#and is an indie dev project but the dev is cool
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Reminder that the fediverse (mastodon, misskey, and Wafrn which is designed like Tumblr) have chronological feeds of only people you follow and their reblogs/reposts, doesn't take down your nsfw pics, and doesn't force you to tag nonsexual nudity as nsfw. If you want help figuring out how to join, msg me.
#web tips#note that wafrn is still under development#and is an indie dev project but the dev is cool#recently reached out to me for suggestions on how to make his site better#right now- on functionality alone it doesn't replace tumblr entirely#but wafrn is still a cool place to be
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Leonora is a UI template for use with the Sugarcube story format in Twine.
Inspired by an imaginary cathedral by the sea and the distorted, sacred devotions of a woman who was once a girl there.
Did this template need three stories for its demo? No, but here they are anyway: there's flash fiction, a petite novelette, and a branching interactive adventure to show off everything Leonora can do. All lovingly written, coded, and styled by hand.
Features:
Mannerism-inspired design
3 built-in themes (dark, light, sepia)
Customisable title screen
Matching settings & save menus
Optional built-in Character Profile
Annotated passage guide, CSS stylesheet, and Story Javascript for easy customisation
Responsive design for desktop, tablets, and mobile devices
Includes both portrait and landscape styling for small screens
Download + play the demo on itch:
#twine template#twine games#interactive fiction#indie game dev#writers on tumblr#writeblr#game assets#original fiction#short fiction#ok that's all my tag soup! i am very proud of these stories n the template i will not lie. all 32k words of em (only cried a little over js#i had a lot of fun making them and i learned a lot of cool new things >:3#project oblation#name reveal i suppose#jinx.exe#leonora template
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i need to write some inside doc - lore guide - for my game (yes, still in developing!) for dev process going to next stage
was decorating it a bit with game graphic
and like. want to hear your thoughts for motivation

it's main character portrait
burned to dust by heartfire, shapeshifting black smoke, in the vague human-like form with fire eyes, horns and closed by rug mouth
game tells about small episode in the rebelion refuges group path, leading by the character
like. any "wow i wana play" feelings happening?
#msrtp#indi game#indie game dev#mainspring rays the power#if you think that oh it would be cool to headcanon the character body to fit yours or your daydreamings projection#you think right and that was entire point
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a necessary sacrifice.
#artists on tumblr#2shot#project 2shot#indie game#game devs on tumblr#game dev#art#utahiko yamasaki#akira aoyagi#visual novel#cool art#💿 2shot
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📚 A List Of Useful Websites When Making An RPG 📚
My timeloop RPG In Stars and Time is done! Which means I can clear all my ISAT gamedev related bookmarks. But I figured I would show them here, in case they can be useful to someone. These range from "useful to write a story/characters/world" to "these are SUPER rpgmaker focused and will help with the terrible math that comes with making a game".
This is what I used to make my RPG game, but it could be useful for writers, game devs of all genres, DMs, artists, what have you. YIPPEE
Writing (Names)
Behind The Name - Why don't you have this bookmarked already. Search for names and their meanings from all over the world!
Medieval Names Archive - Medieval names. Useful. For ME
City and Town Name Generator - Create "fake" names for cities, generated from datasets from any country you desire! I used those for the couple city names in ISAT. I say "fake" in quotes because some of them do end up being actual city names, especially for french generated ones. Don't forget to double check you're not 1. just taking a real city name or 2. using a word that's like, Very Bad, especially if you don't know the country you're taking inspiration from! Don't want to end up with Poopaville, USA
Writing (Words)
Onym - A website full of websites that are full of words. And by that I mean dictionaries, thesauruses, translators, glossaries, ways to mix up words, and way more. HIGHLY recommend checking this website out!!!
Moby Thesaurus - My thesaurus of choice!
Rhyme Zone - Find words that rhyme with others. Perfect for poets, lyricists, punmasters.
In Different Languages - Search for a word, have it translated in MANY different languages in one page.
ASSETS
In general, I will say: just look up what you want on itch.io. There are SO MANY assets for you to buy on itch.io. You want a font? You want a background? You want a sound effect? You want a plugin? A pixel base? An attack animation? A cool UI?!?!?! JUST GO ON ITCH.IO!!!!!!
Visual Assets (General)
Creative Market - Shop for all kinds of assets, from fonts to mockups to templates to brushes to WHATEVER YOU WANT
Velvetyne - Cool and weird fonts
Chevy Ray's Pixel Fonts - They're good fonts.
Contrast Checker - Stop making your text white when your background is lime green no one can read that shit babe!!!!!!
Visual Assets (Game Focused)
Interface In Game - Screenshots of UI (User Interfaces) from SO MANY GAMES. Shows you everything and you can just look at what every single menu in a game looks like. You can also sort them by game genre! GREAT reference!
Game UI Database - Same as above!
Sound Assets
Zapsplat, Freesound - There are many sound effect websites out there but those are the ones I saved. Royalty free!
Shapeforms - Paid packs for music and sounds and stuff.
Other
CloudConvert - Convert files into other files. MAKE THAT .AVI A .MOV
EZGifs - Make those gifs bigger. Smaller. Optimize them. Take a video and make it a gif. The Sky Is The Limit
Marketing
Press Kitty - Did not end up needing this- this will help with creating a press kit! Useful for ANY indie dev. Yes, even if you're making a tiny game, you should have a press kit. You never know!!!
presskit() - Same as above, but a different one.
Itch.io Page Image Guide and Templates - Make your project pages on itch.io look nice.
MOOMANiBE's IGF post - If you're making indie games, you might wanna try and submit your game to the Independent Game Festival at some point. Here are some tips on how, and why you should.
Game Design (General)
An insightful thread where game developers discuss hidden mechanics designed to make games feel more interesting - Title says it all. Check those comments too.
Game Design (RPGs)
Yanfly "Let's Make a Game" Comics - INCREDIBLY useful tips on how to make RPGs, going from dungeons to towns to enemy stats!!!!
Attack Patterns - A nice post on enemy attack patterns, and what attacks you should give your enemies to make them challenging (but not TOO challenging!) A very good starting point.
How To Balance An RPG - Twitter thread on how to balance player stats VS enemy stats.
Nobody Cares About It But It’s The Only Thing That Matters: Pacing And Level Design In JRPGs - a Good Post.
Game Design (Visual Novels)
Feniks Renpy Tutorials - They're good tutorials.
I played over 100 visual novels in one month and here’s my advice to devs. - General VN advice. Also highly recommend this whole blog for help on marketing your games.
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#tutorial#writing#rpgmaker#renpy#video games#game design#i had this in my drafts for a while so you get it now. sorry its so long#long post
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Hey there! I'm in the process of developing a VN romance game, but I currently have no idea how to go about promoting it. I have some social media pages for it, but they don't get much traction. Do you have any tips for pre-release promotion and marketing? I'm thinking about Tumblr specifically because I think my target audience is more likely to be here, but tips for any social media (ex. Bluesky) would be helpful.
Thanks!
Aw, hey, thanks for reaching out! I always love seeing new romance VN projects pop up, it's exciting to see this community grow!
That said, we're probably the wrong team to ask about pre-release promotion. If you look back in our Tumblr archive (I've linked it to just show 2022 stuff, before we had enough traffic to drive 1+ posts a day), you can see that we made only one post about Obscura before it dropped and that was the day before it released. If you want to look at what I would consider an excellent pre-release campaign, take a look at @ravenstargames and how they promoted their game in advance of their Kickstarter and demo release (also check out the demo, it's excellent!!).
That said! I can offer some general advice (which got super long, sorry!!), based on my own experiences.
First things first, what do you want your social media platform to do? For us, we have a Twitter and Bluesky that we use primarily for news and updates, because those platforms are good for short messages and discoverability. We want people who find us there to follow us somewhere else (Tumblr or Discord) where there's more robust and deeper interactions. Tumblr and Discord are pretty lousy for discoverability, but they're pretty great for building deeper, lasting relationships with players!
And different platforms are helpful for different things! Tumblr is a really text-friendly platform (and image friendly, but I think basically every platform that isn't video-exclusive does images well) and has some really robust tools for interacting with others via reblogging and asks, so leaning into that kind of content can really pay off! Images are also great! Audio and video, not so much.
It's important to remember that marketing is work. Basically any studio that can afford it will hire someone to handle marketing and communication, and it's a legit job with important skills. It's okay to start slow and take your time to learn your craft! It took a long time for us to get the kind of audience and response that made this Tumblr more-or-less self-sustaining, and that's true of most marketing efforts. While you're taking your time you can also test things out, find your voice, see what kinds of posts work and what don't.
(It's also worth noting that when you're just starting out as a dev, you're going to be fighting against the normal disadvantage that no one knows what your game is going to be like and so you have to fight harder for their interest. The marketing for something like A Date With Death is extremely impressive and worth praise and attention, but Two and a Half Studios is also a really well-established romance VN studio. They have a built-in audience. Even we had a little bit of an audience from Flamebait Dating Sim, which showed that if nothing else we're at least competent goofuses. If you feel like you're swimming upstream, check if that feeling continues once you've got something playable out.)
That said, whatever platform you choose, you should be posting somewhere public semi-regularly! There's nothing quite as discouraging as seeing a cool project, checking their social media, and seeing nothing's been posted in several months. Most people will not join a Discord to check if a project is still ongoing, so if you're using Discord as your primary communication platform, post somewhere else too for the love of bob.
And be social! Don't just approach other devs because the marketing would be good, but if you like someone else's game then you can say so! In the indie sphere a rising tide lifts all boats, and so we like highlighting other cool projects (especially ones that are relevant to our players)! You'll notice I did it just a few minutes ago 😉
Besides that, there's some smaller tips:
don't be apologetic about marketing, your followers are following you because they're interested in the project
see what other teams at your scale and point in the development cycle are doing and adapt what's working to your project
be yourself! A huge advantage solo devs and tiny teams have is that they can represent themselves as authentic human beings, whereas bigger teams have to represent a company. Companies can still be fun and playful, but the vibe is different (and usually not as good)
there's a fuckton of good game marketing resources out there! A lot of it is not going to apply 1:1 to VNs, just due to the nature of the genre, but the general advice is still good. This talk about how people use Steam isn't about pre-release Tumblr or Bluesky marketing, but I'd still consider it required viewing since it's all about discovery and hooking audiences (and the section at 28:15 about indie romance authors gave me a real lightbulb moment holy moly).
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Trans made TTRPGs
Due to… recent events that I would rather not talk about, today's post is a highlight of different tabletop games made by trans peeps! These games are fantastic in their own right, of course, but you can also know that they were made by incredibly cool and attractive people
(Also, these are flyover descs of the game, they'll get more in-depth singular posts later, this is because I am lazy)
Perfect Draw is a phenomenal card game TTRPG that was funded in less than a day on backerkit, it's incredibly fun and has simple to learn hard to master rules for creating custom cards, go check it out!
Songs for the dusk is fucking good, pardon my language, but it's a damn good post apocalyptic game about building community in a post-capitalist-post-apocalypse-post-whatever world. do yourself a favor and if you only check out one game in this list, check this one out, its a beautiful game.
Flying Circus is set in a WW1 inspired fantasy setting full of witches, weird eldritch fish people (who are chill as hell), cults, dead nobility, and other such things. It's inspired by Porco Rosso primarily but it has other touchstones.
Wanderhome is a game about being cute little guys going on a silly adventure and growing as the seasons change, its GMless and very fun
https://weregazelle.itch.io/armour-astir Armour Astir has been featured in here before but its so damn good I had to post it twice. AA demonstrates a fundamental knowledge of the themes of mech shows in a way that very few other games show, its awesome
Kitchen Knightmares is… more of a LARP but its still really dang cool, its about being a knight serving people in a restaurant, its played using discord so its incredibly accessible
https://grimogre.itch.io/michtim Michtim is a game about being small critters protecting their forest from nasty people who wish to harm it, not via brutal violence (sadly) but via friendship and understanding (which is a good substitute to violence)
ok this technically doesn't count but I'm putting it here anyways cuz its like one of my favorite ttrpgs of all time TSL is a game about baring your heart and dueling away with people who you'll probably kiss 10 minutes later, its very very fanfic-ey and inspired by queer narratives. I put it here because its made by a team, and the expansion has a setting specifically meant to be a trans "allegory", so I'll say it counts, honestly just go check it out its good shit
https://willuhl.itch.io/mystic-lilies
Mystic Lillies is a game inspired by ZUN's Touhou Project about witches dueling powerful foes, each other, and themselves. Mystic Lillies features rapid character creation and a unique diceless form of rolling which instead uses a standard playing card deck.
https://preview.drivethrurpg.com/en/product/141424/nobilis-the-game-of-sovereign-powers-2002-edition I… want to do a more general overview on Jenna K as an important figure in indie RPG design, but for now just know that Nobilis is good
https://temporalhiccup.itch.io/apocalypse-keys Apocalypse Keys is a game inspired by Doom Patrol, Hellboy, X-men, and other comics about monstrousness being an allegory for disenfranchisement. Apocalypse Keys is also here because its published by Evilhat so its very cleaned up and fancy but I love how the second you check out the dev's other stuff you can tell they are a lot more experimental with their stuff, this is not a critique, it is in fact a compliment
Fellowship! I've posted about this game before, but it is again here. Fellowship has a fun concept that it uses very well mostly, its a game about defining your character's culture, and I think that's really really cool
Voidheart Symphony is a really cool game about psychic rebellion in a city that really does not like you, the more you discover for yourself the better
Panic at the Dojo is a phenomenal ttrpg based on what the Brazilian would call "Pancadaria", which basically means, fucking other's people shit up. Character Creation is incredibly open and free, meaning that many character concepts are available
Legacy 2e is a game about controlling an entire faction's choices across time, its very fun
remember to be kind to a trans person today! oh also don't even try to be transphobic in the reblogs or replies, you will be blocked so fast your head will spin
#indie ttrpg#ttrpg community#ttrpg indie#ttrpg#trans creator#trans#trans pride#queer#queer creator#perfect draw#wanderhome#songs for the dusk#flying circus#armour astir#michtim#thirsty sword lesbians#mystic lillies#apocalypse keys#fellowship#ttrpg of the day
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BONES WHERE ARE YOU
I'm here I'm okay! Sorry I went radio silent for like two months LMAO I've been a busy boygirl.
I have been doing A LOT of things. The embarrassing truth is that I noticed I was going a while without posting, figured I'd stay quiet a little longer so I'd have fun stuff to share to "make up" for the fact I was quiet, but then things got delayed and I felt guilty I had nothing to show for being gone so long, and before I knew it it was like 2 months. Girl help
I've always got a ridiculous amount of irons in the fire, but mainly 3 big things have been keeping me quiet;
Thing 1 is, unfortunatly, a super secret, non-WC related game project. You have NO idea how badly I want to blabber about this, but my team asked me not to :///
It's so fucking cool and I've been working so hard on it. I have been able to research so many cool environments and cultures. OHH my god, did you have any idea that Iran has cloud forests?? Or that you can trace Mayan trade routes based on the color of obsidian you find in archeological sites??? I want to spill beans so bad.
Hopefully we'll make more progress on this project in a few months and then I can share details, but at the moment I'm honor-bound to silence OTL
THING 2 I've been doing is graduating college and finding a good job, which naturally is time consuming. I finally did though, so hopefully I'll have some cash to burn soon on commissions and such. I actually have a couple Clan Culture posts essentially completed as drafts, but I want them illustrated before releasing them.
Aaaand THING 3 is that I started playing the demo for an Indie game called Critter Cove. I apologize that this reason's kind of mundane, but it is only a demo for what the devs call "the first 2 hours of the game" and I've already got 40 hours logged.
It's a good game, man. I'm obsessed with the character creator. It's got fat bodies, squid-faced options, hyena ears, lots of tails, even TVhead options, everything. The devs are also super responsive on the Discord. I have made so many fun designs lmaooo.
It releases into Early Access on the 10th and you save your progress into the main game. It's like Animal Crossing meets Windwaker. Can't recommend it enough if you're into these sorts of games.
TL;DR I've been up to non-WC things.
Doesn't mean I'm gone though! I'll be back soon. As soon as I have some time, I'm going to catch up on the Ivypool's Heart stuff so I can formulate an opinion about it.
#Life update#Bone babble#Sorry to everyone who got worried about me#I'm fine! I'm just all over the place#My ass will get in situations inconceivable to the average man
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Queer Book Bundle
Hey Tumblr, it's the end of the year, which means me and a couple of my friends are doing a queer indie book bundle. Now more than ever it's important to support independent creators. Many of us in the bundle fall under the trans umbrella, and the bundle is hosted on a cool site called itch.io so your money will be going directly to creators instead of big corporations like the zon.
15 different authors, 24 eBooks, $24 dollars
A list of all the books included Ice Upon A Pier by LADZ Fealty Of Monsters by LADZ The Cradle Of Eternal Night by LADZ ROTGUT by HS Wolfe In The Garden Of Echo by HS Wolfe One Saturday Morning by Tyler Battaglia An Encounter Of A Friendly Kind by Elias Strange Unbound by Luna Fiore Unbroken by Luna Fiore Velvet: Seaon One Antlers by Friction Press The King’s Mushroom by Achilles King Vice + Virtue by Magnus Thorne Hawthorne by Sirius The Devil Owns Prime Time by Sirius To Dance Among Electric Stars by Lysander Arden Mother Of Pearl by AA Fairview Peaceful In The Dark by AA Fairview House Training by Claude Hamesh Eyetooth by Mara Adler Unholy Favors by Mars Adler Deck The Holes by Wren V Lothaire Life Beyond Her Silver Chain by Jem Zero Shacharit by Claude Hamesh Pikuach Nefesh by Claude Hamesh If you're curious about what ITCHIO is, it's basically a site intended for indie game devs to host projects where a larger portion of profits goes directly to the people creating things. It also hosts TTRPGS, ebooks, physical books, and a couple other things. It's an incredibly robust site that values the people uploading projects to it, and one of the few safe places from censorship towards queer adult works and queer erotica. Highly recommend just checking it out in general, because there's a lot of cool shit to be found. If you can't buy the bundle reblogs are greatly appreciated! Hoping to find the freaks that want to read my weird trans books <3
#writeblr#lgbtq bookblr#bookblr#tbr#queer book recs#trans author#support trans artists#trans books#trans literature#book sale#stuff your kindle day#indie author#wolfe barks#queer horror#queer fantasy
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hey first time not being anon i just wanted to say that i really appreciate how much care you take with your blog it's nice to be a fan of a unfinished game that has content while your waiting (im not even half way through the archive lol) it makes the wait wayyyyy less painful. especially for a game with love interests it gives a way to really bond with characters without needing a entire game
but also how much effort you make to be apart of your community and be transparent with development there a lot of indie game devs that almost never give an update on development or even show that they're working on the game. sometimes a simple i promise im working on it post every month or so would be enough. but you go above and beyond showing sneek peeks, drawing artwork for posts, answering questions about the boys, making drabbles, its what really has me hooked on the game and its characters. not to mention that the blog is extremely organized so i dont have go on a whole "Expedition" to find some artwork or drabbles
so basically what im trying to get at is Thank you for making something cool and then taking care of your fans :D
Aww, thank you, you're too kind!
Honestly, I also do all of this for myself. Connecting with fans helps me stay focused and continue working on the project. So I'm grateful to you guys as well, for being here and enjoying my work ^^
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"MainSpring Rays: The Power" Little game which play Big. Dev Team Open Call announce!
Can't believe i am saying this, but, it's actually happening! I am looking for people who would like to join to the dev team of my game!
What's even this game?
MainSpring Rays: The Power based on life of a russian immigrant [the author], wrapped in surreal metaphors on a fantasy-like word building base. Little melancholic story about everyday life horrors, with hopeful message
MSRTP is a little indie visual novel. However, it has not popular core solutions, which I, as author, wish game industry and media in general a very Right Now
The game has 3 main principles:
Accessibility Focus Disabled players are included in audience and every aspect of the game is treated with "is this accessible? yes - go, no - fix" mindset. The goal is to create the game which will be accessible by default to all known disability types - vision, hearing, motoric, with no need of extra menu options slapped on already made gameplay. To make this goal come true a lot of techniques used: not using epilepsy triggering video effects, default big fount size of game interface, Special Balance Rule, and many more (more details about it in next promo posts) I assume that there will be mistakes on that, cause i am new at coding but if to make games - only like this, so that's why one of Open Call roles is Accessibility Consultant/Tester, who needs to be of course, disabled
Representation focus Characters with various appearance features, medical conditions, all fat - all shown gorgeous and respectful even if i draw representative art for about a decade, there is Open Call role for Representation Writing Consultant because i am white and don't want to write black character badly, don't have face burn, etc it's not surprise for my audience to see these designs, but apparently the thing that characters needs to have more body types and appearance than one model for million character in one game is discovery to be made in game industry
The game is free I want to give all people chance to play no matter of their income, including income of people who can't buy even one cofee cup by month
Ok, some more important info about the game?
A little about the plot: In the game you - player (the main hero), lead small group of refugees to Light, through world which falls to darkness. You go through hells of life guiding by Light Dots on Sky, keeping warmth inside and helping each other in hard times. The ending is the only one. The Good one
It's little visual novel. It's already has working rough prototype with full written story, most of graphic is ready, text written but not edited.
So this is why we here - Open Call!
People Needed:
Voice actors (details - on castingcall.club project page, link below)
Accessibility consultants and testers (if you know coding - cool, but you can be just disabled person)
Testers (coding, bugs)
Representation Consultants
Grammar editor (my eng is my second, help)
may add more in dev process
! Unfortunatelly, it's volunteer (unpaid) work. But, if you have enough free time and passion for project of such values, it can be interesting
Contacts, if you interested:
Email: [email protected] Write with the theme "The Game"
Also, i created the page on CASTINGCALL.CLUB - you can apply there, especially on voice actors roles
So excited to post this announce! Will wait for your letters
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i get eaten by the worms and weird fishes
#artists on tumblr#2shot#project 2shot#art#indie game#game devs on tumblr#game dev#visual novel#iseri#iseri 2shot#weird fishes#cool art#art boost#💿 2shot
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It's scary to think what that "Squad Busters" trailer on Keighley's Summer Game Fest show must have cost. It's known that the base rate is $250,000 per minute, and that trailer was an indulgent four full minutes -- a cool million dollars just in airtime alone.
Nevermind the cost of hiring Ken Jeong, Christina Ricci, Chris Hemsworth, Will Arnett, and Dolph Lungren. Maybe more, too, but those are the only faces I was able to pick out. It's possible that trailer, which is for a bland as hell mobile game, cost upwards of $5,000,000 all put together.
Or to put it another way, that mobile game dev spent as much money for SGF promotional material as some indie devs spend on an entire project. Heck, for some of us, a budget of $5 mil is opulent. That's enough to comfortably run a full-time 5-person development team for, what, 3 years?
And they blew it on the most obnoxious four minutes I've seen at one of these things in years.
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Project Squealer BIG REVEAL
Calling all mystery buffs, adventure seekers, and gumshoe wannabes!
I am developing MY OWN INDIE GAME under the working title PROJECT SQUEALER! In this action-packed adventure RPG game, a disease called Laughter Pox has plagued the town, and it's up to three kid detectives to investigate!
These days, I'm mostly known for making mods for The Sims 4, but I've been interested in game development as far back as 2009. In fact, I originally bought The Sims 3 for PC back in 2012 as a tool to plan out characters and worlds, before becoming hooked on the gameplay. For a long time, The Sims was my main creative outlet, but I was still coming up with game ideas in the background.
Skip ahead to mid 2016: while playing with my Go to School mod, I needed to create some child characters to fill the school with. I created two rival teams of kid detectives, and came up backstories and mysteries for them to solve. I ended up liking these characters far more than any other characters I had created. They felt like my creative masterpiece, begging for something bigger than just creations made in a character creator.
That's when "Project Squealer" started brewing in my brain. This indie RPG wasn't just some vague idea; I was developing full-blown stories, environments, and gameplay planned for my kid detectives. I also had the perfect art style in my head. Emphasis on in my head.
Turns out, bringing my dream art style to life was way harder than I thought. So hard, in fact, that I spent the next few years learning how to create art. It took until 2020 to finally have character and environment art that could (almost) pass for pro-level game stuff. Not only that, the project was undergoing what indie devs refer to as scope creep. I kept adding more and more ideas to the design doc, making the game more complex and pushing the release date even further into the future. In 2018, I even decided to move from 2D to 3D, and switched engines from MonoGame to Unity (and later to Unreal Engine 5 in 2023).
Now, it's 2024, and I'm finally, finally ready to announce what I've been working on for the past 6 years!
Project Squealer is the working title for my own indie game about a team of three kid detectives: Orlo (middle), Von (left) and Zoros (right). Together, they go on adventures and solve mysteries… or at least they would, if they weren't constantly having their business stolen by a rival detective team.
In this action-packed adventure game, a mysterious disease known as Laughter Pox has plagued the town, causing people to laugh hysterically. Where is it coming from? How can it be cured? It's up to our detectives to find out! If they can convince others to trust them with such an important mission, that is!
Project Squealer uses a hybrid of 2D and 3D graphics to create a 2D cartoon look with full 3D movement. Characters and some organic objects are 2D sprites that move with the camera. Most environments, objects and buildings are 3D, but have texture-based outlines to give it a 2D look.
The game features a variety of different quests, characters, abilities, enemies, locations, weapons and items. In addition to the main storyline, you can help out NPCs by performing "errands" for them, which will unlock cool rewards and even side missions.
Unlike many RPG games, Project Squealer won't include a character level system, because I want the player to be able to progress using their own skill, not by grinding levels. One of the game's main design philosophies is that there are few, if any, permanent upgrades. Weapons will eventually break, status effects that make your stronger will eventually expire, etc.
Project Squealer is still in relatively early development. I plan to post more information, screenshots, and eventually even videos, as it gets closer to release. Follow my Twitter for quicker updates: https://twitter.com/ZerbuTabek
Your support and feedback is welcome, and will help improve the game!
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Haven't had much progress on Indie Dev work these past couple of months unfortunately. Been dealing with a *huge* amount of work AAA dev-wise as we get closer to release, while also figuring out Moving needs so I can get solid sleep & a workspace I can have focus in.
Occasionally I've had ideas for implementation of features like a dialogue system, and also some design progress for a certain fishing mini-game, but everything is very surface level at this moment. There just hasn't been time to sit down and work on any sort of project, even with my own art practice.
My hope is that by August or so, the major pressures will clear up and I can get back to doing bigger creative endeavors. But for now, I'm just being an eepy critter practicing as much self care as my time allows. And the weekly streams have been *so* recharging, even if I've been dead tired during those work days. So thank you everyone who stops by, yall have been lovely.
I hope I can show yall some cool updates for the Indie Game in a few months, I am understating things when I say how excited I am for it.
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Post Hype Indigo Park thoughts
Okay, now that I calmed down I can give my two cents on what I thought of Chapter 1 of Indigo Park
Basically, it’s fairly average in what it does an unlike most mascot horrors, has no known real gimmick atm. But I don’t really mind. You don’t always gotta have a gimmick with this type of game to make it stand out. Just as long as the story and presentation can help it stand out. Speaking of…
Now I played this on my shitty gaming laptop so it didn’t look smooth on my end but for everyone else, damn this game is stunning. Some are even saying it looks like a Security Breach mod or Ruin fangame. It can look a bit iffy in some areas but they really nailed the look of a crumbling down theme park.
Story is hard to talk about here since it’s just one chapter but I’m hooked and invested so far. Most games just want you to escape or find something in these areas but this one, you’re working with someone to actively try and bring life back to a place. Nice little twist that I’ve only seen at the END of one indie horror game. Speaking of that someone
I love Rambley so much dude. He’s just so…lovable and cute and I want a plushie of him, and all his friends are cool too and they va’s did great with all of em and they have cool designs and ahhhhh!!!! Love it!!! I love em all!!! I wanna be Rambleys friend!!! I wanna take him home and give him a hug a-
In conclusion, while it IS a first chapter demo and isn’t super complex, I’d still say give it a whirl. This game has something most others don’t…heart, love, soul, and so much passion put into this project. If you haven’t already, go get it on STEAM, it’s free and takes an hour and a half to beat if you’re hunting for collectables.
….also if any devs read this, I’d love a signed autograph of Rambley? Please? I SWEAR I’M NORMAL FOR HI-
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