Blog about fast yet atmospheric metroidvania game telling story about ancient explorers of the Deep.
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Wait, I have a tumblr account?
Anyway here's AGE OF BRASS alpha trailer.
GET IN HERE https://rezydent.itch.io/age-of-brass
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Not every problem can be solved with a bigger gun. Sometimes you need bigger bullets.
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They told me to touch some brass, so I made them touch some lead.
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Cosmogonic Overflow demo
What will you get if you cross Metroid, Outer Wilds, and a book? Check out my game's demo at https://rezydent.itch.io/cosmogonic-overflow
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I still can’t get the hang of digital drawing like I do with traditional. It’s just not the same and strokes lose all their spontaneousness. That’s why I tried doing kind of photobashing, but using only my quick pencil sketches.
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I totally didn’t make a mistake, just a happy little accident
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Adding blood decals made me realize that I should really stop testing some combat scenarios.
So I revisited the drill weapon. It was cut long ago because high fire rate type of weapons incentivize staying still, but now I’m interested in the movement aspect which is drilling through stuff.
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Added some sprite decals. It might not be perfect visually speaking, but it gets the experience across.
During the weary travels you will end up soaked up in blood, occasionally vomit and other nastiness. I hope you don’t have trypophobia.
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At this point my graphics workflow is something like:
1. Can I just do it with particles?
2. No? Then fucking add it to the particle engine
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Heavy rain
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Doing some rough sketches on new tablet
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Bats have been really annoying these days
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