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I made a timelapse of my drawing process, using Blender, Human Generator and Krita.
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HEX24
I'll be writing a hexagon (as in hexcrawl location) each month of 2024 and I'll publish it on my new blog Archives of Lemuria.
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I've made a modular low-poly dungeon and you can get it free at itch.io.
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Masterplan is an amazing planner for personal projects. Nice to have everything locally as json and not have to log in with accounts and all that jazz. Not ideal for teams tho.
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Six discarded prototypes on three different game engines
So, I’ve set out to make a game for/with my 6yo daughter...
First I made this 3d platformer thingie about a little mouse in Godot 3. But the controls were a bit hard to use and were not suited for mobile devices.
I made this 2d plattformer instead. Now the hero turned into a pink cat who was some kind of Lara Croft character. But I did not feel that motivated to do a 2d platformer with pixel graphics, I wanted to be more "special". This was made using Unity.
So let's try having a top-down-ish view and control the character with press-and-hold. Now I'm back in Godot 3.
But let's make it 3D istead. This is in Godot 3.
But Unity is better for 3d right? Another itteration made in Unity. Here I introduced the click-drag control which I think will work well with kids and mobile targets.
I started to play around with MicroStudio and all of a sudden I was back in pixel-land. I was really happy with this prototype since it is using tile-maps, which makes creating many levels easy. And the click-drag-movement works well with my playtester (my kiddo).
And finally! This is where I've ended up. Sprites painted in Krita, animated in Godot 4. I think I'll stick with this.
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Making an enemy for a kids game. First version came out way too creepy.
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