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littletrollthings Ā· 9 years
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witch of void vs seer of doom
The Witch of Void. Theyā€™re able to manipulate the Void to their own advantage. This allows them to create objects out of thin air and disappear by accessing the Void. They can also use their opponentā€™s secrets to lower their defences, making the battle easier for them. (They need to know what the secret is though, or else they will be unable to manipulate them.) The Witch, with enough practice and/or Trickster mode activated, could cause their target to go Grimdark.
On the other side of the arena, we have the Seer of Doom. Theyā€™re able to see all possible paths of destruction, along with what actions will be able to cause them. It could be possible for them to create small scale events that will cause plenty of destruction across a small area.
With the Witch being able to disappear, the Seer would be constantly kept on their toes. The ability to create objects out of thin air can also be a pain for the Seer, however since the Witch isnā€™t supposed to specialise in the destruction of the Void, this ability would be weak. (Manipulation of Aspect, not Destruction!)
The Seer would be able to predict where the Witch might appear in order to maximise damage, which can minimise the amount of damage dealt to themself. (Note: Minimise. They will still take damage as they can only see paths that include something being destroyed/hurt/killed.) If the Witch creates something, it is possible that they would use the new object to their advantage by predicting what the Witch plans to do with the object before it happens. Also, they can use their ability to predict the most destructive path and cause damaged based off this.
Conclusion? The Seer of Doom would win, but they would have sustained some severe injuries.
((Further asks like this will be tagged asĀ ā€˜arena battleā€™. Because who doesnā€™t like some ā€˜fightsā€™?))
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littletrollthings Ā· 9 years
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Rogue of Heart c3
The Rogue would taunt the Witch for being very inconsiderate of othersā€™ feelings, since they would be purely focused on changing other peopleā€™s decisions.
The Witch would taunt the Rogue for only being able to use the souls of others, pointing out that they themself are alsoĀ ā€˜manipulativeā€™ in the sense that they use others for benefits.
The Page, however, might have problems keeping the other two in control. As they share the same aspect with the Rogue, the Witch can accuse the Page for being biased, while the Rogue would become aggressive due to the Witch accusing the Page for something they had not done.
Due to this, the Page would be hindered in their quest for mastery of their aspect, which can lead to them making bad decisions in this relationship.
Conclusion: Doesnā€™t seem too healthy and I recommend against it. Maybe change the Page of Heart with a different person?
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littletrollthings Ā· 9 years
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Rogue of Heart or Seer of Hope Witch of Mind?
For Rogue of Heart Witch of Mind:
The Rogue would be able to use souls they find to help prevent the Witch from attacking others. They kind of act like a proxy for the (dead) souls, reminding the Witch that purely following logic isnā€™t always the best way of settling things.
The Witch would have to make sure the Rogue doesnā€™t exhaust themself by planning a timetable and/or constantly reminding the Rogue that they need to rest after allowing themself to be used as a proxy.Ā 
For Seer of Hope Witch of Mind:
The Seer would be able to see which timelines would have the rest of the team be extremely full of Hope(happiness). Using this, they would be able to prevent the Witch from making decisions that will have long lasting effects on the teamā€™s morale.
The Witch would have trouble helping the Seer cope with any visions that include their team being demoralised and eventually dooming themselves. The Witch could maybe help them try and ignore the visions, but itā€™s not very healthy for the Seer.
Conclusion: Rogue of Heart Witch of Mind is better if the aim is for their relationship to be healthy, but Seer of Hope Witch of Mind is for a relationship that will help the team.
I still say Rogue of Heart Witch of Mind is better, though.Ā 
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littletrollthings Ā· 9 years
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anon with the bard of life troll matesprit, the Land of Vines and Pillars(LOVAP) sounds cool what will be the consorts?
Some consorts could be:
1) Sloths: Theyā€™re too lazy to go and look for the panels. This could easily make the Bard hate them, since theyā€™re often sleeping.
-Sleep very often. Thus, the Bard can hardly get information from them.
-Sometimes, the Bard can find them sleeping on the thorns of the vines. This could hinder the Bardā€™s climbing process.
-They donā€™t leave their villages. Luckily, this makes sure that the shops are always open.
-Weapons have a delayed effect, or are so heavy that they move slowly.
2) Monkeys: They live in the jungle and enjoy swinging on vines, so why not make them frustrated over them?
-Often seen on the vines. They could end up blocking the Bardā€™s path to the top of the pillar, so they(the Bard) need to know when which consorts will be on which vines.
-Will offer to show the Bard the location of a panel. If the Bard refuses to let them come along, they wonā€™t reveal the location.
-Very active. The shops will often be closed in the early morning or evening.
-Weapons require plenty of agility and have a very short ā€œcool downā€ period.
3) Giraffes: Theyā€™re pretty tall.
-Very tall. If the Bard can convince them, they can use the consortsā€™ necks to climb up and down pillars.
-Could end up stepping on the Bard by accident, due to having their heads in the clouds(literally). However, they can sense panels and be used as a vantage point.
-Shops are very big to accommodate their size.
-Weapons are long and have big range. Maybe whips and longswords?
4) Snake: Slither, slither, go up those vines. Or is that a consort?
-Think anaconda big. Thatā€™s the average size of these consorts.
-Sometimes sleep curled up on pillars. The Bard will need to recognise when aĀ ā€˜vineā€™ is an actual vine and when it is a snake. This can be achieved by observing if theĀ ā€˜vineā€™ expands and contracts at constant intervals.
-Often holdĀ ā€˜salesā€™ and are easy to haggle with. Villages are very big and take up a lot of space.
-Weapons are usually coated with poison and have long lasting effects.
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littletrollthings Ā· 9 years
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Guess whoā€™s back
Hello everyone! I am glad to announce that starting from today, this blog will be active again.
Iā€™ll be posting Quadrant, God Tier related(such as abilities) and Fraymotif asks as soon as I finish answering them. Land and Consort asks(and reviews if I ever get any) will be put on queue.
Iā€™ll leave the askbox closed until I finish answering the all non-Land related asks that are currently in the inbox.
Due to timezones, however, it will be unlikely that I will ask for extra mods.Ā 
As another update, Iā€™ll be going through the older posts and tagging them by GT title(for example, #Witch of Blood, #Rogue of Time). ~Mod Birdon
Current asks in the inbox:
-Brown-blooded Sylph of Life (Land request)
-Violet-blooded Witch of Rage (Land request)
-Rogue of Heart or Seer of Hope <> Witch of Mind (Quadrant ask)
-Witch of Void vs Seer of Doom (GT abilities comparison/fight)
-Rogue of Heart c3< Page of Heart c3< Witch of Mind (Quadrant ask)
-Prince of Life, Maid of Heart, and Rouge of Blood (Lands request)
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littletrollthings Ā· 9 years
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Hi! I'm going to start an OC help blog soon but I'm asking other help blogs this question before I begin. Is this blog a side blog? Or did you make an entirely different account for it? Thanks in advance! :)
Hello there, little Anon!
This blog is a secondary blog for me, however I highly advise creating a whole new account so that things you want to reblog or publish onto your main blog will not be put onto your help blog by accident.
~Birdon(who is still on hiatus)
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littletrollthings Ā· 9 years
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can you help with ancestor names?
((Taking a break FROM my break to answer the easier questions.))
Yeah, just give me a theme and their rough background and I could probably come up with something.
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littletrollthings Ā· 9 years
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Slowing down
I know I came back from a break not too long ago, but Iā€™m extremely busy this week. Iā€™ll try and answer the remaining asks when I can, but school is starting next week, so answers might be produced at a significantly slower rate.
Many apologies.
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littletrollthings Ā· 9 years
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Seer of Time Rogue of Heart?
The Seer can tell the Rogue whose soul would have the most help in a situation, and can tell the Rogue any changes involving the relationships of their team.
The Rogue can protect the Seer and help stop destructive ships from forming, instead redirecting the parties involved towards healthier ships.
Results: I think would be better.
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littletrollthings Ā· 9 years
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this has probably been asked so I'm sorry! but would you consider bringing on another mod at some point? thank you
It hasnā€™t been asked, so donā€™t worry.
Yes, I have considered bringing another mod or two for this blog. Iā€™m not exactly sure howĀ Iā€™m going to choose, but now that youā€™ve mentioned it, I might hold an audition-thing this week.
EDIT: Iā€™m probably not going to hold an audition thing this week. Iā€™m extremely busy now, so I canā€™t look over anything.
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littletrollthings Ā· 9 years
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Mage of Time
The Mage would have to deal with timelines, but since theyā€™re a Mage, itā€™s likely theyā€™ll have a whole mountain of dead bodies everywhere. This could cause the Page to worry about them most of the time, since they wouldnā€™t really know which Mage is the Alpha one.
The Page would have to be distracted from the Mageā€™s shenanigans in order to master their abilities. When the Mage isnā€™t busy with timelines or dying, they can share what they have seen the other Pages do to master their abilities.
Result: Not very healthy or positive, but at least itā€™s not negative.
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littletrollthings Ā· 9 years
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seer of hope mage of void? :D
((I went to the Bird Park today. Iā€™m a bit tired, so Iā€™ll get to the rest of the Land/Consort asks tomorrow.))
Since the Mage will be negatively affected by their teammates secrets and Horrorterrors, the Seer can help keep them sane and prevent a Grimdark incident.
The Seer would be protected by the Mage in turn, since they would be one of the weakest God Tiers combat-wise. (Why? As a Seer, you hardly get to utilise your aspect aside from predicting changes in it. Since Hope is more of magic/ā€˜scienceā€™ and optimism, they canā€™t really do much aside from being the teamā€™s motivator.)
Result: Positive, health is dependent on the Seerā€™s mastery of their abilities.
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littletrollthings Ā· 9 years
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(LODAI anon) oh my gosh! i'm glad you're back and the dogs are perfect consorts. Thank you!!! :D
((Thanks!))
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littletrollthings Ā· 9 years
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subjug purple blood troll bard of life lands plz? ( these are for my for my matesprit
Some lands could be:
1) Land of Vines and Pillars(LOVAP)
Quest: The Bard will first find themself atop a pillar. In order to get themself(and by extension, their hive) down to solid ground, they must destroy the pillar. However, itā€™s not easy when the vines holding on to the pillar are extremely strong. The Bard must seek advice from the consorts, who luckily live not too far off from the starting pillar. Turns out thereā€™re control panels in some places which the Bard can use to control the vines, but those are guarded by the Underlings. The Bard must defeat the Underlings in order to get control of the vines. After they have destroyed all of the pillars, the entrance to the Denizenā€™s Lair will open up. There, the Bard can meet the Denizen and make The Choice.
Tiny Details:
-Vines have spikes on them that can be used as steps.
-Thereā€™s treasure and rare weapons on the other pillars, so it is worth the Bardā€™s time to destroy them.
-Consorts only have limited knowledge as to where the panels are.
2) Land of Rallies and Golems(LORAG)
Quest: The Bard will first notice a large amount of unmoving statues all across the land. No Underlings are found at this point in time. When the Bard arrives at the first consort village, these statues will come to life and attack the village. All of the Bardā€™s attacks donā€™t seem to phase the golems even by a tinyĀ bit, so they will quickly be beaten. Only the consortsā€™ attacks have any effect on them, so the Bard must form a group of consorts to act as an army against the golems. As long as the Bardā€™s army of consorts keep the golems in check, the Underlings will be left unguarded and can be engaged in combat. When most of the golems have been destroyed, the entrance to the Denizenā€™s Lair will open.
Tiny Details:
-Consorts carry different weapons. Some have ranged ones, others have melee or devices with a large range of effect.
-Golems are completely made out of one grist type.
-Underlings are very lazy and only leave their lairs/caves/homes/where-ever-they-live when the golems are not around.
3) Land of Tracks and Fields(LOTAF)
Quest: If the Bard is notĀ athletic, they will loathe this land. Everywhere they go, the consorts remind them that they need to ā€˜Stay healthy to win!ā€™. There is sure to be at least three track-and-field events going on every time the Bard wakes up. The Underlings have been cheating in the recent events, causing the consorts to lose the bets they have place. Itā€™s up to the Bard to kill -yes, kill- the cheating competitors to maintain a fair game. When the Bard emerges as the victor for all of the events, the entrance to the Denizenā€™s Lair will open.
Tiny Details:
-Medals/Trophies earned can be exchanged in villages for rare weapons and items.
-Aside from being given a medal/trophy, the Bard will also earn an amount of Boondollars regardless if they made it into the top 5.
-Underlings that cheat have obvious indicators, such as being veryĀ nervous before an event and avoiding eye contact during the awards ceremony.
((Iā€™ve noticed that ā€˜Keep Readingā€™ doesnā€™t seem to be working on mobile. Iā€™m sorry if thereā€™s a long ask that crashes your app.))
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littletrollthings Ā· 9 years
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Rogue of Heart Mage of Void???
The Mage would have a hard time with keeping the secrets, since everyone would hound them to keep them or ask them for a certain personā€™s secrets.
The Rogue would have to help them find an outlet for their frustrations, so they could use the souls of the dead to act asĀ ā€œcounsellorsā€. Of course, they need to choose the right onesā€¦
The Mage can help the Rogue clarify any doubts they have about a ship, by talking to both parties to get their actual thoughts on each other. So the Rogue wouldnā€™t be bashed too hard if they did fuck up.
Result: Positive if the Rogue knows what they are doing, health also depends on whether the Rogue knows what they are doing.
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littletrollthings Ā· 9 years
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page of heart
((No offence, but Iā€™m kind of questioning the chances of this being able to happen without any incest. That session might also be doomed, unless thereā€™s a very good reason for them to be in the same session.))
The Rogue could steal some souls and give them to the Page, teaching them about how to control the ability to control souls.
They can act as a mentor for the Page, teaching them how to ship properly and protect them if they end up in combat and the Page is not prepared.
The Page, in turn, can keep an eye on the Rogue to make sure they donā€™t change their loyalties due to the souls. It works since they arenā€™t very good with talking to the souls, so they could start to avoid the Rogue.
Result: Positive, but Iā€™ll leave health to their personalities.
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littletrollthings Ā· 9 years
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Possible Consorts for a Land of Doors and Idols? (For a knight of blood, idols hidden behind doors must be retrieved from underlings to restore the harmony and friendship between consorts)
Some possible consorts could be:
((Thereā€™s are two consorts here that might offend those who are religious, so I would like to apologise in advance if I did offend you. I am a freethinker, so I do not really know if it will offend anyone at all.
In other words, Iā€™m back in action!))
Tortoises: They hide behind their shells and refuse to listen to others, very stubborn in their beliefs.
-Easiest of consorts to befriend, since all they need is just a glance of the idol or a brief mention to respect the Knight.
-Would follow the Knight into battle if needed. High defence stat.
-Will not give up on their idols. If taken from them a second time, the consorts will not hesitate to chase after the Underlings in a mob.
-Weapons would be more on the defensive side, such as shields and sword with heavily-modified cross-guards.
Dogs: Know very well whose idol is whose, and will not hesitate to give the idols back to their original owners.
-Will try and get the idols back themselves, thus coming under the attack of Underlings.
-Can help the Knight distribute the idols.
-Weapons are more on the quick side, such as a sabre or a bunch of darts.
-Very willing to give information to the Knight once their idols have been brought back.
Snakes: False idols, the Devil, Satanā€¦ Iā€™m not continuing this anymore.
-Will relentlessly attack the Knight if they get the wrong idol back. Only stops this attack when the Knight leaves the village.
-Will only give information when they have their idols back. Even so, they give very vague answers.
-The Knight would need to act as a middleman often, since the consorts are very aggressive.
-Weapons have a delayed effect, such as grenades or poisoned weapons.
Peacocks/Peahens: They areā€¦ very stuck up. Perfect target who would fall for a false idol.
-Completely ignores the Knight. OnlyĀ ā€˜noticesā€™ them when they bring back the idols, and even then they donā€™t give aĀ ā€˜thank youā€™.
-Very rude. No information will come out of them, so the Knight has to rely on the Carapaces on their moon.
-Like the snakes, they will often need a middleman: The poor Knight.
-Weapons are long ranged, and often have deceiving looks. Examples are a bow that resembles a violinā€™s bow, or a gun that resembles a camera(donā€™t question physics in a game of S***B).
((Once again, I apologise if I have offended anyone.))
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