#AutodeskMaya
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sleepykitty17 · 9 days ago
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Neon Bar
A pervious school assignment that I finally finished, this is a hard surface environmental scene that students had to recreate from a concept artist. I base my environment off of Johanna Rupprecht concept art, I love the idea of a bar and how fun it was to make this scene.
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mitcha-arc · 2 years ago
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Posting this (late 😥) originally I wanted to post it for the 'Finding Nemo' 20th Anniversary. But finally made it!
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genvibezstore · 4 months ago
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Rigging and Animation in Maya
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Maya is the industry standard for animation and rigging. If you want to animate characters like 3D animators from Disney, you are in the right place. In this course, you will learn how to create a rig that can bequickly and easily animated manually or automatically. Buy now - click here
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xforcekeygens · 4 months ago
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anthonyartz1109 · 1 year ago
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At last here is the rendered turntable for Delta
the camera movement could've been a little better but I don't really know how to smooth nurb curves outside of the preview for it, hence why the camera movement shakes ever so slightly
linking cameras to a nurb curve was something I learnt to do back in college which was very handy because I didn't know how else to do the camera movement and have access to change the view and any other adjustments as such
I'm proud of my progess and result of character modelling and very satisfied with how it turned out, it was a great project
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leonorsaportfolio · 1 year ago
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Small pencil 3D animation
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adamtheamazing5 · 2 years ago
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Time to get back into the swing of things: this means getting me ready to do 3D modeling again.
I decided not only to warm up my 3D Modelling skills but also to keep up to date with my animation and rigging skills while trying something a bit more advanced. Back in 2018, I made a similar 3D robot and animated it without any rigs or skin weights,
So, this time I’m going to make a more advanced robot which is a mechanical spider with double the legs, more geometry, bone rigs, and at least two animations instead of one.
The robot is not skin rigged organically, only skinned rigged non-organically. Meaning the parts won't easily flex or stretch, just rotate on certain parts of the mesh.
This also prepares me to make my own 3D models based on my imagination rather than relying on royalty-free assets to fill the gaps in game projects too much.
Original Model here:
WHAT I LEARNED
• In Autodesk Maya, you can use layers to switch on or off image panels and 3d models.
• In Unity, I learned you can turn off compress animations, with a single click to make exported animations look how it was animated in Maya rather than slight auto changes when exported in Unity. This reduces potential landmines in animation exports.
• Creating IK for the legs so I can move them by dragging connected circle pivot points (once created) on the feet to move them around without dragging their bone rigs making animating much easier to execute.
• In Autodesk Maya, Moving bone rigs, not in organic movement but more robotic. E.g. rotating from capsule joints.
• How effective it is to break things down simply piece by piece until it gets to a complicated 3D model.
• Creating bone rigs from scratch on the body and each leg rather than using Maya’s default humanoid rig.
• Making bone joints connected with the cylinder joints in the legs in the center so they can be rotated accurately.
WHAT WENT WRONG? WHAT COULD I HAVE DONE BETTER?
• I had some rigging issues for the spider along the way, I thought I could export the body and the rig together for the Unity game engine, even though it was skin painted, it could not be exported as a complete model. It might be due to how the geometry is parented with child objects that caused exporting issues.
• I wanted to animate the fangs to move and rotate, but I couldn’t because the geometry was not straight, so I need to make sure they are straight next time so its easier to animate and they don’t look like they are wobbling around like it was about to fall off.
• I didn’t really organize the layers and geometry very well including their names, so I need to get in a better habit of organizing the groups and naming conventions.
• I couldn’t get the rest of the parts on each leg to sync with the walking animations, that’s why in the final render I had to take them off and just have the main legs themselves. I am going to try to keep warming up my rig and animation skills so I can get those extra parts to move and rotate with their main legs during animations like walking.
OVERALL:
• I was going to try to test the mechanical spider model, rig, and animations in the unity engine, but the mesh blew up and the animations didn’t respond well to the mesh despite it being paint skinned.
• It’s been a while since I rigged a 3D model in Maya, I may need more practice before I export well-polished 3D models for my next games. I had a lot of problems doing this, it didn’t really help that the tutorial for the mechanical spider I did was outdated, so next time I need to find a more updated one to teach me to make better 3d characters.
• Even though it was tough, I managed to work my way around it as much as possible almost matching the intention with execution perfectly, but yet again: I will still need more practice.
• Other than that, I’m happy that I tried some new techniques that can be used to make characters including robots while catching up with skills I haven’t used for a while.
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sabiinaa07 · 5 months ago
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Ig: saabiiily
This is truly the work that I am very proud of having done.⭐️
I made this clicker head for the 3D modeling class with Autodesk Maya, it was quite a challenge to do it because it was the first time I modeled a head or something more complex than a cube, I think it didn't turn out so bad, right?
As always, TLOU is part of my university life.
Always in my heart Maya.
date: 18/10/2024
#autodeskmaya #model3d #sculpting #animaton #clikers #chasqueador #clickerstlou #tlou #tlou2 #thelastofus #naughtydog #playstation #gaming #cordyceps #pedropascal #art #3dmodeling @naughty_dog_inc@thelastofus @tloufans @thelastofusgame @playstation @naughtydogjobs
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sleepykitty17 · 1 month ago
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Landscape
A 3-D environment of a landscape that I created for my final project in my environment class in learning game development 
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laomusicarts · 2 months ago
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Maya 2026 Essentials Training
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I just finished the course “Maya 2026 Essentials Training” (5hrs4min) by George Maestri!
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Check it out:
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massivecreationarcade · 3 months ago
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I will do cgi 3d product animation video rendering in blender and 3d industrial animation#3DProductAnimationVideo #3DModelling
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3dcraftics · 7 months ago
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“I Am Not Someone Who Is Loved. I’m An Idea. A State Of Mind.” Joker-Suicide Squad (2016) .
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. #unrealengine5 #motiongraphics #rendering #render #3danimation #animation #conceptart #3dmodeling #thejoker #thebatman #cgi #shadow #dcuniverse #epicgames #gameart #arnoldrender #3drender #autodeskmaya #digital3d #cg #3dartworks #zbrush #dccomics #dc #superhero #jokermovie #dceu #characterart #comicart #brucewayne
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anthonyartz1109 · 1 year ago
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Here is the rendered test animation for and idle pose on Delta
I used the Orc Idle pose on mixamo because it fit Delta quite well. It makes Delta feel like a dominant character and the hand movement adds to that so much as well as making him look creepy
I was really happy with how this turned out, only thing left to do after this was to make a turntable of this animation and put it in a background that makes the model more visible
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leonorsaportfolio · 1 year ago
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This is an unfinished animation I did for my school last year. It tells the story of a depressed japanese girl that suddenly enter inside a japanese scroll. Inside she finds the source of her depression the black demon that terrorizes her. She also meets her hope to happiness the blue swallow that represents a new cycle, the coming of spring and of course happiness. This video finishes with the two fighting but eventually the japanese girl will win confidence to confront her own fears.
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xforce-keygens · 1 year ago
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Maya 2024 keygen XFORCE +CRACK [Win-Mac]
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https://xforce-cracks.com/maya-2024-keygen-win-mac/ Hello friends, great news! Here we bring you the latest version of the new Autodesk MAYA 2024 crack patch created by the people at CODEXCPY, CORE and our friends of XFORCE. This crack works with their respective trial version. If you find any problems, please leave us a comment with your Windows or MacOS version. This version is a simplified version of PainteR group’s “universal patcher” but much easier to install. Thank you for your continued support! #MAYA #MAYA2024 #MAYAKEYGEN #XFORCE #KEYGEN #XFORCEKEYGEN #rendering #3Dmodeling #graphicdesign #3Drender #vray #autodesk #architecture #3Dillustration #3Dartist #MAYAXFORCEkeygen #autodeskMAYA
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xforcekeygens · 2 years ago
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Maya 2023 Full Activated +Crack +xforce Keygen [MacOS & Win]
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#maya #autodeskmaya #mayasoftware #render3d #interiorarchitecture #interiorrendering #cgiart #artstation #3dvisualization #architecture_hunter #3dartist #arquitetura #3dgraphics #3ds #3dmodeling #autodesk #3danimation #designinterior #archidesign #cgi #arquitectura #3drendering #3dart #architecturevisualization #3ddesign #architecturalvisualization #arch_more #3dsmaxdesign #3dmax #3dsmax #keygens #freesoftware #downloadsoftware
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