I don't usually post sona related art, but I just beat the SMRPG remake and it made me just. start crying. Like i was just sobbing my way through the end of the game, and my hope for the future of Mario RPGs has never been brighter. So it made me just. Feel a lot of emotions and I didn't really know how else to capture them.
I'm very happy I got to live during a time when this wonderful game got a remake that will be more readily available for people to play. And I am so happy this game was just as good as I have been told it was. Definitely looking forward to replaying it again.
Uh. Yea. Jus kind of a personal piece I 'spose. Bonus little doodle I drew the day before the remake dropped under the cut
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Okay, now that I've had time to get my bearings and sit with Another Code and really think about what I want to say about it, I am prepared to do so.
First off, the Switch remake is not Trace Memory. In fact, if you were like me and played Trace Memory as a kid but then it kind of fell off your radar and you didn't buy a used copy on eBay to replay it before you replayed the remake, you would be forgiven if you had a little niggling feeling that you couldn't place that you had seen all of this somewhere before, but not where. Ashley's name isn't even the same - Robbins is spelled with only one b, which I do understand is the same as in the original UK version, but was still quite jarring to someone who's only played the US version.
I didn't feel like I was playing the same game. There's not a single puzzle that I remember as being the game, and where the original made use of it's hardware, so too does this game, having puzzles that depend on the gyroscope, which might be frustrating if you're playing in docked mode and the controller you tend to use doesn't have gyroscope controls.
It is certainly more fleshed out. There are more parts of the map that you get to visit, and you learn more about the Edwards family, though it also felt like it unraveled more threads than it was willing to wrap up, which is peculiar because it also got rid of one of the most interesting aspects of the original game, which is the multiple endings. No matter what you do, the game funnels you into the "good" ending, which I won't say more details about, just in case anyone reading this hasn't played it. This is a little annoying, because it feels like it's taking away one of the things about the game that made it so special, that the choices you make ultimately matter, but is also overshadowed by the fact that I suck at this game and always have, so I never got the good ending on my own, so now knowing why what happened had to happen and how things ended up the way they did... it's nice to have the closure I was never skilled enough to achieve on my own.
Another cool aspect of this game is that Sayoko being Japanese is not incidental - they actually spend time explaining various aspects of Japanese culture, instead of DTS cards Richard's diary is left on origami cranes, and there's a sweet moment where they talk about the meaning of the name Mizuki. As well, there's actually more depth given to Sayoko's character, even though she was still fridged.
So ultimately... Is it a faithful 1:1 recreation of the source material? No. In fact, you might feel frustrated because it feels like the game is treating you with kid gloves - from things like the forced good ending to the fact that anytime you're working on a puzzle, you just have to press a button to get hints and if you go through all of them it basically just tells you the answer straight out - which, in all fairness, it is.
But is it still worth playing? Yes. It's still a good game, even with the oversexualization of Ashley and the fact that with the camera, you spend most of the game looking directly at her ass and she's 13 years old. If you like puzzle games, which if you don't why are you even following me, it's definitely a worthy entry into that catalogue, which does seem to have been drying up lately.
Now, do I want them to make a remake of Hotel Dusk in the same style?
Hell fucking no. The game was good, but not "I trust you with my baby" good.
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sometimes all social cues go out the window when someone makes a comment to me that would prompt a conversation. i either just ignore it or answer dryly (unintentionally) and i either reflect on it immediately but it’s too late or do it hours or days later and i just repent, i’m down on my knees, arms outstretched, palms up asking a god i don’t believe in to reverse time so i can try again and make them feel the warmth within me lol like today i was looking for something at a store. i asked this really nice girl but i didn’t know the name for this item in spanish so i made it up and she was like huh????! then i just said it in english and i was like “i don’t know how to say it in spanish” then she says “oh you speak english? me too! 🙂😊” and i just kind of ignored that unintentionally and went oh ok so you do have it blah blah went on about me and what i needed. reminded me of the time when i was a kid in guitar lessons (only lasted a few months, learnt nothing) another kid waiting on their teacher asked about my lessons and guitar and i gave dry responses not reciprocating interest in the conversation then afterwards my mom scolded me for not being friendly and not asking questions back, basically saying that i was rude lmao i learnt after that what i did was not very nice. i didn't realize it. i was just shy and didn't know i had to be an active participant in conversations, even if it terrified me, even with severe social anxiety. reminds me of all the videos i see online that point toward a certain diagnosis which i am aware not every little thing means that you have something but
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