Storm. Sonetto made her way to rank 1, while Matilda had achieved rank 3.
The Annual Parade is to showcase the school's best image and boost morale, and with it, the school selects their best students to participate in a three-month intense training. Through this they would become the school's honor guard and represent the students in the best way possible. Before this, a pre-parade ceremony is held out to help practice and for the principal to send his regards/support to the students. -As again, one of the most outstanding students, Sonetto's "Parade Anthem" garment seems to be the honor guard uniform that she had been given, signaling that she was one of the chosen students for the training course.
And lastly, Graduation. Of course, the main focus here would be the year 10 students of SPDM; who officially become workers for the Foundation. We're not really sure how this ceremony happens, but it can be thought that the students will be given the choice to choose their paths immediately after the ceremony, or, it would be assigned to them.
Vertin and Mesmer Jr. are excluded from the choice/allocation, as they were both put into roles early on for special circumstances. For Vertin it was because she became the Timekeeper after the breakaway incident, and for Mesmer she had been put into the role of working in Laplace because of her lineage and heritage.
While Sonetto seemed to have chosen to be a field investigator, Matilda was assigned to her role as a Monitor Assistant.
Horropedia on the other hand seems to have sought out higher education since he stayed in the Foundation a bit longer than others, and thus graduated with such an honor. This made him able to start working in the external inspection unit as it seems.
Other notes on the Foundation kids before ending this megapost:
Sonetto has proven to be the most outstanding graduate of SPDM, and has been rewarded medals (i.e. Merit Medal of Session Eight) and even a ceremony stick because of her role as an honor guard.
Its very likely that Vertin was isolated from the rest of the students to train her for her role as the Timekeeper. Besides that, she is one of the most unique students of the school.
Mesmer Jr. had been assigned to work in Laplace's Rehabilitation Center at 12 years old, making her the youngest person to have started work among the five.
Besides Sonetto, Matilda has technically not seen her former classmates since graduation, and possibly has not seen Vertin for an even longer time.
Horropedia is the only person who had stayed in SPDM past the assumed graduating age, which makes me believe that he had received higher education or was held back by troublemaking…I can see both possibilities.
Overall, these are the observations that I was able to rule out. There are still some things that I might not have considered or taken to account yet, but that's just because I can't really tell if it can be added here + I wrote this at 5 am. SPDM's school system is a bit screwed because of the punishments and everything, but this entire guide feels like it can be comprehended better.
Thanks for reading to the bottom of this post. I'm open to answer questions as well as add into/fix the information here!
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rubyvroom · 20 days ago
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I couldn't help snickering that the cover of the print New York Times today was a bunch of screenshots of twitter. I don't know how else they could really cover the Musk/Trump blow-up yesterday, but it's effectively admitting defeat isn't it?
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