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#3D modeling
boggsart · 4 hours
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This isn't the final poster these guys are gonna get, i just had this idea lying in the back of my mind, so i thought i'd execute (cuz i obviously got so much free time lol). The finished's only gonna have the pre Empire Cody and his gang.
You can check out the models from a closer look here
Clone Force 99
501st
Coruscant Guard
104th
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taglist: @callsign-denmark @techwrecker @dahscribbler @lightspringrain @dreamsandrosies @brainless-tin-box @thecoffeelorian @luzfeather @burningfieldof-clover @99tech99 @theglitterdark @fangirl-goes-nova @foundenterprisefamily @fanfictasia @jedi-hawkins
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Sea Sload
3d model for the Elder Scrolls: Online
Concept design by Lucas Slominksi
Modeling by Kevin Yan
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smelgor · 2 days
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oh she very slowly rotating !!
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bzizman · 3 months
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I made an isopod friend in blender!
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lazer-t · 23 days
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3D Model Commission
Character belongs to @wyrmwrought
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bulbwizard · 2 months
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Stardew Valley fanart I made while counting down the days until the end of winter
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its-voxid · 3 months
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I don't share WIPs as much as I should, but here's a lowpoly avatar that I have in the works for someone!
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kcamberart · 8 months
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My favorite bugs | 1
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impulse-nine · 26 days
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Help an Ultrakill dev recover from acute parietal haematoma
"Hello, my name is Lois and I have created this GoFundMe to assist in my twin brother's recovery from an acute parietal haematoma. This massive brain bleed has resulted in paralysis of the right side of the body, extreme weakness in the rest of his body, and the inability to speak. Current cognitive status is still been evaluated. There is a long road to recovery ahead, including physical therapy, occupational therapy and speech pathology."
The quake mapper and 3d modeler Samuel2213 recently suffered a Parietal Haematoma. It happened a few days ago and he's stable, but he has a long road to recovery, and is lucky to be alive. He's a lead 3d modeler for Ultrakill and Wrath Aeon of Ruin, he did the models for gabriel, v1, and many of the other enemies. if you love those games please help out. Here's some of his work you might know.
Please reblog to help.
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flamingoinkart · 10 months
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canine-gray · 1 year
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You want Cat Creeper? More Dancing Cat Creeper?
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the-regressor · 5 months
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Wapeach~
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Ayleid Nether Lich
3D model for The Elder Scrolls: Blades
Modeling by Jason Tonks
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moopadoop · 2 years
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Peach bread from Bee and Puppycat!
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boggsart · 18 days
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I’ve decided to post all of the progress here as well, not just on instagram. Some people have asked to be tagged once I post some progress, but I can’t remember who they were. So if you wanna see future progress, let me know and I’ll tag you!
This one may not look too different from the previous one, but nothing really turned out the way I intended to.
The colors, the textures, the focus, the sounds, the camera, everything just seems so off, and oh boy the animation… this is the result of rushing and not knowing what I’m doing, just inserting keyframes, tweaking the graph editor and hoping for the best. So maybe signing up for this project wasn’t a great idea after all lol. Plus the datapad’s not even fully textured, you can literally see where I started adding details on the front, then for some reason I just left off lol
One thing I’ll definitely work on in the future is the menu itself, because if this project is for a graphic design thesis, then I might as well try to make the only thing that has something to do with it look more presentable. I’ll definitely be changing up the fonts, and I have some other ideas for the background as well.
But for now, I’ll move on to the remaining 5 character menu animations. Originally there were gonna be 5, not 7. At first I was randomly picking out the characters I wanted to make one for, then I realized, it’d probably be best, if each squad got one animation. The 501st gets Rex, the 212th gets Cody, the CG gets Fox, the 104th gets Wolffe, and the 241st gets Tukk. CF99 got Hunter but I really wanted to make one for Tech as well, since modeling and texturing him took the longest 💀
Once all of that’s done, I can finally move on to animating the trailer video. Which I’m terrified of, but oh well lol
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