mariobaronedev
mariobaronedev
Mario Barone - Game Design
235 posts
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mariobaronedev · 5 years ago
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I never imagined I’d be able to level design. Now 3 years later I work as a Designer, and prototype in my spare time!
This is a playground I’m piecing together. It functions as a training ground where players experiment and test their skills, whilst showcasing core elements of the game in a safe space.
Get in touch: https://twitter.com/MarioBaroneDev
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mariobaronedev · 6 years ago
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I’m working on some new VR prototypes! Inspired by Fallout’s ‘Junket’ here is the Junket Crossbow!
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mariobaronedev · 7 years ago
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Bizarre twist...
Today we successfully completed our first day at PAX! The halls were full of intimidating and amazing games, the accumulation of years of hard work and sleepless nights from our sibling developers!
The announcement was made, the gates unlocked and then the swarm of people flooded in keen to try out the next generation of games! At first we were shy but we began reaching out and talking to people which led to a great reception of the game.
The game was full of bugs and tiny things that we wanted to fix but overall people seemed to thoroughly enjoy it! We've learnt a bunch today and know what we can do to improve for the buils tomorrow!
Along the way we were approached by a veteran of the games industry who seemed interested in our product, asking if we'd be interested in collaborating!
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mariobaronedev · 7 years ago
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CRUNCH TIME
PAX is almost here which means as a team we were all going crazy today trying to get as many improvements in the demo as possible before showing the project to audiences for the first time!
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We still have a bunch of rough edges, but here’s to hoping that people will enjoy what we’ve been working on! More Soon!
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mariobaronedev · 7 years ago
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That feeling when it all starts coming together...
Game development typical is a huge mess of combined talents and skills, and sometimes along the way, it’s hard to see the final picture- BUT!
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There’s this really awesome feeling when it starts to come together. We’ve worked so hard to get the art, the music, the level and encounter design working together, and it’s almost there! More soon!
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mariobaronedev · 7 years ago
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When you find out Unveiled VR is going to be at PAX Aus
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That’s right! Unveiled VR will be playable at PAX Aus this weekend! Come check it out in person or follow our twitter to keep up to date! https://twitter.com/UnveiledVR
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mariobaronedev · 7 years ago
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Not long until it’s over
Unveiled has come leaps and bounds, changing in design, style, narrative and overall playable experience, all for the better! We’ve made some major changes in terms of design:
Larger, more open spaces
More focus on guiding and leading the player 
More reliance on the bow and the arrows (and powers that come with those...)
Smaller, shorter, more tangible experience
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We’ve finally found a nice balance of combat, world narrative and puzzles to keep the player entertained whilst keeping them on their toes! Check us out on twitter for upcoming events/demos! https://twitter.com/UnveiledVR More soon!
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mariobaronedev · 7 years ago
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Unveiled VR
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Follow UnveiledVR on Twitter.
Awesome news coming soon!
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mariobaronedev · 7 years ago
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What will you latch onto?
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Unveiled VR is well underway, with the majority of our core mechanics in and working we're making some decent progress!
Our biggest target now is improving polish and feel, ensuring our bowplay hits gold.
Follow us on twitter to keep up to date with progress!
Take a look at Unveiled (@UnveiledVR): https://twitter.com/UnveiledVR?s=09
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mariobaronedev · 7 years ago
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VR Progress
Testing a new puzzle mechanic out for our game UnveiledVR! Hopefully, it works just as good in VR tomorrow!
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More soon!
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mariobaronedev · 7 years ago
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Level Design Block-out!
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Block-outs for playable areas in our upcoming VR project!
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More Soon!
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mariobaronedev · 7 years ago
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peek-a-boo, we see you
We’re slowly plotting along with our VR Archery game, our industry-panel presentations are coming up soon, so we thought adding some placeholder Mixamo animations would be great.
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The team has been working hard getting as much in as we can before the panel date next week! 
More Soon!
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mariobaronedev · 7 years ago
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first level iteration pass
Slowly chipping away at this one, having most of the environment destructible by the boss and the player has its own challenges
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mariobaronedev · 7 years ago
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level design progress
I thought I’d start sharing progress of the end of year project. This is the final room for the playable prototype, where the player will face off against a towering enemy!
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mariobaronedev · 7 years ago
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love it when things just work
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this is my attempt at a physics interactable bridge. as you can see it’s going great More soon
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mariobaronedev · 7 years ago
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Pre-Production Assets
Our pitch trailer went through so in my free time I’ve been working out my modular kit muscles.
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After watching a great GDC video by Joel Burgess, I threw together an interior kit to help flesh out our levels. More soon!
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mariobaronedev · 7 years ago
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sneak peak teaser trailer
People have inboxed me asking about what the next project will be, and as I’ve told many, I had news for June/July! My partner in crime @danielstuddert and I have just finished throwing together a pre-production-pitch-trailer for the next big thing!
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*full video further down (best with sound) The trailers will be voted upon and if we get enough votes, we get to make the game!
And now, I present our pitch trailer!
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The trailer shows some base features of the action VR archery game! More Soon
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