#Advanced simulation
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little-p-eng-engineering · 1 year ago
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Comprehensive Seismic Engineering Design Services Offered by Little P.Eng. and its Importance in Piping Stress Analysis
In the world of engineering and construction, seismic engineering is a specialized field crucial for ensuring the safety and resilience of structures in earthquake-prone regions. Little P.Eng. is a renowned seismic engineering firm that provides a wide range of services to address the unique challenges posed by seismic activity. In this comprehensive article, we will explore the multitude of services offered by Little P.Eng., highlighting their expertise, innovation, and dedication to creating structures that can withstand the forces of nature.
Seismic Risk Assessment
One of the foundational services offered by Little P.Eng. is seismic risk assessment. Before embarking on any seismic engineering project, it's essential to understand the level of risk posed by potential earthquakes in a specific area. Little P.Eng. utilizes advanced methodologies and data analysis to assess seismic hazards accurately. This assessment helps clients make informed decisions about construction and retrofitting, ensuring the safety of occupants and the protection of valuable assets.
Structural Analysis and Design
Seismic engineering begins with the structural analysis and design of buildings and infrastructure. Little P.Eng.'s team of experienced engineers specializes in developing seismic-resistant structural systems. They work closely with architects, builders, and developers to create designs that can withstand seismic forces, ensuring structural integrity and occupant safety during earthquakes.
Retrofitting Existing Structures
In regions with older buildings, retrofitting is often necessary to bring them up to current seismic safety standards. Little P.Eng. offers retrofitting services that involve the modification and strengthening of existing structures. Their engineers assess the specific needs of each building, considering factors such as its age, construction materials, and seismic vulnerabilities. They then implement retrofitting strategies that enhance the building's earthquake resistance, preserving its historical value while ensuring safety.
Foundation Design and Soil Analysis
The foundation is the bedrock of any structure's stability during an earthquake. Little P.Eng. conducts in-depth soil analysis to understand the geotechnical characteristics of the site. Based on this analysis, they design and recommend appropriate foundation systems tailored to the specific needs of the project. Their expertise in foundation design ensures that structures can effectively dissipate seismic forces into the ground, preventing catastrophic failure.
Compliance with Seismic Codes
Adherence to seismic codes and standards is paramount in seismic engineering. Little P.Eng. has an in-depth understanding of local, national, and international building codes related to earthquake-resistant construction. They ensure that all their designs and retrofitting projects comply with these regulations, providing clients with peace of mind that their structures meet the highest safety standards.
Advanced Computer Modeling and Simulation
Little P.Eng. leverages cutting-edge computer modeling and simulation tools to analyze and predict how structures will respond to seismic forces. These simulations allow for precise refinement of designs and provide valuable insights into structural performance during earthquakes. By simulating a wide range of seismic scenarios, engineers can optimize designs for maximum safety and efficiency.
Continuous Monitoring and Evaluation
The commitment of Little P.Eng. extends beyond the design and construction phase. They recommend and implement structural health monitoring systems that allow for real-time assessment of a building's integrity. Continuous monitoring enables early detection of potential issues, ensuring prompt maintenance or repairs to preserve structural stability.
Research and Innovation
Innovation is at the heart of Little P.Eng.'s approach to seismic engineering. Their team actively engages in research and development to push the boundaries of seismic-resistant technologies and construction practices. They explore innovative materials, construction techniques, and design methodologies to advance the field and provide clients with the latest and most effective solutions.
Emergency Response Planning
In addition to structural engineering services, Little P.Eng. assists communities, businesses, and organizations in developing emergency response plans for seismic events. They collaborate with stakeholders to create comprehensive strategies for minimizing risks, protecting lives, and reducing damage during earthquakes.
Public Education and Outreach
Little P.Eng. recognizes the importance of public awareness and education regarding seismic risks and safety. They engage in outreach programs to educate communities on earthquake preparedness, emergency response, and the importance of seismic-resistant construction.
Conclusion
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Seismic engineering design plays a crucial role in piping stress analysis within industrial facilities, especially in regions prone to earthquakes. Piping stress analysis involves evaluating the forces and stresses that piping systems experience during various operational conditions, including seismic events.
Here's how seismic engineering design is important for piping stress analysis:
Safety and Structural Integrity: Seismic engineering design ensures that the entire facility, including piping systems, is built to withstand the forces generated by earthquakes. The structural integrity of piping systems is paramount for preventing leaks, ruptures, or catastrophic failures during seismic events. Piping stress analysis assesses the impact of seismic forces on the pipes, supports, and attachments to verify that they can withstand the dynamic loads and deformations caused by earthquakes.
Compliance with Building Codes: Piping systems within industrial facilities must adhere to building codes and standards related to earthquake-resistant design. Seismic engineering design ensures that piping systems are compliant with these codes. Non-compliance can lead to costly retrofitting efforts or, in the worst-case scenario, dangerous failures during an earthquake.
Identifying Vulnerabilities: Seismic engineering design involves conducting a seismic risk assessment for the facility. This assessment helps identify vulnerabilities in the piping systems, such as weak points in support structures or connections that may be prone to failure during seismic events. Piping stress analysis considers these vulnerabilities and recommends improvements to enhance seismic resilience.
Optimal Pipe Routing and Support: Piping stress analysis incorporates considerations for seismic forces when determining the routing of pipes and the design of pipe supports. Proper pipe routing and support are essential to prevent excessive stresses, vibrations, and displacements during an earthquake. Seismic engineering design helps optimize these factors to minimize potential damage to the piping systems.
Dynamic Load Analysis: Seismic events introduce dynamic loads on piping systems, which are significantly different from static loads. Piping stress analysis uses dynamic load analysis techniques to simulate the effects of seismic forces on pipes, fittings, and supports. This analysis ensures that the piping systems can handle the dynamic loads without exceeding their stress limits.
Retrofitting and Modifications: In existing facilities, seismic engineering design may involve retrofitting or modifying piping systems to meet current seismic standards. Piping stress analysis helps identify areas that require reinforcement, redesign, or additional support. Retrofitting ensures that older facilities can withstand seismic events and meet modern safety requirements.
Mitigation Strategies: Seismic engineering design doesn't only focus on evaluating existing conditions but also includes the development of mitigation strategies. These strategies may involve the use of seismic expansion joints, dampers, or flexible connectors to absorb seismic energy and reduce stress on the piping systems.
Emergency Response Planning: In the event of a seismic event, having a well-designed piping system is crucial for quick recovery and minimizing damage. Seismic engineering design contributes to emergency response planning by ensuring that piping systems are less likely to rupture or leak during an earthquake, reducing potential hazards and environmental damage.
In summary, seismic engineering design is vital for piping stress analysis because it ensures the safety, compliance, and resilience of piping systems in the face of seismic events. It helps identify vulnerabilities, optimize designs, and implement mitigation measures, ultimately safeguarding industrial facilities and the surrounding environment during earthquakes.
The listing below indicates a few of Meena Development’s most commonly served industries.
Steel and Metals Industry 
Energy and Power Generation Industry 
Water and Wastewater Industry 
Oil & Gas Industry 
Chemicals and Plastics Industry 
Pulp & Paper Industry 
Facility Services 
Residential Buildings Sector 
Hospitality and Hotel Sector 
Commercial Buildings Sectors 
Sports and Stadia Buildings Sector 
Education Buildings Sector 
Government Buildings Sector 
Hospitals Engineering Services 
Biotech / Pharmaceutical – Engineering Services 
Food & Beverage – Engineering Services 
Tags:
Meena Rezkallah
Little P.Eng.
piping stress analysis
Piping stress analysis
Structural analysis
Seismic engineering
Seismic risk assessment
Retrofitting
Foundation design
Compliance with seismic codes
Computer modeling
Advanced simulation
Optimal pipe routing
Support systems
Pipe design
Seismic forces
Seismic expansion joints
Flexible connectors
Engineering Services
Pipe Stress Analysis Services
Seismic Bracing Experts
Located in Calgary, Alberta; Vancouver, BC; Toronto, Ontario; Edmonton, Alberta; Houston Texas; Torrance, California; El Segundo, CA; Manhattan Beach, CA; Concord, CA; We offer our engineering consultancy services across Canada and United States. Meena Rezkallah.
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ganymedesclock · 2 months ago
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I'm being incredibly normal about Power Wash Simulator considering the amount of lore it actually has.
Anyway here's my take on the protagonist's vibes.
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lore-of-mobius · 5 months ago
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Everyone Can Spin Dash
So some people have complained in the past that Amy Rose can do a spin dash, and say she shouldn't be able to and that only Sonic should be able to. But they ignore that in universe basically everyone can do a spin dash or spin while jumping.
For example, in spite of it's flaws Sonic Prime shows Sonic teaching alternate versions of his friends how to spin dash and they do just that.
Second in Sonic Heroes we get to see basically everyone spin around such as when they jump in the air. In Sonic Speed Sim which is canon everyone you play as can spin dash.
But the main and primary one is the fact Knuckles and Tail specifically can spin dash as seen in their various appearances throughout the games. Something nobody brings up or complains about when saying Amy shouldn't be able to spin dash and that only Sonic should be able to. One could easily argue if limitations should be placed on who all can do a spin dash, Amy should be able to and Tails shouldn't be able to.
So yeah everyone including Amy can perform a spin dash.
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radiantrookie · 5 months ago
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Sonic Media with weird Canoncity
Classic Games:
With South Island, West Side Island and Angel Island all somehow being home to the Chaos Emeralds and the color and number inconsistancy, it's implied there were multiple sets of Chaos Emeralds before Sonic Adventure retconned it
The Special Stages were described as distortions in Sonic 1, in Triple Trouble they called Subspace and Fang lives in them, however Ian Flynn has retconned the Special Stages as non canon
South Island is depicted as a mystical island that moves around, however not only is this never shown or stated again but also later games have people living on the Island, it’s also stated that the Chaos Emeralds hold South Island afloat and if one gets stolen then the whole Island will sink however that’s most likely no longer canon
Amy was originally 8 like Tails
West Side Island is stated to have Gods who sealed away the Chaos Emeralds, this most likely no longer canon
Knuckles was stated to be the guardian of both Master Emerald and the Chaos Emeralds, however the Chaos Emerald retcon only him the guardian of the Master Emerald
Knuckles is stated to have friends on Angel Island who nickname his “Knuckle”, we have even see houses in Sonic Adventure’s Ice Cap, however it has since been retconned that Knuckles is the only person on Angel Island aside from Chao and Baby Animals
According to Christian Whitehead, the Super Emeralds and Hyper Sonic are canon but Sonic Team doesn’t want them to appear again due to not wanting "multi-tier power level stuff" like Dragon Ball in Sonic, according to Takashi Iizuka, the Super Emeralds got sealed away into another dimension but it’s never explained how, why or where
Sonic Spinball:
Despite the game being based off Sonic Satam with the game taking place on Mobius and the Freedom Fighters and Scratch appearing as cameos, it has been confirmed canon by Ian Flynn, Sonic Origins and the Sonic Channel, Ian has also clarified the cameos are non canon
It's never explained how and why Eggman traveled to Mobius, same goes for Sonic and Tails
Sonic and Tails also ride on a unnamed plane, that same plane appears in Sonic Learns to Drive from the 30th Anniversary Special
The game has 16 Chaos Emerald and they're all blue (though you could argue they're Mobius's Chaos Emeralds and not Earth's)
Sonic Drift Series:
Amy has a sentient car named Breeze, he is never mentioned again, gets replaced in Sonic R, however he returns in Amy's New Hobby as a cameo
Knuckles Chaotix:
Despite being retconned as non canon, with Heroes being their canon depictions, which is why Charmy doesn’t recognize Eggman, however it has been re-retconned as canon thanks to TailsTube
Espio is never mentioned to be a Ninja and his character is a private detective who’s envious of Knuckles for unknown reasons
Vector is a teen and is depicted as a Christian
Charmy’s age is never stated, his personality is stated to be mature and moody and his character is an athlete who is the self proclaimed dearest insect in the world
Heavy and Bomb’s true allegiance is never confirmed and they’re never seen again
Metal Sonic Kai was originally the name of Metal’s rebuilt body, but was retconned to be the name of his unnamed giant red form
Sonic the Fighters (and Dynamite Dux):
The game has 8 Chaos Emeralds, however the 8th one was retconned to be the Warp Topaz in the Fang the Hunter Miniseries
Eggman builds the Death Egg II, but goes back to rebuilding the original in later games
Bean and Bark were introduced as more of Sonic's friends, however they become villains later
Bean is stated to be the son of Bin the Duck from Dynamite Dux, despite being a Woodpecker, it's unknown if this is still canon however both Bin and Pin cameo in Classic IDW Specials
In the intro, Rocket Metal, aka Mecha Sonic 29 appears, unknown if he’s canon
Honey the Cat's canon existence is iffy, however that's only because the character is owned by SEGA AM2 and not Sonic Team
Sonic Adventure:
In Final Egg, Mecha Sonic Mark III is stored in a stasis tube alongside Metal Sonic, no info is given to him at all, he later cameos in IDW Winter Jam
In the US Script, the pink and white flickies are stated to be the parents of Birdie, in JP, they’re stated to be his siblings
In Sonic 3&K, it’s stated the Gods of Angel Island made the island float in the sky, not only are they not mentioned but it’s stated the Knuckles Clan used the Master Emerald to make it float in the sky
Sonic Shuffle:
This game is ignored, and to my knowledge has zero references in Sonic Dream Team
Sonic Battle:
In the US Script, Emerl is stated to a type of robot called a Gizoid that was created by the Fourth Great Civilization, in the JP Script, the Fourth Great Civilization is never mentioned and Gizoid is just Emerl’s original name
The Characters use a bunch of abilities that are never used again, the weirdest one is Amy being able to create clones of Sonic
Amy was stated to live in an apartment in Station Square, but now she lives in Central City
Shadow can use Chaos Control without a Chaos Emerald and is stated to be able to using his memory of Maria, unknown if this is still canon
Chaos Gamma is never seen again
This game has Shadow with his full memories, Shadow 05 ignored this, it's safe to say this game and by extension Advance 3, were retconned to take place after Shadow 05
Sonic Advance 3:
The US manual states Eggman split the Earth in 7 parts, while the JP manual states Eggman split the Earth in 7 pockets of reality, the JP one is most likely canon or else Dark Gaia would've been unleashed
Gemerl becomes weirdly absent and never mentioned until IDW, (though could make the argument that Rush and Free Riders take place before Advance 3)
Shadow 05:
The canon route is never confirmed other than the fact Shadow did the hero mission in Cryptic Castle and made it to Cosmic Fall
Shadow gains two extra forms, Hero Shadow and Dark Shadow, Dark Shadow reappears in Shadow Gens’s narration intro but Hero Shadow never appears again
In the English Script during the Devil Doom boss fights, Eggman explains to Shadow that he was rescued by one of his robots at the end of SA2, in the JP script, Eggman states it was one of his mechs, presumably the Eggwalker
Sonic’s Home
In Classic Games, Sonic was stated to live on South Island
In Sonic Battle, it was stated he lives in Emerald Town
We see his home in Sonic Harmony Artwork, Sonic Shuffle and the beginning of Sonic and the Secret Rings
However it’s been retconned that Sonic doesn’t have a house
Sonic 06:
Due to the Game being rushed, it’s never explained why Blaze was sent to Silver’s Future other than the fact the game was meant to be a prequel to Rush, it’s also been confirmed that Iblis is still bound to Blaze’s soul so it’s possible the game was an origin to her pyrokinesis and her gameplay could be non canon
Silver’s ending depicted Blaze dying as Iblis gets sealed inside her, however Ian Flynn claims it’s actually Blaze transforming into Burning Blaze because she had the Sol Emeralds with her the entire time during 06?
Elise apparently had the future version of the Blue Chaos Emerald the whole time and somehow every emerald detector used in the series never picked it up
Shadow is stated to have a 200 IQ, this is never brought up again
Amy can turn invisible, she never does this again
Sonic Rivals:
Eggman Nega is a villain in both series, however in the Rush games he’s Eggman’s Sol Dimensions counterpart and Blaze’s archenemy, but in Rivals he’s Eggman’s descendant who hates Eggman for ruining the Robotnik name and is Silver’s archenemy, the Rivals one being the canon version
The Sonic Rivals series being canon is weird itself as despite it being the canon appearances of Silver and Eggman Nega’s current origins, the series was never released in Japan
Sonic Riders:
People assumed this series wasn’t canon due to everyone’s new outfits, the futuristic cities and Babylon Rogues only appearing in these games, however they’ve been confirmed canon, even with a Sonic PICT artwork confirming Metal City is near the Mystic Ruins
Mario and Sonic at the Olympic Games:
Despite Crossover games not being canon:
Eggman Nega’s portal technology from Winter Games DS appears in a Sonic Channel Comic
A Sonic Channel Cover Story mentions the that Cream was an assistant for the Olympics
Sonic Colors (+Runners):
The game introduces the infamous Two Worlds retcon because of 90s mofos complaining about humans being in Sonic, which Eggman says he wants to conquer “Sonic’s World” instead of Earth, it was reretconned later
Both the Console and DS version are somehow canon, with the DS version heaving exclusive Wisps that reappear, introduction of the Mother Wisp and Silver and Blaze meeting, despite this, the DS content wasn’t included in Sonic Colors Ultimate
In the English Script, Nega Wisps are stated to be Wisps drained of their power, in the JP script, Nega Wisps are angered Wisps, the JP explanation explains why the Nega Wisps still exist but Rise of Wisps oddly uses the US canon
Sonic Runners gave an explanation as to why the Wisps are on Earth, stating they liked it after the events of Colors, however when Runners got discontinued, it got decanonized
Sonic Lost World 3DS:
Despite the game having the same plot as Console, it’s stated not to be canon despite:
Exclusive Wisps reappearing
Tails’s Lab from that version appearing in TailsTube and Sonic PICT artwork
Sonic Forces + Speed Battle:
The game infamously retcons Classic Sonic to be from another dimension despite being the same one from Generations who was past Sonic, this was reretconned later
The game states Eggman created the Phantom Ruby despite Sonic Mania and the tie in comics saying otherwise, even with reretcon, the Phantom Ruby Prototypes are still a mystery
According to Nibroc Rock, Speed Battle is somehow canon with the only explanation being every character in that game is a phantom copy but its not explained when it takes place or how there’s copies of Movie, LEGO and Angry Birds characters
The weird Post Forces Era:
Sonic Mania Adventures was originally non canon but it’s been canonized to take place during the Angel Island section of Encore Mode somehow
Team Sonic Racing, the first IDW saga, TailsTube 2 and the Sonic Channel stories all somehow take place after Forces and even state it was their last battle with Eggman
With TSR, the track Frozen Junkyard was stated to be a scrapyard for Eggman’s machines which is why a Death Egg Robot appears, Amy and Vector’s vehicles also appear in Post Metal Virus IDW, however this issue seems to have been fixed as the Sonic Channel Cover Stories state the Death Egg Robots were created on Egg Planet Park, making the game take place before Forces
Sticks the Badger:
Her only canon appearance is in the Sonic Channel comics
She’s mentioned by Amy in the English version of Frontiers
TMOSTH:
Evan Stanley claims it’s or canon, Chris Hernandez claims the real answer will be revealed someday
Barry and the Conductor appear in IDW
Sonic Speed Simulator:
Ian Flynn states he was told it was non canon but Nibroc Rock states he was told it was canon which is why dead characters couldn’t be playable, the current answer seems to be that game is temporarily non canon until they find a way to canonize it
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sergeantjessi · 4 months ago
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I passed my machine learning/ai/quantitative modelling exam, which means I'm officially done with that topic. But I think the feeling of being torn between "wow AI is great!" and "KILL IT NOW IMMEDIATELY" will last awhile. I'm super glad I took this seminar, even if it often caused me an existential crisis.
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retrocgads · 9 months ago
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UK 1998
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grungularity · 1 year ago
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Wars world tumblr simulator
✍️crimsondale-city-hall-official follow
reblogged pipeline-builder
🧍joeyc2005 follow
Did anybody else know we were at war or did we all just find out when blue moon soldiers were marching into the square?
👷‍♂️pipeline-builder follow
How do you know they're not just passing through? If this is another yellow comet incident I'm officially giving up on yall smh
✍️crimsondale-city-hall-official follow
Yeah, we're really at war. 10 guys just walked in and asked us nicely to mail all our paperwork and tax revenue to blue moon HQ.
#this is the 5th time we've been capped this week were yall living under a rock
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👀 guy-with-binoculars follow
reblogged sturm-did-nothing-wrong
☮️ peace-world follow
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This is a city before and after a green earth bomber wiped out a tank squad in the main plaza. We must end this violence!
💀 sturm-did-nothing-wrong follow
Stop spreading misinformation, everyone knows that every army's munitions just affect enemy units and leave the surrounding environment intact.
👀 guy-with-binoculars follow
Heartbreaking: the worst person you know just made a great point
#can staff ban the black hole nationalists already smh
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💸 power-of-money
Reblogged pipeline-builder
🥸 blue-moon-winter-deactivated081794
Hey, if we're communist, how come two of our COs revolve around money?
👷‍♂️ pipeline-builder follow
Deactivated... Colin got him. Sad!
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🧍 Joeyc2005 follow
reblogged guy-with-binoculars
🥞 Crumpetfan follow
I WAS JUST POPPING OVER TO THE LOCAL BUTCHERS WHEN I SPY A BLACK HOLE MEGATANK IN THE MAIN PLAZA?!?!? WHY IS NOBODY DISCUSSING THIS??????
🦅 i-prefer-the-air
Fear not, chum! They're not infantry, so they are unable to capture our fair city! In the meantime, could you spare some cash for our next fighter wing?
🚁 HRT-copter follow
Megatank pilot is @sturm-did-nothing-wrong btw
#LMAO DOXXED #GET HIS ASS
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🧑‍🔧 whats-an-airport
Reblogged HQ-MD
🧑‍⚕️HQ-MD follow
Just got put out of a job because our CO can somehow repair infantry. FML.
🧑‍🔧 whats-an-airport
👍
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mjsensei259 · 9 months ago
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I couldn't sleep so I wrote chapter 2 of Tangled Wires and Wounds, my Molten Freddy x Reader fic.
Once again please read the tags and notes carefully as there are trigger warnings and disclaimers to be aware of.
https://archiveofourown.org/works/58961515/chapters/150382105
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wybebeszenie · 23 days ago
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Combined my REALLY basic knowledge of coding, fucked up amounts of stubbornness and my laziness and ended up with Cultist Simulator mod with OC’s from my Call of Cthulhu campain as folowers
A win is a win
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monsterfenrick · 24 days ago
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Monster Rancher Advance Techs
A very new addition, updated MRA Tech Tables and data in a new app.
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posthumanwanderings · 2 years ago
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antirepurp · 1 year ago
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it's weird that while digimon world next order is like mechanically a better dw game and lets you have more control over how you raise your digimon, digimon world redigitize decode has a better gameplay loop to me anyway. like in next order after a few generations and lifespan upgrades the digimon just Don't Fucking Die which is a real ordeal when it comes to actually completing the beastiary, and it makes it really difficult to estimate when to do important story fights and when to fuck around bc your fellas are about to die anyway. redigitize seems to have a set lifespan for your digimon that doesn't increase with generations, it's just base stats that do, and it gives you this neat about 15 in-game day cycle of raising your dude up (which can be done entirely in the gym) and exploring in-between if you need to adjust your stats carefully for specific evolutions. if redigitize had the evolution control of next order i think i'd say it's the ultimately better experience just for that tbh
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redbo-and-simbo · 4 months ago
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Just give them a wheel. Then they can charge batteries or something. And we shall add “causer of stress headaches” to your rat crimes.
Speaking of batteries, how long does droidwatt last on fully charged batteries anyway? And how long to fully charge those batteries
-🔹
Three to four days continuously, but I think he made a habit out of charging while he's in sleep mode. Which is great for me, that I don't have to manage that. And it takes roughly ten hours to charge from zero battery.
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alientitty · 6 months ago
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sorry but the big simulation theory has never had appeal to me. "oh we just invented this really sophisticated machine so what if the entire universe is actually this thing we just came up with." -guy who doesn't realize the computer program is based off our current models and understanding of the universe so of course it lines up
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atariforce · 1 year ago
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Atari ST Box Art Wallpaper: Curse of the Azure Bonds by Aurelien Vaillant aka Wasabim
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retrocgads · 1 year ago
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UK 1987
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