snakepixel
snakepixel
Snakes and Pixels!
129 posts
Don't wanna be here? Send us removal request.
snakepixel · 15 days ago
Text
Summer's in the air 🌤️🎶
250 notes · View notes
snakepixel · 1 month ago
Text
Tumblr media
Don't think I've shared this Otus artwork by itself. It was initially intended for a different experiment, but ended up as a limited piece of Owlboy merch. Still one of my favorite renditions of the little guy.
116 notes · View notes
snakepixel · 1 month ago
Text
Asio has something to YELL you <3
(Owlboy is now 65% off on Steam until the 19th of May!)
211 notes · View notes
snakepixel · 5 months ago
Text
Tumblr media
2023's start of year painting.
I admit, this was cheating. 2023 was the year of the Rabbit, and Mira isn't actually a rabbit. But... I wanted to depict an important scene in the Explorer series, SO IT COUNTS!
170 notes · View notes
snakepixel · 5 months ago
Text
Tumblr media
2021: Year of the Ox. "Break the barrier"
The intention that year was to start off the art-year with something impactful. I took that pretty literally.
175 notes · View notes
snakepixel · 5 months ago
Text
Tumblr media
2020: Year of the rat. "For the rat king"
I make a new painting for this series every year, though year of the rat is probably one of my favorites.
298 notes · View notes
snakepixel · 7 months ago
Text
Tumblr media
The light dragon is long
11K notes · View notes
snakepixel · 8 months ago
Text
It's almost that time again! This November 1st, join us for our Owlboy Anniversary Livestream Special! There will be our annual QnA, our continued Owlboy playthrough, special announcements and more at the 8th Anniversary Celebration!
72 notes · View notes
snakepixel · 8 months ago
Text
Tumblr media
It's that time of year again! November 1st will be Owlboy's 8th anniversary.
Among other surprises, we'll be doing our annual Q&A session! If you have any questions you wish for us to answer on stream about #Owlboy or our work, fill out the form HERE, or leave a comment below!
110 notes · View notes
snakepixel · 11 months ago
Text
youtube
I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
302 notes · View notes
snakepixel · 11 months ago
Text
youtube
I'm back!
This concept happened somewhat by accident. I was in the process of updating some old mockups. While looking at my original pitch mockups for Ducktales Remastered, I came across an old revamp of Chip & Dale on the NES back in 2014. Given that I had to isolate all the elements to apply the changes, I suddenly had workable game assets and some extra time on my hands. Things just snowballed from there.
One thing I did want to address from the original was to properly show the scale of things. The NES game was all over the place (mouse sized rhinos for example.) So making sure the big robot dogs from the first level where actually appropriately imposing was important. The game also implied you travel to locations by plane, but you never got to see it.
While the mockup is scaled for modern systems, I've composed the music and sound effects using SNES limitations to give it that old Capcom home-console flair.
This video is not endorsed or licensed by CAPCOM CO., LTD or THE WALT DISNEY COMPANY and is not a game under development. This is made only for fun.
302 notes · View notes
snakepixel · 11 months ago
Text
Door into summer (is not open)
293 notes · View notes
snakepixel · 11 months ago
Text
Tumblr media
The Owlboy crew, in the Bengus style from MVC1's character portraits. Continuing the set I started some time ago. Has been nice doing these live. Might expand them with more characters moving forward.
(I do livestreams here every now and then)
237 notes · View notes
snakepixel · 1 year ago
Text
It's the final day of the #Steam Summer Sale! Grab Owlboy or Savant - Ascent and save big until tomorrow! <3
store.steampowered.com/developer/dpad
57 notes · View notes
snakepixel · 1 year ago
Text
Tumblr media
The light dragon is long
11K notes · View notes
snakepixel · 1 year ago
Text
Sometimes I just... animate photos I find online for no particular reason and.. uh.. yes.
1K notes · View notes
snakepixel · 1 year ago
Text
Tumblr media
Another old concept. Wanted to experiment with a re-imagined Sparkster / RocketKnightAdventures.
Always fun to imagine what a potential sequel could look like, mixing elements from all the old games. I've always found the series mechanics really fascinating.
374 notes · View notes