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Have you played NIGHTHAWKS ?
by Lex Kim Bobrow
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Nighthawks is a game for 3-6 players based on the painting of the same title by Edward Hopper.
You and your friends will play lonely people. What you do about it, if anything, is entirely up to you.
Together, you'll decide on what form The Diner takes, what relationships you all have, and what you'll do each Night. Will you succumb to isolation, with salvation right there? Or will you risk rejection and grab at happiness with both hands?
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vintagerpg · 1 day
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Different Worlds 32 (January/February, 1984). Officially back to bi-monthly, and on the right pair of months even. Love it. Brad W. Foster and his airbrush back again. This one almost has a Terry Gilliam/Monty Python look.
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fanonical · 3 days
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you know i've been playing ttrpgs long enough that i genuinely forget that most people don't think d10s and d20s are normal dice
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kitaurita · 1 month
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the way you win at DnD is making your friends laugh
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valtharr · 25 days
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Saw someone post this on Facebook:
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And like, if this is you, here's a screenshot that will shake your worldview to the core:
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(to put this into perspective: if you played one of these games per day, it would take you almost 33 years before you're done)
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nudityandnerdery · 2 months
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It's a great day to consider the vast array of other RPGs out there other than D&D. If you want that style of game, Pathfinder is great. And if you feel like trying something new, there's so much to explore...
Amazing timing for this article to come out the day Critical Role opens the beta for their own RPG system...
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windienine · 2 months
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befriend rats & kill god in a lush portal fantasy adventure by jenna moran
come on a journey with me?
there - past the scaffolding, past the rafters, up above past the windows and gables and fire escapes, if you make it to the roofs -
you'll encounter environments not of this world. rooftop gardens that have twisted themselves into dense forests, church spires that have , tiled expanses that stretch into the horizon and become meadows, gutter-lakes, deserts, mountains...
you'll encounter them, too, if you really look: the rats.
they want to show you these places, navigate them, map them, study them, know them. they want to befriend you, guide you, tell you their stories and weave new ones where you feature alongside them. if you want to make any headway, up there on the roofs, you'll need their help.
after all,
this is a place where the gods do tread. if they find you creeping about their domains, they will find you, kill you, transform you, dig their hooks into your very soul and never let go.
the rats know a secret.
gods can be killed.
you are the key.
the far roofs, currently crowdfunding, is home to some of the best role-playing game i've ever had. participating in several playtests has completely sold me on its viability as a system. notable are its set of unique oracle mechanics that tie into its freeform roleplay system, determining the physical and emotional outcomes of different events. gather hands of cards and tiles to weave together magic that can alter even monumental fates, fight peril with dice rolls, and collect components for spells and make headway on character advancement by spending time getting to know your companions, both human and murine.
it is, of course, written by dr. jenna moran, best known for previous innovative ttrpg experiences about divinity, such as nobilis, glitch, chuubo's marvelous wish-granting engine, and wisher, theurger, fatalist (WTF).
the philosophy of the far roofs is that dungeoneering is about the journey - the sights you see, the meals you make, the tales you tell, the companions you gain and lose - as much as the monster-slaying. each combat is a descriptive crescendo of the experiences faced up until that point, encompassing everything you've felt thus far. if any of this intrigues you, then, well... come on a journey with me?
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zhjake · 6 months
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Magnagothica: Maleghast necromancer house 6/6: GOREGRINDERS
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Stinky Bear motivation. Extra rolls for Initiative
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jovial-thunder · 3 months
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Lancer on a physical tabletop with Lego minis!
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We finally did the thing! I roped my siblings into playtesting a game of Lancer using Legos and a physical tabletop. The sitrep was to destroy five buildings, marked in red, because the Karrakins were using the installation to track their mobile hidden base (our home campaign is a blatant ripoff of Deserts of Kharak).
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Things that need improvement:
better way to measure tiles. We were doing 4cm/space and had to do a lot of multiplication. Going to try wood dowels with tiles marked + get some kind of grid underlay.
similarly, we need aoe templates
I used too much terrain, it got messy
should get status rings/tokens to mark lock-on, etc
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Things that worked well:
it was sick as hell to be able to physically destroy Lego terrain and mechs as they fell
we used physical dice? For lancer?? And it turns out clicky clack math rocks continue to be inherently great.
witchdice works well on mobile devices for character sheets so not every PC had to have a full laptop
different height-terrain was fun, though it made movement costs tricky to calculate
I'm excited to keep trying out different setups. All the terrain and stuff I've collected is pretty modular (lego makes that easy) so it'll be fun to see how wide a range of map types is possible.
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Have you played HIERONYMUS ?
By Laurie O'Connel
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Hieronymus: Garden of Earthly Delights Edition is a hex-crawling RPG unlike any other. In it, you will play a group of refugees fleeing an astral terror known only as the Follower. As it pursues you, you rip your way through reality into strange worldscapes inspired by the paintings of the mediaeval artist Hieronymus Bosch, the Follower only a few steps behind.
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vintagerpg · 2 days
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Different Worlds 31 (November, 1983). Steve Purcell’s first Different Worlds cover. A solid action scene. I noticed them AFTER I finished photographing the magazines, but this issue has some cool early Mike Mignola fantasy art — worth seeking out on your own. Consider it VRPG homework.
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fanonical · 6 months
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one of my favourite things i've ever done from the tabletop game i run is one time when my players were talking to a magical shark, who claimed that sharks cannot die
two of my players immediately went "okay i'm gonna do a check on that because there's no way that can be true"
one player rolled better than the other, so i addressed the one with the lowest number first
"well, this guy is literally a talking shark, so maybe he's got some kind of information that you haven't? he's a shark, he knows more about sharks than you squishy humans, maybe he's onto something. you're willing to believe it."
and then i turned to the player with the highest roll
"no, sharks can die, you've literally seen it happen, what the fuck?"
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soft-october-night · 8 months
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valtharr · 2 months
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Pictures that make a "the only TTRPG I know is D&D"-person spontaneously combust:
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This is the entirety of the magic mechanics in the game "Interstitial: Our Hearts Intertwined"
I'm keeping this post for the next time I hear someone say they don't want to try a new game because it's too hard to learn a new system.
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dailydungeondelves · 3 months
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We got there!
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