least-evil-resident
least-evil-resident
LEAST EVIL RESIDENT
17 posts
Fanfic blog | Resident Evil | https://www.tumblr.com/elainewritesthings @elainewritesthingsThis is a Fandom blog focused on Resident Evil! I'll be putting links here to any site where I've posted Resident Evil fanfic or fanart. This blog is for collecting all my ideas and inspiration into one place.I've played all the main titles, and a few of the side games. I've even watched some of the digital movies! And I know quite a bit about the viruses and monsters throughout the series. I've always been fascinated by survivor stories, zombies, and the undead. From Romero to Resident Evil, I've got a good collection of knowledge and resources rattling around up here. I'll be writing fanfics about the games, mostly, but incorporating some things from the digital films. Mostly horror, some action, and maybe a little room for romance. A few alt-universe and crossover ideas might cross my mind occassionally. Feel free to ask and submit suggestions and requests!Visit Elaine Writes Things for where I post original cworks and memes
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least-evil-resident · 7 months ago
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t-shirt that says ‘I LOVE BEING ALONE IN QUIET DARK PLACES.’ on the front and ‘I AM NOT A FUNGUS.’ on the back.
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least-evil-resident · 7 months ago
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The nature of the Resident Evil franchise is just that every so often theres a blonde bitch
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least-evil-resident · 7 months ago
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This seems like something one of those #weskin enjoyers would post
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least-evil-resident · 7 months ago
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I know when we go to 4 we sort of take a step back from the ruins of raccoon city. But we still don't really get away from the implications of it all? Like, Los Illuminados is literally it's own illuminati trying to control the world, yes. The lab island with the private army and the cult guy trying to infect the president. Who also have automatic weapons and grenades. Who also are mind controlled by their government. Who also are being manipulated or stolen from by some third party that's definitely just the remnants of umbrella because wesker still there? And Ada helping him?
And then we get to 5, and Sheva's backstory. And we're right back to how an exploitative company with ties to shadow government organizations that are ancient and cutting edge science ar expirementing on their people? Who are in active rebellion against said controlling forces? And this time the super soldier immortal vampire man who maybe controls the government and wants to remake the world is developing more mind control devices? To go along with the bio weapons that are still being used by various groups now?
And 6 makes it too obvious. The new, previously un-mentioned but this time mafia flavored illuminati that controls the government and also heads the mega corporation is Fucking Up All The Things. And you and your rag tag group of not quite good guys don't like that and want to blow shit up about it? Also there are mine robots and a guy with a robot arm?
Resident Evil isn't just 'Scifi'. It's cyberpunk. It's dystopic and weird and, yes, you play Team America World Police. But actually you're against the Even Worse Racist Opressors Trying to Control Everything. Sure it doesn't quite have cybernetic implants. For the *heroes*. But it does have them for the villains! And it's got biotechnology out the wazoo.
Look at all the president you get to shoot, and the jaded, disenfranchised, haunted look in the eyes of your protagonists! Or all the very important infrastructure you get to set on fire/blow up. It was grounded in a near future with some slight technological advancements, mostly in the field of weird and expiremental medical science. You look me in the ass and tell me that's not cyberpunk
Sometimes I think about how Resident Evil is a bio/cyberpunk nonsense franchise. And about how the lore is constantly being reduct-taped together with painted over signs saying 'it's definitely a virus, trust us.' The plant that gives humans a virus but also superpowers is ancient and needs to be grown in a special cave. The super power virus it gives you is not just zoonotic in that it infects all kinds of animals (not just mammals!) But omnotic in that it infects *everything*.
As a natural consequence of trying to make things make sense by referencing and revealing and adding onto the pile of artistic-license biology/virology, the Biohazards make no sense. That's sort of fun, in its own way - Resident Evil has never taken itself Too Seriously. And that's a good thing. But wow.
For something that claims it's 'bio-*real*', it's definitely *not*. It's bio-punk, at best, sense you have clones in 1980 and can somehow splice reptile and mammal DNA. I just wish they patched their plot holes with something that made a little more sense. You can't duct tape together the thirteen different tcgrp viruses and add in the mafia illuminati to your cults and your scientists. They're allowed to be different, unrelated things lol.
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least-evil-resident · 7 months ago
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Like, I don't think the games talk enough about how the police in Raccoon City required teams of highly trained military vets and special ops backed by scientists, armed with custom guns, fully automatic weapons, and grenade launchers to combat the insane amount of crime and domestic terrorism caused in no small part by a mega corporation run by an insane eugenics billionaire buying up utility companies and funding district rebuilding to hide their secret lab that sells genetically engineered bio weapons to the government. Oh, also the megacorporation has their own PMC that wears their logo, make computer controlled nigh-invincible undead supersoldiers, and have super intelligent clones of their supreme leaders who want to remake the world in their image.
Bitch, that's cyberpunk. Can we take a step back and look at how crazy that already is *without* the zombies? Like, yes, the zombies for sure are the final nail in the coffin of this corporate-police-state-dystopia, but *wow*, there sure were a lot of nails in that coffin already!
Sometimes I think about how Resident Evil is a bio/cyberpunk nonsense franchise. And about how the lore is constantly being reduct-taped together with painted over signs saying 'it's definitely a virus, trust us.' The plant that gives humans a virus but also superpowers is ancient and needs to be grown in a special cave. The super power virus it gives you is not just zoonotic in that it infects all kinds of animals (not just mammals!) But omnotic in that it infects *everything*.
As a natural consequence of trying to make things make sense by referencing and revealing and adding onto the pile of artistic-license biology/virology, the Biohazards make no sense. That's sort of fun, in its own way - Resident Evil has never taken itself Too Seriously. And that's a good thing. But wow.
For something that claims it's 'bio-*real*', it's definitely *not*. It's bio-punk, at best, sense you have clones in 1980 and can somehow splice reptile and mammal DNA. I just wish they patched their plot holes with something that made a little more sense. You can't duct tape together the thirteen different tcgrp viruses and add in the mafia illuminati to your cults and your scientists. They're allowed to be different, unrelated things lol.
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least-evil-resident · 7 months ago
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If I were to write an original piece inspired by RE, which I've been thinking about doing [since rewriting the whole series is very much throwing any idea of 'canon' out the window] I'd go all in. Parasite Eve's Mitochondrial ancestor is a good place to start. There are scientific theories about the Last or First Universal Common Ancestors. About Primordial Soup. That'd be a way better connecting thread if you're going to have this level of scifi almost-real artistic-biology-license.
Sort of like how The Mold is some ancient vaguely fungal thing that was growing in a cave several hundred years ago. I like the idea that if anywhere, the Primordial Soup (LUCA) would be found in Africa. Sort of merging the African origin theory for humanity with the abiogenesis origin of life. That makes for a more plausible 'it can infect animals/plants/also there's a fungus/giant ancient parasite. It's all connected by our current theory of a common ancestor.
As for the idea that RE is already cyberpunk, I think it should be more obvious. In almost every characters backstory, their parents were horribly murdered by crime. That's not mentioned much in the games. Chris and Claire, alone cause their parents are dead cause crime. Leon? Dead parents, cause crime, which is why he wants to be a cop. Jill is here cause terrorism is so bad and common place that stars is even a thing. Umbrella helped expand and build the city so they could privately own utility companies in their subsidies. Nemesis has a computer in its head and a gun arm. There's a Rail Gun. The mega-corp started by a eugenics billionaire owns the corrupt cops. RE is a cyberpunk story.
Its biopunk in that cloning works. Human genetic engineering wasn't full stopped by some ethics convention decades ago. Bioterrorism is just a pretty good financial idea. Selling your weird test tube lizard people baby's to the government is a viable pitch at a board meeting. Umbrella does make real pharmaceutical products like not-advil. But this stuff is background noise because The Zombies, or The Mission. I feel like, while fanfic could give the stories some breathing room to explore this topics, I'd have to write a whole day-to-day of some average citizen to spell out how insanely scifi this world is. And at that point, it's a good time to just Write My Own [Inspired By:] Resident Evil.
Sometimes I think about how Resident Evil is a bio/cyberpunk nonsense franchise. And about how the lore is constantly being reduct-taped together with painted over signs saying 'it's definitely a virus, trust us.' The plant that gives humans a virus but also superpowers is ancient and needs to be grown in a special cave. The super power virus it gives you is not just zoonotic in that it infects all kinds of animals (not just mammals!) But omnotic in that it infects *everything*.
As a natural consequence of trying to make things make sense by referencing and revealing and adding onto the pile of artistic-license biology/virology, the Biohazards make no sense. That's sort of fun, in its own way - Resident Evil has never taken itself Too Seriously. And that's a good thing. But wow.
For something that claims it's 'bio-*real*', it's definitely *not*. It's bio-punk, at best, sense you have clones in 1980 and can somehow splice reptile and mammal DNA. I just wish they patched their plot holes with something that made a little more sense. You can't duct tape together the thirteen different tcgrp viruses and add in the mafia illuminati to your cults and your scientists. They're allowed to be different, unrelated things lol.
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least-evil-resident · 7 months ago
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Sometimes I think about how Resident Evil is a bio/cyberpunk nonsense franchise. And about how the lore is constantly being reduct-taped together with painted over signs saying 'it's definitely a virus, trust us.' The plant that gives humans a virus but also superpowers is ancient and needs to be grown in a special cave. The super power virus it gives you is not just zoonotic in that it infects all kinds of animals (not just mammals!) But omnotic in that it infects *everything*.
As a natural consequence of trying to make things make sense by referencing and revealing and adding onto the pile of artistic-license biology/virology, the Biohazards make no sense. That's sort of fun, in its own way - Resident Evil has never taken itself Too Seriously. And that's a good thing. But wow.
For something that claims it's 'bio-*real*', it's definitely *not*. It's bio-punk, at best, sense you have clones in 1980 and can somehow splice reptile and mammal DNA. I just wish they patched their plot holes with something that made a little more sense. You can't duct tape together the thirteen different tcgrp viruses and add in the mafia illuminati to your cults and your scientists. They're allowed to be different, unrelated things lol.
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least-evil-resident · 7 months ago
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Which map is most accurate? How would you escape the city during the outbreak? What would you need/where would you go? Where would you be *told* to go? Wherr would they be evacuating from? Where would the military and umbrellas forces try to control? What would be the most lawless, anarchic neighborhood?
What's the most fucked up place? What place has the best chance/largest group of survivors? What kind of disasters befall the city as the outbreak goes on? Is there anywhere vital that gets shut down early, any important resource that gets blocked off? What could be a surprisingly helpful or secure place to hide out?
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least-evil-resident · 7 months ago
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One more reason to love Z Nation! The exploration of not only what it means to be human, but to be undead. What it means to lose that humanity, and is it possible to get it back. What it means to be more or less than who you were.
*With this eight sacrament, I commit your soul to eternal peace. I give you: mercy*
One of the core tenants of the show at it's best, think, is how much of a zombie is still human? How much of them hates what they are? What if some part of you loves it? Some of the most interesting episodes really get into the nature of zombies in a way that's really missing from other media.
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I think it’s kinda a shame how far zombies got from their source material
Don’t get me wrong, I like the way that they evolve over time reflects the fears of the people in that time period, but I still wish there was more of a connection to its source
So (this is just a really quick recap but I encourage everyone to go read up on more of it), zombies originated from Haiti (specifically Haitian slaves), and they weren’t violent, they were corpses reanimated against their will to continue being slaves, and the fear surrounding them was about becoming one, having your restful sleep stolen from you, and not being able to have that peace in death because of some jackass with magic
And yeah nowadays there’s a fear in being bitten, but idk, it’s less about the fear of becoming part of the horde and more about the fear of being torn apart by the horde, it’s not like how werewolves agonize over being werewolves, and I think it should be more like werewolves
Like even when a person has been bitten and is slowly becoming a zombie, it’s not really framed from their perspective of the fear of losing themselves and not being able to rest in peace, it’s always framed from the perspective of their loved one coming to terms that they may have to kill them to protect themselves
“Oh hell is full so that’s why the dead roam the earth” those are good people!!! who had their eternal rest robbed from them!!!!
I just. I just wish that killing a zombie was more about having mercy on them
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least-evil-resident · 8 months ago
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A more 'resident evil but dnd' especially as a Ravenloft/Domain of Dread type retelling requires a party. Luckily, we can look towards the Resident Evil Board Game. Chris, Jill, Barry, and Rebecca make a great four person party to go through the almost Death House like Mansion. A fighter, a rogue, an Artificer instead of a wizard, and a Cleric is a perfect composition.
The rest of the games get a little more complicated though. In 2 we have Leon, and Claire, but even if we make Ada stick around we still need Sherry. And Sherry is literally a child, so it's a bit unfair. For 3 we have Jill, Carlos, and two of the other Umbrella mercs would be fine. For 4, Leon, Ada, and Luis aren't great. Two rogues and a wizard? Sure Necromancers technically get some 'healing' spells. Maybe Ashley picks up a feat as a Variant Human for magic initiate? She is in college.
5 is weird though. Chris and Sheva don't really have helpers. They meet up with npcs who die very quickly and maybe Jill joins the parry but that's much later. Maybe with enough Paladin and Ranger levels they can serve all the necessary roles. But that's a tough maybe.
6 is at least much easier. It's literally a six person party! Absolutely legendary in dnd terms. However, that does bring into question how the stories would go if they all happen simultaneously with everyone there? It's much easier to explain in one, two, and three. Four gets a little odd but it would be manageable. Six jumps around a lot in time and plot focus.
Maybe you wouldn't need to, really? Leon would be fairly high level, and a paladin/rogue with a barbarian cover a lot of roles. Chris plays a very wargame like campaign with support from a whole army. Jake and Sherry are nigh invincible with classes paired up with made to stay alive.
I wouldn't know how to begin tackling 7 or 8. 7, maybe a cop lives longer, and Zoe is along for the ride. In 8 Chris and Ethan could actually team up! Ethan would finally have class levels, and Chris is a high enough level to cover his ass. How would this change the story? No idea!
medieval resident evil au where Umbrella is a cabal of dark mages trying to unlock the secrets to lichdom and go mad learning secrets from the undead eldritch horror outside of space and time
Chris and Jill are Knights in service of the Order of Stars, Leon is a beginning town guard, Ada is still a spy, honestly not much is different
If you give them ttrpg character sheets then it's even more fun
Would guns be wands, badass Crossbows, or straight up magic, or different based on the game? They could also just be guns but that wouldn't be nearly as interesting.
Consider pistol=dagger, rifle=longsword, shotgun=axe? Grenades could be hand bombs or magic.
Or pistol=hand crossbow, rifle=light crossbow, shotgun is either special bolt or a spell
Beneath the cobblestone streets of raccoon city, where gaslamps and auto-carriages ramble, is the lair of an evil sect of mages developing spells in secret to transform humans into beasts
Could be very bloodborne-esque. Lots of fire and brimstone. Maybe STARS are more like paladins, and the bsaa is an order of Templar type organization.
If we go dnd 5e rules, Chris is a fighter for sure, Jill is like a rogue I guess? Leon could go either. It could be fun to make Claire like a sorcerer since she gets the grenade launcher
In later games I think Chris definitely fits either paladin or barbarian, where Leon goes for more rogue/maybe ranger vibes. Jill seems more rogue+fighter but magic rogue is cool, maybe artificer. Claire would be sorcerer multiclass I think. Keep any mages low powered that way.
Sherry in 6 is maybe warlock or aasimar instead of Cleric? Blood hunter would be cool. Rebecca starts as a Cleric in 0 for sure. For a low magic setting where research and Rituals are matched by quick, small combat spells, how high of a DC do you think enemies would go?
Of course, in a classless system like gurps or all flesh, this would be a lot less restrictive. What would be the best system for resident evil normally? What would be the best one for its fantasy au?
Wesker very much fits the low-fantasy vampire theme. He has a reflection and can step in he sunlight but wow it hurts his eyes. Chris rolls a 20 to punch a boulder to death.
Leon has the lucky feat or 20 in dex or something to pull off his stunts. Chris also gets Charisma as a leader for the bsaa, so paladin is up his alley. Leon's secret service requires more rogue skills, but his time in operation javier trains his skills as a Ranger under Krauser maybe?
Jill and Claire both get grenade launchers, but Jill is more Rogue with her lockpicking so it makes sense for them to switch level ups later on as claire learns more professional skills for rogue training.
Barry definitely hits fighter/barbarian with his heavy weapons. Jake is maybe more monk/barbarian but with something like a dhampir ancestry feature? Sheva is maybe rogue/fighter or paladin fighter since thats when chris starts taking paladin levels. Billy has to be rogue/fighter I think, or maybe fighter/rogue, if he even gets a second class. It would almost make sense for him to be pure rogue and rebecca be cure cleric, since she retires to become a researcher and hes never heard from again. Helena is I guess just plain rogue, hinting at her role in 6, while Leon has his ranger levels. Piers is more rogue/Ranger (or fighter archer). A lot of the one off teammates just don't get super interesting classes as a consequence of their limited appearance. Carlos... Fighter? Just fighter is fine.
Now, the problem here is that each game starts off with little to no equipment for various reasons. In the case of our spell casters like claire and jill, we can't just de-level them between adventures in the resident evil campaign. But we could give them more limited access to spell components to match the resource management of survival horror.
This is more complicated outside of dnd 5e, where a game like All Flesh Must Be Eaten has very different spellcasting rules, so you'd need to stray from a low-magic to a straight low-fantasy setting. Alchemist tools and one use spell scrolls replace your grenades and spell casting maybe? That's the issue you'd run into with treating the setting as one campaign instead of each game as an individual campaign though.
The easiest one to do is RE8. It's literally the same. Ethan starts 7 as a human Commoner, takes levels in artificer as the game goes on, since that one introduced crafting, and comes back very subtly as a human variant with a few new levels in fighter from chris' tutoring. Hey that means we can give Hiesenburg an artificer friend! Class buddies ♡ hiesenburg is probably artificer/sorcerer, giving him charisma and intelligence. Dimetrescu is maybe barbarian if she even gets class levels.
I don't think we can justifiably say Rose is a variant human, I think she gets her own custom ancestry features for this. Sorcerer also feels better than Druid for her, but a couple levels in - you guessed it, rogue! Cover her gun and Stealth skills. You get a lot or rogues and fighters in low powered/low fantasy settings, who knew lol
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least-evil-resident · 8 months ago
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Although the cast is originally human, transferring them to DnD 5e gives us some interesting and thematic lineage options.
Chris Redfield feels very Dragonborn, proud, faithful, skilled as a soldier but unsure. At first he's faithful to the army, but his sense of good outweighs his sense of law. A gold dragon bloodline could be fun since he gets the Flamethrower.
Giving him the soldier background and replacing land vehicles with air. Air ships and dragon piloting. Starts as a Fighter, Champion lvl 3ish. Maybe later he becomes a paladin of devotion/crown
Jill Valentine I headcanon as daughter of a criminal. I think tiefling would be great for this since it reinforces her want for privacy, maybe a sense of mistrust in a cruel world, her desire to go against the status quo and prove others wrong. But also her need to do good as part of that rebellion - she's more than just a woman, she's more than just a tiefling, she's more than just the daughter of a thief.
She has the criminal background as a spy and is an inquisitor rogue - although glory paladin could be cool
Rebecca Chambers feels kinda halfling? Maybe half elf or gnome. She has 'smol' energy. Young and bright and smart and very protective of her friends. I think because she doesn't really fit with the Lightfoot stealthyness or the rock gnomes tinkering she's more likely to still be human than anyone though. She's also the youngest protagonist, and humans are usually the youngest of the races in a given setting.
Rebeccas got the Cloistered Scholar background and starts off as a very low level life Cleric
Barry Burton, however, is very gnome-coded. Like, you'd think Dwarf, because he's thick and beardy? But he's a gnome. He's a little jokester. A little mischief man. He likes tinkering with guns and as much as he's loyal to his family and friends, he doesn't care about tradition and clan. He'd simply an unserious and lighthearted fellow.
Hes also a Soldier, but while Chris is more Flying Cavalry, Barry is a support staff/quartermaster type. He's an Artillerist Artificer. And maybe a bit of a battle master fighter.
Albert Wesker, being Definitely A Vampire, could also be dragonborn which would be a fun parallel with Chris. Vampirism is kinda funky in the Forgotten Realms, where the list of things that *cant* be a vampire is much shorter than the things that *can*. Simic Hybric, as something that looks almost human but was created through gene splicing, could also be thematically fun. While villains rarely get pc classes, could be fun to make him an undead/undying warlock.
Billy Coen is a Tiefling Paladin who *is* Oath of the Crown. He never became an Oathbreaker, no matter what. His background is Soldier.
Leon Scott Kennedy is also a Tiefling Paladin Oath of the Crown. He is a Very Good Boy who's family were killed from crime. It's almost insane how often this happens to RE protagonists, BTW. Like, wow. That world is a straight up biopunk dystopia. I think Oath of the Crown makes sense for his devotion to the people of the country, culminating in his agent training. Which he picks up Rogue levels for after meeting Ada. Anyway, he could be a Zariel Tiefling and Jill can be a Glasya Tiefling.
Ada Wong is... maybe Tabaxi? Curious, playful, wandering. An agent of chaos rather than outright evil. Mysterious and aloof, tail brushing under Leon's chin as she walks past. Graceful, agile, dexterous. I could see it. I also think she's a mastermind rogue while Leon takes inquisitor rogue. She schemes and plots and double crosses while he chases her clues and solves the case. It's romantic. She obviously has the Criminal Background.
Sherry Birkin is an interesting case. I like to think she's a reborn (ravenloft) like a resurrected human or half elf. More half maybe. I think even as a kid she starts with like a couple levels in shadow sorcerer and later takes celestial warlock. She also gets the haunted one background.
Claire Redfield, being a Dragonborn like her brother, has the guild artisan background, and is a battle Smith artificer. She rides her mechanical horse into battle instead of a motorcycle.
Carlos Oleivera though? He gets the Mercenary Background and is a Hobgoblin, having grown up in a war torn country and passed around between militant forces.
Ashley Graham is just a Noble. She maybe picks up a level in rogue over the course of the game. But I think it would be kind of hilarious to have this One Human Girl who's like a Princess getting rescued by her Knight in Sarcastic Armor. No special powers or tragic backstory yet. This *is* her nearly tragic backstory.
Luis Serra is I think the platonic ideal of a half-elf raised among elves. An isolationist tribe of wood elves stuck some centuries behind humans, outgrowing his peers but being dismissed by his eternal elders. Runs off to become a Cloistered Scholar, gets a couple levels of Lore Bard, and slowly becomes a Necromancy Wizard.
Sheva Alomar is a Soldier (scout). She makes for a good Ranger as either a Hunter - Horde Breaker or a Monster Slayer. I don't see her as fitting thematically with much other than human. Maybe drangborn, maybe Dwarf or half elf, but nothing speaks out to me strongly.
Piers Nivans is a Hobgoblin Soldier. He is kind of obsessed with the military. Probably a Fighter, maybe as an Arcane Archer?
Jake Muller is a Dhampyr Mercenary and a Long Death Monk.
Helena Harper is a Half-Orc criminal or faction agent Barbarian. Probably Berserker. I'm saying she's kinda dumb and flies off the handle a lot.
Sherry reappears with her Celestial Warlock levels, Chris reappears with maybe some Zealot Barbarian or Crown Paladin levels, Leon appears fully formed with Crown Paladin+ Inquisitor Rogue
Ethan Winters - and I cannot stress this enough - is truly Just A Guy. He is a straight up Commoner. *Maybe* a Variant Human. He gains parts of the Haunted One background as the game goes on and quickly becomes a Reborn. I can see the case for him getting Alchemist Artificer levels as the game goes on, but Spores Druid would be *very* funny. This guy thinks he's an unwilling Undying Warlock. Nah. Spore Dad Mold Man.
medieval resident evil au where Umbrella is a cabal of dark mages trying to unlock the secrets to lichdom and go mad learning secrets from the undead eldritch horror outside of space and time
Chris and Jill are Knights in service of the Order of Stars, Leon is a beginning town guard, Ada is still a spy, honestly not much is different
If you give them ttrpg character sheets then it's even more fun
Would guns be wands, badass Crossbows, or straight up magic, or different based on the game? They could also just be guns but that wouldn't be nearly as interesting.
Consider pistol=dagger, rifle=longsword, shotgun=axe? Grenades could be hand bombs or magic.
Or pistol=hand crossbow, rifle=light crossbow, shotgun is either special bolt or a spell
Beneath the cobblestone streets of raccoon city, where gaslamps and auto-carriages ramble, is the lair of an evil sect of mages developing spells in secret to transform humans into beasts
Could be very bloodborne-esque. Lots of fire and brimstone. Maybe STARS are more like paladins, and the bsaa is an order of Templar type organization.
If we go dnd 5e rules, Chris is a fighter for sure, Jill is like a rogue I guess? Leon could go either. It could be fun to make Claire like a sorcerer since she gets the grenade launcher
In later games I think Chris definitely fits either paladin or barbarian, where Leon goes for more rogue/maybe ranger vibes. Jill seems more rogue+fighter but magic rogue is cool, maybe artificer. Claire would be sorcerer multiclass I think. Keep any mages low powered that way.
Sherry in 6 is maybe warlock or aasimar instead of Cleric? Blood hunter would be cool. Rebecca starts as a Cleric in 0 for sure. For a low magic setting where research and Rituals are matched by quick, small combat spells, how high of a DC do you think enemies would go?
Of course, in a classless system like gurps or all flesh, this would be a lot less restrictive. What would be the best system for resident evil normally? What would be the best one for its fantasy au?
Wesker very much fits the low-fantasy vampire theme. He has a reflection and can step in he sunlight but wow it hurts his eyes. Chris rolls a 20 to punch a boulder to death.
Leon has the lucky feat or 20 in dex or something to pull off his stunts. Chris also gets Charisma as a leader for the bsaa, so paladin is up his alley. Leon's secret service requires more rogue skills, but his time in operation javier trains his skills as a Ranger under Krauser maybe?
Jill and Claire both get grenade launchers, but Jill is more Rogue with her lockpicking so it makes sense for them to switch level ups later on as claire learns more professional skills for rogue training.
Barry definitely hits fighter/barbarian with his heavy weapons. Jake is maybe more monk/barbarian but with something like a dhampir ancestry feature? Sheva is maybe rogue/fighter or paladin fighter since thats when chris starts taking paladin levels. Billy has to be rogue/fighter I think, or maybe fighter/rogue, if he even gets a second class. It would almost make sense for him to be pure rogue and rebecca be cure cleric, since she retires to become a researcher and hes never heard from again. Helena is I guess just plain rogue, hinting at her role in 6, while Leon has his ranger levels. Piers is more rogue/Ranger (or fighter archer). A lot of the one off teammates just don't get super interesting classes as a consequence of their limited appearance. Carlos... Fighter? Just fighter is fine.
Now, the problem here is that each game starts off with little to no equipment for various reasons. In the case of our spell casters like claire and jill, we can't just de-level them between adventures in the resident evil campaign. But we could give them more limited access to spell components to match the resource management of survival horror.
This is more complicated outside of dnd 5e, where a game like All Flesh Must Be Eaten has very different spellcasting rules, so you'd need to stray from a low-magic to a straight low-fantasy setting. Alchemist tools and one use spell scrolls replace your grenades and spell casting maybe? That's the issue you'd run into with treating the setting as one campaign instead of each game as an individual campaign though.
The easiest one to do is RE8. It's literally the same. Ethan starts 7 as a human Commoner, takes levels in artificer as the game goes on, since that one introduced crafting, and comes back very subtly as a human variant with a few new levels in fighter from chris' tutoring. Hey that means we can give Hiesenburg an artificer friend! Class buddies ♡ hiesenburg is probably artificer/sorcerer, giving him charisma and intelligence. Dimetrescu is maybe barbarian if she even gets class levels.
I don't think we can justifiably say Rose is a variant human, I think she gets her own custom ancestry features for this. Sorcerer also feels better than Druid for her, but a couple levels in - you guessed it, rogue! Cover her gun and Stealth skills. You get a lot or rogues and fighters in low powered/low fantasy settings, who knew lol
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least-evil-resident · 8 months ago
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After Raccoon
A Canon divergent/sequel/au? Where the missile that destroyed the city was aimed just a little bit to the left. On purpose.
Maybe the Simmons family illuminati stuff comes into play where the direct coordinates are fudged a bit in the final order. So that Umbrella can continue its expirements in secret. Or maybe the government did it in order to use the now quarantined city as a testing ground. Developing their own bows or cures for them? Maybe later on the various organizations like the bsaa and blue umbrella send training squads there. A slightly better version of operation raccoon city, narratively speaking.
Following the Outbreak characters through the initial events? Seeing some of them we left behind? Solving a couple mysteries like what happened to x character after.
It feels very Dying Light where the city is in shambles and cut off from the rest of the world. And maybe later on or in between we can explore the rest of Arklay county, mountains, and raccoon forest. Maybe a Max Brooks style series of chain events/encounters that lead up to and after the end. Short stories about the first hikers to dissappear, the expirements done on them. Anthology about the mysterious cannibal murders and rabid animal attacks.
And then the aftermath. A scavenger city built on the ruins surrounding the smoldering crater. The teams sent in and the survivors trying to get out. Maybe air drops of potential 'cures' or new viruses. Tyrants forming, some of them half sentient or out of control.
A survivor trying to escape the city, then the county, then the mountains and forest. Grabbing weapons and building cars, exploring abandoned or still running umbrella facilities. Only to get nabbed in the end by umbrella/the government they've been dodging for so long.
I feel like there's a lot of potential in exploring what happens after the bomb. How the country outside is handling this open sore in the Midwest. Are there protests and riots and people breaking in without knowing about the undead hordes on the other side?
Do lickers climb the battlements of the walls at night, only to get beaten back by flamethrowers and turrets? How are the people who control the border trained, and what are they not allowed to know? Is there some elite special forces black ops type squad making sure nothing escapes?
Little survivor communities huddled around trash fires, trading company scripts for rations and bullets. Posting little messages to their internal network that's cutoff from the outside internet. Videos of adrenaline junkies smashing zombie heads for twitch streams. That feels sort of Dead Island 2, or a little Dead Rising. How would Frank West handle a t virus outbreak?
And of course, Hunk. The grim reaper. Maybe his new squad is going around doing clean up, trying to get cities back online, eradicating nests. Killing whatever mad scientists or their expirements are left in underground labs. How do they handle survivor groups begging for help? How calloused do you have to be about human lives and casualties? How do you handle a Tyrant that's sometimes just a young woman who can still cry and talk, but sometimes loses her mind and eats people?
I feel like there's a lot of potential for stories to tell in the aftermath. Yeah
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least-evil-resident · 8 months ago
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Devotion
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least-evil-resident · 8 months ago
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hmm i need a human weapon au for Jake where he's just completely feral and Sherry has to tame him back into humanity like a charging horse
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least-evil-resident · 8 months ago
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this hill... it's silent... and its residents... are evil...
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least-evil-resident · 8 months ago
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!
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some sort of chrisker beans/slugs/amoebas ?
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least-evil-resident · 8 months ago
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medieval resident evil au where Umbrella is a cabal of dark mages trying to unlock the secrets to lichdom and go mad learning secrets from the undead eldritch horror outside of space and time
Chris and Jill are Knights in service of the Order of Stars, Leon is a beginning town guard, Ada is still a spy, honestly not much is different
If you give them ttrpg character sheets then it's even more fun
Would guns be wands, badass Crossbows, or straight up magic, or different based on the game? They could also just be guns but that wouldn't be nearly as interesting.
Consider pistol=dagger, rifle=longsword, shotgun=axe? Grenades could be hand bombs or magic.
Or pistol=hand crossbow, rifle=light crossbow, shotgun is either special bolt or a spell
Beneath the cobblestone streets of raccoon city, where gaslamps and auto-carriages ramble, is the lair of an evil sect of mages developing spells in secret to transform humans into beasts
Could be very bloodborne-esque. Lots of fire and brimstone. Maybe STARS are more like paladins, and the bsaa is an order of Templar type organization.
If we go dnd 5e rules, Chris is a fighter for sure, Jill is like a rogue I guess? Leon could go either. It could be fun to make Claire like a sorcerer since she gets the grenade launcher
In later games I think Chris definitely fits either paladin or barbarian, where Leon goes for more rogue/maybe ranger vibes. Jill seems more rogue+fighter but magic rogue is cool, maybe artificer. Claire would be sorcerer multiclass I think. Keep any mages low powered that way.
Sherry in 6 is maybe warlock or aasimar instead of Cleric? Blood hunter would be cool. Rebecca starts as a Cleric in 0 for sure. For a low magic setting where research and Rituals are matched by quick, small combat spells, how high of a DC do you think enemies would go?
Of course, in a classless system like gurps or all flesh, this would be a lot less restrictive. What would be the best system for resident evil normally? What would be the best one for its fantasy au?
Wesker very much fits the low-fantasy vampire theme. He has a reflection and can step in he sunlight but wow it hurts his eyes. Chris rolls a 20 to punch a boulder to death.
Leon has the lucky feat or 20 in dex or something to pull off his stunts. Chris also gets Charisma as a leader for the bsaa, so paladin is up his alley. Leon's secret service requires more rogue skills, but his time in operation javier trains his skills as a Ranger under Krauser maybe?
Jill and Claire both get grenade launchers, but Jill is more Rogue with her lockpicking so it makes sense for them to switch level ups later on as claire learns more professional skills for rogue training.
Barry definitely hits fighter/barbarian with his heavy weapons. Jake is maybe more monk/barbarian but with something like a dhampir ancestry feature? Sheva is maybe rogue/fighter or paladin fighter since thats when chris starts taking paladin levels. Billy has to be rogue/fighter I think, or maybe fighter/rogue, if he even gets a second class. It would almost make sense for him to be pure rogue and rebecca be cure cleric, since she retires to become a researcher and hes never heard from again. Helena is I guess just plain rogue, hinting at her role in 6, while Leon has his ranger levels. Piers is more rogue/Ranger (or fighter archer). A lot of the one off teammates just don't get super interesting classes as a consequence of their limited appearance. Carlos... Fighter? Just fighter is fine.
Now, the problem here is that each game starts off with little to no equipment for various reasons. In the case of our spell casters like claire and jill, we can't just de-level them between adventures in the resident evil campaign. But we could give them more limited access to spell components to match the resource management of survival horror.
This is more complicated outside of dnd 5e, where a game like All Flesh Must Be Eaten has very different spellcasting rules, so you'd need to stray from a low-magic to a straight low-fantasy setting. Alchemist tools and one use spell scrolls replace your grenades and spell casting maybe? That's the issue you'd run into with treating the setting as one campaign instead of each game as an individual campaign though.
The easiest one to do is RE8. It's literally the same. Ethan starts 7 as a human Commoner, takes levels in artificer as the game goes on, since that one introduced crafting, and comes back very subtly as a human variant with a few new levels in fighter from chris' tutoring. Hey that means we can give Hiesenburg an artificer friend! Class buddies ♡ hiesenburg is probably artificer/sorcerer, giving him charisma and intelligence. Dimetrescu is maybe barbarian if she even gets class levels.
I don't think we can justifiably say Rose is a variant human, I think she gets her own custom ancestry features for this. Sorcerer also feels better than Druid for her, but a couple levels in - you guessed it, rogue! Cover her gun and Stealth skills. You get a lot or rogues and fighters in low powered/low fantasy settings, who knew lol
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