#3d modelling software
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donutboxers · 10 months ago
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📺Server Room📺
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cortexengineeringsoftware · 5 months ago
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The Power of 3D Modeling Software
3D modeling software is a key tool in modern design, changing how professionals visualize and create their projects. This software lets users create, rotate, and modify digital models, offering a detailed view of designs. This capability is essential in fields like engineering, architecture, manufacturing, and entertainment.
Why It's Important
Realistic Visualization: 3D models provide a clear view of the final product, helping to reduce errors.
Improved Collaboration: Clear visuals make it easier for teams to work together and make decisions.
Design Flexibility: Easily adjust dimensions and materials without needing physical prototypes.
Cost and Time Savings: Identifying issues early in the design process saves time and money.
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Applications
3D modeling software is used in many industries:
Architecture: Create detailed building designs for better client communication and planning.
Manufacturing: Design and prototype products to ensure high quality and precision.
Entertainment: Develop stunning visual effects and lifelike characters for movies and games.
Healthcare: Create accurate models for surgical planning, medical training, and prosthetic design.
Education: Teach complex subjects interactively, enhancing student engagement and understanding.
Additionally, 3D modeling software is crucial in automotive design, aerospace, and urban planning. In automotive design, it helps create and test car models before building physical prototypes, saving costs and development time. In urban planning, 3D models visualize city layouts, plan infrastructure, and simulate the impact of new construction projects on existing structures and the environment.
Conclusion
3D modeling software is essential for modern design and manufacturing, offering precision, flexibility, and efficiency. Discover how Cortex Engineering Software can support your next project and take your designs to the next level. We are dedicated to providing the best 3D modeling solutions to help you bring your ideas to life.
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realegypciansilk · 3 months ago
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Ummmmm blender ☝️
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funkybunkymalunky-blog · 13 days ago
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Sleepy Ankylosaurus 💤
I took an extra half hour to learn how to make grass. It surprisingly wasn’t a pain in the ass
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nijuukoo · 4 months ago
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EchoLocation campaign poster and character select icons based on Chapter 369 of Blind Man's Bluff
For @ladyred-ms ♥
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fyterx · 8 months ago
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While I was away I learned how to use Bryce 3D. Crazy how you can just use old software
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gh0stofstarman · 2 months ago
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HELP WANTED: LITTLEBIGPLANET FAN MOVEMENT
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For the past year or so I’ve been working on a fan movement to revitalize interest in LittleBigPlanet on Sony’s terms. Think it comparable to Operation Moonfall, a fan movement for revitalizing interest in The Legend of Zelda: Majora’s Mask, which eventually led to its 3D Remake.
While I can’t promise the plan I’ve set out is guaranteed to result in a new LBP game, I do believe that it is also the best opportunity for one to be made. However, as I’ve worked behind the scenes I’ve found it impossible to maintain on my own. Therefore I must ask for help.
Operation Mushroom Tree, as it is tentatively titled, involves the creation of a professional pitch for a new LittleBigPlanet entry for modern consoles. This pitch would provide a basic outline of what a new entry would entail, and prove why the franchise would still be popular.
The goal is not to make a wishlist nor a whole new installment on our own, but a feasible design concept for a new game that the community can rally behind. While this exact pitch may not be directly used by Sony Interactive Entertainment, Operation Mushroom Tree would be a template to guide development of a new game. The design document at the forefront would show the best way to make a new installment in a way that would be enticing to shareholders and employees of Sony Interactive Entertainment, the current rights holders.
The document has been mainly continuously written by me. However, I am just beginning my journey into game development, and this project would be unsustainable on my own. I need concept artists and render artists to create mockups of believable illustrations of the game Operation Mushroom Tree provides. As well, I’d sincerely love the second opinions of other game designers who are passionate about the LBP franchise. Finally, I have only a very rudimentary idea of how LBP works on a programming and hardware level, and thus this project would benefit from an expert on such.
To be precise, I am looking for:
- 3D Modeling or Photoshop Artists to create renders and mock-ups of gameplay mechanics.
- Individuals with history in Game Design and have a fondness for the LittleBigPlanet Franchise, mainly to help write and guide the main design document.
- Individuals who have intimate knowledge of the LittleBigPlanet franchise on a hardware and software level, and can evaluate the feasibility of certain features on modern hardware.
If you or anyone you know falls into these categories, please contact me through Tumblr. If you are not in these categories, but are interested and believe you are able to help with this campaign, please contact me as well, and hopefully we can find a way to work together still. Do please provide some evidence of your past work and knowledge with your message.
I know that many out there currently are disappointed with the treatment of the LBP franchise after 2024, as am I. However, I do believe that LittleBigPlanet could thrive in today’s landscape, and would be beneficial to the games industry as a whole. Therefore, I am willing to embark on this journey, not only to entertain fans, but to help support up-and-coming developers get their first steps, as LBP did for me.
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donutboxers · 11 months ago
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🖳 NEW! NUCLEAR ELECTRICS CRT1 Model 69 🖳
➮ With Interactive Virtual Assistant CiCi PC
➮ State of the art Graphics Integration
➮ Color and Contrast adjustment never before seen
The CRT1-M-69 is a perfect addition to your home life and your work life alike. Unlike older computers CRT1-M-69 is equipped with an integrated graphics interface (no more pesky lines of code), our CiCi PC Virtual Assistant, and 'round the clock support!
Purchase Today for $420.69 ᵒʳ ʲᵘˢᵗ ᵗʷᵉˡᵛᵉ ᵉᵃˢʸ ᵖᵃʸᵐᵉⁿᵗˢ ᵒᶠ ᵗʰᶦʳᵗʸᶠᶦᵛᵉ ᶠᶦᶠᵗʸᶠᶦᵛᵉ
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realegypciansilk · 3 months ago
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More blender models 🫰
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funkybunkymalunky-blog · 12 days ago
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Psittacos on the prairie
Thats enough animations for a bit I been in a chair far too long
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autophage · 1 month ago
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I first used Blender many years ago. I thought I wanted to make video games.
When I first encountered it, Blender had been newly open-sourced, and there were big deliberations in the community about whether they should allow it to "bloat" above 1.44mb - which would mean it would no longer fit on a floppy disc.
Believe me, at the time, that seemed like a big deal.
Anyway, as I got older, I spent less time thinking about making video games. Time passed, and maybe I felt i had put away childish things.
But over the last few years I've gone down the fiber arts rabbit hole, driven by this singular desire to build a loom. I've built a few (bad) looms, and I own a (pretty nice) Ashford rigid heddle loom.
But of course, what I really want is a floor loom.
So of course, I've designed myself one.
I modeled it in Blender, mostly to make sure that the various design decisions I had in mind were actually going to work in practice.
It was my first time working in Blender in a long time. I've poked it occasionally since the days of my youth, but usually just to remind myself that what I really want is to spend more time working with my hands. (I'm employed to work on a computer all day; that fact makes it less fun to work at a computer after I'm done with the workday.)
But this time, I felt the muscle memory flowing back to me. The UI has changed significantly. It's much larger (the download was like more than 300 mb). But under there, it's still my old friend. The one that I obsessively memorized vocabulary and keyboard shortcuts for - some of which still live deep in the bones of my fingers.
And when I'd finished modeling the loom, I got curious about shader functionality. Turns out Blender's had raytracing for years now! I kept adding more and more stuff to the scene until finally I rendered it, with lights and reflections and volumetrics, and realized: dang, this looks like a shot out of a noir film.
Some day, I'll build this in real life. But for now - for the busy life I have - for now, this will have to be enough.
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doom-nerdo-666 · 3 months ago
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"Unused model of the Doom Marine, from Rage's files. I found this by accident on this page on the fandom wiki."
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"It's a shame, that there is no file extractor program for the game."
"In the Rage tool kit, you can only view at the models, and use them for modding the game and for other stuff, but not extract them."
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phantomslament · 8 months ago
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Mostly final touches for my espersona (dislyte)
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oldwindowsicons · 2 years ago
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3D Studio MAX 1.0
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garmaux-illustration · 2 months ago
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save me, post-cannon fanfic Viktor with your gay little highlights 😭💐
taking a break from Clip Studio and reinstalling paint tool sai in a desperate attempt go get out of art block, even thought it doesn't have half as much functionalities I was happy to rediscover the default brushes are insanely good and i was surprised how smooth the process was ^-^
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donutboxers · 11 months ago
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A burger i've been working on for almost a week, i still havent figured out rendering this is once again a screenshot, i think i might just actually like the viewport's shading more than the render's shading. this is meant for burger.nekoweb.org which is a fun site my good friend @girlcodedcreature found while making faer site
i learned a lot of really cool stuff making this though and i'm feeling more confident in blender, i may start of CiCi soon once i watch a few tutorials about rigging and sculpting humanoids :]
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