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This Week in Rust 595
Hello and welcome to another issue of This Week in Rust! Rust is a programming language empowering everyone to build reliable and efficient software. This is a weekly summary of its progress and community. Want something mentioned? Tag us at @thisweekinrust.bsky.social on Bluesky or @ThisWeekinRust on mastodon.social, or send us a pull request. Want to get involved? We love contributions.
This Week in Rust is openly developed on GitHub and archives can be viewed at this-week-in-rust.org. If you find any errors in this week's issue, please submit a PR.
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Updates from Rust Community
Official
March Project Goals Update
Newsletters
The Embedded Rustacean Issue #43
Project/Tooling Updates
Shadertoys ported to Rust GPU
Meilisearch 1.14 - composite embedders, embedding cache, granular filterable attributes, and batch document retrieval by ID
rust-query 0.4: structural types and other new features
Observations/Thoughts
Rebuilding Prime Video UI with Rust and WebAssembly
ALP Rust is faster than C++
what if the poison were rust?
A surprising enum size optimization in the Rust compiler
Two Years of Rust
An ECS lite architecture
A 2025 Survey of Rust GUI Libraries
BTrees, Inverted Indices, and a Model for Full Text Search
Cutting Down Rust Compile Times From 30 to 2 Minutes With One Thousand Crates
SIMD in zlib-rs (part 1): Autovectorization and target features
Avoiding memory fragmentation in Rust with jemalloc
[video] Bevy Basics: Who Observes the Observer
Rust Walkthroughs
Rust Type System Deep Dive From GATs to Type Erasure
Async from scratch 1: What's in a Future, anyway? | natkr's ramblings
Async from scratch 2: Wake me maybe | natkr's ramblings
Building a search engine from scratch, in Rust: part 4
Pretty State Machine Patterns in Rust
[video] Build with Naz : Declarative macros in Rust
Miscellaneous
March 2025 Jobs Report
Rust resources
Crate of the Week
This week's crate is wgpu, a cross-platform graphics and compute library based on WebGPU.
Despite a lack of suggestions, llogiq is pleased with his choice.
Please submit your suggestions and votes for next week!
Calls for Testing
An important step for RFC implementation is for people to experiment with the implementation and give feedback, especially before stabilization.
If you are a feature implementer and would like your RFC to appear in this list, add a call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
No calls for testing were issued this week by Rust, Rust language RFCs or Rustup.*
Let us know if you would like your feature to be tracked as a part of this list.
RFCs
Rust
Rustup
If you are a feature implementer and would like your RFC to appear on the above list, add the new call-for-testing label to your RFC along with a comment providing testing instructions and/or guidance on which aspect(s) of the feature need testing.
Call for Participation; projects and speakers
CFP - Projects
Always wanted to contribute to open-source projects but did not know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!
Some of these tasks may also have mentors available, visit the task page for more information.
rama - add serve command to rama-cli
rama - add support for include_dir for to ServeDir and related
rama - add curl module to rama-http-types
If you are a Rust project owner and are looking for contributors, please submit tasks here or through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
CFP - Events
Are you a new or experienced speaker looking for a place to share something cool? This section highlights events that are being planned and are accepting submissions to join their event as a speaker.
If you are an event organizer hoping to expand the reach of your event, please submit a link to the website through a PR to TWiR or by reaching out on X (formerly Twitter) or Mastodon!
Updates from the Rust Project
480 pull requests were merged in the last week
Compiler
detect and provide suggestion for &raw EXPR
don't suggest the use of impl Trait in closure parameter
make the compiler suggest actual paths instead of visible paths if the visible paths are through any doc hidden path
tell LLVM about impossible niche tags
remove Nonterminal and TokenKind::Interpolated
re-use Sized fast-path
Library
add core::intrinsics::simd::{simd_extract_dyn, simd_insert_dyn}
initial UnsafePinned implementation (Part 1: Libs)
polymorphize array::IntoIter's iterator impl
speed up String::push and String::insert
std: add Output::exit_ok
Cargo
added symlink resolution for workspace-path-hash
improved error message when build-dir template var is invalid
Rustdoc
search: add unbox flag to Result aliases
enable Markdown extensions when looking for doctests
Clippy
arbitrary_source_item_ordering should ignore test modules
implicit_return: better handling of asynchronous code
accept self.cmp(other).into() as canonical PartialOrd impl
add manual_abs_diff lint
consecutive returns dont decrease cognitive Complexity level anymore
consider nested lifetimes in mut_from_ref
correctly handle bracketed type in default_constructed_unit_struct
deprecate match_on_vec_items lint
do not propose to auto-derive Clone in presence of unsafe fields
fix: iter_cloned_collect false positive with custom From/IntoIterator impl
fix: map_entry: don't emit lint before checks have been performed
fix: redundant_clone false positive in overlapping lifetime
various fixes for manual_is_power_of_two
Rust-Analyzer
ast: return correct types for make::expr_* methods
add children modules feature
add normalizeDriveLetter
distribute x64 and aarch64 Linux builds with PGO optimizations
fix dyn compatibility code bypassing callable_item_signature query
fix a small bug with catastrophic effects
fix an incorrect ExpressionStore that was passed
prevent panics when there is a cyclic dependency between closures
shadow type by module
ignore errors from rustfmt which may trigger error notification
port closure inference from rustc
Rust Compiler Performance Triage
Relatively small changes this week, nothing terribly impactful (positive or negative).
Triage done by @simulacrum. Revision range: e643f59f..15f58c46
1 Regressions, 3 Improvements, 3 Mixed; 2 of them in rollups 35 artifact comparisons made in total
Full report here
Approved RFCs
Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:
No RFCs were approved this week.
Final Comment Period
Every week, the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.
Tracking Issues & PRs
Rust
Split elided_lifetime_in_paths into tied and untied
check types of const param defaults
Stabilize flags for doctest cross compilation
Do not remove trivial SwitchInt in analysis MIR
Implement a lint for implicit autoref of raw pointer dereference - take 2
Implement Default for raw pointers
make abi_unsupported_vector_types a hard error
Stabilize let chains in the 2024 edition
Make closure capturing have consistent and correct behaviour around patterns
Stabilize the cell_update feature
Other Areas
*No Items entered Final Comment Period this week for Rust RFCs, Cargo, Language Team, Language Reference or Unsafe Code Guidelines.
Let us know if you would like your PRs, Tracking Issues or RFCs to be tracked as a part of this list.
New and Updated RFCs
No New or Updated RFCs were created this week.
Upcoming Events
Rusty Events between 2025-04-16 - 2025-05-14 🦀
Virtual
2025-04-16 | Virtual (Vancouver, BC, CA) | Vancouver Rust
Rust Study/Hack/Hang-out
2025-04-17 | Virtual and In-Person (Redmond, WA, US) | Seattle Rust User Group
April, 2025 SRUG (Seattle Rust User Group) Meetup
2025-04-22 | Virtual (Dallas, TX, US) | Dallas Rust User Meetup
Fourth Tuesday
2025-04-23 | Virtual (Cardiff, UK) | Rust and C++ Cardiff
Beyond embedded - OS development in Rust
2025-04-24 | Virtual (Berlin, DE) | Rust Berlin
Rust Hack and Learn
2025-04-24 | Virtual (Charlottesville, VA, US) | Charlottesville Rust Meetup
Part 2: Quantum Computers Can’t Rust-Proof This!"
2025-05-03 | Virtual (Kampala, UG) | Rust Circle Meetup
Rust Circle Meetup
2025-05-05 | Virtual (Tel Aviv-Yafo, IL) | Rust 🦀 TLV
Tauri: Cross-Platform desktop applications with Rust and web technologies
2025-05-07 | Virtual (Indianapolis, IN, US) | Indy Rust
Indy.rs - with Social Distancing
2025-05-08 | Virtual (Berlin, DE) | Rust Berlin
Rust Hack and Learn
2025-05-13 | Virtual (Dallas, TX, US) | Dallas Rust User Meetup
Second Tuesday
Asia
2025-04-22 | Tel Aviv-Yafo, IL | Rust 🦀 TLV
In person Rust April 2025 at Braavos in Tel Aviv in collaboration with StarkWare
Europe
2025-04-19 | Istanbul, TR | Türkiye Rust Community
Rust Konf Türkiye
2025-04-23 | London, UK | London Rust Project Group
Fusing Python with Rust using raw C bindings
2025-04-24 | Aarhus, DK | Rust Aarhus
Talk Night at MFT Energy
2025-04-24 | Edinburgh, UK | Rust and Friends
Rust and Friends (evening pub)
2025-04-24 | Manchester, UK | Rust Manchester
Rust Manchester April Code Night
2025-04-25 | Edinburgh, UK | Rust and Friends
Rust and Friends (daytime coffee)
2025-04-26 | Stockholm, SE | Stockholm Rust
Ferris' Fika Forum #11
2025-04-29 | London, UK | Rust London User Group
LDN Talks April 2025 Community Showcase
2025-04-29 | Paris, FR | Rust Paris
Rust meetup #76
2025-04-30 | Frankfurt, DE | Rust Rhein-Main
Kubernetes Operator in Rust
2025-05-01 | Nürnberg, DE | Rust Nuremberg
Hackers Hike 0x0
2025-05-06 - 2025-05-07 | Paris, FR | WebAssembly and Rust Meetup
GOSIM AI Paris 2025
2025-05-06 | Paris, FR | WebAssembly and Rust Meetup (Wasm Empowering AI)
GOSIM AI Paris 2025 (Discount available)
2025-05-07 | Madrid, ES | MadRust
VII Lenguajes, VII Perspectivas, I Problema
2025-05-07 | Oxford, UK | Oxford Rust Meetup Group
Oxford Rust and C++ social
2025-05-08 | Gdansk, PL | Rust Gdansk
Rust Gdansk Meetup #8
2025-05-08 | London, UK | London Rust Project Group
Adopting Rust (Hosted by Lloyds bank)
2025-05-13 | Amsterdam, NL | RustNL
RustWeek 2025 announcement
2025-05-13 - 2025-05-17 | Utrecht, NL | Rust NL
RustWeek 2025
2025-05-14 | Reading, UK | Reading Rust Workshop
Reading Rust Meetup
North America
2025-04-17 | Mountain View, CA, US | Hacker Dojo
RUST MEETUP at HACKER DOJO
2025-04-17 | Nashville, TN, US | Music City Rust Developers
Using Rust For Web Series 1 : Why HTMX Is Bad
2025-04-17 | Redmond, WA, US | Seattle Rust User Group
April, 2025 SRUG (Seattle Rust User Group) Meetup
2025-04-22 | Detroit, MI, US | Detroit Rust
Rust Community Meet and Conference Report - Ann Arbor
2025-04-23 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground
2025-04-23 | Austin, TX, US | Rust ATX
Rust Lunch - Fareground 2025-04-23 | Spokane, WA, US | Spokane Rust
Community Show & Tell at Fuel Coworking
2025-04-24 | Atlanta, GA, US | Rust Atlanta
3rd 3RD TIME OMG YES!
2025-04-25 | Boston, MA, US | Boston Rust Meetup
Ball Square Rust Lunch, Apr 25
2025-05-01 | Saint Louis, MO, US | STL Rust
SIUE Capstone Project reflections on Rust
2025-05-03 | Boston, MA, US | Boston Rust Meetup
Boston Common Rust Lunch, May 3
2025-05-08 | México City, MX | Rust MX
Calculando con el compilador: Compiler time vs Run time
2025-05-08 | Portland, OR, US | PDXRust
Apache DataFusion: A Fast, Extensible, Modular Analytic Query Engine in Rust
2025-05-11 | Boston, MA, US | Boston Rust Meetup
Porter Square Rust Lunch, May 11
Oceania
2025-04-22 | Barton, AC, AU | Canberra Rust User Group
April Meetup
If you are running a Rust event please add it to the calendar to get it mentioned here. Please remember to add a link to the event too. Email the Rust Community Team for access.
Jobs
Please see the latest Who's Hiring thread on r/rust
Quote of the Week
IEEE 754 floating point, proudly providing counterexamples since 1985!
– Johannes Dahlström on rust-internals
Thanks to Ralf Jung for the suggestion!
Please submit quotes and vote for next week!
This Week in Rust is edited by: nellshamrell, llogiq, cdmistman, ericseppanen, extrawurst, U007D, joelmarcey, mariannegoldin, bennyvasquez, bdillo
Email list hosting is sponsored by The Rust Foundation
Discuss on r/rust
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Deeply annoying that the default TI-89/92 Plus system timer autovector reads/writes to the bus. If I mask it while reading the keyboard matrix, the loop is too tight and the Automatic Power Down timer doesn't decrement; if I don't mask it, then AFAICT there's a chance it'll majorly corrupt both i68soyuz's state and the AMS' state. It hasn't happened in testing (yet) but I might need to go back to masking it and insert an artificial delay into the main loop. Or maybe move my key matrix reading code into autovector 1. Or maybe it's fine. IDK.
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VECTOR TRACING Transform your raster images into stunning vectors with our expert tracing services. Vector Artwork Services at. https://vitessegraphic.com/ Email: [email protected]
#vectorization#rastertovector#convertimagetovector#imagetracing#vectorgraphics#adobeillustrator#inkscape#vectorizelogo#svg#vectorizeimage#vectorfile#pathtotracing#pentool#beziercurves#vectorartwork#RasterToVector#VectorGraphics#VectorDesign#AutoVectorization#VectorIllustration#VectorizeMe#DigitalArt#vectorizeit#vectortracing#vectordesign#vectorart#vectorconversion#raster2vector#vectormagic#vectorizing
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oddio le determinanti, le matrici, gli autovalori e gli autovettori 😭😭😭




25-29.01.21 // 86-90/100 days of productivity
first week of the semester~
#determinanti#matrici#autovalori#autovettori#algebra lineare#determinants#matrixes#autovalor#autovectors#linger values#linger vectors
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La ecuación de Schrödinger.
La ecuación de Schrödinger [ES] es uno de los elementos centrales de la mecánica cuántica; ya que ella revela la evolución de un sistema cuántico en el tiempo, donde toda la información del sistema está contenido en la función de onda psi.
La ES consta de dos partes que llaman nuestra atención a primera vista: El hamiltoniano, H(t), el cual es un operador, en general dependiente del tiempo y el operador diferencial parcial sobre el tiempo del miembro derecho.
La ES puede separarse en 2 ecuaciones nuevas, una dependiente de las coordenadas espaciales y otra dependiente del tiempo. La solución de la segunda devuelve un operador que conocemos como propagador que, como su nombre sugiere, es el que se encarga de mostrar cómo se traslada nuestro sistema de un estado a otro a lo largo del tiempo.
Las soluciones a la ecuación de Schrödinger independiente del tiempo (aquella que solo depende de las coordenadas espaciales) devuelve los estados estacionarios del sistema y es fundamentalmente un problema de autovalores.
Los posibles estados que un sistema cuántico puede tomar con respecto a algún observable no son más que los autovectores del operador correspondiente a dicho observable. Estos autovectores pueden ser degenerados o no.
En la perspectiva matricial estos estados son autovectores. En la perspectiva funcional los estados se manifiestan en forma de polinomios ortogonales, como los polinomios de Hermite, por ejemplo.
Existen muchas formas de resolver analítica y numéricamente la ES para diversos sistemas; algunas relativamente más complicadas que otras y que ameritan una publicación para cada uno.
#quantum physics#quantum mechanics#physics#physblr#physicsblr#studyblr#studyblresp#studyblr español#no soy español pero pongo studyblr español porque soy un studyblr que comenta en español#mecánica cuántica#física
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Principio de Superposición Cuántica
Esta mañana escribía que a veces las dudas son en sí mismas la resolución a su propio contenido.
-Estar en la duda
es tomar la decisión-
decía Shakespeare en Otelo y citaba Villaver en su libro de la Luna.
El Principio de Superposición en la mecánica cuántica hace referencia a un objeto que posee simultáneamente dos o más valores, a un fotón que toma simultáneamente dos vías para llegar a un mismo punto o un electrón que existe en todos sus estados teóricamente posibles.
La clave de estas situaciones es que la respuesta no es la misma pre- y post- resolución de la duda.
Resolver la duda cambia la naturaleza de la misma, siendo así imposible descubrir el curso real de los acontecimientos si no se hubiese forzado el conocimiento de esa incógnita.
La combinación lineal de los autovectores (cualquier cantidad observable) da lugar a la superposición cuántica de todos los valores de la cantidad.
Si se mide la cantidad, el postulado de proyección establece que el estado colapsa aleatoriamente sobre uno de los valores de la superposición.
Volviendo a nuestro símil, resolver una duda que no está preparada para romper el cascarón implica necesariamente una respuesta aleatoria completamente alejada del curso natural de la vida.
Y es por eso que rindo culto a la ausencia de dogmas.
Y aunque nunca había pensado en esto antes,
es increíble lo que revaloriza a una persona el simple hecho de respetar
la latencia del resultado.
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La física de neutrinos revela una propiedad fundamental del álgebra lineal [EN]
Físicos que estudian cómo cambian los neutrinos acaban descubriendo una relación inesperada en álgebra lineal. Se trata de una fórmula que permite calcular los autovectores de una matriz hermítica en función de sus propios autovalores y de los autovalores de las matrices adjuntas. Es una fórmula relativamente sencilla que podría incorporarse incluso a los textos de primer curso de carreras científicas y técnicas. Enlace al artículo científico: arxiv.org/abs/1908.03795
etiquetas: física, matemáticas, álgebra, neutrino, autovalor, autovector
» noticia original (www.quantamagazine.org)
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Graal Autovectorization
https://github.com/oracle/graal/pull/1692 Comments
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How to Remap any Controller to Keyboard Keys on Windows and MacOS
autovector / Shutterstock (and Microsoft)
Many PC and Mac games treat the keyboard as a first-class citizen and have poor support for game controllers. You can remap your controller buttons to keyboard key presses to get around this limitation.
You’ll lose some analog input—for example, the joysticks will just function as arrow keys that are on or off without the usual range of sensitivity—but for some games, that’s not a huge issue.
If you’re just looking to play Steam games with a controller, Steam already has great built-in tools for remapping controllers in its Big Picture Mode and will be a much easier solution than anything else listed here. For use system-wide or in non-Steam games, you’ll need a third party application.
RELATED: How to Remap Xbox, PlayStation, and Other Controller Buttons in Steam
Connect Your Controller
This step is obvious, but with so many kinds of controllers on the market, it can be a challenge to get them working correctly, especially on macOS. We have a comprehensive guide for most mainstream controllers that you can reference if you’re having issues, but most current-gen controllers will be plug and play on Windows and macOS. Last-gen and earlier controllers may need custom drivers and a bit of setup.
RELATED: How to Connect Any Console Game Controller to a Windows PC or Mac
You can make sure the controller is connected by opening up the “Devices” tab in Window’s settings. Head to Settings > Devices > Bluetooth & Other Devices and look under “Other Devices.”
On macOS, you can usually find USB controllers in the “System Information” app, under “USB.” Bluetooth controllers should show up in the Bluetooth menu in the top menubar.
Read the remaining 14 paragraphs
from https://www.howtogeek.com/404214/how-to-remap-any-controller-to-keyboard-keys-on-windows-and-macos/
0 notes
Text
How to Remap any Controller to Keyboard Keys on Windows and MacOS
autovector / Shutterstock (and Microsoft)
Many PC and Mac games treat the keyboard as a first-class citizen and have poor support for game controllers. You can remap your controller buttons to keyboard key presses to get around this limitation.
You’ll lose some analog input—for example, the joysticks will just function as arrow keys that are on or off without the usual range of sensitivity—but for some games, that’s not a huge issue.
If you’re just looking to play Steam games with a controller, Steam already has great built-in tools for remapping controllers in its Big Picture Mode and will be a much easier solution than anything else listed here. For use system-wide or in non-Steam games, you’ll need a third party application.
RELATED: How to Remap Xbox, PlayStation, and Other Controller Buttons in Steam
Connect Your Controller
This step is obvious, but with so many kinds of controllers on the market, it can be a challenge to get them working correctly, especially on macOS. We have a comprehensive guide for most mainstream controllers that you can reference if you’re having issues, but most current-gen controllers will be plug and play on Windows and macOS. Last-gen and earlier controllers may need custom drivers and a bit of setup.
RELATED: How to Connect Any Console Game Controller to a Windows PC or Mac
You can make sure the controller is connected by opening up the “Devices” tab in Window’s settings. Head to Settings > Devices > Bluetooth & Other Devices and look under “Other Devices.”
On macOS, you can usually find USB controllers in the “System Information” app, under “USB.” Bluetooth controllers should show up in the Bluetooth menu in the top menubar.
Read the remaining 14 paragraphs
from Computer And Technology https://www.howtogeek.com/404214/how-to-remap-any-controller-to-keyboard-keys-on-windows-and-macos/
0 notes
Text
How to Remap any Controller to Keyboard Keys on Windows and MacOS
autovector / Shutterstock (and Microsoft)
Many PC and Mac games treat the keyboard as a first-class citizen and have poor support for game controllers. You can remap your controller buttons to keyboard key presses to get around this limitation.
You’ll lose some analog input—for example, the joysticks will just function as arrow keys that are on or off without the usual range of sensitivity—but for some games, that’s not a huge issue.
If you’re just looking to play Steam games with a controller, Steam already has great built-in tools for remapping controllers in its Big Picture Mode and will be a much easier solution than anything else listed here. For use system-wide or in non-Steam games, you’ll need a third party application.
RELATED: How to Remap Xbox, PlayStation, and Other Controller Buttons in Steam
Connect Your Controller
This step is obvious, but with so many kinds of controllers on the market, it can be a challenge to get them working correctly, especially on macOS. We have a comprehensive guide for most mainstream controllers that you can reference if you’re having issues, but most current-gen controllers will be plug and play on Windows and macOS. Last-gen and earlier controllers may need custom drivers and a bit of setup.
RELATED: How to Connect Any Console Game Controller to a Windows PC or Mac
You can make sure the controller is connected by opening up the “Devices” tab in Window’s settings. Head to Settings > Devices > Bluetooth & Other Devices and look under “Other Devices.”
On macOS, you can usually find USB controllers in the “System Information” app, under “USB.” Bluetooth controllers should show up in the Bluetooth menu in the top menubar.
Read the remaining 14 paragraphs
from James Dole Gadgets News https://www.howtogeek.com/404214/how-to-remap-any-controller-to-keyboard-keys-on-windows-and-macos/
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New top story on Hacker News: Graal Autovectorization
Graal Autovectorization 2 by luu | 0 comments on Hacker News.
View On WordPress
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Article URL: https://github.com/oracle/graal/pull/1692
Comments URL: https://news.ycombinator.com/item?id=21067884
Points: 5
# Comments: 0
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Link
Graal Autovectorization 2 by luu | 0 comments on Hacker News.
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How to Remap any Controller to Keyboard Keys on Windows and MacOS
autovector / Shutterstock (and Microsoft)
Many PC and Mac games treat the keyboard as a first-class citizen and have poor support for game controllers. You can remap your controller buttons to keyboard key presses to get around this limitation.
You’ll lose some analog input—for example, the joysticks will just function as arrow keys that are on or off without the usual range of sensitivity—but for some games, that’s not a huge issue.
If you’re just looking to play Steam games with a controller, Steam already has great built-in tools for remapping controllers in its Big Picture Mode and will be a much easier solution than anything else listed here. For use system-wide or in non-Steam games, you’ll need a third party application.
RELATED: How to Remap Xbox, PlayStation, and Other Controller Buttons in Steam
Connect Your Controller
This step is obvious, but with so many kinds of controllers on the market, it can be a challenge to get them working correctly, especially on macOS. We have a comprehensive guide for most mainstream controllers that you can reference if you’re having issues, but most current-gen controllers will be plug and play on Windows and macOS. Last-gen and earlier controllers may need custom drivers and a bit of setup.
RELATED: How to Connect Any Console Game Controller to a Windows PC or Mac
You can make sure the controller is connected by opening up the “Devices” tab in Window’s settings. Head to Settings > Devices > Bluetooth & Other Devices and look under “Other Devices.”
On macOS, you can usually find USB controllers in the “System Information” app, under “USB.” Bluetooth controllers should show up in the Bluetooth menu in the top menubar.
Read the remaining 14 paragraphs
from https://www.howtogeek.com/404214/how-to-remap-any-controller-to-keyboard-keys-on-windows-and-macos/
0 notes