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#ロックマンdash
arcadebroke · 4 months
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Tron Bonne
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laser-lance · 9 months
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theklonoafan · 8 months
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Some cute bot just ran past me, so I took a sketch of it -v-
あるロボットは挨拶がしたかっただけだ!
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So I feel like no one in the legends fandom doesn’t talk about/address is basically that the Master should have been aware of the consequences of shutting down the Master system resulting in the reawakening of the Elder system. Like think about it Yuna straight says at the end of legends 2 that now that the system is down the Elder system is turning on. Like this was after the battle with Sera btw so what do you mean the job isn’t done yet??
Like he basically endangered the Carbons even after shutting down a fucking genocide program. Like one problem gone but more pop out from the woodwork? Like did he know this was going to happen?? What’s going to happen to Elysium? Is it going to fall down once the system is shut down (like Majora’s mask or some shit?!) Like it barely scratches the surface of the can of worms that was unleashed because of this!
It’s been speculated and implied that the Elder system was potentially made from Remnants of ouroboros (Model W pieces). LIKE THERE'S A POTENTIAL CALAMITY WAITING TO HAPPEN!?
Like did the Master make a contingency plan for a situation like this? Like right if Trigger were to ever take out the Master system he had to deal with the elder system next? It’s possible that Trigger knew was aware of it’s existence but from the info that’s given the Master doesn’t talk about it (maybe it’s going to get expanded in possibleLegends 3?). But we know what happens, plus it’s possible that Volnutt has no clue about the elder system (Data might know but didn’t bring it up until Yuna did). Volnutt
Like this whole conundrum would have been addressed if Sera or Yuna brought it up earlier-
(My speculation is that the real Mother Load is connected to the Elder system, Since in my head Sera used its Legend to manipulate the others to retrieve the keys and start the Carbon Reinitialization Program)
The Master made a gamble that the Carbons can take care of the Elder system (With Trigger’s help). Or an interesting idea is that there’s an elaborate plan to take out both systems but a lot of shit had to be planned and placed in order to pull it off and Volnutt (Trigger) is the Key of finally ending the Ancient's legacy forever.
But hey there’s are my 3 cents into this-
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o-gama · 2 years
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o(* ̄▽ ̄*)ブ
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nollahereze · 2 years
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sulan1809 · 11 months
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Mega Man Legends - Um clássico que a Capcom esqueceu
Mega Man se tornou rapidamente um fenômeno ao ser lançado ao NES em 1987, mas foi Mega Man II(1988) que fez mais sucesso que o antecessor e expandiu a franquia para novos horizontes, tais como Mega Man "X"(1993), por exemplo. No entanto, Mega Man nem sempre foi uma franquia de progressão em rolagem lateral 2D. Mega Man Legends(1997), conhecido como Rockman DASH no Japão, apresenta um estilo de jogabilidade 3D com alguns elementos de RPG, similar com The Legend of Zelda: Ocarina of Time. No Nintendo 64, o game foi simplesmente renomeado como Mega Man 64. O personagem principal é Mega Man Volnutt, que está sempre acompanhado de Roll Caskett, que estão em busca de refratores escondidos em templos, em um futuro distante, no qual o planeta Terra foi quase coberto inteiramente por água, e eles têm uma rivalidade com Tron Bonne, uma garota muito arrogante, advinda de uma família de piratas. Basicamente, a busca por refratores tem como prioridade manter o funcionamento energético das cidades. Mega Man Legends teve continuações, como The Misadventures of Tron Bonne(1999) e Mega Man Legends 2(2001).
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Mega Man Legends 3 estava em desenvolvimento em 2010, e estaria destinado para lançamento ao Nintendo 3DS, no entanto, em 2011, o game foi cancelado, o que causou a revolta de muitos fãs dedicados ao Mega Man. Os fãs criaram no Facebook um grupo chamado 100000 Strong for Bringing Back Mega Man Legends 3, um movimento para mostrar para a Capcom o quão os fãs eram dedicados ao Mega Man. Sete anos depois, em 2018, a Capcom lançou Mega Man 11, para celebrar o 30º aniversário de Mega Man, de maneira atrasada, e para tentar reconquistar os fãs de Mega Man, o que eles acabaram conseguindo fazer, no entanto, vale ressaltar que os fãs ainda pedem por um novo Mega Man Legends...
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luciano6254 · 2 years
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Art made on Photoshop CS5 during 2 days
*Art style inspired on MikeLuckas and marcotte
DO NOT RE-POST MY ART WITHOUT MY PERMITION!!!
Mega Man Legends © by Capcom.
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emmabarbosak · 3 months
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Vs. Volnutt
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morimox · 3 months
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Designed the monster truck version of the Support Car from Mega Man Legends in FUMES~!
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killkillkill
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arcadebroke · 2 months
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laser-lance · 1 year
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n64retro · 1 year
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ロックマンDASH
Rokkuman Dasshu Mega Man Legends / Mega Man 64 Capcom Playstation / Nintendo 64 1997 / 2000
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acquired-stardust · 11 months
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Game Spotlight #9: Mega Man Legends (1998)
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It was the year 1998 and my parents took me to Blockbuster after I begged them to allow me rent a video game. The game that I picked out would be my first experience with the Mega Man games and arguably the most atypical title in that series. Hey it's Larsa here and this time I'll be discussing the very first 3D Mega Man game: "Mega Man Legends" also known as "Rockman DASH" in Japan.
Before some of the other major titans of gaming in the 1990s went in completely new directions another iconic series led by a mascot already reinvented itself years before the larger competition. Though in the shadow of these colossal series while still being iconic itself, many the world over knew about the series of video games "Mega Man" aka "Rock Man" (ロックマン ) in Japan. Mega Man series starred Mega Man, a chibi robot who now should need no introduction. After several years of success eventually Capcom's beloved Mega Man franchise went in a bold new direction with "Mega Man X" in 1993. This new Mega Man X featured more gorgeous detailed sprite work supported by the more advanced technology on the SNES console, it told a more cohesive story, and featured more fast paced action-oriented gameplay than the original main series. Capcom's 'Blue Bomber' was successfully reinvented for the Super Nintendo but Capcom did not abandon their original blue boy and in fact Capcom continued developing titles for both series of Mega Man games side by side throughout the next several years. While Capcom had two separate main titles of Mega Man games they treated as big deals, they were looking to release Mega Man 8 and Mega Man X4 on the new consoles that came out after the SNES. These two titles would be developed for both the Sega Saturn and PlayStation putting their flag down with two strong titles on the newer consoles of the mid-1990s.
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However while this console transition was happening it did not stop Capcom from reinventing the wheel yet again when they re-imagined Mega Man for three dimensional gaming. "Mega Man Legends " was a big departure from either previous two established ongoing series featuring Capcom's then-favored mascot. Instead of sprite based artwork we were now officially going to see Megaman in the world of polygons which was an exciting fresh prospect for many gamers of the time. Even though it bore the same name as a notoriously difficult franchise, this new series would be forgiving and more aimed at players of all ages according to producer Keji Infaune. For this title the Mega Man series would be focusing less on an intensive gameplay challenge and more on seeing and experiencing the world. Instead of being a challenging platformer the game would be an action-adventure title.
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The new tone of "Mega Man Legends " is immediately communicated with one look at our new lead, "Mega Man Volnutt". Volnutt is a new cuter take on Mega Man than the then-newest interpretation featured in "Mega Man X", who is an inexperienced kid looking for the world's treasures known in this setting as a "digger". You see he is not a 'Super Fighting Robot' or a hunter of dangerous virus-infected robots bound against their own free will. Our boy Volnutt is a part of a traveling family searching for secrets of the world from ages long past. His family is made up of his dependable sister Roll Casket, a dancing monkey known as "Data", and lastly his grandpa Barrell Casket all living aboard a ship by the name "Flutter". The game starts off right away setting the stage for its brand new location "Kattelox Island" and why you the player will be staying there. At the time of your arrival a group of pirates known as "The Bonne Family" have been spotted scoping things out on the island which has made the denizens of Kattlelox anxious. Teisel Bonne, Tron Bonne, and the Servbot army serving them are real scene stealers without giving away too much. "Mega Man Legends" is an ambitious game with an emphasis on the world being a sandbox in which Volnutt can travel to a various points at essentially any time. There would be much to do on Kattlelox Island and even merely talking to the various townspeople would become interesting as they change location and gain new dialogue as the events of the story progresses. As a player it makes the world feel that much more alive when NPCs potentially talk to you about the giant robot you thwarted recently.
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The entire game formula has changed in this new 3D title with an emphasis on exploration. "Mega Man Legends" has more in common with "The Legend of Zelda: Ocarina of Time" than any previous game in it's own series. Many people compare Volnutt's adventures to "Ocarina of Time" naturally but it is important to note that "Mega Man Legends" actually game out several months before Zelda's debut on the N64 console. Unlike the other "Mega Man" games which were divided into stages this new take on the series featured a town that acted as a hub and underground ruins. The winding underground ruins are vast and they all connected through various obstacles that Volnutt can knock down to create new routes connecting locations which he can do as he gains new special weapons throughout the game. Speaking of weapons, you can utilize over a dozen special armaments in addition to the traditional Mega Buster which Volnutt can equip one at a time as a "Sub-Weapon". You don't need to defeat bosses for these weapons like one would normally expect in this franchise, instead to encourage exploration you discover weapon parts from various locations on the island. Likewise Volnutt can discover parts through the mass of ancient scrapped parts that enhances his armor in various ways giving the game some light RPG elements. This game was very experimental with the things it attempted to do. A hard to notice feature of the game is a morality system that changes the color of Volnutt's armor depending on your choices on the adventure though this feature is woefully underdeveloped but it does show the dev team were shooting for the stars with this game.
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The character designs feel like they would be right at home in the late 1970s animations and overall the artstyle of "Mega Man Legends" heavily resembles old Tasunoko cartoons. I feel the inspiration is obvious for any who is familiar with series such as " Yatterman ". As a result of putting focus on such a highly stylized designs the game's look doesn't feel as aged as some of the other titles released in this time period. I believe the original musical score still sounds great to this day the music can go from whimsical to heroic depending on the scene. The songs associated with the Bonne family are my favorite tracks in the game in part because they are just plain awesome and additionally because of how much they compliment the current mood of the scenes they play during. Now with that said at times some classical scores such as " Waltz of the Flowers " for example by legendary composer Tchaikovsky make it into the game. No offense to one of the greatest musicians of all time but hearing songs like this can be a little disappointing and distracting when you enjoy the original sounds so much and feels like it undermines the setting a bit. This is the most minor of nitpicks though and it doesn't truly detract from the game. At the same time it poses an interesting question for us all to ponder over while playing this game: Such as is Tchaikovsky actually still alive in "Mega Man Legends" and producing musical bangers on Kattlelox Island?
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"Mega Man Legends" has some flaws and can come across as slightly primitive even for the time. Thankfully the game gives you a very endearing experience which does not overstay its welcome by becoming a game that is overly long. You could feasibly clear this game in under ten hours which is a good thing in this case because by the time you finish the game you may kind of miss it. It is the kind of game that leaves you wanting more without feeling like it didn't give you enough in the first place and the lovable cast that play role in the story stay with you as well. Capcom would eventually create a sequel title and it would also get it's own spin-off that we may discuss someday.
A gem hidden among the stones, Mega Man Legends is unquestionably stardust.
-- Larsa
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nollahereze · 2 years
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