I'm making a game about the adventures of alien chickens
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Romantic scene of a happy family
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Happy New 2025 Year, Star Chickens!
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Finally got around to textures and UV mapping for the character Rico. I wanted the textures to be similar to the original illustrations in the toon shading style. Added a dynamic outline, it will be displayed in the same form in the game engine. At this stage of work I only used Blender.
#gamedev#chickens#indiedev#blender#blender3d#low poly#character design#animation#game character#texture#hand painted#Rico#toon shading#starchickens
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I鈥檓 testing texture baking (in the future this will be toon-shading). Added new types of character animation (strafe and running back), as well as a shadow on the floor (in the absence of light sources). Blender+Godot Engine
#blender3d#gamedev#chickens#indiedev#blender#low poly#animation#game character#indie game dev#gdscript#starchickens#texture#devlog#game development
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I made a simple game to test the interaction of the game character with objects located in the game space. The task is simple - collect all the coins. I use Blender and Godot Engine
#gamedev#chickens#indiedev#blender3d#blender#low poly#animation#game character#indie game dev#devlog
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Camera bug fixed! The essence of the problem was that the distance from the camera to the character was always the same and in narrow corridors the camera flew off the wall. I fixed it and now the camera moves closer to the character if there is an obstacle between the character and the camera
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The next stage of work is controlling the character indoors. There are glitches with the camera (in narrow corridors the camera flies through the walls), but I will fix them. As before, I use Blender to create models, and the game engine is Godot
#gamedev#chickens#indiedev#blender#blender3d#animation#game making#game character#godot engine#gdscript#indie game dev#lowpoly#low poly#character animation
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Made changes to the code so that you can control the character from a third-person view. For now I'm checking how everything works in open space. I also check how the animation changes depending on the character's actions
#godot#godot engine#gdscript#chickens#blender3d#blender#indie game dev#gamedev#devlog#indie dev#game character#animation
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I wrote a couple of lines in gdscript (the programming language for the Godot game engine) to start moving along the terrain. The relief was prepared in Blender. First-person view, WASD controls (a little later I鈥檒l make a mobile version with touch controls)
#gamedev#godot#godot engine#gdscript#indie game dev#indiedev#indie dev#3d modeling#programming#coding#game making#devlog
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Rico running animation. I use Mixamo for automatic skeletal rig and standard animation. I fixed some vertex weights. This is one of the main animations that will be used for the character in the game I am creating
More content at my Patreon page (free subscription)
#gamedev#indie dev#indie game dev#game character#character design#chickens#animation#3d modeling#blender#blender3d#lowpoly#low poly#running
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Rico walking animation. Blender and Mixamo was used
#gamedev#blender3d#blender#3d modeling#3d model#lowpoly#low poly#animation#indiedev#mixamo#game character#character design#chickens#indie game dev
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Rico idle pose animation. I used the Mixamo service for automatic skeletal rig and standard animation. Then I made some modifications in Blender
More content at my Patreon page (free subscription)
#gamedev#character design#lowpoly#low poly#blender#blender3d#animation#chickens#mixamo#indiedev#indie dev#3d modeling#game character
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This is the 3D-model of the third character from my game. His name is Max
#3d sculpting#digital art#gamedev#indiedev#chickens#character design#blender3d#blender#low poly#lowpoly#3d model#game development
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I'm modeling a second character for the game. Her name is Alicia, she is a spaceship mechanic and also a doctor.
More content at my Patreon page (free subscription)
#chickens#character design#blender#blender3d#modeling#3d sculpting#low poly#3d modling#digital art#gamedev#indiedev#female characters
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The process of creating a low-poly model of one of the game characters. This is the captain of the spaceship, his name is Rico. More content at my Patreon page (free subscription)
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This is approximately what the characters will look like in color
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These are the first sketches of the characters of our future game
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