morstada
morstada
Hanne Morstad
54 posts
a fourth year design student
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morstada · 8 years ago
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Working retail is like being an NPC is someone else’s life.
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morstada · 9 years ago
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Main project: Concepts
Week one has passed on our main project, and @dianajamjam and I have worked out concepts in correlation with the brief “Social Objects”, which I posted earlier. 
Intro
In the attempt of making something meaningful to people, we started identifying what drives people, when it comes to the use of design. The objects we will make will focus on fulfilling the human drives of omniscience, safekeeping and teleportation. We wish that we are all-knowing, that we can keep the things around us safe, and that we often could be in two places at a time. We were inspired by previous interaction design project “Animal Superpowers” also, who enable interaction design to give kids powers out of the ordinary. Take a look:
http://chriswoebken.com/ANIMAL-SUPERPOWERS
User
Our user group will be kids with separated parents. Often the separation is not 50/50, and the parent who does not have the child will often wonder if the child is okay, and miss it. The kid on the other hand might consider the separation as sad and miss the other parent. We want to create communication between parent and child without intruding too much on privacy, or implying that it is not safe at the other parent´s house. 
Progress
For now, we consider the input end to be the child, and the output end to be the parent. The child will have a blanket that senses when it is being used, so that the parent is signaled. Why a blanket? Because wrapping yourself in a blanket feels nice and safe for most people. By signaling the parent in some way we hope to make the parent feel some presence of the child, a sense of safekeeping and the feeling that he or she knows where the child is.
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morstada · 9 years ago
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Main Project: Social Objects
Intro to brief 
Some objects are more socially enabling than others. Some are even intentionally designed to be social, to be shared and shape the interaction between people, or things around which conversation is based. Christmas cards for example, or telephones, or facebook. It’s not the objects themselves that are important, but how they represent the people around them and how they form social relationships and networks. They often work as platforms for conversation or signaling. Computers operate with binary and quantifiable signals, but as designers we can translate and present that data into something meaningful. You have gotten some practice with this type of data manipulation already, and you know how easy it is to “shape” numbers into whatever message, meaning or action or you want. You have had control over the medium, the timing and exact context, and the message that you’ve wanted to convey. In this last task you will not be able to control the message as much as before, but you are going to design the platform, and thus the framework on which the messages are sent. You will design objects that act as intermediaries or communication channels, not as products that are ends or messages in themselves. You are going to build a closed communication platform, and need to carefully design both how the input and the output is experienced as something social. 
Concept 
Use all your skills within design, including product design, interaction design, electronics and code to make expressive connected objects. The objects are connected privately and directly to each other through a wireless connection to the internet. You will work in pairs, creating one set of social objects. Agree on the level of individual involvement for each project part. Find a concept that acknowledges an interesting human behavior, need, relation, action, or habit. This can be something mundane, small, minute and seemingly insignificant. Try not to solve large and complex issues, for example regarding mental health. Consider the objects’ interactive model – are both equal? Explore both one-way and two-way communication. Design your chosen i/o in a meaningful way, so the end result elevates the data and electrical components, to a behavior that embodies a character and a defined tone of voice. 
Setting/ Environment 
The objects will be designed specifically for the home. They will be static objects, more or less for an intended room/ location (e.g. the hallway, a windowsill, breakfast table, kitchen counter, nightstand, etc.). The user interaction tells a story about two connected households. The households could be neighbours or in completely different countries. Users Not defined, neither needs to be specified, unless necessary. 
Tech 
Use the Particle ‘Photon’ (Wi-Fi connected). Each group will be given 2 Photons. Code in build.particle.io (you can/ should practice and prototype with Arduino) Choose available input and output components. 
Other considerations 
Focus on one input and one output (supplementary i/o could be included, but be aware of unnecessary complexity and concept dilution). Explore and consider the inherent properties of your chosen i/o components. Make something with a pleasant, humorous, thought provoking, or otherwise engaging, angle. No strictly utilitarian concepts. Don’t find obscure target users (e.g. no aid devices for deaf-blind people). The audience, viewing your final design proposal, need to understand and relate to the concept, at some level. User input doesn’t need to be an explicit action, but could be part of activity people already do at home (e.g. step on doormat). Design for multiple user scenarios. What if the receiver is not home upon event? Different timezones? Different moods? Level of intrusiveness? What is the default state? What about losing connectivity? How would the use pan out/ change over time? Wi-Fi is a material. Sending and receiving data over the internet requires exploration. Avoid IoT clichés, like “the hug shirts” and “the smart fridge” (also, avoid buzzwords like “IoT” and “smart”). What are the benefits of having this physical (i.e. not on your phone)? You have to be able to build it, within the time frame. 
Assessment 
You will be assessed on the following criteria 
Your explorations and your willingness to experiment, to be inventive about quick and assessable prototypes, to iterate and to then more onward. 
Your ability to create novel experiences which people can relate to. 
Your ability to create a set of objects that are appropriate to their environment and to their users, in their appearance and their interactions. 
All the traditional skills of a designer need to be evident throughout the project. Your attention to detail, your dialogue with colleges and others, your engagement and participation in presentation and discussions, your critical self reflection on the project etc . The final presentation will be assessed by an external examiner in discussion with the rest of the course team. 
Deliverables 
One set of experience prototype, high-end finish. 
Video describing the objects and user scenario (less than 2 min long). 
Photos, both ex- and in-situ. 
100 words describing what your design is (non-ethereal). 
Oral presentation. 
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morstada · 9 years ago
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Shadowhunt Elvelangs 2016
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morstada · 9 years ago
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Exploring glowpaint for the event Elvelangs in Oslo thursday 22. september
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UV Light project with @morstada @inesandreahd
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morstada · 9 years ago
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Huddle up - another video of Huddle
The shadow play that shows you if the next two buses are crowded or not
in collaboration with @braendhaugen
music: Góda Tungl by Samarís
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morstada · 9 years ago
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moneyshots from our project Huddle w/ @morstada​
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morstada · 9 years ago
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Huddle 
/by @braendhaugen and me
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morstada · 9 years ago
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Huddle
Since last post, we have come a long way, and decided to take on crowded buses instead of international news. This is what @braendhaugen and I made:
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Huddle is a shadow play that implies how full the two next buses are. That way you can either mentally prepare to huddle in with the other passengers, or use a different transportation method. On the bus during rush hours intimate zones are trespassed the whole ride. You can now reconsider, and maybe wait a few minutes for the next bus. Huddle is meant to be placed on bus stops to inform you if the two next buses are crowded or not. If the shadows show one single man, it is room on the bus for personal space, a bike or a stroller. If the shadows show many, it's crowded. Calm your agoraphobia, Huddle is here to help.
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morstada · 9 years ago
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Oil use visualisation
This is my product from a school project last autumn, and it visualizes oil use from various methods of transportation you have used on your way to work. Why? To increase oil use awareness.
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morstada · 9 years ago
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HEL introduction
Describes how the product HEL can be used at an office to improve oil use awareness at the workplace. Aaaand I wanted to show you that I made a decent cartoon
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morstada · 10 years ago
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Nature has suffered through our use of half of all the worlds oil, and decays accordingly. Do we dare use the other half?
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morstada · 10 years ago
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I am playing with ink and water, to explore possible moods for my project. Ominous...
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morstada · 10 years ago
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We in the western world sit here in our bubble of joy, while the rest of the world struggle with climate change and other environmental issues, which we have caused. I wanted to illustrate a kind of service where those who indirectly contribute to a disaster (by doing nothing), will feel the consequence physically. Like the lights going out every time a wolf dies.
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morstada · 10 years ago
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Look at this, it is cool
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morstada · 10 years ago
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Creating Awareness
How do you make someone think? This is a question I am trying to answer, it is my mission. What do people really care about? Trends? Being socially accepted? Doing your job well? The environment? Most people do not want to think about environmental issues because it is a distant problem here in our western bubble. How do you get the ones who develop new stuff to think about the environment, pollution, decreasing biodiversity, and get it to become a natural part of their lives?
I have been thinking about something that makes you see environmental issues in your office. Not only see them, but feel them as well, and give a sense of urgency. The problem is, most people react with irritation or pessimism when presented with something negative. They don’t automatically start doing something when they hear that polar bears are dying, because it is a sad and distant problem. Awareness requires something positive that weighs up for negative feelings, something that makes you want to think there is still hope.
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morstada · 10 years ago
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Here are some pictures from recent events. I’ve been mapping more, I’ve had a presentation for the whole class, I’ve been at the innovation hub MESH, and I’ve had a creative friday with my classmates to figure out what to do next. Just now I also had an epiphany about the turns of my project... new post coming up.
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