patholopsy
patholopsy
Patholopsy
20 posts
Welcome! (imagine me bowing the head). I make animated webcomics and some experimental stuff.Youtube ✧ Twitter
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patholopsy · 9 days ago
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Here's an animation I made 3 years ago, inspired by Ponyo. It’s got a relaxing vibe. Thinking of making another.
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patholopsy · 22 days ago
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Character design for my upcoming webcomic animations (or rather, motion comics). This is an early sketch, so I’m planning to refine the drawing.
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patholopsy · 23 days ago
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My Technique for Creating Level design
I always spend a lot of time studying how old games are made, I especially like those with hand painted textures, particularly PS2 games (like FFXII, using a free camera and flying around). I love drawing, but I also enjoy the depth that 3D offers. So I'm learning how to combine both.
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My architectural style is inspired by Belgium’s buildings. Like many places here, my city's buildings are a mix of traditional and modern features. What I like is that laissez-faire vibe, where everything is so mixed up it feels unique. 👇
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Inspiration
I use Google Map to streamline my reference gathering process, eliminating the need to travel. I draw and paint each building's textures in Clip Studio Paint. Despite the diverse designs, these buildings often share a common structural base, with variations in details (brick or cement, colors, etc.) contributing to their distinct appearances (picture below).
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Process
In Blender, I create a blockout of the street. Some shadows are painted directly onto the textures. I add a sunlight source to enhance the depth (though sometimes the light is painted too).
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To transform my 2D drawings into 3D, I project my textures directly onto the 3D meshes and trim the parts I don't need. It's like drawing a house on paper and cutting out the shape.
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I create edges around doors and windows, pushing them back to add depth. Since the camera doesn't move around, I don't need to be too precise. That’s it for now. Thank you for reading!
Sincerely yours, Reinhard.
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patholopsy · 24 days ago
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I hope you like this cute little family animation.
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patholopsy · 25 days ago
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I wanted to make a weird animation about a doctor.
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patholopsy · 25 days ago
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A stop motion animation I made in 2018, a long time ago! 575 images.
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patholopsy · 3 months ago
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A low poly character I've made longtime ago, inspired by Megaman Legends.
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patholopsy · 3 months ago
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Low poly character I've made longtime ago.
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patholopsy · 3 months ago
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3D animation practice. Tools: Clip Studio Paint, Blender, Unity.
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patholopsy · 4 months ago
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How I Create 3D Anime Characters.
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I draw the face in Clip Studio Paint. In Blender, I use the drawing as a reference to model the head.
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The head is a mid-poly mesh. The hair, eyes, ears, and mouth are planes with transparent PNG textures. This means the trick is visible when rotating the head, but I use camera constraints to minimize it.
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The skin, shadows, and black hair are painted in Blender. I used a $2 add-on called "PSD Layers" to separate my colors onto different layers. The outline is the only generated effect.
Thank you for reading!
Sincerely yours, Reinhard.
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patholopsy · 5 months ago
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Made with SAI2.
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patholopsy · 5 months ago
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patholopsy · 6 months ago
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Underwater.
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patholopsy · 7 months ago
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An old animation
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patholopsy · 7 months ago
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I wanted to make something with an anime look.
To be continued...
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patholopsy · 7 months ago
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Inspired by the architecture of my region.
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patholopsy · 9 months ago
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A walk in the dark forest
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