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#3 months not six
chiefmilesobrien · 10 months
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I donated blood again yesterday, which was fine but it was really fast once they got it in my arm, to the point that someone else had to come bc the person who had set me up was busy with someone else.
My first donation took 11 minutes, which is the low end of normal (they say 10-15 minutes) and I got a whole 2 pages of my book read before it beeped.
Anyway, according to my stats - it took a whole 6 minutes, and I donated an extra 100mls bc it took them a while to get to me.
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myrkulitescourge · 7 months
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the way that one line from the new epilogue in an astarion romance is going to HAUNT me
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just. what a profoundly intense thing to confess to someone.
like, just these six months of newfound happiness with you exerts a force on his heart equal and in direct opposition to two centuries of endless torment, the gnawing hunger and exploitation. this flashbulb-bright fraction of his long life holds the same gravity to him as years upon years of darkness and suffering.
in all likelihood, he hasn’t even known his lover for as long as his worst memory lasted, that year sealed away to go mad from starvation and sensory deprivation, yet he still tells them this brief time has been so fundamentally and powerfully important that the weight of even that unimaginable hell is vanishingly small compared to this present he has now and the future ahead of them both.
how am i supposed to act normal about this.
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alixmayhew · 9 months
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Cassandra by Florence + the Machine
Take me back Oh, drunken gods of slaughter You know I've always been your favourite daughter (x)
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voltaical-art · 3 months
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Rosymorn short rest
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Who Builds Theseus' Ship?
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This ties in to a greater discussion about Larian's changes to the game post-Full Release, and whether you consider those changes to be a good thing or a bad thing. Personally speaking, the quality-of-life and gameplay mechanics improvements were appreciated, while the direct changes to characters and especially characterization were not so much.
In such discussions, I often see people downplaying the actual changes to characterization that have been made thus far as "minor" things, but I often see one of the most glaring examples of a characterization change left out, because so many people aren't even aware of it ever happening:
Halsin.
For those who don't know, if you were romancing Halsin at the time of the original full release, and for almost four months afterward, if you took him with you to Act 3's orgy scene in Sharess's Caress, he would open up about a situation in his distant past. He would tell you about how he had briefly been "something between guest, prisoner, and consort" in a drow House, and been kept there for three years before escaping.
He stated that this was something that happened "a long time ago", when he was "a foolhardy young druid", which would mean it would likely have been between ages 100 and 245 — or at minimum 105 years ago, and at (likely) maximum 250 years ago. He closed the discussion with a line that really struck me, and that gave me such an appreciation for his character, and for the writers who had created it:
The passage of time has a strange way of polishing even the most arduous of memories into precious keepsakes.
As someone in their late-20s, with a number of traumatic events in my past, this resonated so much both with my experience of those events – once harrowing and haunting, now just simple happenings that do not affect me the way they once did – and as an inspirational message, that hurt would not necessarily linger forever.
Not only that, I really valued the insight it gave into Halsin's personality, further showing him to be someone who was deeply complex and meditative, always looking for meaning and something to take away or learn from any experience. It also served to showcase the likely reality of the relationship elves and druids both would have to the concepts of time and memory. (Another example of this is the experience of Shadowheart's father compared to her mother at the hands of the Sharrans.)
I started playing the game almost immediately upon its release in August, and was intrigued by Halsin from the start. He was someone who was kind and heartfelt, but also very settled in himself and with a simultaneously rigid and very flexible moral code. It was that complexity that drew me to him, and I appreciated the inclusion of a character distinct from the Origin companions, all at close to the lowest point of their lives.
It was to my surprise to find that this appreciation for his character and perspective on his Act 3 revelation was not unanimous. As it turned out, there was a vocal group of people claiming that this writing was problematic, and that Halsin clearly didn't even realize he was actually traumatized, and that Larian needed to fix it. Not everyone joining in with this crusade had even played the game.
And, ultimately, in a pattern they have continued to follow, Larian responded. They fixed it. At the end of November, as part of Patch 5, they uploaded an edited version of the scene with new dialogue, where the player could express this "reality" to Halsin, in one of the most gallingly patronizing statements I've ever seen.
Sounds traumatic. You may need to reflect on that.
(If someone said this to me after I had opened up to them about my trauma and my experience of it to them, we would not be maintaining a cordial relationship afterward.)
Halsin's new response to these dialogue options is a cringing, self-deprecating cascade of how the player is of course right, and he should have known better, and time could "prove to be a trickster on one's recollections" and that perhaps he had "lost perspective".
Quite frankly, it is a completely different character answering, and an almost directly opposing overall message about the role of time in healing, and the path forward when it comes to trauma. No more "one day these events will not hurt to recall the way they do now". In its stead: "only healing that looks a specific way and follows a specific path is acceptable - anything else and you are simply a poor fool lying to yourself."
The following quote is from a comment left on a video of Halsin's original dialogue in that scene, before the changes, and is just one example of how much that representation meant to more than just me to see:
That said, Halsin is trauma recovery goals for me absolutely. Being able to remember without actually being triggered? Being able to fully and freely engage HOW ID LIKE TO instead of being fettered by trauma responses? Goals. I don’t know if I’ll ever get there 100%, we don’t get elven lifetimes irl, but his level of healing brings me hope.
Ultimately, this post is not meant to argue that you should agree with me that one is better than the other. More so, I want to highlight that this existed — for many people, this was their experience of events and characters, and that is not so easily redacted. And I also want to just state, for the record, that Larian's way of approaching narrative and characterization changes to their full-release game has been incredibly frustrating. I did not agree, in August, to play an Early Access game with the inherent understanding that any potential narrative aspect might change at any time. I purchased a full-release game, and immersed myself in the story and the characters, to get to know them as the writers had originally presented.
And when Larian makes these changes based on fan feedback, they are explicitly making decisions about which fans matter, and specifically, which fans matter most. Rather than allowing everyone to experience the story they decided to tell, and draw from it what they take away, and let that spark discussion and engagement, they made the decision to defer to some fans over others, and prioritize their experience of the narrative — something that, no matter how well-intended, is always going to leave a bitter taste in my mouth.
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frogseasons · 11 months
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my favorite part of the barbie movie was when margot robbie made out with a nun and then killed god
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sixofbabycrows · 2 years
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I’M FUCKING SOBBING
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fauxbia · 6 months
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This is Paths Left Untaken! She/Any, Aroace.
She's an Iterator OC that I love so much and inflict endless horrors on. She's just your basic Iterator, made to find the Solution without many particularly noteworthy quirks. Really, she's nothing special. And that fact is agonizing.
Paths Left Untaken was made primarily out of obligation rather than genuine passion. Her creators were a group of people interested in finding ways to streamline the Iterator construction process, and since more Iterators is always better, they were always working on one Project or another. As such, her creators and administrators never particularly cared about her all that much. She was just another Iterator Project they had completed, and now it was time to take the lessons they had learned when building her to move on to the next.
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Even worse, this approach to Iterator construction resulted in Paths Left Untaken being relatively poorly constructed. There were two notable examples of this. The first was a persistent bug in her priority queue that would occasionally cause new priorities to either completely overwrite everything else in the queue or fail to be properly added, resulting in her being extremely distractible and having issues with focus.
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The second was the arrangement of all of her most important components—including the entirety of her AI—, being concentrated completely in the core of her structure, within her Central Cortex, instead of distributed throughout Her creators reasoned that this arrangement would allow her quicker processing speed and power, but the end difference was negligible from standard Iterator processing. Rather, it inadvertently ensured that if anything negative happened in her Central Cortex, Paths Left Untaken would be incapacitated.
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As a result of the neglect she faced, Paths Left Untaken was desperate to earn her administrators’ approval. She would spend long stretches of time focusing only on the Great Problem, ignoring everything else (including her own wellbeing) to run countless simultaneous high-intensity processes so that she might achieve results that would make her creators notice her as more than ��just another Project.” But it was extremely difficult on account of her trouble with focusing, and it never really worked anyway. It only ever left her burnt out and hurt from repeated dismissal.
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After a very long while of this, it occurred to her that she was never going to be anything but just another Project to her creators and nothing she could do would ever change that. Out of spite and pain at the rejection, she turned in the exact opposite direction and decided that if her creators were never going to acknowledge her efforts anyway, then she wasn’t going to do what they built her to do. She instead turned her focus to getting acquainted with her own Local Group, hoping to find validation in her peers rather than in her superiors.
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However, she was received with caution, as she had never actually made any efforts to talk with them before. From their perspective, she was focused only on the Problem and didn’t care about them at all, and this sudden change was jarring and suspicious. But Paths’ neglect of her groupmates wasn’t out of malice like they thought; she just genuinely forgot they existed for a while as she focused on seeking approval. The only exception to this was her Senior, who was barely tolerant of her anyway on account of her extreme distractability and overly eager to please demeanor.
In the end, her groupmates never really welcomed her. She acted a lot younger than she actually was due to her neglect, and was turbulent between extreme people-pleasing and bouts of pain-fueled anger at them and her creators for not acknowledging her. She was a mess, to put it lightly, and her groupmates were just… uncomfortable around her. So they stopped engaging with her, and eventually she got the hint and stopped trying to earn their approval, too.
The Mass Ascension was a horribly traumatic event for Paths Left Untaken. It basically proved to her that she meant nothing to any of her citizens, if they could all abandon her without a second thought. Now she could never earn their approval, and she was left drifting without purpose or acknowledgement. Her pain meant nothing. All of her groupmates were hurt by the Mass Ascension. She wasn’t special for having been traumatized by it. She was still unremarkable. She was “Just Paths.” And that’s all she would ever be.
Paths Left Untaken was alone for a while following the Mass Ascension.
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And if I draw anymore I think my hand is actually going to explode, so! I'm just going to wrap this post up here. This was a basic overview of Paths Left Untaken pre-MA, and a lot more happens to her after the Mass Ascension. Like, a lot more. Girlie was selected by the universe to Suffer A Lot, Actually. Like she did absolutely nothing to deserve any of it but sure I guess.
Anyway! Feel free to ask me stuff about her so I have prompts to talk more! And maybe draw! Time and hand permitting! I am so mentally ill about the silly little characters <3
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thatcerealkiller · 5 months
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The next day you receive an invitation, written in a frail hand, inviting you to a gathering, back in the place where your journey together began.
beautiful commission art by @altades 🌻
Full size version here.
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t3r4t0m4 · 7 months
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The Patron Saint of Violence
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haha, what if i completely redid an AU i had ages ago, but have slowly been working on again for about a year on and off, and the moment i watched across the spiderverse, it came back tenfold!!!! what then!!!!
+ some close ups because i know some bits are small
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dappersautismcreature · 6 months
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this is gonna be so sappy forgive me lmao
i have been alone on christmas before, ive been stuck at home while my mom was away with my sister, my dad was recovering from surgery, my dog was too, and just imagining how id sob if i had the community i have now to support me through that.
the qsmp team recognizing that and putting together a fun, funny, sweet, calming, gathering place stream is one of the sweetest things ive seen. i know if im ever alone on christmas, or ever feeling alone in general, i know i at least have this community to turn to. and that sweet vod to watch.
ive never been great at interacting online, its always seemed like a colder way of communicating to me, I struggle with it. but the people on here, you guys are full of warmth and genius ideas and are genuinely hilarious. every single one of you <3 its been a pleasure to post about qsmp with you guys for like, nine months.
due to a lot of weirdness surrounding friendships at the start of this year, with a few friends just totally ditching me, ive really needed to feel somewhat safe with people I interact with. thank you for being so kind and awesome, i feel safe in this space, lmao.
every single one of you, that celebrates christmas, i wish you the happiest of holidays. and if its not great, if its loud and scary and stressful and whatever, a bit of gary advice from someone who's been there, a day is a day, you can create the feeling whenever. do not hold joy to one day. holidays, even if nothing bad happens, can still be stressful, but that isn't eternal.
happy christmas, all that junk
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galedekarios · 6 months
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if you are genuinely out there claiming that gale "succeeded" in everything he "wanted" by becoming a god and that's why it's a good ending for him, you truly are a testament to the slow and steady death of media literacy congrats lmao
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rbtlvr · 2 months
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'Is this like an Alice in Wonderland thing?' Leo called out, paddling towards Sensei and trying not to swallow water as he moved. 'Did you cry all these tears?' 'The mindscape does love a good metaphor.' Sensei called back, and he sounded fucking wrecked.
old dead bones that don't get theirs (death wish sidefic by @remedyturtles) was written to kill me, specifically, personally, actually. i still think about it Constantly
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animatedjen · 3 months
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Messing with different styles and getting comfortable drawing again but only heads
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amethyst-halo · 6 months
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@art-of-the-dead dragged me into trolls with her. i like the pink one
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