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The Delineator, no. 4, Vol. XLVIII. Autumn Number. October 1896. Published by the Butterick Publishing Co. London & New York. Colored Plate 22. Figures D45 & 46. Reception Dresses. Internet Archive, uploaded by Albert R. Mann Library
Figure D 45. — LADIES’ DINNER DRESS.
Figure D 45. — This illustrates a Ladies’ Princess dress. The pattern, which is No. 8621 and costs 1s. 6d. or 35 cents, is in thirteen sizes for ladies from twenty-eight to forty-six inches, bust measure, and may be seen again on page 428 of this magazine.
This is one of the handsomest and newest styles in Princess gowns and shows a charming method of combining rich materials for ceremonious wear. In this instance Nile-green brocaded silk is united with black velvet and chiffon in a most effective manner, and spangled passementerie, plaited chiffon and ribbon contribute the decoration. The adjustment is made with great precision by side-front seams reaching to the shoulders, under-arm and side-back gores and a curving center seam and the closing may be made at the center of the back or along the left shoulder and under-arm seams, as preferred. The dress flares broadly at the foot in front and falls in deep flutes at the sides and back. The neck is square in front and in V shape at the back and a puff ornament of chiffon gathered at the ends and under a jewelled buckle at the center crosses the neck in front; a Bertha frill of plaited chiffon outlines the neck and passes under velvet revers on the front and back. The short puff sleeves flare handsomely and are completed with a band of spangled passementerie. A band of similar trimming covers each side-front seam of the dress to the top of a flounce of plaited chiffon that is arranged in festoon style with ribbon bows above bands of spangled passementerie at the foot.
Contrast, which is so powerful an element in good dressing, may be brought into play in this handsome mode. Judicious yet unpretentious colors and materials may be chosen without a too prodigal outlay. Becoming shades of silk, chiffon over silk, or the richer faille silks with delicate foliage or floral designs are liked for the most dressy occasions, while for ordinary wear broadcloth, canvas, wool crépon and the new novelty goods are commended. Colored embroideries, jet and spangled passementeries, chiffon and lace are all available for decoration.
Figure No. D 46. — MISSES’ PARTY DRESS.
Figure D 46. — This illustrates a Misses’ dress. The pattern, which is No. 8654 and costs 1s. 3d. or 30 cents, is in seven size for misses from ten to sixteen years of age, and may be seen in three views on page 454 of this number of The Delineator.
A most attractive combination of embroidered chiffon over taffeta silk and velvet overlaid with lace net is here pictured in the dress, and flowers, lace edging and ribbon provide the dainty decoration. A well-fitted lining closed at the back renders the surplice waist trim and comfortable. A Y facing of the velvet overlaid with lace net is seen on the lining between the surplice fronts, which have pretty fulness drawn in gathers at the shoulders and lower edges and cross in regular surplice fashion, a floral spray following the front edge of the overlapping front. The back is smooth across the shoulders and has gathered fulness at the bottom, and under-arm gores separate it from the fronts. A ribbon belt surrounds the waist and terminates in a bow at the left side of the front. Bretelles of velvet overlaid with lace net and bordered with a frill of lace edging droop over the short puff sleeves and a ribbon stock bowed stylishly at the back completes the neck.
The seven-gored skirt is gathered at the back and ripples gracefully below the hips and at the back, its shaping causing it to flare prettily at the bottom in front. A ruffle of the chiffon follows the lower edge of the skirt and a pretty effect is given by the floral decoration consisting of three sprays, each of which starts from under a ribbon bow and crosses the front-gore of the skirt diagonally.
There are a host of diaphanous fabrics from which to choose when making evening dresses for young girls. Plain varieties are quite as dainty as the embroidered and printed tissues. Lovely party dresses of silk, chiffon, dotted Swiss or nainsook may also be made up in this style in such colors as are known to be becoming. Flowers, ribbon, lace edging, spangled or jewelled passementerie and velvet are available for ornamentation.
#Delineator#19th century#1890s#1896#periodical#fashion#fashion plate#color#description#internet archive#Albert R. Mann Library#dress#princess#gigot#devant et dos#october color plates#one color plates
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This day in history
Picks and Shovels is a new, standalone technothriller starring Marty Hench, my two-fisted, hard-fighting, tech-scam-busting forensic accountant. You can pre-order it on my latest Kickstarter, which features a brilliant audiobook read by Wil Wheaton.
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#15yrsago Candy-ass vice-principal calls the bomb squad over an 11-year-old’s science project, recommends counselling for the student https://web.archive.org/web/20100117141404/http://www.signonsandiego.com/news/2010/jan/15/students-evacuated-school-chollas-view/
#15yrsago Electrosensitives tortured by a radio tower that had been switched off for six weeks https://mybroadband.co.za/news/wireless/11099-massive-revelation-in-iburst-tower-battle.html
#15yrsago US to Costa Rica: you want sugar markets? We want maximal copyright https://web.archive.org/web/20100118132004/http://www.michaelgeist.ca/content/view/4697/125/
#15yrsago Charities that AT&T donated to support AT&T’s anti-Net-Neutrality position at the FCC https://arstechnica.com/tech-policy/2010/01/why-the-kankakee-county-farm-bureau-hates-net-neutrality/
#10yrsago Vox received no threats for supporting Charlie Hedbo, many threats for covering Islamophobia #10yrsago 3D printed blooming Fibonacci zoetropes https://vimeo.com/116582567
#10yrsago Pacific Edge, the most uplifting novel in my library https://memex.craphound.com/2015/01/15/pacific-edge-the-most-uplifting-novel-in-my-library/
#5yrsago McMansion Hell awards its annual prize for the best gingerbread McMansion! https://mcmansionhell.com/post/190275299846/announcing-the-winners-of-the-2019-mcgingerbread
#5yrsago Rating the 30 most evil tech companies https://slate.com/technology/2020/01/against-the-cult-of-apple.html
#5yrsago Security expert offers hacking advice to students whose campuses have implemented pervasive wireless surveillance https://gizmodo.com/how-to-hypothetically-hack-your-schools-surveillance-1840680142
#5yrsago Kentucky’s Whitefield Academy expels student for wearing a rainbow shirt in a Facebook photo https://www.washingtonpost.com/religion/2020/01/15/rainbowcakewhitefieldacademy/
#1yrago Sympathy for the spammer https://pluralistic.net/2024/01/15/passive-income-brainworms/#four-hour-work-week
Check out my Kickstarter to pre-order copies of my next novel, Picks and Shovels!
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How in the everloving fuck do people make a program these days?
I don't get it. I open a project in Visual Studio, I go to install the library I want to use, but I can't just download the files and put it in a folder, I have to use some weird specific command line thing called "NuGet", but when I use that, it fails every time. It tells me the version I'm trying to install isn't the right version.
No matter what I do, even though the version numbers line up with the .NET framework I'm using, it keeps failing.
I download Cmake, but that fails every time I use it too. I don't understand how I'm supposed to set things up so that they work? And everything I find on the internet doesn't help. I can't find anything that explains why these things work the way they do and how to make them actually work.
It feels like everything is in its own specialized format and I'm trying to get them all to talk and communicate with each other but they won't because they all rely on very specific versions of each other.
It's like you have to force the stars to align just to get a project off the ground, and even if you accomplish that, somewhere down the line an update or just nothing at all causes it all to break and there's no way to fix it and you just give up and throw it in the trash.
TLDR:
I want to make a basic 3D rendering engine with OpenGL or one of its millions of knockoff libraries. I'd like to do it in c++, or c#, or hell, even c. But all the people who make these libraries are unable to make clear concise instructions.
I'm so tired of 99% of my programming endeavors just being me looking up why I can't even get the setup to begin programming to work.
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wow i havent posted on here in forever
anyway with some free time i had recently i put together a simple .net library for working with pretty much every file format unique to the modern kirby games such as every 2d level data file, hal's binary yaml format, "cnd" files that control rendering information and occasionally background object placement, font glyph filters, generic archives, scene preload information, and the 3d collision format for kirby star allies's world maps
no editors obviously, just stuff to help with the programming side of making cool stuff that interacts with the game files
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Sprunki Phase 4: Where Horror Meets Musical Innovation
At the intersection of audio experimentation and spine-tingling entertainment lies sprunkiphase4.net, home to one of the most innovative music creation platforms on the web. Sprunki Phase 4 elevates the beloved Incredibox formula by draping it in gothic atmosphere and arming users with an arsenal of haunting soundscapes. This isn't just another music game—it's a fully-realized horror composition toolkit disguised as playful entertainment.
The Anatomy of a Digital Haunting
Sprunki Phase 4's genius lies in its multi-layered approach to spooky sound design:
The Sound Library From Beyond
78 professionally-designed horror elements ranging from subtle creaks to blood-curdling screams
Dynamic ambient beds that react to user composition choices
"Living" vocal samples that evolve based on musical context
Rare vintage synth emulations perfect for 80s horror vibes
Visual Storytelling That Breathes
Six interactive background environments (haunted mansion, foggy graveyard, etc.)
Reactive lighting that pulses with musical rhythm
Hidden visual surprises triggered by specific chord progressions
Gothic character designs that serve as both mascots and musical guides
Gameplay With Bite
"Haunt Mode" challenges players to recreate classic horror motifs
Progressive difficulty system that teaches music theory organically
Jump-scare free design that prioritizes atmosphere over shock
Daily "Spectral Challenges" with community voting
Why This Resonates With Modern Creators
In an era of homogeneous music software, Sprunki Phase 4 stands out by:
Democratizing horror composition previously limited to professionals
Providing instant creative gratification through its game-like interface
Serving as a sandbox for experimental sound design
Offering royalty-free outputs perfect for indie content creators
Technical Necromancy
Behind the scenes, sophisticated tech brings the horror to life:
Proprietary "Echo Engine" that creates location-specific reverb
AI-assisted dissonance generation for that perfect unsettling vibe
Web-based DSP processing that rivals desktop plugins
Cross-platform compatibility with touch and mouse controls
The Cult Following
Sprunki Phase 4 has spawned a dedicated community of:
Horror podcasters crafting custom intros
Indie game developers scoring their projects
ASMR artists exploring darker tones
Music teachers demonstrating atmospheric composition
Beyond Entertainment: Unexpected Uses
The platform has found purpose in:
Music therapy for controlled exposure to anxiety triggers
Audio drama pre-production soundscaping
Halloween party soundtrack creation
Digital art installation accompaniment
Future Frights
The development roadmap promises:
VR composition suite with 3D audio spatialization
Collaboration tools for remote scary jam sessions
Licensed Universal Monsters sound pack
AI "Horror Assistant" that suggests thematic elements
Final Verdict: More Than a Game
Sprunki Phase 4 succeeds where other music games falter by removing all barriers between inspiration and creation. It transforms the typically complex world of horror composition into something approachable, immediate, and—most importantly—delightfully unsettling. Whether you're a seasoned producer looking for fresh inspiration or a horror fan curious about music creation, this platform offers a gateway to creative realms few knew existed.
Visit sprunkiphase4.net today to begin your journey into musical macabre—no subscriptions, no steep learning curve, just pure creative freedom wrapped in a deliciously dark package. What chilling compositions will you bring back from the other side? The spirits of sound await your command.
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Price: [price_with_discount] (as of [price_update_date] - Details) [ad_1] Unlock a world of gaming possibilities with our cutting-edge 4K Ultra HD & 3D gaming stick. Designed for true enthusiasts, this versatile device supports 45 emulators and gives you access to a staggering library of over 30,000 games, ranging from beloved classics to modern masterpieces. Whether you’re reliving the nostalgia of retro titles or diving into the latest releases, this gaming stick brings your favorite games to life with stunning clarity and detail. Connect seamlessly to your TV with 1080p HD output, ensuring vibrant, crystal-clear visuals and smooth gameplay. The 360° universal rocker provides precision control, allowing you to navigate through intense action and intricate gameplay with ease. With two wireless gamepads included, you can enjoy multiplayer gaming sessions with friends and family without the hassle of tangled wires. Setting up is a breeze with the plug-and-play convenience—no complicated installations or configurations needed. Simply connect the gaming stick to your TV, and you’re ready to play. Its compact and portable design means you can take your gaming experience wherever you go, making it the perfect companion for any gaming enthusiast. Language : None Product Dimensions : 13 x 7 x 27 cm; 500 g Release date : 4 October 2024 ASIN : B0DJJQGFH5 Item model number : 64 gb Manufacturer : GSH Packer : GSH Item Weight : 500 g Item Dimensions LxWxH : 13 x 7 x 27 Centimeters Net Quantity : 1 Count Generic Name : game console [IMMERSIVE 4K ULTRA HD & 3D GAMING]** Elevate your gaming experience with support for 4K Ultra HD resolution and 3D graphics. This feature allows you to dive deep into your favorite games, with lifelike visuals that capture every intricate detail, creating a truly immersive and realistic gaming environment. EXTENSIVE GAME LIBRARY WITH 45 EMULATORS & 30,000+ GAMES]** This gaming stick offers unparalleled versatility, supporting 45 different emulators that give you access to an extensive library of over 30,000 games. Whether you’re a fan of classic retro titles or modern hits, you’ll find a diverse range of games across multiple platforms, all conveniently available in one compact device. [SEAMLESS 1080P HD TV OUTPUT]** Easily connect the gaming stick to your TV for high-definition gaming with 1080p output. This
ensures you experience smooth and vibrant visuals, making every game look sharp and clear, enhancing your overall gameplay experience. [PRECISION CONTROL WITH 360° UNIVERSAL ROCKER]** Designed for gamers who demand precision, the 360° universal rocker offers enhanced control and comfort. It provides accurate movements, allowing for more precise gameplay, whether you’re navigating through intense action sequences or making delicate maneuvers. [DUAL WIRELESS GAMEPADS FOR MULTIPLAYER FUN]** Equipped with two wireless gamepads, this gaming stick ensures responsive controls and a comfortable grip, perfect for enjoying multiplayer games with friends and family. The wireless design allows for a more flexible and engaging gaming experience without the hassle of tangled wires. [ad_2]
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Choosing the Best Cross-Platform Mobile App Development Framework for Your Next Big Idea
In the dynamic world of mobile app development, reaching users across multiple platforms seamlessly is a necessity. Cross-platform mobile app development has emerged as a popular solution, offering cost-efficiency and reduced development time while maintaining quality. Businesses often turn to a trusted Android app development company or a similar expert to create apps that work flawlessly on multiple platforms.
In this article, we will explore the best cross-platform mobile app development frameworks, delve into their advantages, and discuss why they’re the top choice for businesses. We’ll also highlight the role of expert developers in maximizing their potential. Don’t forget to check out our related blog on the top frameworks for cross-platform mobile development.
Why Choose Cross-Platform Mobile App Development?
Cross-platform app development enables the creation of apps that can operate on multiple platforms like Android and iOS using a single codebase. Here’s why it’s a game-changer:
Cost-Efficiency: By developing a single app for multiple platforms, businesses save significantly on development and maintenance costs.
Faster Time-to-Market: Developers can build and deploy apps more quickly compared to native app development.
Wider Audience Reach: A single app reaching both Android and iOS users maximizes potential customer engagement.
Easier Maintenance: Updates are easier and more uniform since there’s only one codebase to manage.
Top Cross-Platform Mobile App Development Frameworks
Let’s examine the best frameworks that dominate the market:
1. Flutter
Flutter, developed by Google, is an open-source framework known for its speed and flexibility. It uses Dart as its programming language and provides a rich set of pre-designed widgets for creating beautiful user interfaces.
Features: Hot reload, native performance, and strong community support.
Ideal For: Apps requiring expressive designs and rapid prototyping.
2. React Native
React Native, powered by Facebook, allows developers to write code once and deploy it across platforms. Its vast library and community make it a favorite among many developers.
Features: Reusable components, third-party plugins, and a rich ecosystem.
Ideal For: Apps needing high performance and a native-like experience.
3. Xamarin
Owned by Microsoft, Xamarin leverages C# for building apps. It integrates seamlessly with the .NET framework, making it a robust choice for enterprise-level applications.
Features: Native UI, access to platform-specific APIs, and strong performance.
Ideal For: Enterprise applications with complex functionalities.
4. Ionic
Ionic is a popular choice for building hybrid apps. It uses web technologies like HTML, CSS, and JavaScript to create interactive mobile applications.
Features: Wide range of plugins, scalability, and robust community support.
Ideal For: Apps requiring high scalability and web-based functionality.
5. Unity
While primarily known for game development, Unity’s cross-platform capabilities make it a strong contender for interactive and immersive mobile apps.
Features: 2D/3D rendering, extensive asset store, and real-time analytics.
Ideal For: Gaming apps and VR/AR applications.
For more detailed insights, visit our guide to 5 top frameworks for cross-platform mobile development.
Choosing the Right Framework for Your Project
The choice of a framework depends on several factors, such as:
App Complexity: Complex apps with advanced features may require frameworks like Xamarin or Flutter.
Budget: Ionic or React Native may be suitable for projects with limited budgets.
Performance Needs: Apps requiring native performance may benefit from Flutter or Xamarin.
Developer Expertise: Choosing a framework familiar to your development team ensures a smoother process.
The Role of a Professional Android App Development Company
An experienced Android app development company can guide businesses in selecting the right framework and executing the development process efficiently. Here’s how:
Expertise Across Frameworks: Professionals understand the nuances of each framework and can recommend the best fit for your project.
Seamless Development: With a skilled team, they ensure efficient coding, testing, and deployment.
Post-Launch Support: Continuous updates and support ensure your app remains competitive in the market.
Emerging Trends in Cross-Platform Application Development
Increased Use of AI: Integrating AI-powered features, like chatbots and predictive analytics, into cross-platform apps.
IoT Integration: Cross-platform apps are increasingly being used to control IoT devices.
5G Optimization: Frameworks are evolving to leverage the speed and low latency of 5G.
Conclusion
Cross-platform mobile app development has revolutionized how businesses approach app creation, offering a seamless and efficient way to reach users on multiple platforms. By choosing the right cross-platform mobile app development framework and collaborating with an experienced Android app development company, businesses can achieve success in today’s competitive digital landscape.
#best cross platform mobile app development framework#cross platform application development#android app development company
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Hey-o folks! How're you all doin' tonight?
Yeesh... what a crazy year we've had, huh? 2024 will only have three hours left on the Pacific time zone by the time this post goes up-- then the next leg of our journey on this madhouse we call planet Earth begins. Not everything went the way we would've wanted it to, and there's a lot of uncertainty heading into the new year. Who knows what might happen as the clock keeps turning.
For me, there was a lot of big hits and major misses this year. I'm just glad I've been able to get through this year with all of you, whether you were following me or not.
Leaving the shithole that was once Twitter and starting over on Bluesky was the best decision I've made this year. I was also glad to change up this blog to be more light-hearted with game clips, gifs and other's artwork added to the queue. There are certainly causes I will fight for, but I don't want that to be the main focus here or there--If there's one thing I want to be known for in this world, it's to brighten everyone's day and help look beyond their troubles. Even for just a moment.

Splatoon 3 certainly took up a lot of my attention this year, and I'm happy to see you guys enjoy all those silly and epic highlights. From the controlled chaos of Side Order to the serious business of Salmon Run, many of my evenings and weekends were spent in the Splatlands and the surrounding areas. With new content all but completed, it's now a matter of waiting for the new hardware and the next game. They'll be plenty more from this octoling in the meantime, I assure you.

One other thing I'm happy to see is the love you guys are giving to Mapleton and its residents--this island was a real labour of love between @blueeyedrat & I and I'm proud to share our experiences, past and present, living our island lives. We've only scratched the surface with our album archive--there's more to reveal (and rebuild) in the new year!
With Neopets making a resurgence under new management, I've been getting back there a lot more often. It hasn't been a smooth run, but there have been major steps in the right direction: daily tasks, the revival of classic games, a new plot and lots and lots of fixes and quality of life improvements. I'm glad to see the site come to life again, and will be cautiously optimistic about the next year. Happy 25th birthday, Neopets!

One thing I'd really like to do is play more of my game libraries, both on Switch, PC and even my old 3DS. I know it's gonna be a huge ask given my work schedule, but there are many titles I've yet to finish nor have even touched yet. I wanna be able to play and post more game clips here, and share the enjoyment and the frustration I felt in the process. And with the new Nintendo hardware set to be revealed next year, I wanna be sure to cover as much as I can. Hope you guys enjoy it!
My portfolio has been in several places on the net and I would love to share them here too, but there's a hitch that needs to be addressed first: With the explosive rise of Generative AI and their data scrapers, I've got to take some protective measures to ensure these parasites regret trying to steal my work. As someone who's aiming to be a graphic designer long-term, I want to bring my work to you guys without having those greedy, lazy techbros rob me of my future.
One huge step I plan to take next year is push my graphic design business to the next level. To be perfectly honest, I spent way too much time at the warehouse and the commute this year and I'm suffering major burnout. I've been severely hampered by my job schedule this year and have had to limit the number of projects to take. That changes in the new year--I'll be working towards setting up a new presence in the Vancouver convention scene and online. There are two events I'm gonna be there for to start the year:
Vanhoover Pony Expo (Staffing) - January 17-19, 2025
Vancoufur (Vending & Attending)- March 6-9, 2025
More to come as they're announced!
It's a long, dark road ahead, but I'm ready to travel on it with all of you. See you all in 2025!
#happy new year#nasa's notes#splatoon 3#animal crossing new horizons#neopets#nintendo switch#steam#graphic design
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Pembuatan prototype mini hakkero

Singkatnya Mini Hakkero adalah senjata yang dimiliki oleh Marisa Kirisame dari touhou project, kali ini saya akan menjelaskan sedikit tentang prototype tersebut dengan alat seadanya dari praktikum yang saya jalani selama kuliah, projek ini sudah saya buat dari lama namun ada kemungkinan akan saya revisi kembali karena kekurangannya seperti tombol untuk mengganti mode warnanya. Pertama-tama saya akan menjelaskan sedikit tentang cara pembuatan persegi 8, ada bermacam macam cara namun saya membuatnya sendiri dengan menggunakan eva foam, alat yang saya gunakan berupa gunting dan cutter. berikut potongan 3D yang saya buat, abaikan kotak yang ada pada ujung sisi samping dan atas untuk lubangnya karena ada kesalahan pada pembuatan desainnya.
Awalnya saya berpikir seperti membuat sebuah kubus dengan memotong sisi 2 dimensi tamun saya kurang pemanas uap supaya mudah dibentuk illustrasi nya kurang lebih seperti ini.
Untuk tempat baterai akan saya buat di versi prototype ke2 sekarang lanjut ke skematik dari fritzing.

disini terlihat sebuah baterai 9 volt yang terhubung dengan "Fixed Output Regulator" singkatnya rangkaian regulator ini akan menurunkan tegangan yang dibutuhkan untuk LED 5volt dan Mikrokontroller Attiny85 karena ada voltage drop yang signifikan pada output attiny85 sehingga membuat LED pada bagian akhir redup. saya menggunakan Outputnya karena arus yang dihasilkan oleh regulator masih cukup untuk memberikan beban kepada LED sampai sekitar 10. Alat dan bahan praktikum :v Baterai 9 volt Voltage Regulator 5v 7805 Kapasitor elektrolit 470uF Kapasitor keramik 10uF LED digital 5v Digispark attiny85 Solder Timah solder Penyedot timah Papan PCB bolong.

setelah itu buat kodingan untuk attiny85 nya menggunakan arduino IDE, jangan lupa install library ada fruit, download kodingannya disini
Untuk tutorial menginstall attiny85 pada Arduino IDE dapat mencari tahu di link berikut ini : https://henduino.github.io/library/electro/attiny85-arduino/
setelah proses upload selesai tunggu sekitar 5 detik supaya LED nya menyala

Sekian terimakasih jika ada kekurangan atau ada yang ingin ditanyakan silahkan tanya langsung di akun facebook resmi saya atau discord userID : 'nomugefu' saran dan masukan dari anda sangat berarti bagi saya semoga bermanfaat. -Nommu
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This day in history
#20yrsago Itunes blocks you from sharing music with YOURSELF, on your own computer https://web.archive.org/web/20041009202513/http://www.raelity.org/computers/operating_systems/apple/mac_os_x/apps/itunes_single_instance.html
#20yrsago How fanfic makes kids into better writers (and copyright victims) https://www.technologyreview.com/2004/02/06/40304/why-heather-can-write/
#15yrsago Flashmob of ATM crooks scores $9 million in 49 cities https://web.archive.org/web/20090205214559/http://www.myfoxny.com/dpp/news/090202_FBI_Investigates_9_Million_ATM_Scam
#15yrsago Internet not full of pedos, the statistical edition https://www.zephoria.org/thoughts/archives/2009/02/06/doing_the_math.html
#10yrsago Turks bid farewell to the Internet in the face of brutal censorship/surveillance law https://medium.com/@ahmetasabanci/saying-goodbye-to-internet-in-turkey-33d805b98f6c
#10yrsago Middle class brands collapse, 1% brands thrive https://www.nytimes.com/2014/02/03/business/the-middle-class-is-steadily-eroding-just-ask-the-business-world.html
#10yrsago How UK spies committed illegal DoS attacks against Anonymous https://www.nbcnews.com/news/investigations/war-anonymous-british-spies-attacked-hackers-snowden-docs-show-n21361
#10yrsago Toronto’s reference library gets a makerspace https://web.archive.org/web/20140209061223/http://torontoist.com/2014/02/reference-library-unveils-3d-printers-is-cooler-than-indigo/
#10yrsago Toxic Avenger’s brilliant rant about the importance of Net Neutrality https://www.techdirt.com/2014/02/05/innovation-our-better-future-depend-preserving-net-neutrality/
#5yrsago One of pharma’s most notorious gougers is going bankrupt, but 2019 is a banner year for shkreli-grade pharmaceutical price-hikes https://arstechnica.com/science/2019/02/infamous-pharma-company-declares-bankruptcy-after-3900-price-hike/
#5yrsago Chasing down that list of potential Predpol customers reveals dozens of cities that have secretly experimented with “predictive policing” https://www.vice.com/en/article/d3m7jq/dozens-of-cities-have-secretly-experimented-with-predictive-policing-software
#5yrsago Amazon is using purchase data to sell targeted ads, which is creepy, but not because they’ve invented a mind-control ray https://memex.craphound.com/2019/02/06/amazon-is-using-purchase-data-to-sell-targeted-ads-which-is-creepy-but-not-because-theyve-invented-a-mind-control-ray/
#5yrsago The next Firefox will block all autoplayed audio, video https://hacks.mozilla.org/2019/02/firefox-66-to-block-automatically-playing-audible-video-and-audio/
#5yrsago RIP, author Carol Emshwiller https://locusmag.com/2019/02/carol-emshwiller-1921-2019/
#5yrsago Washington State sheriff used courtroom camera to zoom in on defense attorney and juror’s private notes https://www.seattletimes.com/seattle-news/san-juan-sheriffs-use-of-courtroom-camera-to-view-jurors-notebook-lawyers-notes-sparks-outrage-and-dismissal-of-criminal-case/
#5yrsago Lawsuit says that America’s “break even” court records website shouldn’t be making 98%+ profits https://www.techdirt.com/2019/02/06/multiple-parties-including-author-law-governing-pacer-ask-court-to-stop-pacers-screwing-taxpayers/
#5yrsago Fox News blames schools teaching “fairness” for support for a tax on the super-rich https://www.reddit.com/r/LateStageCapitalism/comments/annfs6/fox_news_blames_public_support_of_wealth_tax/
#1yrago Bruce Schneier's "A Hacker's Mind" https://pluralistic.net/2023/02/06/trickster-makes-the-world/#power-play
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This Week in Rust 574
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @ThisWeekInRust on X (formerly Twitter) or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
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Updates from Rust Community
Official
Announcing four new members of the compiler team
Foundation
Announcing the Rust Foundation’s Newest Project Director: Carol Nichols
Rust Foundation Collaborates With AWS Initiative to Verify Rust Standard Libraries
EuroRust 2024
Through the Fire and the Flames - Jon Gjengset
Build bigger in less time: code testing beyond the basics - Predrag Gruevski
A gentle introduction to procedural macros - Sam Van Overmeire
Practical Rust for Web Audio - Attila Haraszti
Augmented docs: a love letter to rustdoc and docs.rs - Francois Mockers
The Impact of Memory Allocators on Performance: A Deep Dive - Arthur Pastel
Proving macro expansion with expandable - Sasha Pourcelot
Runtime Scripting for Rust Applications - Niklas Korz
Unleashing 🦀 The Ferris Within - Victor Ciura
The first six years in the development of Polonius - Amanda Stjerna
Non-binary Rust: Between Safe and Unsafe - Boxy Uwu
Writing a SD Card driver in Rust - Johnathan Pallant
My Journey from WebDev to Medical Visualization Rustacean - David Peherstorfer
Code to contract to code: making ironclad APIs - Adam Chalmers
Rust Irgendwie, Irgendwo, Irgendwann - Henk Oordt
Linting with Dylint - Samuel Moelius
RustConf 2024
Dr. Rebecca Rumbul (Rust Foundation Executive Director): "Welcome Remarks"
Aeva Black: "Making Open Source Secure by Design" | KEYNOTE
Marc-André Moreau (CTO, Devolutions): Diamond Sponsor Talk
Nick Cameron: "Eternal Sunshine of the Rustfmt'ed Mind"
Jack Wrenn: "Safety Goggles for Alchemists"
Rohit Dandamundi: "Widening the Ferris Net"
Isabel Atkinson: "Rustify Your API: A Journey from Specification to Implementation"
Sparrow Li: "The Current State and Future of Rust Compiler Performance"
Nathan Stocks: "Shooting Stars! Livecode a Game in Less Than 30 Mins"
Pedro Rittner & Sean Lawlor: "Actors and Factories in Rust"
David Koloski: "The (Many) Mistakes I Made in rkyv"
Kyler Chin: "How We Built a Rust-y Real-Time Public Transport Map"
Adam Chalmers: "Making a Programming Language for 3D Design"
Martin Pool: "Finding Bugs with cargo-mutants"
1Password, Adobe, Woven by Toyota: Gold Sponsor Lightning Talks
Miguel Ojeda (Rust for Linux): KEYNOTE
JetBrains, K2 Space, Zed: Gold Sponsor Lightning Talks
Jonathan Pallant: "Six Clock Cycle per Pixel - Graphics on the Neotrol Pico"
Joannah Nanjekye: "Rust Interop: Memory Safety Across Foreign Function Boundaries"
Jacob Pratt: "Compiler-Driven Development: Making Rust Work for You"
Angus Morrison: "How Rust is Powering Next-Generation Space Mission Simulators"
Michael Gattozzi: "What Happens When You Run Cargo Build?"
Pallavi Thukral: "Rust in Motion: Building Reliable and Performant Robotics Systems"
Marc-André Giroux: "Low-Overhead Observability in High-RPS Servers"
Predrag Gruevski: "Putting an End to Accidental SemVer-Breaking Changes"
Chris Biscardi: "Web Sites, Web Apps, and Web Assembly"
Nicholas Matsakis (Co-Lead, Rust Design Team): "Rust Roadmap 2.0" | KEYNOTE
Frédéric Ameye: "Rust in Legacy Regulated Industries"
Walter Pearce: "Dude, Where's My C?"
Ed Jones: "Fearless Refactoring & the Art of Argument-Free Rust"
Dr. Rebecca Rambul: Opening Remarks
OxidOS Sponsored Talk
Martin Geisler: "Rust Training at Scale"
Quanyi Ma: "Embracing Monorepo and LLM Evolution"
Joshua Liebow-Feeser: "Safety in an Unsafe World"
Jack Huey & James Munns: "An Outsider's Guide to the Rust Project"
Newsletters
This Month in Rust OSDev: October 2024
Project/Tooling Updates
hyper in curl Needs a Champion
godot-rust November 2024 dev update
Security in hickory-dns
Virtual Geometry in Bevy 0.15
Glues v0.5 - Editor Tabs and Enhanced Vim Commands
Streaming data analytics, Fluvio 0.13.0 release
Rerun 0.20 - Geospatial data and full H.264 support
git-cliff 2.7.0 is released! (a highly customizable changelog generator)
Observations/Thoughts
You don't (always) need async
The fastest WASM zlib
A rustc soundness bug in the wild
[audio] Compile Time Crimes
[audio] Oxide with Steve Klabnik
Rust Walkthroughs
Zed Rope Optimizations, Part 1
Futexes at Home
Build your own SQLite, Part 3: SQL parsing 101
dtype_dispatch: a most beautiful hack
Sending Events to Bevy from anywhere
Building an email address parser in Rust with nom
Exploring Async Runtimes by Building our Own
Traits to Unify all Vectors
Basics of Pinning in Rust
Building a Wifi-controlled car with Rust and ESP32
[video] Build with Naz : Diesel ORM, SQLite and Rust
Crate of the Week
This week's crate is fixed-slice-vec, a no-std dynamic length Vec with runtime-determined maximum capacity backed by a slice.
Thanks to Jay Oster for the suggestion!
Please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization. The following RFCs would benefit from user testing before moving forward:
RFCs
No calls for testing were issued this week.
Testing Steps
Rust
No calls for testing were issued this week.
Testing steps
Rustup
No calls for testing were issued this week.
Testing steps
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
Updates from the Rust Project
480 pull requests were merged in the last week
ABI checks: add support for some tier3 arches, warn on others
ABI checks: add support for tier2 arches
CFI: append debug location to CFI blocks
AIX: Add crate "unwind" to link with libunwind
illumos: use pipe2 to create anonymous pipes
check_consts: fix error requesting feature gate when that gate is not actually needed
const_panic: inline in bootstrap builds to avoid f16/f128 crashes
rustc_metadata: Preprocess search paths for better performance
suggest_borrow_generic_arg: instantiate clauses properly
add visit_coroutine_kind to ast::Visitor
add parentheses when unboxing suggestion needed
add reference annotations for diagnostic attributes
allow CFGuard on windows-gnullvm
always inline functions signatures containing f16 or f128
borrowck diagnostics: suggest borrowing function inputs in generic positions
change Visitor::visit_precise_capturing_arg so it returns a Visitor::Result
change intrinsic declarations to new style
check use<..> in RPITIT for refinement
consolidate type system const evaluation under traits::evaluate_const
delete the cfg(not(parallel)) serial compiler
deny capturing late-bound ty/const params in nested opaques
diagnostics for let mut in item context
extend the "if-unchanged" logic for compiler builds
feature gate yield expressions not in 2024
fix ICE when passing DefId-creating args to legacy_const_generics
fix REGISTRY_USERNAME to reuse cache between auto and pr jobs
fix a copy-paste issue in the NuttX raw type definition
fix compilation error on Solaris due to flock usage
fix span edition for 2024 RPIT coming from an external macro
for expr return (_ = 42); unused_paren lint should not be triggered
handle infer vars in anon consts on stable
improve VecCache under parallel frontend
increase accuracy of if condition misparse suggestion
liberate aarch64-gnu-debug from the shackles of --test-args=clang
likely unlikely fix
make precise capturing suggestion machine-applicable only if it has no APITs
make sure to ignore elided lifetimes when pointing at args for fulfillment errors
mention both release and edition breakage for never type lints
move all mono-time checks into their own folder, and their own query
proper support for cross-crate recursive const stability checks
querify MonoItem collection
recurse into APITs in impl_trait_overcaptures
refactor configure_annotatable
remove attributes from generics in built-in derive macros
rename rustc_const_stable_intrinsic → rustc_intrinsic_const_stable_indirect
skip locking span interner for some syntax context checks
trim extra space when suggesting removing bad let
trim whitespace in RemoveLet primary span
tweak attributes for const panic macro
unify FnKind between AST visitors and make WalkItemKind more straight forward
use TypingMode throughout the compiler instead of ParamEnv
warn about invalid mir-enable-passes pass names
miri: implement blocking eventfd
miri: refactor: refine thread variant for windows
miri: renamed this to ecx in extern_static
miri: use -Zroot-dir instead of --remap-path-prefix for diagnostic dir handling
stabilize const_atomic_from_ptr
stabilize const_option_ext
stabilize const_ptr_is_null
stabilize const_unicode_case_lookup
vectorize slice::is_sorted
#[inline] integer parsing functions
add as_slice/into_slice for IoSlice/IoSliceMut
generalize NonNull::from_raw_parts per ACP362
rwlock downgrade
implement mixed_integer_ops_unsigned_sub
improve codegen of fmt_num to delete unreachable panic
float types: move copysign, abs, signum to libcore
make CloneToUninit dyn-compatible
mark is_val_statically_known intrinsic as stably const-callable
optimize char::to_digit and assert radix is at least 2
hashbrown: further sequester Group/Tag code
hashbrown: mark const fn constructors as rustc_const_stable_indirect
codegen_gcc: fix volatile loads and stores
cargo resolver: Stabilize resolver v3
cargo rustdoc: diplay env vars in extra verbose mode
cargo fix: error context for git_fetch refspec not found
cargo: always include Cargo.lock in published crates
cargo: migrate build-rs to the Cargo repo
cargo: simplify English used in guide
rustdoc search: allow queries to end in an empty path segment
rustdoc-search: case-sensitive only when capitals are used
rustdoc-search: use smart binary search in bitmaps
rustdoc: treat declarative macros more like other item kinds
rustdoc: use a trie for name-based search
rustdoc: Fix duplicated footnote IDs
rustdoc: Fix handling of footnote reference in footnote definition
rustdoc: Fix items with generics not having their jump to def link generated
rustdoc: Perform less work when cleaning middle::ty parenthesized generic args
clippy: missing_safety_doc accept uppercase "SAFETY"
clippy: allow conditional Send futures in future_not_send
clippy: do not trigger if_let_mutex starting from Edition 2024
clippy: don't lint CStr literals, do lint float literals in redundant_guards
clippy: handle Option::map_or(true, …) in unnecessary_map_or lint
clippy: new lint: unnecessary_map_or
clippy: support user format-like macros
rust-analyzer: migrate reorder_fields assist to use SyntaxFactory
Rust Compiler Performance Triage
We saw improvements to a large swath of benchmarks with the querification of MonoItem collection (PR #132566). There were also some PRs where we are willing to pay a compile-time cost for expected runtime benefit (PR #132870, PR #120370), or pay a small cost in the single-threaded case in exchange for a big parallel compilation win (PR #124780).
Triage done by @pnkfelix. Revision range: d4822c2d..7d40450b
2 Regressions, 4 Improvements, 10 Mixed; 6 of them in rollups 47 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
[RFC] Thread spawn hook (inheriting thread locals)
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
RFCs
No RFCs were approved this week.
Tracking Issues & PRs
Rust
[disposition: merge] Always display first line of impl blocks even when collapsed
[disposition: merge] Stabilize async closures (RFC 3668)
[disposition: merge] Tracking Issue for fn const BuildHasherDefault::new()
[disposition: merge] Add AsyncFn* to to the prelude in all editions
[disposition: merge] Tracking Issue for #![feature(const_float_methods)]
Cargo
[disposition: merge] Add future-incompat warning against keywords in cfgs and add raw-idents
Language Team
[disposition: merge] Consensus check: let-chains and is are not mutually exclusive
Language Reference
No Language Reference RFCs entered Final Comment Period this week.
Unsafe Code Guidelines
No Unsafe Code Guideline Tracking Issues or PRs entered Final Comment Period this week.
New and Updated RFCs
[new] Hierarchy of Sized traits
Upcoming Events
Rusty Events between 2024-11-20 - 2024-12-18 🦀
Virtual
2024-11-20 | Virtual (Cardiff, UK) | Rust and C++ Cardiff
Rust for Rustaceans Book Club: Chapter 12: Rust Without the Standard Library
2024-11-20 | Virtual and In-Person (Vancouver, BC, CA) | Vancouver Rust
Embedded Rust Workshop
2024-11-21 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-11-21 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Trustworthy IoT with Rust--and passwords!
2024-11-21 | Virtual (Rotterdam, NL) | Bevy Game Development
Bevy Meetup #7
2024-11-25 | Virtual (Bratislava, SK) | Bratislava Rust Meetup Group
ONLINE Talk, sponsored by Sonalake - Bratislava Rust Meetup
2024-11-26 | Virtual (Dallas, TX, US) | Dallas Rust
Last Tuesday
2024-11-28 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-11-28 | Virtual (Nürnberg, DE) | Rust Nuremberg
Rust Nürnberg online
2024-12-03 | Virtual (Buffalo, NY, US) | Buffalo Rust Meetup
Buffalo Rust User Group
2024-12-04 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2024-12-05 | Virtual (Berlin, DE) | OpenTechSchool Berlin + Rust Berlin
Rust Hack and Learn | Mirror: Rust Hack n Learn Meetup
2024-12-07 | Virtual (Kampala, UG) | Rust Circle Kampala
Rust Circle Meetup
2024-12-10 | Virtual (Dallas, TX, US) | Dallas Rust
Second Tuesday
2024-12-11 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2024-12-12 | Virtual (Charlottesville, NC, US) | Charlottesville Rust Meetup
Crafting Interpreters in Rust Collaboratively
2024-12-12 | Virtual (Nürnberg, DE) | Rust Nuremberg
Rust Nürnberg online
2024-12-17 | Virtual (Washington, DC, US) | Rust DC
Mid-month Rustful
Africa
2024-12-10 | Johannesburg, ZA | Johannesburg Rust Meetup
Hello World... again
2024-12-07 | Virtual( Kampala, UG) | Rust Circle Kampala
Rust Circle Meetup
Asia
2024-11-21 | Seoul, KR | Rust Programming Meetup Seoul
Seoul Rust Meetup
2024-11-28 | Bangalore/Bengaluru, IN | Rust Bangalore
RustTechX Summit 2024 BOSCH
2024-11-30 | Tokyo, JP | Rust Tokyo
Rust.Tokyo 2024
Europe
2024-11-20 | Paris, FR | Rust Paris
Rust meetup #72
2024-11-21 | Copenhagen, DK | Copenhagen Rust Community
Rust meetup #53 sponsored by Microsoft
2024-11-21 | Edinburgh, UK | Rust and Friends
Rust and Friends (pub)
2024-11-21 | Madrid, ES | MadRust
Taller de introducción a unit testing en Rust
2024-11-21 | Oslo, NO | Rust Oslo
Rust Hack'n'Learn at Kampen Bistro
2024-11-23 | Basel, CH | Rust Basel
Rust + HTMX - Workshop #3
2024-11-25 | Zagreb, HR | impl Zagreb for Rust
Rust Meetup 2024/11: Panel diskusija - Usvajanje Rusta i iskustva iz industrije
2024-11-26 | Warsaw, PL | Rust Warsaw
New Rust Warsaw Meetup #3
2024-11-27 | Dortmund, DE | Rust Dortmund
Rust Dortmund
2024-11-28 | Aarhus, DK | Rust Aarhus
Talk Night at Lind Capital
2024-11-28 | Augsburg, DE | Rust Meetup Augsburg
Augsburg Rust Meetup #10
2024-11-28 | Berlin, DE | OpenTechSchool Berlin + Rust Berlin
Rust and Tell - Title
2024-11-28 | Gdansk, PL | Rust Gdansk
Rust Gdansk Meetup #5
2024-11-28 | Hamburg, DE | Rust Meetup Hamburg
Rust Hack & Learn with Mainmatter & Otto
2024-11-28 | Manchester, UK | Rust Manchester
Rust Manchester November Code Night
2024-11-28 | Prague, CZ | Rust Prague
Rust/C++ Meetup Prague (November 2024)
2024-12-03 | Copenhagen, DK | Copenhagen Rust Community
Rust Hack Night #11: Advent of Code
2024-12-04 | Oxford, UK | Oxford Rust Meetup Group
Oxford Rust and C++ social
2024-12-05 | Olomouc, CZ | Rust Moravia
Rust Moravia Meetup (December 2024)
2024-12-06 | Moscow, RU | RustCon RU
RustCon Russia
2024-12-11 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
2024-12-12 | Amsterdam, NL | Rust Developers Amsterdam Group
Rust Meetup @ JetBrains
2024-12-17 | Leipzig, DE | Rust - Modern Systems Programming in Leipzig
Types, Traits und Best Practices
North America
2024-11-21 | Chicago, IL, US | Chicago Rust Meetup
Rust Happy Hour
2024-11-23 | Boston, MA, US | Boston Rust Meetup
Boston Common Rust Lunch, Nov 23
2024-11-25 | Ferndale, MI, US | Detroit Rust
Rust Community Meetup - Ferndale
2024-11-26 | Minneapolis, MN, US | Minneapolis Rust Meetup
Minneapolis Rust Meetup Happy Hour
2024-11-27 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground
2024-11-28 | Mountain View, CA, US | Hacker Dojo
RUST MEETUP at HACKER DOJO
2024-12-05 | St. Louis, MO, US | STL Rust
Rust Strings
2024-12-10 | Ann Arbor, MI, US | Detroit Rust
Rust Community Meetup - Ann Arbor
2024-12-12 | Mountain View, CA, US | Hacker Dojo
RUST MEETUP at HACKER DOJO
2024-12-16 | Minneapolis, MN, US | Minneapolis Rust Meetup
Minneapolis Rust Meetup Happy Hour
2024-12-17 | San Francisco, CA, US | San Francisco Rust Study Group
Rust Hacking in Person
Oceania
2024-12-04 | Sydney, AU | Rust Sydney
2024 🦀 Encore ✨ Talks
2024-12-08 | Canberra, AU | Canberra Rust User Group
CRUG Xmas party
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
The whole point of Rust is that before there were two worlds:
Inefficient, garbage collected, reliable languages
Efficient, manually allocated, dangerous languages
And the mark of being a good developer in the first was mitigating the inefficiency well, and for the second it was it didn't crash, corrupt memory, or be riddled with security issues. Rust makes the trade-off instead that being good means understanding how to avoid the compiler yelling at you.
– Simon Buchan on rust-users
Thanks to binarycat for the suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, andrewpollack, U007D, kolharsam, joelmarcey, mariannegoldin, bennyvasquez.
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
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What are the benefits of SEIS?
A firm seeking SEIS investment must have no more than 25 employees, but one seeking EIS investment must have no more than 250 employees. To be eligible for SEIS funding, a company must have been in business for fewer than two years. Services Eligible for SEIS Benefit Claims: The Service Exports from India Scheme (SEIS) is a reward calculated based on the 'net' free foreign exchange realized, with the percentage indicated in Appendix 3D of the Foreign Trade Policy 2015-20. The following paragraphs list the many services that are eligible for SEIS benefits. Communication Services Audio visual services include motion picture and videotape production and distribution, motion picture projection, radio and television services, radio and television transmission, and sound recording. Business Services A. Professional services include legal services, accounting, auditing, and bookkeeping services, taxation services, architectural services, engineering services, integrated engineering services, urban planning and landscape architectural services, medical and dental services, and veterinary services. Midwives, nurses, physiotherapists, and paramedics all offer services. B. Research and development services: scientific sciences, social sciences, and humanities, as well as interdisciplinary R&D services. C. Rental/Leasing services without operators: Concerning ships, aircraft, other transportation equipment, and other machinery and equipment. D. Other business services are eligible. Advertising services Market research and opinion polling services Management consulting service, management consulting-related services, Technical testing and analysis services. Services related to agriculture, hunting, and forestry, fishing, mining, manufacturing, and energy delivery. Placement and supply services for staff Investigation and security. Related scientific and technological consulting services, Maintenance and repair of equipment (except maritime vessels, aircraft, and other modes of transportation), building cleaning, photographic services, packaging, printing, publishing, and convention services.
Construction and associated engineering services General construction work for buildings, civil engineering work, installation and assembly work, and building completion and finishing work.
Educational services Services for primary, secondary, and higher education, as well as adult education.
Environmental services Services include sewage disposal, refuse disposal, sanitation, and other related services.
Health and social services include hospital services.
Tourism and Travel Services
Hotels and Restaurants (with catering) The services provided by travel companies and tour operators Tourist Guide Services Recreational, cultural, and sporting services. Entertainment services (include theatre, live music, and circus services); News agency serices, Libraries, archives, museums, and other cultural services; Sporting and leisure services.
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OptiShot Golf In A Box 5 Simulator
The Complete OptiShot Setup
Golf-In-A-Box 5 is easy to set up and does not require any special tools. OptiShot is an award-winning golf simulator system that is built for all types of golfers. With 15 world-renown courses included, a realistic 3D environment, and the ability to play up to 4 players, OptiShot is a leader in golf simulator technology. The Golf-In-A-Box 5 includes a Retractable Screen Enclosure from HomeCourse. Within seconds, you can turn virtually any space into an indoor golf course with OptiShot Golf-In-A-Box 5.
Adding the stance mat and net to the swing pad gives the user an even more realistic golf experience in the comfort of their own home with accurate swing analysis featuring; club head speed, face angle, swing path, distance, swing tempo, and face contact point. The net allows you to use real golf balls while the mat give you the feeling of stand on the fairway. The heads up display gives the user real time feedback with dynamic visuals. OptiShot’s Par 3 Tee feature gives you comfort in confined spaces. With the ability to setup for both left and right handed golfers the user can practice on our dynamic driving range with multiple targets or our world class library of golf courses.
Features:
OptiShot2 golf simulator
OptiShot 5' x 4' stance mat
OptiShot Pro enclosure
OptiShot retractable screen
HD short throw projector
32 High intensity infrared sensors
15 included courses
Driving range
What’s in The Box?
Infrared Optical Swing Pad
OptiShot Net (The net may vary based on availability)
OptiShot Stance Mat
OptiShot 3DD Golf Software
USB Cable (10ft)
2 Foam practice balls
2 Adjustable rubber tees
Game Features:
Expanding library of replicated world class golf courses
1-4 Players
Hit all shots from tee to green
Play with your own clubs
Practice shots from anywhere on the course
OptiShot Season Pass add on
Room Requirements:
Extreme versatility for nearly every space. While OptiShot can be used in a wide variety of setups, rooms, and configurations, there are a few things to keep in mind.
Its recommend a minimum of 9 feet of ceiling clearance and enough space for you to comfortably (and safely) swing your club.Additionally, because OptiShot uses infrared sensors to provide key shot data and swing analysis it should only be used indoors as the light from the sun causes inaccurate results.
System Requirements:
Generally most modern computers with a USB Type A port and running up-to-date Windows or MacOS operating systems will work well with OptiShot. For a detailed list of system requirements, check https://optishotgolf.com/.
Warranty:
OptiShot offer a 1-year warranty from the date of purchase on the OptiShot2 Simulator including the base, internal electronics, and black plastic housing. Additionally, OptiShot offer a 30-day warranty from date of purchase on the Golf Mat, Net, USB Cable, Tees, Tee Gripper, Foam Balls, and Turf.
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Undeniable level workmanship is craftsmanship made on a PC in motorized structure
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