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A little fan game I worked on is finally out!
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Since people are moving away from Twitter again, I'm posting a collection of my best art lately
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Low poly SSRB
Finally happy enough with this to post it. It took longer than expected because I kept trying to improve the topology lol
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Low poly SSRB
Finally happy enough with this to post it. It took longer than expected because I kept trying to improve the topology lol
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Working on a Macross missile/Itano Circus effect in Blender, The top part is a keyframed gradient on a sphere with the new bloom. The bottom is based on an existing free asset, but I fixed it up for Blender 4.2 and made my own materials.
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Been wanting to get back to art, but haven't found the time. So here's the latest from a few drawings I'm working on
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Low poly pebble (Bijou's fan mascot)
This was 90% done ages ago, I just didn't get around to finishing it until today.
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Made a little Pokemon style sprite using the Lady trainer archetype as reference. This is the first part of a larger project, I will be doing a bunch more
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An older piece of Henya I realised I hadn't uploaded
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Moar low poly art, this time one of Ceres Fauna's Saplings
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Drew Henya's cat mascot as a birthday gift for a friend
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Tako time! Been working on my low poly modelling/texturing skills
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Made a Melee style turnaround of Koseki Bijou This is my first Blender project to relearn the software
Bijou model is by FGR https://sketchfab.com/3d-models/koseki-bijou-fb8d44f928774e13a2eb5940d56e1e01 Magic circle is by GG Cannon https://commons.wikimedia.org/wiki/File:Magic_Circle.png Everything else was made by me (model stand, lighting, UI, text, gem material)
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Art for Elira Pendora, wanted to finish this last week, but sickness got in the way
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Drew Selen Tatsuki of Nijisanji EN, definitely my biggest pixel art work so far. See my Twitter for WIPs
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Kirin 2.0, cleaned up the sketchy hair of my previous work (see my Twitter)
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Started working on my game Super Mansion Quest again after a long break from game development. Moving from Construct 2 to Godot, so it's a bit barebones at the moment, but I've got room transitions and a fade in/out effect working
I'm posting about this more frequently on Twitter, so please follow me there: https://twitter.com/Jon_Dog
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