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dangan-ronpa-tabletop · 7 months
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Happy March! Today marks an important announcement - Deadly Revelation has been updated to Version 3.5! This version marks a number of important changes, some in which were thanks to the playtest campaign that we ran from Spring to Fall 2023. It was a lot of fun, and I thank my players for the input they provided when we finished.
This update, though considered "3.5", actually added a lot of things that 3.0 did not have, and polished what it did have, resulting in a game that plays fairly differently. The Notecard system, for example, now involves receiving Evidence Cards that can be used to directly answer questions during the Debate - and having the right kind of Evidence Card (Thing, Time, Person, or Place) to answer with becomes all the more important.
During Freetime, the Action system now uses Questions and Statements to determine the kinds of Evidence you might receive. The GM also has a number of Spotlight Skills to assist (or hinder) the players during this time, and various Bond Skills have been updated to work with the new freetime's rules.
Meanwhile, during Debate, rounds now have a three phases - Pre-Discussion, where a question is picked and players each use a Move to set things up; Discussion, where players present Evidence and compare with what's on the board; and Post-Discussion, where an answer is picked and the GM makes a move of their own. What cards you place and where determines how they can be used, too - and whether or not others can verify the card via a Move to ensure the information is correct.
With the new Debate System in play, the GM section now offers a streamlined way to set up murders, and various tools have been added to assist the GM during session. Goals help move the plot along, while providing the GM an easy method of keeping track where their plans have gone - and after the session is over, guidance is provided to help tie up any loose ends in the mystery so far, while planning for what's to come.
That said, this is just the surface of changes that Deadly Revelation 3.5 has to offer! Please feel free to check out our Changelog for the full run down - and be sure to take a look at our GM Screen, too!
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Hello everyone!
Very recently, Cecil and I have made a website for our tabletop systems! This will be be the place to go whenever a system updates, as well as the location to find all of our downloads (be it from our downloads folder or from itch.io). 
While we’ll continue to use this tumblr to announce updates for Deadly Revelation, you’ll be able to additionally find a FAQ for our system as well, which we’ll update every once in a while based on the questions we get on here and on our discord. 
Thank you for supporting our game - we’re working hard on the next version, so keep your eyes out for some updates sometime in 2023! 
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Hello hello everyone! 
We have started work on the next version of Deadly Revelation! We do not currently have an estimated date of release, so apologies for not being able to pinpoint that, buuuut...
In anticipation, we want to thank everyone who has played and run the game so far. Cecil’s gotten a lot of good data from running on their end, but we wanted to put out a little survey to gather feedback so that we know what things work and what things don't. Please feel free to fill it out if you can!
https://forms.gle/oHrH2Na5ZG3eeH4A6 
This survey is completely anonymous, and none of the questions are required, so you are welcome to fill out as much or as little of it as you'd like. We are grateful for every bit of feedback that we get.
Thank you!
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Would you be so kind as to tell a poor traveller how to assign numbers to the stats? You said to assign numbers between 2 and 5 yet I don’t know how to pick a number between those. Do I just pick one? Like 3? Or is it more complicated and I just skipped over it somehow… please help my weary soul
First of all, thanks for the interest in Deadly Revelation! :D
You got it right, it's not any more complicated than that--just pick any number from 2 to 5 (inclusive of those two numbers). There are no other limitations or steps! You'll just want to consider how it will affect your rolls; for example, choosing a value of 2 in Read means you'll have an easy-breezy time passing Heart checks, but will rarely get any hits in Wit.
If you have any other questions, I highly recommend joining our Discord server--we're super newbie-friendly, and everyone there loves fielding questions and helping people out when learning how to play our games! There are lots of low-commitment opportunities to play short campaigns to get a feel for our systems, too.
Otherwise, have fun playing!
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Deadly Revelation (formerly known as Danganronpa Tabletop) is now publicly available for free!
It is a Pay What You Want listing on our Itch page, so feel free to grab it for as many or as few bucks as you’d like. If you do, we highly recommend leaving a rating and/or a review--it helps boost the visibility of what we do!
Thanks, and have fun playing!
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Hello everyone! Long time no post!
We are extremely happy to announce that we have finally finished production on the full 3.0 version of Deadly Revelation (formerly known as Danganronpa Tabletop)! The game in full (along with a digital character sheet and an NPC tracker for use by GMs) are now available for our $20 Patrons. For everyone else, the game will release publicly next week.
Thank you all so much for your support and patience–we are really happy for the feedback we received on the Beta version, and are so excited to be able to release the full version of the game. We’ve had a ton of fun playtesting it, and there is a huge dearth of new features in this version of the game, even compared to the Beta we released early this year.
Have fun playing!
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Hello everyone! Long time no post!
We are extremely happy to announce that we have finally finished production on the full 3.0 version of Deadly Revelation (formerly known as Danganronpa Tabletop)! The game in full (along with a digital character sheet and an NPC tracker for use by GMs) are now available for our $20 Patrons. For everyone else, the game will release publicly next week.
Thank you all so much for your support and patience--we are really happy for the feedback we received on the Beta version, and are so excited to be able to release the full version of the game. We've had a ton of fun playtesting it, and there is a huge dearth of new features in this version of the game, even compared to the Beta we released early this year.
Have fun playing!
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Hello everyone! It’s been a while, huh?
As of today, we have released the Beta version of Deadly Revelation 3.0 on Patreon -- those pledging $10 or higher will be able to download this system.
In this update, we have overhauled many of the core mechanics of its predecessor, Danganronpa Tabletop 2.0. With this, we feel that it’ll provide a game that not only has more options to work with, but allows the ability to work in settings even outside of the standard Danganronpa games, should you want a fun and interesting twist.  
As this is a Beta version, we will be playtesting the system and refining it for the eventual public release -- however, if you’d like to get in on the action early, consider pledging! We’d love to hear how your game goes with this updated handbook.
Thank you to everyone who’s given us support! It means a lot to us.
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Hello! First of all, I love that you've created this. I recently started playing Danganronpa and I wanted to do a tabletop game of it. My question is, has anyone already made character sheets for the NPCs in the games in case anyone wants to run through that scenario?
Hello, thank you for the kind comment! 
For the character sheet question, the only character sheets we have is the blank one that can be found in the downloads. We haven’t made preset NPCs based on any existing DR games, either those in canon (ie: DR1, SDR2) or original (ie: DRcade, the game I ran in 2020). 
That said, the idea of building a preset scenario for those to use as a springboard for their games has certainly crossed our minds before. If we end up doing this, however, it wouldn’t be until we release 3.0. I hope this helps!
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Hi, noticed that it's been a while since your last WIP update. Since my last question, I've looked into other RPG systems. Have you guys considered using Gumshoe as a base? There's an OGL for it out there, and I think it could work reasonably well given some adjustments.
Firstly, thank you for contacting us! :>
We really only post updates on this blog when we have a new version of the system to release, and that takes a while, especially since this is just one of the four TTRPG systems that we currently have. In 2019, we were working on Heroes of Lite, our Fire Emblem tabletop game, and The Masks We Wear, our Persona tabletop game. In 2020, we concluded playtesting for Heroes of Lite and released what is probably the definitive version, and ran playtests for The Masks We Wear and, probably more relevant to your interests, DR. Most of the information on future versions of our systems goes up on Patreon first, and then later often makes its way to our Discord server eventually-- completing the next version of DR isone of our current focuses and working on the system overall being one of our goals for 2021.
Based on the playtesting we ran, we have essentially been rewriting the system from the ground up, especially now that we are more experienced in game design and understand better what will help us make the experience we want to make. It’s actually fairly close to being done, and really should be out within a few months. While we 100% respect people who hack pre-existing systems and frameworks, it’s actually not really an interest of ours--we find it easier and more fun to build our stuff from the ground up. Thank you for the suggestion, though!
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I was just wondering, how would you run a game with only three players? This system seems really cool and fun, but I only have so many friends who even know what danganronpa is, sooo
You’re in luck, because three people is actually probably ideal! Looking back on our original campaign, the one thing everyone agrees on is that having 8+ players is just.... too much. Coordinating everyone out-of-game is nearly impossible, let alone coordinating everyone’s in-game characters so that things stay fun for everyone.
We are planning on writing a lot more about it in the next version, but what I would recommend is having each of your players create one character, and then creating as many NPCs as you feel is necessary to flesh out the cast (so, if you’re looking for standard DR cast size, probably 12-13 NPCs--but don’t be afraid to create more or less depending on what you are comfortable with). Assuming you’re going with standard “Danganronpa Killing Game” rules and all of your players actually want to play the whole time, you would probably want all of your murders to be between NPCs... though if a player really wanted to murder and wanted to continue playing, you could see about transferring an NPC to their control to play as for the rest of the game, which could be fun if done right.
If you have more questions too, or want advice on running, I also highly recommend joining our Discord Server! Rubin--the other mod--ran this game fairly recently, and has a lot of tips and tricks for running it well with the current version. We are looking to update it soon with what we’ve learned to try and make the game as fun as it can be. Thanks for the interest! :>
(I’m posting this publicly so that others can benefit from this advice, but if you would prefer this remain private, just shoot another ask and I will happily delete it!)
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Hello everybody! We have a big announcement to make!
In case you didn’t know, Danganronpa Tabletop isn’t the only tabletop game Rubin and I (Cecil) have made--we have two other tabletop games currently available publicly: Heroes of Lite and The Masks We Wear. Because we foresee ourselves continuing to refine these games and make new ones, we have decided to become our own little indie game group: Nat Twentea!
In and of itself, that means very little. But there’s something else! We’ve made a discord server! This server is meant to be a place to gather, play our games with others, ask questions, propose problems or suggestions, and all the other things that come along with being part of a tabletop community. We get a lot of questions about DR tabletop here on this Tumblr... if you are interested in talking to us in real time about this game and others, you should consider joining!
Thanks for the support, and we hope you continue having fun with our games! :>
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I like the idea, but I have some questions about the rules. For one, funds aren't explained at all. How do you get funds, and how do you use funds? Additionally, how does NPC voting work in class trials? Does the GM just vote in the stead of the NPCs? That seems a bit problematic considering that it's a majority vote, and the NPCs will pretty much hold the majority.
Hi! thanks for the questions. Here’s some feedback on them:-Funds are talked about loosely on page 12! They are an optional currency for if you want to bring in the randomized gift dispenser the DR games are known for. They are given in post trial, and should probably allow for only 1-3 gifts per arc, so to speak. If you don’t plan to have any from of means to buy gifts, however, then funds do not need to be recorded. -NPC voting is something Cecil and I have thought about for a bit, actually! It’ll be explored in a future update(!), but for now, remember that the player has just as much control about how the NPCs vote that a GM does -- after all, trials are all about convincing people to your side, and the DR protagonists certainly didn’t have the odds in their favor when the trial first begins! By the end, however, the NPCS should generally be voting in the player’s best interest -- sans the culprit, of course.I hope these help! We’re hoping to expend on several things (not just these questions) in a future update as well, so look forward to it! ‘v’)/
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in relation to my last question, how many players do you recommend in this system? it revolves around having 16 pcs, but 16 people would be utter hell to coordinate, especially for trials. Also,, how many npc's would you recommend? So far I'm thinking 6 players with 2 characters each an 4 npcs, but I'm curious as to your insight
Hi again! Sorry for the delayed response, if any. 
The handbook itself recommends 3-5 players, each with their own character. With five already pushing it, I’d be extremely wary about 6, but if your narrative allows it, then it can be possible.
However, I wouldn’t give the players more than one character each, especially not with 6 players! Having NPCs on hand (to kill or be killed) allows players to be idle while the GM creates tension through NPC related events. It’s also a lot easier for a player wanting to murder to take out an NPC, as opposed to a player.
If you’re worried about controlling a lot of NPCs, consider the following:
You don’t have to have 16 students total. Depending on how long you play, you can have 12 instead -- making for 6 students vs 6 npcs in this instance. It also means that if you do have to kill a player, it’s likely the campaign’s nearing fruition anyway. 
Also, note that freetime events -- where players get points from interacting with other characters --  shouldn’t result in you rping as 6 or so characters with the players for several hours. Instead, I’d go around the table and have each player summarize what they do during their freetime. For example:
Player 1 says that they hang out with NPC 1. the GM asks why, and the player says to learn more about their family life. The GM returns with a sentence or two about this info (possibly based on a roll), and gives out bond points. Then, the question is asked to the next player, and so on, and so forth. 
Lastly, A player who gets killed can be offered the role of an NPC if they still wish to play, if you know the npc in question isn’t going to have a heavy hand in the plot. 
I hope this helps! 
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Question: Any mechanics to class trials at all? Is it just discourse, rolls involved? I'm confused on what to do specifically here....
Trials are primarily ‘discourse with rolls’, more or less! Heavy focus on the discoursing, but rolls shouldn’t be omitted completely -- after all, bond skills can come in play during this section, too!
Consider this example: A player presents information to the class -- something unheard of from the bulk of the npcs and other players alike. This is a perfect time for a GM to call a roll, in which the player can (secretly) decide to add their Charm or Deception depending on the player’s goal. 
When the result is rolled, present the issue globally -- it shouldn’t be a simple ‘you succeed’ or ‘you don't’, however. Taking the example above, let’s say the player lows really low. As a result, one of the NPCs find fault with that, declaring the player a liar -- and now the so called liar has to present a new point. But, another player believes them, and they decide to take the reins, pointing out factual information that all the students have, and connecting to the other’s claim. The NPC, while still not fully convinced by the original player, might then ask to clarify a few more things.
The above not only is more thematically interesting than ‘you didn’t convince anyone’, but also provides means to guide the players to a solution -- be it wrong or the right one! Ultimately, rolls should only be used to move the conversation when it lulls, instead of bringing it to a halt altogether.
On a final note, players can roll Insight whenever they aren’t sure of information -- they do not need GM permission to use it! In fact, unless the players are aimless on where the trial is going, I’d only call for an INS roll when an NPC is specifically trying to persuade a particular player, rather than the whole party, regardless of it they’re trying to tell the truth or lying to the player.
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Hey, so I'm trying to get someone to start a game of the Danganronpa tabletop game you made, but they can't seem to access this blog. I think it might not be available to people who aren't signed into Tumblr. Could you change that?
Thank you for your interest in Danganronpa tabletop!
We’ve checked our settings, and we don’t seem to have any enabled that would prevent non-users from accessing the blog. We have been able to access it ourselves while logged out as well, so we aren’t sure where the problem might lie. Regardless, we are sorry for the inconvenience.
If your friend keeps having this problem, try skipping the middleman and linking them directly to the Google Drive downloads here to download the handbook and character sheet.
Please let us know if you have any more problems!
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Danganronpa Tabletop v2.0!
Wow it’s been at least fifty years. While it’s something that we’ve planned to do for a while, we finally can announce that we have finished the second version of Danganronpa Tabletop!
This version of the game introduces many changes that allow gameplay to run smoother, while adding elements to gameplay that v1.0 did not. Note: This tabletop is written with the mindset that you’ve played the games, so be wary of spoilers in the examples we use for the handbook’s GM section.
Downloads: Handbook ( Alt. Grayscale Version) Character Sheet
On a side note, I have also updated the blog again to make it a bit easier to navigate (base by yukoki). Sidebar features Cecil’s OC and the NPC I use as this blog’s avatar! 
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