#5Evo
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stuntmantan · 5 years ago
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Wild West D&D 5e Conversion
GM Binder: https://www.gmbinder.com/share/-Ln6tg_DetmwTRZ49GNY PDF: https://drive.google.com/file/d/1TJBtFde6dyRPQxhiNL7sqBktyBVS4p9j/view?usp=sharing
Well, finally got this thing in a state that feels okay to share. 13 character archetypes (and more if you count the different specialties of the Expert), along with a common item price list and animal references. Does anything seem unclear? Poorly designed? What’s something you’d like to see that isn’t there?
Any feedback, comments, or suggestions are very much welcome, and I look forward to playtesting everything when I get the chance.  As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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apolloguru · 7 years ago
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5th Evolution
Dungeons & Dragons 5E is my favourite tabletop RPG, and I’m lucky enough to play it a few times a month. It’s an accessible system that has been great for introducing new players to role playing. I sometimes want to break from using the fantasy settings that the game is built for but learning and teaching a new system is a big obstacle.
5th Evolution: New Genres for Your 5E Game!is kickstarting…
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owofonfopfm · 7 years ago
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electricwinner · 6 years ago
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Електромотоцикл ElWinn EM-130
Електромотоцикл купити- якісний і надійний.Технічні характеристики електромотоцикла також вражають. Новий контролер 5EVO контролює всі системи електро мотоцикла. Повністю водонепроникний корпус контролера виконаний з литого під тиском алюмінію, а також містить всю електронну систему управління, сигналізації, рекуперації. Контроллер також контролює напругу, струм і температуру, і гарантує надійний…
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kayawagner · 7 years ago
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No Going Back (5E Super Heroes)
Publisher: Limitless Adventures
5th Evolution - Supers
5th Evolution (5Evo) takes the wildly popular 5e game mechanics and applies them to new genres. 5Evo products are a marriage of comics and roleplaying.
Try it for free!
Price: $0.00 No Going Back (5E Super Heroes) published first on https://supergalaxyrom.tumblr.com
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stuntmantan · 6 years ago
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The classic snake-oil seller, this was definitely one of the more difficult archetypes to balance against. They have great utility in social situations and can quickly gain the party allies in a new town, but they will definitely need protection and aid when the bullets start flying. Still, I imagine there is a great deal of amazing roleplaying potential with the shenanigans the swindler might stumble into.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Hopping back on the wagon! My image editing capabilities are pretty limited at the moment, but from here on out we’ve got the full statblock and advancement options for these Wild West archetypes.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Here’s a first look at something I’m working on, and expect to see more of them over the next few weeks. I have a soft spot for westerns and cowboys, so I’ve decided to make a set of my own character archetypes for a wild west/frontier themed game I hope to run someday. I’ve taken a big page out from Limitless Adventures and their 5th Evolution system, so definitely check their stuff out if this kinda thing interests you at all.
Starting things off, we have the humble Farmhand. I wanted to stay gender-neutral for all of the archetypes, and went back and forth between Farmhand and Ranchhand for quite a while before deciding that “farm” felt more versatile and broadly applied. Regardless, this is your classic cattle rustler and drifting laborer. While they may not be the quickest or the sharpest of the bunch, they get things done when things need doing, and in that old fashioned country style.
Another thing that’s useful about doing characters in this style is that each archetype is also quickly and easily converted into an NPC. Calculating basic Challenge Ratings for encounters is simple, and I can always tag on extra abilities as necessary to suit the situation.
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stuntmantan · 6 years ago
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As we move into the less combat-focused Wild West archetypes, you may find they have way more and better skills than their counterparts. This is intentional, as the idea is that I want to keep all the classes feeling somewhat balanced against each other. While a detective is never going to outperform a pistolier in a shootout, they offer much better options for tracking down the right guy to have a shootout with, or to avoid a shootout altogether.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Healer classes are tricky if you’re going for a non-magical or realistic setting. On one hand, yes, hit points don’t exactly represent your literal health, so just hand-waving any medical treatment as hit point recovery is a non-issue. On the other hand, most people still conceptualize the total sum of HP as a character’s actual health and wellness metric, so taking someone from the brink of death to fighting fit in the span of 30 seconds can definitely break the immersion of the narrative. I hope I hit a good balance here, where a doctor is still able to provide limited healing in the heat of battle, but is unable to perform outright miracles round after round.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Coming up with archetypes for the Constitution stat was surprisingly difficult, but for one of them I eventually settled on the idea of just a rugged frontier pioneer. Kind of between a combat class and a support class, the idea for this one is to tank damage and consistently provide help to other team members, either with damage of their own or with the Helping Hands ability.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Our second wisdom-based class, the preacher is a staple of western fiction. Whether you opt to make them the gunslinging variety or just a simple holy priest, the main juice of this archetype is to provide support and aid to their teammates.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Our third wild west archetype, the Pistolier. This is your quintessential gunslinger, the lonely wandering shootist without a name, always chasing bounties for a few dollars more. I spent a bit of time trying to figure out what this one’s dump stat would be, since in fiction they’re often portrayed as being pretty good at everything. Seeing as they’re often the heroes (or arch-villains) of the story, it’s not that surprising. In the end, however, I decided that running and gunning in the frontier territories really isn’t a very logical way to earn a living or keep breathing, so Intelligence it was. For folks like Mr. Paladin, I think another archetype might fit better, which we’ll touch on when we get there.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Like the detective, the trapper is somewhat in between the combative and non-combative archetypes. They sacrifice the focused damage potential of the sniper or the prizefighter, but instead gained specialized skills for tracking, hunting, and, of course, trapping. They can still opt to gain the additional attack to match the other combat classes with their firearms, but with the stealth bonuses from Part of the Brush, just the one shot might be enough.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Yes, the intelligence stat actually gets 3 archetypes, despite everyone else only getting two. I couldn’t find a way to fit both the expert and doctor into the same class, since they ended up doing completely different things, so I just made them each their own archetype. While an argument could be made for combing the detective and the expert into one class, I felt that they were so different from each other thematically that it would be a disservice to both if they shared a statblock. The expert represents much more the out of place academic in the story, the character who finds themselves in the middle of dangerous situations they’re completely unprepared for, but whose specialized knowledge ends up saving the day. And the option to learn a weapon proficiency is still always there for anyone who wants a touch of firepower to go with their brainpower.
As always, a big thanks go out to the folks at Limitless Adventures and their 5th Evolution system for the inspiration and framework I’ve decided to build my own genre mod off of.
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stuntmantan · 6 years ago
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Our second archetype for my wild west take on 5th Evolution by Limitless Adventures! I’ve settled on doing two archetypes for each primary ability, and perhaps more if I can think of them. To be honest, I’m still trying to come up with a second one for Constitution, so if you have any ideas, do let me know!
For the second Strength archetype, I originally wanted something like a carnival strongman, but that felt rather limited the more I stewed on it. But since many of those strength performers also took on challenges for wrestling and boxing matches (many of them actually set up by the carnival, which in turn led to the creation of professional wrestling as we know it), I felt like “prizefighter” was the way to go. It’s fairly straightforward, as all of these characters likely will be to start, but the real fun comes as the players accrue advancements and make choices about what direction they want their characters to go. I don’t want to spoil too much just yet, but I have some ideas that I think should make for fantastic dilemmas as the players progress their characters.
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