Text
Lazy Thurrss
0 notes
Text
A Name
pew pew
2 notes
·
View notes
Text
Random work
A level I am working on for a Car customization game







Random work
0 notes
Text
Re-model ios/android
Been busy...
More to come.
Interactive buildings

Mountain area test 01

Mountain area test 02



Mountain area test 03

0 notes
Text
Update
Just a few images of the environment that i am currently working on. I plan to get small functions like doors and dialog boxes working by the next post, hopefully have a GIF show casing the functions next post.
MAYA IMAGES



UNITY IMAGES - testing the area






2 notes
·
View notes
Text
Small Space
Building a small environment at the moment, I had started a kids cooking game based on kids TV show...but what ever.....on to the next project.
Here are a few screen shots more to come in the coming weeks.


1 note
·
View note
Text
Games made this year
Below you will find links to all the projects that I have worked on this year, they are all free so feel free to try them all out.
https://chris-b.itch.io/project-fog <---Link to PROJECT FOG
https://msio.itch.io/spelling-gamelearn-to-spell-you-name <---Link Spelling Game
https://phasor.itch.io/super-batty-boy <---Link to Super Batty Boy
https://chris-b.itch.io/slingshot-express <---Link to Sling Shot Express
0 notes
Text
Project Fog 020
After around four to five months of planning testing and building we can say that our game is ready for release, or as this post has been out for three days.
Looking back at at the process I took for creating prototypes for testing or the final models for our main environment, I think everything was done to a level where both of us still had something to do and production never stopped.
I can say if we did have more time maybe we could of done more prototyping for the core mechanic we were looking to use in the beginning, or more of a focus on the code for the parkour mechanic, in saying that I think Chris did try to make it work but with my limited knowledge of code we were only able to make a jet pack work for our game to replace the parkour movements.
If I had a chance to implement any of the models that didn't make it I would of put the train system in as well as the Epic boss that would of been at the higher levels awaiting a challenger, back to the train system I wanted the train to act as a environmental hazard where both the player and the enemy drones would be able to take damage from this moving bullet as well as have the player ride on top of the train to navigate to the high levels in the environment.
Overall there has been a lot of changes to the game form the beginning right up to the very end, but the product that was produced at the end I feel we can both be proud of at this time...LOL
Till next time.
0 notes
Text
Project Fog 019
Wow what a journey it has been nearly at the end now, anyways over the last couple of days I have made the trailer for our game as well a done some last minute testing to make sure that the game is working well as well as made a few tweaks I will provide a picture below of the patch notes. We will be releasing the game this afternoon. HYPE!!!!

0 notes
Text
Project Fog 018
The Last couple of days me and the team have been going back and looking at things that we could change or polish up. There haven't been much in terms of changes that needed to be done but polish has been something that me and my team mate have talked about constantly being that the fog in a scene needs adjusting or the lights in another scene that maybe a bit to bright or a bit to dim. Other then that I cant think of any thing else that may need my attention at this moment.
1 note
·
View note
Text
Project Fog 017
Here are some screen shots from footage that I am using to make the trailer.





Project Fog releases on the 30th of November
#Game Dev Blog#game development#Unity3D#unity#3d#3D Artist#3d model#gaming#games#video games#pc games#pc gaming
2 notes
·
View notes
Text
Project Fog 016
Since my last post the team has been working on changes to the core game play of project fog. We have decided to make changes due to the game being a little to hard for new players as well as the core game play not flowing well with each other, to give a example we had a upgrade system in the game where the player had stop and try to hover over the center point of this upgrade machine while enemy melee units came up a killed you during this time, the two aspects did not gel while together. So now we have gone back to the drawing board and looked at other ways to make the game flow a lot better then it currently is. I will go over these changes in my next post, we are still testing the new game play and it may change again if we are not happy with it as well. We have two more weeks till submission so things might start to get a little crazy, till next time.
0 notes
Text
Project Fog 015
We have optimized the game as mush as possible and then went about adding the volumetric fog. I have been pushing and pulling sliders to achieve the look that we so desired and I can say that the game is looking awesome at this point.
We have also added volumetric lights to all the neon signs hoping that it would get us closer to the style/look that we first set out to achieve and I damn it is pretty close, a few more days of tweaks and it should be at the style/look that we wanted. I will provide a ref image below for the style/look we are going for.
There has also been minor fixes to the UI the tutorial walk through, player controls and a few other settings.
#Unity3D#unity#Game Dev Blog#game development#games#pc games#game#pc#pc gaming#3D Artist#3d model#3d
16 notes
·
View notes
Text
Project 014
Since my last post the team has been looking at ways to optimize our games performance, since we were having trouble testing the game. Problems that were occurring were
1/ The game would lag a majority of the time and it was hard to determine if the build was going to work.
2/ The enemies would constantly destroy them self's.
3/ Could only have a limited amount of enemy NPC’s in the scene at one time before it broke the game.
4/ Problems with the player controller and how the player used the jump/jet pack mechanic.
5/ How high the player was able to travel in the game.
To name just a few.
How we optimized some of the problems, these are not in any order and will not line up with the above numbers just randomly noting them.
1/ To address a lot of the lag issues we went back and and looked at all the models that were in the environment and check the colliders, if there was just a mesh colliders on that model then we had to apply box colliders to every model found not to have box colliders on it.
2/ When addressing the controller issue instead of changing the controls we were advised to try the game with unlimited jet pack fuel to address the movement controls in the air, this issues is still up in the air as we progress with more testing.
3/ Another implement that we have made is squishing the level down, making it easy to see the whole level from the ground in the main city. This still needs to be tested more.
As we do more testing I will try and keep this blog up to date with the changes that we will be making before our end of November launch.
Ill post more pictures in the next post. :P
#unity#Unity3D#Game Dev Blog#game development#gaming#pc games#games#video games#3D Artist#3d model#3d
0 notes
Text
Project Fog 013
In this post I will be recapping some of the problems that our 2 man team has come across in making this game.
Parkour or Jet Pack
Thinking back one of the first be problems that we faced was whether or not the player would be jumping around the level like in the GIF above, after testing this parkour style we found that the controls were to clanky and it didn't feel good for the player. So we went and changed the whole way the player would navigate the environment and just gave the player the ability to use a jet pack, so now the player can ran around the environment and when they need to get to higher levels all they need to do is activate there jet pack to get to higher levels in the stage.
Environment Change to suit the way the player navigate the environment and 3D MODELS.
OLD LEVEL

NEW LEVEL

The first couple of designs for the Level that the player would play in was made with the idea that the player would be jumping from building to building as they try and survive waves of enemy units trying to destroy them, but after the parkour idea was scraped and the jet pack ability was added we had to go back and make changes to every part of the environment so that players would have plenty of room to move as well as use the jet pack when needed, in doing this the level has more open spaces around the Main city(ABOVE) as well as more walkways to get to in the higher spaces of the stage. There has also been more routes to take to get to the upper level if players want to try.
3D MODELS
Not a major pain in ass but something that we had a small problem with so I thought that I should give it a mention here.Just things like making sure all assets were the same sizes as well as some re designs, cause models were to big or maybe even to small for the player to interact with.
TECHNICAL PROBLEMS
From the very start of this project there has been a lot of problems that our team has comes across, Thinking back a major problem we would have is the software that we are using is out dated or different version of the software which lead to whole scene breaking, asking for reference that were no longer around due to a change in versions of unity, other problem that we faced on our journey to make this game was just unity it self deciding to do what ever it wanted to do, whether it be added a prefab then checking unity to find its not there then resetting to find it again then disappearing again to constant changes to UI elements, MAAAN was this a pain in the ass lol.
There are probably a whole lot more that I cant think of right now, but when I do ill take a note of them and be sure to post them.
1 note
·
View note
Text
Project Fog 012
Been working on UI elements the last couple of days the images below will show the progress being made. These images are for the pause menu screen.
Testing to start next week with all UI elements in the game.
Hopefully......lol




Here is a mech I am working on hehehehe....

Hope to be able to let player roam around then enter mech.


#unity#Unity3D#Game Dev Blog#pc games#video games#game development#games#game#survival#platform#uidesign#ui
0 notes
Text
Project Fog 011
Just a quick update, we have put in lights and added the post effects. Lighting and post effects still need fine tuning but we are getting there. Testing starts Monday...hopefully .




1 note
·
View note