howtonotsuckatgamedesign
howtonotsuckatgamedesign
Howtonotsuckatgamedesign
2K posts
A complementary blog to howtonotsuckatgamedesign.com. Micro posts, rants and shares, reblogs and social commentary, edited by Anjin Anhut. Visit http://howtonotsuckatgamedesign.com/ for articles and resources for game designers and artists.
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howtonotsuckatgamedesign · 9 years ago
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50minutes Juggernaut to cap off the evening...
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howtonotsuckatgamedesign · 9 years ago
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Namco understanding the 90s. Impressed.
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Pretty accurate, Namco.
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howtonotsuckatgamedesign · 9 years ago
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Totally. The struggle is real.
*constantly wants to draw things outside of my artistic abilities*
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howtonotsuckatgamedesign · 9 years ago
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...which expands your artistic abilities like nothing else.
*constantly wants to draw things outside of my artistic abilities*
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howtonotsuckatgamedesign · 9 years ago
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Concept work from last night. Tried heavier stylization in regards to scale of details, proportions and a more lush color palette as usual. Also 3 light sources for maximum volume shading. This concept took roughly 4-5hrs to complete from ideation to current state of rendering (including reference gathering, thumbnails, linework sketch and painting). However I spent plenty of hours before, trying to make the rendering style work by making studies based on art from games like DOTA/LOL/HotS and such. Quite happy with the day's work here. With a few hours more the details can be sharpened and cleaned up more, but as a concept art piece, I'd say I'm done for now. Learned a lot...
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howtonotsuckatgamedesign · 9 years ago
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Even 2 decades after its release, http://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X/ref=sr_1_1?ie=UTF8&qid=1455566269&sr=8-1&keywords=understanding+comics is still an absolute must-read (no hyperbole here) for visual designers, artists and storytellers. While you may find yourself disagreeing with some of the conclusions drawn, the way you learn to analyse and decode visual art is invaluable. 
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Feels good man
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howtonotsuckatgamedesign · 9 years ago
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Friedrich Romanticism and Games New article on Caspar David Friedrich, romanticism and how it influences games and art. Recommended read for artists, level designers and players.
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howtonotsuckatgamedesign · 9 years ago
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Name that genre, plz?
Is there an alternative term to "walking simulator" which is not as derogatory? (Proteus/Dear Esther ect.)
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howtonotsuckatgamedesign · 9 years ago
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How about sitting down as well (if a chair or bench or something is handy)?
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reblog to save a life so i don’t mow a fricker over
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howtonotsuckatgamedesign · 9 years ago
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Podcast Naming Help?
How would you name a howtonotsuckatgamedesign.com podcast (mainly advice column style stuff)? Needs to be something snappy.
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howtonotsuckatgamedesign · 9 years ago
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My next art history article tackles the question why game characters love to look at buildings in the distance. Tl;Dr: ...it’s a German’s fault. Stay tuned...
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howtonotsuckatgamedesign · 9 years ago
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As an additional tip: Note how the artists strategically removes previously drawn lines. This is most noticeable between step 2 and 3...  One of the benefits of drawing digitally is, that you can erase lines without ruining your paper, so you can incorporate the eraser as a regular drawing tool into your process. The technique above allows you to draw the thing you wanna draw fully, without having to leave spaces for later details... you are in control and you can go one step at a time. Always think of ways to use the eraser as a creative tool, and unlearn to think of the eraser as a correction tool only.
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I got people curious as to how I draw orc/tusked mouths and so I decided to sketch a few - a special wink to varekk!
Also, the bottom is a quick “how to” my orc mouths? So yeah here it goes:
outline of the mouth; I often use mirrors or a good reference
TEETH, no details yet just outline where the teeth are going to “rest on”
Tusks, since they’re what takes up the most space; gotta know where they’re gonna show
Lower lip is divided into two sets of lateral commisures (sides of the mouth) shown as small spheres that “wrap” around the two lower canines. The line in the middle helps me know where the lower lip will meet
Upper lip and join commisures to the mouth
Details and stress lines and stuff
Hope it helps!
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howtonotsuckatgamedesign · 9 years ago
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 2/7ワンダーフェスティバルのユニオンクリエイティブ様ブースではジェットセットラジオ「ビート」フィギュアの可動原型が初お披露目! JSRデザイナーお墨付きです♪
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howtonotsuckatgamedesign · 9 years ago
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DO! NOT! SHADE! WITH! BLACK! EVER!
shading colour tips
hey yall its me the Art Mom™ to help you shade pretty
rule 1: DO NOT SHADE WITH BLACK. EVER. IT NEVER LOOKS GOOD. 
red- shade with a slightly darker shade of purple
orange- slightly darker and more saturated shade of red
yellow- i think like..a peach could work but make it a really light peach
green- shade with darker and less saturated shade of blue or teal
blue- shade with purple
purple- a shade thats darker than the purple you’re using and maybe a little pink (MAYBE blue)
pink- darker shade of red
white- a really light lavender or blue..or i guess any really light colour??
black- okay listen dont use pure black to colour anything unless you want to leave it with flat colours because you cant really shade black lol
grey- a slightly darker shade of purple or blue (less saturated)
brown- slightly darker and less saturated shade of purple or red
aaaaand thats all i got lol. let me know if there is anything i should add to this list!!
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howtonotsuckatgamedesign · 9 years ago
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Super Mario AAA Concept Process Here is a step-by-step process of a Super Mario concept art I did for practice. Including some dirty Photoshop tricks.
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howtonotsuckatgamedesign · 9 years ago
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All You Can Glue Paper Arcades Here are plenty of paper craft templates for arcade cabinets for your paper crafting urges. With a bit of work you can create your own cabinets based on these templates. Have fun.
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howtonotsuckatgamedesign · 9 years ago
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Halo Series Character Design Showcase
Showcase of smart character concept art for the Halo series. Including commentary and links to identified artists.
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