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#All About Adam
trashy-greyjoy · 8 months
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sometimes, it's not so much about the romance as it is about the devotion. the adoration.
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nothatsmi · 9 months
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I don't know what I miss more, having free time to draw or these fellas
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The raven cycle!!!!
Oh I love these guys. Everything about these books, I want to draw them soooo much more (I probably will)!!
Guys I'm back-
It has been a nightmare lately this is the only thing I managed to draw in weeks? Finals and uni stuff that's taking all of my time and energy, slowly turning me into a cafeinated slug (worst part is caffeine doesn't even have an effect on me? I only drink coffee for the TASTE can you imagine). Anyway the rush won't be over until end of January but hopefully I'll be able to ignore the stress and draw anyway :)
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turnipoddity · 5 months
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local vet adopted a cat
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avocadoraisin · 6 months
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hits the Saw characters with my shrink ray
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userarmand · 7 months
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He had really beautiful, kind eyes and this thick dark stubble that looked like it had been drawn on.
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melonsharks · 1 year
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i went. insane. LOOK. i know a lot of people realllyyyy wanted crowley to be the wedding dress designer LOOK I KNOW AND ITS OK u can make ur own au i promise but in MY WORLD. you need to understand me.
crowley owning a vineyard is personal to me. he is THE snake in the garden of eden, tempting is his JOB ok. he makes wines aziraphale indulges in, aziraphale designs dresses with crowley in mind. do you hear me. are you listening to me. i have everything from the second they meet mapped out OK i know what im talking about. listen to my delusions, boy.
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pocchi-poket · 7 months
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You know, I feel like we're not talking enough about the fact that Alastor has in his room a full reproduction (?) of a swamp-forest that's highly likely very similar to the one where he was killed. Talk about being morbid.
Edit: someone pointed out in the comments that the swamp-forest is called bayou. It's a kind of ecosystem in Louisiana.
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phddyke · 8 months
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Do you know what I love about Hazbin Hotel though?
That the angels are clearly sinners too.
Not only the fact that Adam curses all the time and talks about casual sex (which, he’s possibly even cheating on his wife then??) but also, the angels kill demons and Adam even admits they enjoy doing so. He calls it entertainment.
And Vivienne’s making an excellent point: when you do something bad to a group of people who are considered beneath them, minorities, everything else…
What you do to them suddenly isn’t bad. It’s okay now, it’s righteous, because you’ve dehumanized these people.
And then when they try to fight back? Like the single slain angel exterminator? Well then magically it’s a problem.
When Lute said that “the only reason [Charlie’s] still around” is that Lucifer gave her and all the hell-borns some kind of pardon or protection from being killed in these exterminations, I was like ok, that makes sense. I was starting to wonder/assume that the extermination was something that only applied to sinners because it didn’t seem to affect any of our Helluva Boss cast.
But then I was like, wait, why would they want to kill hell-borns anyway? For sinners you could argue that they “earned” it through their bad deeds, but hell-born have no choice but to be born there? And they seem to have a functioning society, just one that’s “edgier” than human society. Also, plenty of the hell-born are good people?
But THEN, I remembered that is a fundamentalist Christian belief: that you can already be born bad, and that the same deeds can be good or bad depending on who’s doing them. Lute taunts Charlie that her life doesn’t matter…that’s a sin, right? Except no it isn’t, because of who’s doing it and to whom.
I love queer people’s takes on Heaven and Hell, they’re always great.
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I was gonna wait and post these till I had more doodles but I’ll just post them now it’s fine. I’ll just explain stuff in the tags as per usual
Some Raz poses and some Dion and Adam stuff
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(Please do not use or repost my works anywhere without explicit permission from me thank you)
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pissfartboy · 9 months
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......
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dekusleftsock · 1 month
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Yaoimation
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dogjak · 1 month
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Saw characters as lps figures (pt. 1)
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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brunchcorpse · 3 months
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I think its absolutely hilarious that Dean and Castiel go through inhuman amounts of trauma over the course of a decade plus, and somehow they still arent the human x angel ship on the show that has gone through the most detrimental mind bending shit. Michael and Adam were literally trapped in hell together alone for over 1000 years and they walked out the other side healthier than Dean and Cas could ever possibly be. Iconic really
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mmmmcornsyrup · 2 months
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Thinking about how easily Lawrence could have just killed Adam and won like with the cigarettes and the poison but instead he had Adam fake his death…and he kept saying “Come on” throughout the entire movie like he knew they didn’t have a lot of time before they would both lose…The entire time he was trying to get them to work together. He wanted both of them to survive…
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userarmand · 8 months
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harry + adam's cardigan
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