blokatt
blokatt
blokatt
351 posts
gamedev / computer graphics / audio
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blokatt · 6 years ago
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I HAVE MOVED. Bye Tumblr.
https://www.blokatt.net
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blokatt · 6 years ago
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System Sweep
Live on Shadertoy.
Video and audio generated in real-time on the GPU.
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blokatt · 6 years ago
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New site preview. 👀
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blokatt · 6 years ago
Audio
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blokatt · 6 years ago
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Deterioration.
https://www.shadertoy.com/view/3dBSW3
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blokatt · 6 years ago
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Channel soup.
https://www.shadertoy.com/view/tdBSWR
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blokatt · 6 years ago
Audio
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blokatt · 6 years ago
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Kuwahara filter with a rotating window + median.
GLSL, 2 passes.
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blokatt · 6 years ago
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Voronoided (Shadertoy).
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blokatt · 6 years ago
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Heater. (Shadertoy, audiovisual)
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blokatt · 6 years ago
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blokatt · 6 years ago
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After weeks of development, MonoCtrl is finally out! It’s a control interface for the Korg Monologue synthesiser that runs in REAPER 5. Nothing more, nothing less.
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blokatt · 6 years ago
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Halftoned London Live demo (Shadertoy)
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blokatt · 6 years ago
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After weeks of coding and reverse-engineering SysEx data, I am happy to announce that my next project, monoctrl, is almost done.  
Korg Monologue + Cockos Reaper = ❤
COOL TWITTER THREAD
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blokatt · 6 years ago
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Hey!!
I made a song for a little charity album the /r/gamemaker community has been working on for the last month or two. It’s called Snowstorm and you can get it for $1 (or more) on Bandcamp! All proceeds go to the Child’s Play organization.
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blokatt · 6 years ago
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Live demo and code on Shadertoy.
Here's my latest experiment - generating a normal map (bump/spec) of a Mandelbrot set in real time. My solution uses a simple gradient of a texture, so it's not exactly complex (an analytic solution would produce better result, not sure how fast it would be, though), but it gets the job done. I also throw a bit of median filtering into the mix for good measure. No proper anti-aliasing at the moment (apart from texture filtering, if that counts), so I'm not quite there yet when it comes to smoothing. 
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blokatt · 7 years ago
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Obligatory reminder that I post mainly on Twitter!
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