Tumgik
#(update it's 4)
Text
Tumblr media
Yall ever think about how Nightmare bb is canon in FNAF
5K notes · View notes
mcqraw · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
+ 4.04:
Tumblr media
let him talk 😭
5K notes · View notes
olessan · 19 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Weird dog
2K notes · View notes
19982510 · 2 months
Text
Tumblr media Tumblr media
basic breakup bed
new textures
10 pattern swatches
base game compatible
converted from lovestruck ep to basegame
downloads: simfileshare | google drive | patreon (ALWAYS FREE!)
ps. if i get enough time, I'll make some non pattern/textured recolors for it.
2K notes · View notes
favoure · 10 months
Text
Tumblr media
"do the opposite of what people tell you to do"
6K notes · View notes
axoqiii · 3 months
Text
Tumblr media
shujin trio,,my babies..,.,
2K notes · View notes
eljeebee · 2 months
Text
Kijiko Update:
Kijiko is still at the process of going through their CC lashes.
Tumblr media
Source: Kijiko's twitter
So to anyone who uses their lashes and their lash remover, it might get updated!
2K notes · View notes
chingyu1023vick · 2 months
Text
Patch 1.108
🧡 I finished checking my mods for the patch and the new Lovestruck pack. Today comes with many mod updates so please check my Google spreadsheet to ensure you get all necessary updates.
~
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
🧡In case you missed it, a new mod has already been available to the public this month! 😊
NEW: Activity Lot Challenges
~
July 28, 2024:
📌First Round of Mod Updates for patch 1.108:
Balanced Life {Merged Edition} V20
Updated for patch 1.108
Blue Fear V5
Updated to add Fears from EP16 Lovestruck Pack
Bye Bye Eye Ring (Better CAS Randomization) V3
Updated for patch 1.108
Custom Traits in Club Filter V25
Updated to include traits and turn on/ offs from EP16 Lovestruck Pack
Updated to include more traits from llazyneiph's Royalty mod
Higher CAS Story Skills V3
Updated to include Romance Skill from EP16 Lovestruck Pack
Introduction Hider / No Autonomy V6
Updated all introductions for patch 1.108
Added Romantic Introduction from EP16 Lovestruck Pack
Lot Traits Turned Challenges V2
Updated to include Singles Hangout from EP16 Lovestruck Pack
Massage Socials Fix V3
Updated for patch 1.108
More / Less Skill Boost from Moods V4
Updated for patch 1.108
Occult Fanatic Trait V4
Updated OccultInteractionsForFanaticOnly packages for patch 1.108
Walk Normally V5
Updated !chingyu_SleepyWalk and !chingyu_SleepyWalk_Dazed for patch 1.108
~
🔨All my Custom Preferences Sets now require Zerbu's The Custom Preferences Mod to work!!! 🚨Get this required mod by @zerbu or else you will stuck with the loading screen and can't see my custom preferences in the game!!!🚨
FYI: Preferences with custom categories after patch 1.108 must be added to a common list shared with modders just like the venue list. Therefore, chingyu_ExtraCharacteristics from Sim Characteristics Overhaul and chingyu_addon_HolidayPreferences from Holiday Tradition Override are unaffected by the patch because they are not in a custom category.
~
🔽 List of my Custom Preferences with this new mod requirement:
Age Group Custom Preferences
Character Value Custom Preferences
Instant CAS Story Preferences
Lunar Custom Preferences
Mood Custom Preferences
Motive Custom Preferences
Sims Qualities
Strength and Weakness Preferences
~
❌Broken Mods Not Yet Updated for Patch 1.108:
Less Obsession
Smarter Self-Care
I'm going to update them as soon as possible. 💪 So many of the tunings in these two mods were edited so I have to re-do the mods.
I tagged some mods as required updates for adding compatibilities to traits/ skills/ minor features of the new pack on my spreadsheet but they are safe to be used in the game. My other mods and traits are compatible with the current patch. 
After fixing the rest of the broken mods, I will playtest with the pack more to see what extra features I can add to my mods with the new attraction system.
You may view the full changelog and patch note on my Mod Status on Google spreadsheet.
🔆 Changelog in July 2024 HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods 
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁‍🗨 Learn how to install a mod & FAQs
👁‍🗨 Terms of Use
👁‍🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁‍🗨 Download on my Patreon
👁‍🗨 Follow me on Twitter
2K notes · View notes
felassan · 3 months
Text
Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
2K notes · View notes
apt502-if · 2 months
Text
Tumblr media
Demo Update (July, 10, 2024): Episode 1
EPISODE 1 UPDATE: +100,433 WORDS
Hi Hello. Yes, I know. :< I went dark again! This time it was because I ended up changing more last minute and didn't want to moan on about the excuses so I hunched away to work on it in silence. :> I think I've made it clear through my actions that I am not a social media person so I tend to neglect the 502 Tumblr when I write. Sorry :< A lot happened in my life since posting the pilot but I did say I would never abandon 502 and I meant it. I struggled with my work/life balance since starting an IF (it's a lot of work) but I'm glad I'm here to I can update the demo now!
What to expect:
⛟ Another day in apartment 502
⛟ Spend some time with one of the roommates.
⛟ Have your orientation at your job and meet a familiar face!
Some things to take note of:
The news anchor route is not available. I didn't like the direction I was taking it and haven't figured out what I want to do with it. It's not gone permanently but this update it'll be blocked off :<
Stats are still not updating. I ended up changing them multiple times and realized I wanted to wait another update to figure out what stats I want to focus on. The story gives me many directions to go on when it comes to stats and I want to make sure I hone in on the stats that will apply the most of MC's story. The stats are there so you won't get any errors but they won't move or anything and they'll most likely change.
There may be some inconsistencies, typos, errors or things that don't match. The product of writing half the chapter over nine months ago and going through many changes. :< Please let me know if you find errors. You 100% will in a 100k chapter.
The demo is 150,299 words. Play Apt. 502 here.
2K notes · View notes
entiqua · 3 months
Text
Tumblr media
nintendo direct 🙂
2K notes · View notes
simslabss · 2 years
Text
Tumblr media Tumblr media
Infant Playmat "The DangleMaster Deluxe" (Functional)
Inspired by the adorable Sims 2 store item, I've created a base game playmat with similar design, it functions the same as the portable infant crib and all animations adjusted to work as intended! yes even the mobile upgrades included.
Base Game Compatible
Original Mesh + Textures
Functional
6 swatches
Correct LODs, Custom specular and normal maps.
DOWNLOAD 🍼 - Patreon (public)
You can search for “SimsLabs" or “Playmat” in the buy catalog to find!
12K notes · View notes
14dayswithyou · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media
💖 DAY 4 SNEAK PEEKS! 💖
Hiya Angels!! ^^ Here are some of the Out Of Context™ screenshots I recently shared with the 14DWY Discord boosters... Who also have early access to Day 4 as of right now!
So if you'd like to skip the wait and go on that aquarium outing with [01010111 01101000 01101111 00111111] right now, feel free to join the Discord community and boost the server! Otherwise, keep checking Tumblr and Twitter for more updates and screenshots ^^
Tumblr media
1K notes · View notes
mokeonn · 1 year
Text
I am trying to decide what I want to draw today so I think I'm gonna make the Mane 6 in the sims and see where it goes from there
10K notes · View notes
chaos0pikachu · 3 months
Text
"are bls to raunchy nowadays?" No, go outside. "where are all the sweet bls with no sex, violence, porn or drugs?" there's 26 coming out from one studio and offgun are starring in 16 of them while geminifourth star in the other 42 open your eyeballs
1K notes · View notes
kazamajun · 3 months
Text
Tumblr media Tumblr media Tumblr media
A griffon was a partner and equal, or else it was a foe.
2K notes · View notes