Photo
I HAVE MOVED. Bye Tumblr.
https://www.blokatt.net
2 notes
·
View notes
Video
tumblr
System Sweep
Live on Shadertoy.
Video and audio generated in real-time on the GPU.
#creativecoding#glsl#generative#shader#shadertoy#visual#Procedural Art#audio#computer graphics#opengl#webgl#art#demoscene
0 notes
Video
tumblr
Deterioration.
https://www.shadertoy.com/view/3dBSW3
3 notes
·
View notes
Video
tumblr
Channel soup.
https://www.shadertoy.com/view/tdBSWR
1 note
·
View note
Photo
Kuwahara filter with a rotating window + median.
GLSL, 2 passes.
1 note
·
View note
Photo
Voronoided (Shadertoy).
2 notes
·
View notes
Photo
Heater. (Shadertoy, audiovisual)
#visual#shader#shadertoy#glsl#feedback#ambient#dithering#milkdrop#infinite#computer graphics#creativecoding#loop
1 note
·
View note
Video
youtube
4 notes
·
View notes
Photo
After weeks of development, MonoCtrl is finally out! It’s a control interface for the Korg Monologue synthesiser that runs in REAPER 5. Nothing more, nothing less.
#daw#reaper#jsfx#plugin#synth#korg#monologue#korg monologue#vst#interface#sysex#audio#midi#programming#open source
0 notes
Photo
Halftoned London Live demo (Shadertoy)
2 notes
·
View notes
Photo
After weeks of coding and reverse-engineering SysEx data, I am happy to announce that my next project, monoctrl, is almost done.
Korg Monologue + Cockos Reaper = ❤
COOL TWITTER THREAD
2 notes
·
View notes
Photo
Hey!!
I made a song for a little charity album the /r/gamemaker community has been working on for the last month or two. It’s called Snowstorm and you can get it for $1 (or more) on Bandcamp! All proceeds go to the Child’s Play organization.
4 notes
·
View notes
Video
tumblr
Live demo and code on Shadertoy.
Here's my latest experiment - generating a normal map (bump/spec) of a Mandelbrot set in real time. My solution uses a simple gradient of a texture, so it's not exactly complex (an analytic solution would produce better result, not sure how fast it would be, though), but it gets the job done. I also throw a bit of median filtering into the mix for good measure. No proper anti-aliasing at the moment (apart from texture filtering, if that counts), so I'm not quite there yet when it comes to smoothing.
1 note
·
View note
Link
Obligatory reminder that I post mainly on Twitter!
0 notes