skrig-is-nice
skrig-is-nice
skrig blog
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skrig-is-nice · 2 months ago
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a rash decision
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skrig-is-nice · 2 months ago
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i literally do not trust people who dont complain about shit regularly to me after we've gotten to know each other. either theyre too dumb to perceive how bad things are, they have a poorly-developed sense of self and cant set boundaries or defend them, are/OR theyre too repressed or deceptive to be honest about disliking something. all red flags. im the guy whos always saying "thats bullshit, you dont deserve to be treated that way, get mad about it", mostly to women, because women are always being told to shut up and endure various injustices and mistreatments because it makes everyone else's life easier. so yes you can make lots of friends by complaining
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skrig-is-nice · 2 months ago
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Clockwatcher Charis, Exigent of Eons
So thoroughly did she break time, and with it existence, that the Time Father was unable to prevent, cease or repair her transgression no matter how many attempts he made. He Who Stands Outside found his only recourse was to exalt her as his Chosen.
Charis serves under the eyes of the Thrice-Faced's scuttling agents, carrying out inscrutable missions to maintain the order of time, ensuring: the past happened; the present exists; and the future is uncertain.
Play Clockwatcher Charis if you want to be out of your depth trying to save Creation from incomprehensible threats that you may be responsible for.
She's finally here, the fully formatted and illustrated Exigent booklet introducing: the Timekeeper and her overseeing Bureau of clockroaches; charms and universal modes; existence threatening anachronisms; and advice on how to play her as both player and Storyteller.
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skrig-is-nice · 3 months ago
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ghostlike
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skrig-is-nice · 3 months ago
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my take on some chapter art from the upcoming Pillars of Creation, the Exalted: Essence companion book
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skrig-is-nice · 3 months ago
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rowe for @sirguyofdykesborn
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skrig-is-nice · 3 months ago
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did we all play BABBDI since 2022? just double checking, it's free! you've likely seen some of the components before but it's a nice time for concrete and/or moving enthusiasts
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skrig-is-nice · 3 months ago
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a witch that's not happy to see you
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skrig-is-nice · 4 months ago
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Half page illustration for my Alchemical charmset redux, now on itch https://skrig.itch.io/exalted-essence-alchemical-evocations
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skrig-is-nice · 4 months ago
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So that we, fallen children of the stars, shall beam with brilliance once again.
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skrig-is-nice · 1 year ago
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skrig-is-nice · 2 years ago
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saw this one ewe with an orange smit mark that looks like a badly dyed mohawk
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skrig-is-nice · 2 years ago
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high society's most highly prized poet, who certainly isn't a Zenith Solar anathema how could you even suggest such a thing?
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skrig-is-nice · 2 years ago
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skrig-is-nice · 2 years ago
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Exalted Essence Homebrew: Mutations as Equipment
Whether the product of an ancient curse, divergent evolution or the touch of the Wyld, there are myriad means by which a person might deviate from Creation's norm. While these can be unremarkable, easily obviated or purely aesthetic, some are mutations with a substantial impact on one's relation to the world.
Mutations act as equipment that is part of your character's body. To create a mutation, choose it's Extent, Utility, and Hindrance.
Extent: This is both the proportion of the body the mutation occupies and how apparent it is to observers. This is rated from 1 to 3. 1: The mutation manifests on part of a limb or a small section of the body. It's fairly remarkable but easily dressed up. 2: The mutation occupies an entire limb or large section of the body. It's easily noticed and highly remarkable. 3: The mutation covers most of the body and/or extends from it substantially. It's obvious even at a distance, eclipsing all other impressions.
Utility: This is how the mutation can be applied. Describe it's shape and useful functions and define a few relevant actions it is advantageous to or would normally be impossible. This needn't be an exhaustive list and is limited only to what is logically useful about the mutation. This can be left to define as situations come up, but if the mutation facilitates an action one otherwise couldn't take it's best to define this ahead of time. Relevant actions gain the mutation's Extent as a dice bonus.
Hindrance: Just as Utility is the logical advantage of a mutation, Hindrance is it's situational disadvantage. Sketch out which actions you see the mutation complicating or are even made outright impossible. As before, this needn't be exhaustive and the ST is free to invoke it where relevant, but you have final say as to whether you are barred from acting at all. Hindrances use the usual rules for penalties, rated as the ST sees fit for the situation. The ST is encouraged to only invoke it where strictly relevant and to be aware of the player's intentions for the mutation.
Beyond this framework mutations can also have Anomaly tags, detailed below. There is no minimum or maximum number of tags, simply choose any that apply.
Mutations relevant to combat act as weapons or armour with the Natural tag, typically have a weight category in line with their Extent, and gain access to Conflict tags which can be taken alongside the usual Equipment tags.
Anomaly Tags:
Subtle: The mutation is difficult to detect while not actively in use. Add two dice to oppose attempts to detect them, even magical ones. Weapons and Armour must be deployed with the Ready action.
Contagious: The mutation can be shared with others, requiring either a dramatic scene's access to a person at your mercy or the infliction of a dramatic injury.
Morphing: The mutation warps and reshapes at your whim. Use a dramatic edit to swap any other tags, add a tag or redefine it's Utility. This resets at the end of the scene.
Fluctuating: The mutation fades and intensifies like an immune reaction. Use a dramatic edit to change it's Extent.
Acclimatised: Though the mutation has replaced or complicated other functions, your character has learned to compensate. It's Hindrance doesn't apply unless you say so.
Debilitating: The mutation hampers or pains your character more generally than others. Whenever it's Hindrance is applied, gain a set of banked stunt dice.
Residue: The mutation leaves evidence of it's use or presence. Apply it's Hindrance as a success bonus to attempts to track and investigate the mutation.
Transcendant: The mutation goes beyond mere mundane capabilities. This is modelled as the Artifact merit (purchased as usual), providing an innate benefit and access to 'Evocations'. Add one success to any roll relevant to it's Utility and add the Artifact tag to it's use in combat.
Narrow: The mutation is only useful in highly specific situations, but greatly so. Change the Utility's dice bonus to a success bonus.
Conflict Tags:
Toxic: The mutation secretes or injects a hazardous substance. Spend Power up to Extent on Step 7 of a decisive attack to inflict a poison of equal damage, which lasts for two rounds at difficulty 3.
Dazzling: The mutation can perform a mesmerising display. On your turn, reflexively decrease your Defence up to Extent to inflict the same on an opponent within short range. This lasts until the start of your next turn.
Reactive: The mutation flares or bristles when struck. Increase the Extent and weight category of the mutation by one (with the usual maximums) on Step 8 after taking damage. This resets at the end of the scene.
Splintering: The mutation breaks off pieces or recedes when striking. Decrease it's Extent and weight category by one on Step 8 after dealing damage. This resets at the end of the scene.
Examples:
Vampirism (Extent 2, Subtle, Contagious)
Tentacle Arm (Extent 2, Acclimatised) (Medium Melee, Pulling, Flexible)
Crystalline Skin (Extent 3) (Heavy Armour, Silent)
Lycanthropy (Extent 1, Fluctuating, Debilitating)
Pharyngeal Jaw (Extent 1, Narrow) (Heavy Melee, Piercing, Reaching)
Feathery Mane (Extent 2) (Armour, Dazzling)
Sludge Form (Extent 3, Morphing, Residue)
Born Beneath A Cursed Star (Extent 1, Transcendant, Debilitating, Residue)
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skrig-is-nice · 2 years ago
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what if harley quinn was a beefy zombie
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skrig-is-nice · 2 years ago
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scrying
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