admitonegame
admitonegame
Admit One Development Blog
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admitonegame · 6 days ago
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Admit One Dev Blog: Update 90 - Weapon Sketches
I haven’t had access to my computer this week, so this time I have some sketches for weapons that enemies (and potentially the Player) may have access to in the Western zone
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Thanks for reading! I’ll catch ya next week!
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admitonegame · 13 days ago
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Admit One Dev Blog: Update 89 - Item Selection Menu (Part 1)
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Did some work this week on setting up the Item Select/Options menu! Nothing functional from the menu itself yet but I'm currently able to detect whether or not the cursor is over a inventory item and make the UI visible when the item is selected. Until next week, thanks for reading!
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admitonegame · 20 days ago
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Admit One Dev Blog: Update 88 - Working on Enemy Spawners (Part 2)
Not much to really show this week, I've mostly been working on fixing some bugs with the enemy spawners. I keep running into an issue where it spawns enemies over the limit of enemies allowed despite having checks for that. It's really strange. Hopefully I'll get this sorted out soon, until next week, thanks for reading!
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admitonegame · 27 days ago
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Admit One Dev Blog: Update 87 - Very Early Level Design
Today I took a stab at blocking out a very basic level space using Unreal Engine's built in modeling tools.
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Level design is definitely something I need to have some more practice at. I often can feel overwhelmed with how to approach it and I'll need to learn more about the tools in UE designed to make it go faster. Especially when it comes to roughing out interior spaces/buildings. I wonder if it will be better to construct the interior space/geo first and then raise the walls around it.
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Will try to have something more substantial for next week but things have pretty busy lately, until then, thanks for reading!
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admitonegame · 27 days ago
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Admit One Dev Blog: Update 87 - Very Early Level Design
Today I took a stab at blocking out a very basic level space using Unreal Engine's built in modeling tools.
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Level design is definitely something I need to have some more practice at. I often can feel overwhelmed with how to approach it and I'll need to learn more about the tools in UE designed to make it go faster. Especially when it comes to roughing out interior spaces/buildings. I wonder if it will be better to construct the interior space/geo first and then raise the walls around it.
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Will try to have something more substantial for next week but things have pretty busy lately, until then, thanks for reading!
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admitonegame · 1 month ago
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Admit One Dev Blog: Update 86 - A Bucket
This week has been pretty hectic so just a quick prop this time, a bucket.
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Someday I really need to do a large texturing pass on all these props!
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As always, thanks for reading! I'll catch ya next week!
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admitonegame · 1 month ago
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Admit One Dev Blog: Update 85 - Infinite Enemy Spawners
Back to programming this week! I added some new functionality that allows for enemy spawners to continuously spawn enemies as long as the spawn point is clear and if the enemy count is below the defined limit (in this case 7). Thanks for reading!
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admitonegame · 2 months ago
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Admit One Dev Blog: Update 84 - Rifle Textured
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This week I finally have the textured version of the rifle! The design for this weapon was again made by the awesome James Colvin! You can check out more of his work on his Instagram and Art Station. https://www.instagram.com/jamescolvindraws? igsh=dW1hdWt6YzE3eHFz https://www.artstation.com/drawsmonaut
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With the model and texture for a few different ranged weapons in place I think I'm ready to go back to working on some gameplay stuff. Until next week, thanks for reading!
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admitonegame · 2 months ago
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Admit One Dev Blog: Update 83 - Rifle Progress (Part 3)
This week ended up being busy than I was expecting so no texture this time unfortunately, but the model is complete!
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Really happy how this ended up turning out! Hopefully this next week I'll be able to get the texture done. Until then, thanks for reading!
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admitonegame · 2 months ago
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Admit One Dev Blog: Update 82 - Rifle Progress (Part 2)
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This week I've been continuing work on the Rifle model. Just a few more changes and I'll be able to wrap up modeling it and move on to texturing!
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Modeling the mechanics of to (generally) make sense is always tricky, but it's really satisfying when it comes together!
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Hopefully I'll have a textured version of this to show you next week! As always, thanks for reading!
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admitonegame · 2 months ago
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Admit One Dev Blog: Update 81 - Rifle Progress
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Been working on the final ranged weapon for the first demo of the game. The demo isn't going to be anything too crazy, aiming for it to be a primarily combat focused horde mode, similar to the Mercenaries mode found in Resident Evil 4/5.
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Aiming to get this modeled and textured by next week and then start getting back into game functionality stuff, a proper game loop is long overdue. Until then, thanks for reading!
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admitonegame · 3 months ago
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Admit One Dev Blog: Update 80 - Revolver Textured
It's update 80! This week I got the Revolver textured and put into Unreal Engine!
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The concept for this weapon was once again made by the awesome James Colvin! You can check out more of his work on his Instagram and Art Station. https://www.instagram.com/jamescolvindraws?igsh=dW1hdWt6YzE3eHFz https://www.artstation.com/drawsmonaut
That's it for this week, thanks for reading!
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admitonegame · 3 months ago
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Admit One Dev Blog: Update 79 - Revolver Progress
This week I've been making a lot of progress on another weapon, this time a Revolver!
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That's it for this week, thanks for reading!
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admitonegame · 3 months ago
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Admit One Dev Blog: Update 78 - A Shotgun
This week I've been working on the first proper gun model for the game, a shotgun!
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The concept for this was created by the awesome James Colvin! Please check out there work here: https://www.instagram.com/jamescolvindraws/?igsh=dW1hdWt6YzE3eHFz and here: https://www.artstation.com/drawsmonaut
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The texture still needs some tweaking (the metal is a little dark when not directly lit) but I'm really happy with how the end model turned out!
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That's it for this week, thanks for reading!
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admitonegame · 3 months ago
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Admit One Dev Blog: Update 77 - A Shot Glass
I didn't have much time to work this week, so I made a quick Shot Glass model.
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It looks okay, but I think the glass texture needs some work.
Gonna need to make a lot of these in general to fill up the saloon shelves!
Thanks for reading! Aiming for a more substantial update next week.
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admitonegame · 3 months ago
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Admit One Dev Blog: Update 76 - Quick Swap UI (Part 2)
An incremental update this week as I've added a few things to the Quick Swap UI.
The UI will now automatically populate the spaces with the appropriate weapon Icon, as well as check whether or not it's a weapon that uses ammo. It will then turn the ammo counter on and off appropriately. I added in the Keyboard selection numbers too, the actual ordering of things may still change haha
Next steps with this are to make it so it accurately reflects the ammo held in a weapon and in the Player's Inventory as well as making the Inventory system properly link of up it. That's it for this week, thanks for reading!
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admitonegame · 4 months ago
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Admit One Dev Blog: Update 75 - Quick Swap UI
It's update 75!!
This week I worked on the UI that appears when a Player want's to quickly swap to weapons, equipment, or abilities they have tagged to appear in this UI.
Of course I'm mirroring some existing games here (if it ain't broke right?) but it's great seeing another piece of functionality get roughed out.
And that's it for this week, thanks for reading! I'll see you next time!
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