starchickens
starchickens
Star Chickens
18 posts
I'm making a game about the adventures of alien chickens
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starchickens 6 months ago
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Romantic scene of a happy family
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starchickens 6 months ago
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Happy New 2025 Year, Star Chickens!
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starchickens 1 year ago
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Finally got around to textures and UV mapping for the character Rico. I wanted the textures to be similar to the original illustrations in the toon shading style. Added a dynamic outline, it will be displayed in the same form in the game engine. At this stage of work I only used Blender.
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starchickens 1 year ago
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I鈥檓 testing texture baking (in the future this will be toon-shading). Added new types of character animation (strafe and running back), as well as a shadow on the floor (in the absence of light sources). Blender+Godot Engine
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starchickens 1 year ago
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I made a simple game to test the interaction of the game character with objects located in the game space. The task is simple - collect all the coins. I use Blender and Godot Engine
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starchickens 1 year ago
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Camera bug fixed! The essence of the problem was that the distance from the camera to the character was always the same and in narrow corridors the camera flew off the wall. I fixed it and now the camera moves closer to the character if there is an obstacle between the character and the camera
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starchickens 1 year ago
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The next stage of work is controlling the character indoors. There are glitches with the camera (in narrow corridors the camera flies through the walls), but I will fix them. As before, I use Blender to create models, and the game engine is Godot
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starchickens 1 year ago
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Made changes to the code so that you can control the character from a third-person view. For now I'm checking how everything works in open space. I also check how the animation changes depending on the character's actions
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starchickens 1 year ago
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I wrote a couple of lines in gdscript (the programming language for the Godot game engine) to start moving along the terrain. The relief was prepared in Blender. First-person view, WASD controls (a little later I鈥檒l make a mobile version with touch controls)
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starchickens 1 year ago
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Rico running animation. I use Mixamo for automatic skeletal rig and standard animation. I fixed some vertex weights. This is one of the main animations that will be used for the character in the game I am creating
More content at my Patreon page (free subscription)
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starchickens 1 year ago
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Rico walking animation. Blender and Mixamo was used
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starchickens 1 year ago
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Rico idle pose animation. I used the Mixamo service for automatic skeletal rig and standard animation. Then I made some modifications in Blender
More content at my Patreon page (free subscription)
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starchickens 1 year ago
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This is the 3D-model of the third character from my game. His name is Max
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starchickens 1 year ago
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I'm modeling a second character for the game. Her name is Alicia, she is a spaceship mechanic and also a doctor.
More content at my Patreon page (free subscription)
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starchickens 1 year ago
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The process of creating a low-poly model of one of the game characters. This is the captain of the spaceship, his name is Rico. More content at my Patreon page (free subscription)
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starchickens 1 year ago
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This is approximately what the characters will look like in color
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starchickens 1 year ago
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These are the first sketches of the characters of our future game
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