Text
Drift Shell - Online Alpha Demo Released!
Start blowing stuff up and boosting Online in Drift Shell NOW Features:
High speed third-person mecha combat
Local split-screen multiplayer
Online quick match queue
Online private hosted match lobbies
High level of mech customization
7 weapons to rip your enemies apart
10 notes
·
View notes
Text
Drift Shell Online: Quick Match
I've written match making server and will be deploying it soon for the online alpha demo. the online demo's player base should be able to queue up for matches with others quickly. Alternatively you can play private matches with a another plyer by sharing you steamID with them to connect to you as a host of a match lobby.
1 note
·
View note
Text
Driftshell, split-screen multiplayer match recording. The online alpha demo is getting very close to releasing on itch.io.
11 notes
·
View notes
Text
Weapon Customization.
4 notes
·
View notes
Text
Drift Shell was chosen to booth at the Chicago Indie Games Showcase on Nov 2nd!
It was worth it putting effort into the table. I was so happy with the stellar feedback from players and the crowd of spectators the game had the whole night.
1 note
·
View note
Text
Low-Poly mecha pvp game, Drift Shell is back in development and further ahead than before! The game's has been ported from Unity to my own 3D Game Engine built on top of the love2D framework. That was 1 years worth of work making the game engine and porting Drift Shell.
I'm happy it was chosen to have a showcase booth spot for an upcoming indie game's festival event!
A public local multi-player alpha demo is available to play: https://s1aps.itch.io/driftshell
Online play will be implemented later this year for testing.
I will need play-testers help soon for online play feedback.
17 notes
·
View notes
Text
Lowpoly Frieren. I love this anime, it's so cozy. I'm gonna texture the model soon.
0 notes
Text
I've been building a 3D game engine on top of Love2D. It's pretty nice using Lua for 3D game dev instead of C++.
14 notes
·
View notes
Text
Vertical Missile Launcher test.
One step closer to realizing anime mecha battles in gameplay.
4 notes
·
View notes
Text

This area was just a testing area with only the purpose being to test mechanics and shader features but I can see this area getting transformed into a dark and ruined under ground railway terminal.
11 notes
·
View notes
Text
yeah I can get way better gameplay footage if I just lock spectator cams to players.
You can still toggle to free cam if you want to explore maps tho.
3 notes
·
View notes
Text
You can record and play back your matches!
Also there's a spectator cam to let players not spawned in game look around at the match.
watch as I clumsily follow a recording of myself zooming around!
1 note
·
View note
Text
Seeing how some environment assets look in game. I went out and took pictures of things I thought would make for good environment props and used GIMP to rip and edit whatever I wanted as an asset.
1 note
·
View note
Text
PS1 Dark Lit Environment Vibe Check
6 notes
·
View notes