-Knight abilities: Weaponize aspect; direct aspect
Aspect: Mind
-Mind abilities: Influence over thoughts/decisions
Passive abilities:
-Very fast thinking ability/reaction time
Active Buff Spells:
ACCELERATE – Requires 10 Mind – Slightly increases the user’s mental speed. Lasts 6 minutes.
ACCELERATION – Requires 20 Mind – Slightly increases a target’s mental speed. Lasts 10 minutes.
Active Debuff Spells:
COGNITIVE SCRAMBLE – Requires 25 Mind – Alters a target’s thoughts to make it very difficult to think, or to string together coherent thoughts. Lasts 5 minutes.
Miscellaneous Spells:
MEMORIZE – Requires 10 Mind – Takes a thought, memory or idea, and permanently implants it into the user’s brain; it can be resummoned at any time without needing to be searched for.
PSYCHIC PLANT – Requires 15 Mind – Puts an idea in the target’s mind. They are not influenced to think it is a good idea, but it is indistinguishable from an idea they came up with on their own.
OVERRIDE – Requires 100 Mind – Allows the user to possess a target and temporarily control them. How long this spell lasts depends on the mental fortitude and willpower of both the target and the user.
ALTER MEMORY – Requires 80 Mind – Changes a specific memory of a target. Requires physical contact. Effect is permanent unless undone with magic.
Active Attack Spells:
CONFUSION – Requires 10 Mind – Lightly attacks the target with psychic energy. Likely to cause dizziness.
DISABLE – Requires 15 Mind – Gives a target a psychic shock which overwhelms their nervous system for 2-5 minutes. Requires physical contact.
PSYWAVE – Requires 30 Mind – Causes a massively painful sensation in the target’s brain, similar to a migraine. During this attack the target will be extremely hypersensitive to sensory input, and will have difficulty moving their body. Lasts 30 seconds to one minute.
PSYSHOCK – Requires 40 Mind – Overloads a target’s mind with intrusive thoughts, making it extremely difficult to think. Lasts between 2-30 minutes depending on the target’s mental fortitude.
PUPPETEER – Requires 350 Mind – Places a target under the control of the user. Lasts until the user has the sense knocked back into them, breaks free with force of will, or the user dismisses the spell. The user can control the target any way they want while the target is in this state. The target will remember what happened during the time they were controlled.
There was a girl that lived next to me when I was like nine and she was probs in middle/high school, I felt this weird urge to be at her house all the time, I always thought about her but I just brushed it off as “I wanna be her best friend”
☆ Stop sending death threats and harassing @sjotter ☆
☆ I can’t believe I actually have to say this within our own community ☆
☆ It’s been brought to my attention that another anti user made a callout post for @sjotter over misgendering someone ☆
☆ Honestly, yeah, it’s crappy to misgender someone but they’ve cleared up on so many levels that not only was it a misunderstanding, they’ve since apologized for it ☆
☆ But the purpose of this post isn’t to ask people to forgive them or even to believe they haven’t done wrong, that’s up to your judgement ☆
☆ I’m making this post to ask y'all to STOP SUICIDE BAITING AND HARASSING HIM. ☆
☆ If you guys wanna unfollow me, go right ahead. Because I don’t stand for this shit. It should be an unspoken rule in the fucking community to not send suicide baiting anons ☆
☆ I really don’t give a fuck what anti crusade this might be, if you think it’s better to tell people to kill themselves (when they’re already at the point of being suicidal) than to literally casually unfollow and block, you’re being much worse. ☆
☆ Stop harassing them. It’s not cute. It’s not noble. And it definitely isn’t better. ☆