Sunset Brawlers 0.6.9.1 Changelog
CHANGELOG - V0.6.9.1
KEY: (/) Change, (+) Addition, (-) Removal, (O) Known but not Fixed
Art:
O Hide Controls toggle not a toggle.
+ Fight Music is back!
/ Pillar platforms
General:
+ More server details!
O New Character animations and charge attacks not in.
Gameplay:
+ Pillar, now with floaty earth!
/ Controls Grid toggle more obvious!
/ Damage doubled!
Fixes:
O Previous character selected in previous game doesn't assign properly, related to old bug.
- Combat music doesn't play when fight begins.
- Debugger lines being immediately cleared.
/ Six's particleFX positions fixed.
Download the game, free! www.sunsetbrawlers.com
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Sunset Brawlers - v0.6.9
CHANGELOG - V0.6.9
Game Changes:
Art:
/ Practice Mode: Particles are square, pixely, and colorful!
/ Online Play: Particles are square, pixely, and colorful!
/ Sarchy is no longer rainbow!
General:
O New Character animations and charge attacks not in.
+ Debugging available in Practice Mode.
+ Updated to latest Photon. (Had to manually recode local -> world positioning)
+ New "First Time" Visual Guide.
Gameplay:
/ Out of bounds Warning Signs now further away. Boundaries changed.
/ Attacks now animation-based. This means better feedback during fights.
/ Practice Stage top is no longer flat.
Fixes:
/ Practice Mode fists rendered behind characters.
/ Person punched and puncher took damage in Practice Mode.
/ Hurt animations didn't work in singleplayer.
/ Players dieing at same time no longer cancels a respawn.
KEY: (/) Change, (+) Addition, (-) Removal, (O) Known but not Fixed
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So this post has a lot. It also had a newsletter in it. That’s a lot. A lotta news.
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Note: We go into detail about the cause for the delay, and what is available to you as a response. We can't thank you enough for your patience and understanding. Tabletop truly has one of the best communities out there.
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We got Tracking Numbers! Copies will all be in by Mid-December!
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(via https://www.youtube.com/watch?v=GVs4llawkq4)
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Newsletter out, and so is our free Companion App! Was more effort than originally thought, really proud of the final product.
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Boop party
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Great resource from Black Shell Media!
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Big list of gamedev resources
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TUMBLR, CALM DOWN WITH THE CHRISTMAS POSTS
HALLOWEEN JUST ENDED
TAKE A BREATHER
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PLAYABLE DEMOS! While I think the code is neat, I’m not sure if it’s my best work xD. Newsletter 25 is here!
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Newsletter delayed, but tons of good news incoming!
https://www.kickstarter.com/projects/kitelion/dethroned-the-card-game/posts/1705427
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So proud of how the Character Selection turned out! Excited to be sharing more soon!
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- 3.5 Hours making latest newsletter
- 15 Minutes of recorded review footage
- A cool and good looking Update?
Priceless
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Images of a first print sample copy are out and enroute to America!
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