heathensimmer
heathensimmer
HeathenSimmer
432 posts
Hated this world so I built my own. (He/Him)Sims 2 Creator. yourSims2guru on Twitch
Last active 60 minutes ago
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heathensimmer · 5 hours ago
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I need some historical 1920s - 1950s gym clothes. My roaring heights citizens are running around in sports bras and its NOT cutting it
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heathensimmer · 10 hours ago
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i thought children could be plantsims ??
Sims 2 Plantsims be like
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heathensimmer · 19 hours ago
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Grocery Browse Interaction Enabled! TS2 Mod
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Hello again!! Yessss another mod bc why not? It’s simple to compress and upload!
There is a mod on MTS that enables "Browsing" in the pie menu for selectable Sims ... for magazine and video games etc... but not groceries!
This enables the "Browse" interaction for all grocery displays - produce, freezers, and the ice cream bin thing lol
They stand in front and browse, increasing their Fun.
I made this mod because I got tired of Sims using my grocery store to do anything BUT shop, such as loiter, chat and stand around like weirdoes. Now, Sims should autonomously or otherwise be able to browse the food available.
I noticed that the code was a MESS here. They intended Sims to be able to browse groceries, but there was no action BHAV in the Ttab! And in the guardian BHAV (which is sort of a gatekeeper as to whether Sims can choose an interaction or not) only allows for browsing groceries when Sims are customers to an owned business.
This mod enables the interaction for all visiting Sims that are present on a lot with the grocery freezers! Not just an owned business by a playable Sim!
Happy Simming!
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heathensimmer · 22 hours ago
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didn’t he have traits in ts3? Unless youre trying to sus out which ones he developed as he got older!
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heathensimmer · 1 day ago
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just so yall know this mod may result in the pickpocket coming to your house lol
TS2 Mod - Fisticuffs for Cops
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A non traits-mod ???
I have been playing a Detective in Roaring Heights for the last few days and he has a buddy who is in the Athletic career. So, I took my Detective to the gym with his buddy one day, and the Charlatan arrived. The infamous NPC pickpocket proceeded to pickpocket the detective's buddy right in front of him! I thought, wait, this dude's a cop. why can't he just kick this guy's butt on sight?
So here you go! Sims in the law enforcement career can still fight him normally (after they've been successfully pickpocketed) but they can also fight him without the memory so anytime they want! It led to a good story moment in my game so *shrugs*
Your cop will get 150$ so possibly using this mod or other similar mods you can pretend your cop is giving money back to the victims. or stashing it ya know.. if you're playing realism...
I am not aware of any other mods that modify this interaction.
The Resource is Interaction - Fight - TEST in group 0x7F8F08BE with an instance of 0x100E
Happy Simming!
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heathensimmer · 1 day ago
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Family Gameplay - No commentary - Roaring Heights 3t2 - Capp family - part 2
Can you spot the mods?
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heathensimmer · 1 day ago
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Family Gameplay - The Capp Family - Roaring Heights - No Commentary P.1
Cuz why not? Also flexing my large household skills. This is Consort Capp's family back in the day :)
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heathensimmer · 1 day ago
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Told y'all I go hard with this historical thing...
It helps the immersion, ok?
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heathensimmer · 1 day ago
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Sims 2 Mod - "Show Off" Want Satisfy
Hellooooo I know I have requests and stuff and I will try my best to get to everything, but here's something for your pleasure.
Children can "show off" a headstand, somersault, or cartwheel to other Sims. It shows up in the "Play" menu, but Maxis forgot to code this interaction to actually satisfy the want to "Play With" a Sim.
This mod fixes that. "Show Off" satisfies the want to Play With a Sim.
Happy Simming!
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heathensimmer · 2 days ago
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love to see it
updating custom crops with nature enthusiasm and tooltips (when you hover over them)? I'm starting the process but its a lot!
Honestly? No thank you if you're asking to help with such things by providing what work you've done already.
Why? Because all crops are in the process of being updated, and in the way they're being updated, the code is fundamentally changing drastically. From adding enthusiasm, badges, water calculation, custom timing/yield, seasonal/non-seasonal all in one options, and other optimizations. They will internally be very different beasts by the time it's all done.
Also Sun&Moon crops don't function like maxis style custom crops either with health states and all that, even after these updates are made they will remain separate from the Maxis Garden System style.
Of course if you're making those changes for your own private use, we understand that and that's fine if you'd like those files to hold you over until the overhaul comes out.
We of course continue to ask that if you make those changes that you do not release modified Sun&Moon files publicly as per our policy to avoid confusion with official files, thank you.
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heathensimmer · 3 days ago
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Me: *writing BHAVS* Ok, Sims 2 engine, find this Sim for me.
Game Engine: Random chair?
Me: NOOOO! A Sim!! An alive, selectable Sim!
Game Engine: …… Coffee machine?
Me: Noooooooo
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heathensimmer · 3 days ago
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ughhh as a modding community we need trans and body positivity mods!!!! whats out there for ts2?
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heathensimmer · 3 days ago
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Thats why theres a modding community
can i get political for a sec?
while working on my geography & region logic masterpost, i kept running into something that’s been obvious for a while: there is no sims 4 world that represents any culture below the northern hemisphere. at least not without exoticizing, flattening, or othering it, that is.
selvadorada, sulani, tomarang: they’re beautiful. but they’re not ours. they weren’t built for those of us who live, love, grieve, and dream in the global south or descend from it. they’re not living, breathing homes. they’re postcards and backdrops to someone else’s adventure.
i see simmers building entire saves around resistance, diaspora, reparation. i admire them. i want to be one of them. but i also want more than what the game hands me. more than vacation-only worlds, mystified jungles, lootable temples, or ‘spice festivals’ stripped of language and lineage.
my mother is from a region directly referenced in selvadorada. i’d love to place my abuela and primes there, let them grow crops, fall in love, age into legacy. but selvadorada wasn’t built to hold them. only to be visited, looted, photographed, and left behind.
i’m not asking for perfection. i’m asking for possibility; isn’t that the point of the sims? for culture to be more than aesthetic. for queerness to exist as resistance, community, and context, not just a neutral sandbox function. for our stories to be written in. not added as selling points.
this isn’t a takedown. and i hope it doesn’t come off as whiny or brainrotted by identity politics.
it’s a longing.
that we build worlds where our people don’t just appear, but belong.
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heathensimmer · 3 days ago
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yeahhh this why u play Sims 2!! Make your own world. Better yet make your own vacation destination with locals that have intertwining stories!
can i get political for a sec?
while working on my geography & region logic masterpost, i kept running into something that’s been obvious for a while: there is no sims 4 world that represents any culture below the northern hemisphere. at least not without exoticizing, flattening, or othering it, that is.
selvadorada, sulani, tomarang: they’re beautiful. but they’re not ours. they weren’t built for those of us who live, love, grieve, and dream in the global south or descend from it. they’re not living, breathing homes. they’re postcards and backdrops to someone else’s adventure.
i see simmers building entire saves around resistance, diaspora, reparation. i admire them. i want to be one of them. but i also want more than what the game hands me. more than vacation-only worlds, mystified jungles, lootable temples, or ‘spice festivals’ stripped of language and lineage.
my mother is from a region directly referenced in selvadorada. i’d love to place my abuela and primes there, let them grow crops, fall in love, age into legacy. but selvadorada wasn’t built to hold them. only to be visited, looted, photographed, and left behind.
i’m not asking for perfection. i’m asking for possibility; isn’t that the point of the sims? for culture to be more than aesthetic. for queerness to exist as resistance, community, and context, not just a neutral sandbox function. for our stories to be written in. not added as selling points.
this isn’t a takedown. and i hope it doesn’t come off as whiny or brainrotted by identity politics.
it’s a longing.
that we build worlds where our people don’t just appear, but belong.
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heathensimmer · 4 days ago
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theres mods for that!
sims 4 is a horribly janky game but going back to ts2 and having to wrestle with two (2) body types and no gender customization does make me feel like ive been thrown back into the stone age. and ts3 doesnt even run on my pc. there is no winning for a sims fan </3
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heathensimmer · 4 days ago
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Katy76 Functional Microscope Improved
Hello everyone. There isn’t much a Sim can do for that Science enthusiasm… so this was just a random spontaneous mod idea. Very simple.
This is Katy76’s microscope (technically it's "nanashi" who is the creator it seems, but this is the same mod as Katy's microscope!) It’s based on a computer and a Sim can sit and look at stuff.
It gains logic, but not much else.
My Edits:
Gains Science hobby enthusiasm
If a Sim has enough hobby enthusiasm in Science or their OTH is Science, the pie menu changes to “Study Specimens”
tiny edits to Dialog and Catalog strings (they were badly worded and spelled likely due to language barriers/constraints)
Science-y Sims may look through the microscope autonomously
have fun! I played a doctor and he needed something to do :P
Happy Simming!
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heathensimmer · 4 days ago
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Ok, I am much confused… bear with me
Does this mod virtually send my Sim into a rabbit hole? Like jogging or hiking but their motives stay static?
Do I send my Sim to the grocery store, play them at the grocery store, return home and THEN they go into the rabbit hole to make up for the time that I just played with them?
I’m kinda beat as to the functionality.
The ideal situation is that I get to play my Sims adventures out of the house AND allow them to idle off-world (rabbithole) when we get back to “make up” for those two hours I just spent at a community lot.
Is this that? Or literally just a rabbithole function?
Go Out (for Tea) 🫖
I made a mod.
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With lots of help, lol.
After years of SimPE dabbling I finally became brave (and desperate) enough to learn how to read and edit Sims 2 BHAVs.
"Go Out (for Tea)" is a mod to help handle the Vanilla Sims 2 "quirk" wherein a sim will return home from a community lot at the same time they left. It is designed as an alternative to Community Lot Time, but you can absolutely use both together as there are no conflicts.
All information below this cut 😊 And warning... there's a lot. Sorry. My "simple" mod turned out to be quite complicated but hey ho!
I made this mod because I wasn't happy with CLT's limitation wherein if one sim (or group of sims) is waiting to come home, no other sims can leave the lot. As I play a lot of Open For Business, this was becoming increasingly limiting.
Teenager: "I want to go out with my friends after school!!" - Too bad son, Mum's still trying to come home from work so you're stuck here mate!
It was also irritating me that CLT would occasionally just randomly fail to initiate, and there was nothing I could do about it.
My mod adds a custom menu to the sim when you click on them. You can tell them to "Go Out" for [x] amount of hours, and they will disappear from the lot and idle off world with needs frozen until it is time for them to come back.
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In a household with multiple sims and/or pets, a pop-up window will also appear asking you if you'd like to send sims out as a group.
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The options for hours are set to 1-12 by default, but in the TA_GoOut_Action file, there is a configurable BCON where if you want to, you can enable larger amounts of time to appear in the menu, for example up to 24 hours.
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Thank you to @picknmixsims for this nice feature 😊
There is also a "Go Out.../ Indefinitely" option where the sim will be gone until you cancel their interaction. Other set amounts of time are not cancellable, so if you make a mistake with how long you send your sim out for, you will need to use the batbox or similar to "force error" on the sim to get them back.
This mod is based off the Maxis Jogging interaction, with many tweaks. The interaction is available for toddlers+, and toddlers+ are able to go off lot. Dogs and cats may too, but unfortunately I couldn't work out how to enable this for kittens and puppies. I will try to revisit this in the future if I learn something that might help!
When a sim leaves the lot, you will get a notification pop-up telling you what time to expect them home, which will remain on screen unless you close it. This is displayed in 24-hour format because the Sims 2 stores time in 24-hour format, and when I tried to tweak it to appear in 12-hour format, the game would get confused about when the sim should return, sometimes returning at 3am instead of 3pm.
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When they return home, another notification will appear letting you know they are back. This one will self-close after a few seconds.
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It is less automatic than CLT, and requires you to keep a rough track on how long your sim was gone for so that you can send them out for roughly the same amount of time.
However, they payoff is that it is much more flexible than CLT, as you can use your own discretion, and of course, send multiple sims or groups of sims out at once! If your sim was Downtown for 10 hours but really you feel like it would have been more like 2 hours IRL, that's fine, just send them out for 2 hours. Your call!
Groups & Dates:
When a sim is on a Date or Group Outing, the amount of hours you select for the sims to Go Out will be added back onto their event timer so it is voided once they return home. For example, 1 hour in game = 1 minute on their event timer, so if you go out for 3 hours, 3 minutes will be added to their event timer.
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Young Adults:
When a sim is a Young Adult / University student, you are prompted to choose if you would like to freeze their college clock or not when they "Go Out".
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This is because if a Young Adult visits a community lot in a University subhood, their college clock continues to progress (unless you have a mod). They may go to class from a community lot, take exams, etc. Therefore when they return home after say 5 hours, you would want to freeze their clock while they "Go Out" for 5 hours, instead of repeating that time again and potentially missing class.
However, if a Young Adult visits a community lot in a main neighbourhood or Downtown, their college clock automatically freezes. Therefore when they return home after say 5 hours and you send them to "go out", you would want their college clock to continue ticking down.
The code for freezing University time was borrowed from Inge Jones's University Break Object mod. I did have to tweak this code slightly, so I have re-uploaded my edit of this mod, and have re-meshed it from a bust to an alarm clock converted by @jacky93sims which a University sim may keep in their dorm room.
This is optional, you do not need the clock for my "Go Out" mod to work.
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The University Break mod (if you download it) now affects sims individually, rather than all sims on the lot. A sim must claim a clock as theirs, and may take a break from University independently of everyone else in the dorm. If you'd like ALL sims in the dorm to take a Uni break, you'll need lots of clocks! - Or just send everyone to a lot in a Downtown or Main hood for Spring Break 😂
When a Young Adult is "gone out" (or on break) with their semester clock "paused", they should not get any notifications to go to class, or a push from the game to go to class. However, there is a KNOWN ISSUE from testing where some testers have reported still getting these pop-ups, so there seems to be a hidden mod conflict somewhere! If you have this issue, please run a HCDU+ on your mods folders and let me know if anything is reported, or if you can figure out which mod is conflicting, let me know and I'll see if I can sort it!
From testing, this feature appears to be fully compatible with Squinge's College Mega Pack to have YA's attend University in your main hood, bearing in mind that rule with Community Lots.
Pregnancies:
From my testing, pregnancy always freezes when a sim visits a community lot of any kind. Therefore, pregnancy will continue to tick down in time while a sim is "Gone Out".
However, if you play with Chris Hatch's "Visit Sims" mod which enables sims to visit other residential lots, a pregnant sim's pregnancy timer WILL continue to progress while they are visiting. When they return home and you send them to "Go Out", you may want to pause their Pregnancy. I have therefore made an alternative version of the mod which gives you a pop-up similar to the Young Adult's popup, asking if you'd like to pause the pregnancy or not.
Kids:
If children or younger are going to be left home alone, the Go Out mod will not allow your chosen sims to leave the lot unless a Nanny is present. If a child comes home from school and your adults are off-lot for too long, a social worker will come to collect them after a number of hours as in vanilla gameplay. If you would like this not to happen, I suggest playing with a no social worker mod.
I have also made a version that is compatible with the "Playable Nannies" mod by LazyDuchess, so my code will recognise when a custom Nanny is on the lot. Please only use this version if you have Playable Nannies in your game.
By request from @anibats I have also made a version of the mod which doesn't care at all about whether there is a Nanny or not, so if you'd like to abandon your younglings, you can use that version instead! 😂 This one pairs nicely with the no social worker mod.
Aging:
Aging does not currently freeze when a sim is "Gone Out", so if they are gone at 6pm when age transition triggers, they will age up a day as normal. This could also be changed, or made optional. I have left it this way for now as I believe sims do not age up on Community Lots without a mod.
Bon Voyage:
Bon Voyage / Holidays / Vacation time is currently not addressed by my mod. If your sims visit a community lot while on Vacation, you would want to use the "setHour" cheat when they return to their hotel to have their travel time make sense. This is because Bon Voyage code is very different, and to "freeze" holiday time would be a difficult and potentially game-breaking task. I may revisit this in the future when I know more about modding.
Time Speed Mods:
My mod is compatible with Chris Hatch's Time Controller mod, and with Merola's Time Control Clock. Sims should "Go Out" and idle until their expected return time.
I did notice an issue with Merola's Time Control Clock while I was exploring compatibility. I looked into the code and found an error with the way Merola's clock slowed down time, so I have re-uploaded a fixed version of this mod with a new mesh converted from TS4 and 50 recolours (because why not!!)
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The only other main time speed mod that I am aware of is the Lazy Duchess Relativity mod, which is reported by LD to be broken and is unsupported, so I have not checked compatibility with that mod.
Can I break it?
The mod has been tested fairly rigorously (thank you to @anibats, @ch4rmsing @doubledash7, @joplayingthesims, @katieraecreates) and should be fairly sturdy, but I'm sure things will come up that don't work as expected 😂 Please let me know if you find bugs, and send an error log if possible, and let me know which version of the mod you're using.
If you use the "set hour" cheat while your sim is gone out, they will still return at the time the pop-up told you they'd be back. So if they're supposed to be back at 8pm and you set hour til after 8pm, they won't be back til 8pm the next day. That's on you, sorry 😘😂
I am a baby modder, I have been doing this for approximately 3.5 weeks, please be patient with me as I'm sure I've messed something up somewhere, despite trying to catch and fix all of my mistakes 😂
Conflicts:
Pescado's AptHack will conflict with the University Sims going out. Here is an edited version of AptHack to work with my mod: Download and then you can delete my file called "TA_ijUniversityBreakPatch"
None else are currently known other than something else potentially hiding and messing with young adults, as previously mentioned. Please do let me know if you find any conflicts in your games and I will try to resolve them.
DOWNLOADS:
Okay, this is more complicated than I would have liked. But bear with me:
Go Out For Tea - Main Mod Download. Use this version by default. Yes you need all files.
Go Out For Tea - Playable Nannies Compatible. Use this version if you have LD's Playable Nannies Mod. Yes you need all files.
If you want to be able to pause your sims' pregnancies, e.g. if you play with Visit Sims or another mod that lets you travel to residential lots, get the base mod and then download this ZIP and use one of the files inside to replace the TA_GoOut_Controller file, either the base version or the playable nannies compatible version.
If you don't want the mod to care at all about nannies, get the base mod and then download this ZIP and use one of the files inside to replace the TA_GoOut_Controller file.
Simlogical's University Break object tweaked and re-meshed as a clock - Download
Merola's Time Control Clock with simplified code, re-meshed as a cute clock and with 50 recolours because I have no chill - Download
Credits and Thank-You's:
@picknmixsims William my Sensei, you are a wonderful human being. Thank you for your "suggestion" to start again after a week of messy coding to make a better mod and for all of the help along the way 😂💗
@gummilutt my teacher and friend, thank you so much, you know this mod would never have happened without your help!
@morepopcorn my soul-twin, can't wait to do more modding with you 😘 Thank you for sitting down with me for 3 hours and teaching me how to really read code line-by-line, helping troubleshooting, making so many changes and tweaks and all the things!
And as already mentioned, thank you to my wonderful Beta testers!
Enjoy! xo
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