Past, present, or future. What fate will the cards uncover?
After striking up conversation with a wandering terrifying mercenary in a remote tavern, he's agreed to travel together for a while before you go your separate ways.
That separation is approaching soon. To commemorate your final night together you suggest reading him his fortune; might be useful for the road ahead, right?
Except neither of you are particularly looking forward to saying goodbye..
Past, present, or future. What fate will the cards uncover?
After striking up conversation with a wandering terrifying mercenary in a remote tavern, he's agreed to travel together for a while before you go your separate ways.
That separation is approaching soon. To commemorate your final night together you suggest reading him his fortune; might be useful for the road ahead, right?
Except neither of you are particularly looking forward to saying goodbye..
A Tavern at Night: Firelight will be releasing on 24 April, 2024!
That's right!! We get to annoy the living daylights out of our big green boy again!!!
I'm so thankful for all the love and support A Tavern at Night has received (and continues to receive!)--and of course for the demands for more. Well, I heard you loud and clear, and here he is.
Firelight picks up after A Tavern at Night's "good" ending. There will be multiple endings, chooseable pronouns, and... some kind of card game! Sorry, Azram. There's no escape.
And of course this game is ace-friendly as always :)
I wrote for and reworked the details of an upcoming scene this week - it's still very rough but it does finally feel like it's coming together.
Pretty much, it involves meeting Mia more officially in her hero get-up - and it involves her trying and failing to corral some paparazzi out of the road bc they don't wanna listen to someone who doesn't have that superstar rizz. (Though let's be real, they wouldn't listen to a superstar either).
It does mean I have to scrap a different scene (Mia showcases her powers by lifting something heavy) for now, but I may be able to re-use it a little later.
Other than that, I started putting together more art assets. Neverending art assets. Sisyphean art assets.
Concept for how MC's phone will be shown in the game, concept for the "imagination" filter I mentioned the other week (thank you to @bunnyrules and @velvet-cupcake-games for reminding me that radial gradients and vignettes exist!!), and concepts for Mia's hero outfit.
A global crisis that only continues to escalate. A dangerous run-in with a shadowy stranger. And a mysterious word that won't stop gnawing at you. How does everything tie together? And what role could you possibly play in all of this?
Features
Aside from my blood and remnants of my soul, the New Alaris Demo contains:
A Customizable Protagonist: Choose your name and pronouns (including a whole new Expanded Pronouns system)
Personality: Shape your personality with four different traits and watch how the world interacts with it. Punch people, scare people, live your life how You Want!
Free Time: Choose from four locations and go on a date of your choosing with any of our love interests.
Affection & Stats Screens: Check how much the LIs are interested in you and what your personality looks like!
Communicator Interface: Improved messaging and calling features
Energy Vision: Tap into one of the MC's special abilities to see the different auras of the cast.
Memories: Revisit free time dates and let our love interests woo you as many times as you'd like.
Extended Music Room: Listen to the custom Alaris OST
Partial Voice Acting: Hear the characters come to life through the talented cast for the LIs
Updated Art Assets: All new sprite, CG, prologue, background, and GUI art (basically Everything looks Different).
If you played the old demo, the new one is Very Different! While the general story is the same, many features have been revamped to create a New Player Experience.
❝ Not all mysteries... ❞
Some mysteries, beyond man, have no logic, have no fate.
In the face of such, keep your wits close, but do not trust them.
Trust not yourself, nor your senses. Your time, nor your wit.
For where time has stopped, but its flow has no end.
For when passion calls, but hate runs deep.
Heed this warning, and do not wait.
For laws of nature and laws of man.
Have no logic, and have no weight."
heads up: this games charity bundle was finally approved on itch.io! it opens this friday, april 12th, and will run for a week. all proceeds will go to the Palestinian Children's Relief Fund.
you can check out the bundle on itch.io and follow @vgforpalestine on twitter for more updates!
Enjoy an excerpt from the upcoming BCB digital art book, to be released in May! The art book will include over a hundred pages of concept art, developer commentary, and much more!!
After almost 5 years of ups and downs, Reanimation Scheme is nearly ready to meet you all.
The full game will be released in Q3 this year, with limited beta access currently available on Patreon and to Kickstarter backers!
Reanimation Scheme is an otome / romance visual novel about necromancy, love, life and death. Step into the shoes of the necromancer, Raenelle. Meet a colorful cast of characters, fail to summon the spirits of the dead, unravel mysteries, and maybe — just maybe — fall in love.
Featuring:
A gentle nerdy childhood best friend 📚
A bubbly sweet gal pal 💖 (yes, there is a WLW route!)
One icy jerk of an earl ❄️
One playful prankster spirit 👻
A grumpy tsundere cat shapeshifter 🐈
Wishlist the game on Steam so you won't miss its release! https://store.steampowered.com/app/1520740/Reanimation_Scheme/