Tumgik
#Beatdown
whump-queen · 10 months
Text
you know what I love?
a fucking maintenance beating.
whumpee didn’t do anything wrong, at least, not that they can remember. but tracing back in their memories is hard when they’re constantly getting kicked into the ground.
but this isn’t a punishment. they’ve been perfectly well behaved, as a matter of fact.
no, this beating isn’t corrective. it’s preventative.
whumper just does it to keep them in line.
1K notes · View notes
heather-m-quigley · 4 months
Text
Tumblr media
133 notes · View notes
todayontumblr · 11 months
Text
215 notes · View notes
bobauthorman · 5 months
Text
Tumblr media
Tumblr media Tumblr media
50 notes · View notes
muscledestroyer · 4 months
Text
Tumblr media
Sleep well...
39 notes · View notes
insect-whorefare · 3 months
Text
31 notes · View notes
bvzzkil · 7 months
Text
speed // we see u
credit: hate5six
the brooklyn monarch, brooklyn, new york
im too tired to make commentary on this. speed is a sick band. love you tumblr. see you again in like 3 weeks
39 notes · View notes
spacevixenmusic · 2 months
Text
Tumblr media
Source: Gushing Over Magical Girls [2024]
18 notes · View notes
barefistfighter · 22 days
Text
This clip is from the Indian movie GHULAM - Round 3 of the final boxing match in the movie. Pretty hot beatdowns in this movie. On youtube.
9 notes · View notes
whump-queen · 1 year
Text
i just love love love a whumper brutally beating the defiance out of their whumpee—
perhaps it’s only temporary, once their head stops spinning they’ll go back to spitting and cursing at whumper…. but whumper just beats the daylights out of them until theyre dazed and growling and angry— whumpee’s spitting words giving way to more and more humiliating sounds as whumper beats them into the ground again and again —
eventually, there’s just this sound—halfway between a choked gasp and a strangled groan
and whumper finally stops to listen to whumpee’s panted breaths, to wipe the strands of hair from their forehead, to admire how red whumpee’s cheeks have gotten from the embarrassment and whumper’s hand striking them over and over mere moments ago
1K notes · View notes
mechagodzilla · 2 years
Text
Tumblr media
Gulch / Sunami - Split (2021)
188 notes · View notes
lambnotincluded · 3 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Paleface Swiss in Paris, February 17, 2024 — photos by Adam Chandler
8 notes · View notes
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Things are getting rough....
26 notes · View notes
muscledestroyer · 3 months
Text
Tumblr media
Victor and his trophy...
22 notes · View notes
thryth-gaming · 5 months
Text
Sentinels of the Multiverse Definitive Edition: Spite
Tumblr media
Okay…. so post-game report.
Spite in the prior edition is a fight I tend not to like running because it tends to be a long, drawn out slog. So I've held off on trying him in the new edition even though they've worked hard to clean up a lot of decks.
This was the team I took on this fight:
Tumblr media
And I some what unwisely took them to Rook City
Tumblr media
Anyway… this time, the game took me four rounds… but admittedly… I got lucky.
Spite got one round of damage off (because villains always take first turn) and then he was unable to deal damage for the next two rounds because Alpha kept him Hamstrung (darn pesky reporters turning out to be werewolves) and peeked at his plans (cards).
Expat went right into dealing the hurt out by power of gun (dang French-Canadian gun-enthusiasts)
Wraith used the clues Alpha dug up to cancel some of his plans and started digging into her utility belt right away for some throwing razors and targetting computers. (dang billionaire vigilantes)
Setback's bad luck kept feeding Expat ammo and guns, getting attention directed at him, and upseting some of Spite's ongoing set-up (dang supportive boyfriends who are probability vortices)
And that left Mr. Fixer to get all zen and martial arts up with his Hoist Chain. (dang old man martial artists mechanics)
Rook City tried a couple of smear campaigns, but we kept that under control, though Fixer had bop a racketeer upside the head just before we got the serial killer under control by power of werewolf, gun, throwing knives, luck, and martial arts.
Okay basic notes here.
The three biggest changes to Spite:
His enhancement drugs are no longer indestructible.
Bystanders are no longer sent to a safe haven.
His flip-side is no longer a permanent change.
So, let's talk about Bystanders first.
Tumblr media
There are three varieties as shown above, two copies of each. Now, when they take damage, you can redirect that damage to a hero. But, as long as they remain in play, they also give the heroes a benefit. This can be healing, peeking ahead at a deck, or drawing a card.
Spite's end phase has him dealing damage to the Lowest HP target, meaning the Lost Child is generally going to be the one in the most danger at any given time. But this did immediately put me in a nervous mind because I foresaw soaking up a lot of damage to keep the bystanders protected.
The drugs now being destructible less extreme but significant. Spite's drug cards being indestructible was one of the most fun draining aspects of the old villain deck, along with how incredibly difficult it is to protect Bystanders from being turned into a bloody smear.
Now, it's still harrowing (well, my initial reaction was this, but you'll see why this particular game I didn't have much issue later) because you're draining your life to keep Bystanders alive when Spite is capable of dishing out a large amount of damage. But it feels a bit more like you being in a bad spot and having to make choices rather than just having the rug constantly pulled from under you.
But the drugs often just make it next to impossible to do anything... at all. You feel constantly paralyzed and unable to do anything about them.
The next thing is Spite's flip-side:
Tumblr media
In the prior edition, once Spite flipped, that was it. He stopped playing cards. instead just dealing damage when he would otherwise do so. And there was no way to flip him back.
Now, he does increased damage, but there is a built in countdown based on how many tokens he built up on his other form. The minimum is 3 tokens, which is when he flips, but it's possible for him to play a card that adds tokens to him. In my game, he had 8 tokens when he flipped.
This has both gameplay and thematic benefits in that there is now a strategy to the idea of whether or not you want to keep Spite here or push him quicker back to his Slasher side and this also represents his body burning through the effects of his enhancement drugs.
Also note that the drugs themselves cause him to burn through his tokens faster, which feeds in again to the question of whether you want a brief bit of pain that you think you can weather or else a prolonged, but less dangerous period due to the choice of leaving the drugs in play or destroying them right away.
Now, let's move on to the team I chose.
Tumblr media
In first position, I chose werewolf reporter Tabitha Taft, aka Alpha. I chose the reporter variant of the character specifically for her power. The base version of Alpha is more what you'd expect from a werewolf: dealing damage and getting more wolfy. (see below)
Tumblr media
Instead, I wanted the ability to look at Spite's deck and see what he was going to do, and maybe determine some ordering. I didn't end up using this power for that as much as I wanted, either because of opportunity (you need to bury an Aspect to do it) or need, but I did still find it useful.
This was also a BIG risk, because when I chose this character, I did not understand how Bystanders worked... namely that they are now targets with low HP. And given how Tabitha's Aspects work, it was possible that she'd end up targeting the Bystanders herself and doing more damage to my team.
Tumblr media
As you can see, as soon as Alpha has 3 Aspects in play, she starts targeting the lowest HP character on the field. Fortunately, by the time this happened, Spite was on 1 HP and thus WAS the target.
As it turns out, I drew Full Moon first round. As a Suddenly! card that immediately played whether I wanted it to or not. This brought Lupine Senses out giving her another tool to watch Spite's deck and control it. One that didn't require me to use either a power or card play.
Tumblr media
So, Tabitha was doing the job I took her for, which was spying out Spite's plans so I could cut them off. However, it turns out the thing that really turned my luck in this game was the two copies of Hamstring I drew in her starting hand.
Tumblr media
This allowed me to RUIN Spite for two whole rounds during which time I was able to set up and dealing damage.
He could not deal damage, so he could not even threaten Bystanders, much less damage my team.
This brings us to the next member of the team.
Tumblr media
Expat is one of the decks that has seen a lot of redesign. In the prior edition, she is still one of my favorite characters, but her deck is a bit sluggish and prone to stalling. Not so much anymore. I've played her deck a couple of times now and she moves quite well. She also now has a lot of team-lead support card shenanigans going on.
Granted, I didn't use her for support in this game. I used her for gun, mostly shotgun, as it came into her hand by the end of the first round (more on that later). But I also used a bit of Assault Rifle since it now gives the ability to give someone else a card draw.
Tumblr media
By the end of the game I did have all her guns in play. (Setback's doing) I didn't use Pride and Prejudice (if I had a global damage bonus to all heroes I would have as that global would have applied twice then) because in the situation it was doing the same as the shotgun. I didn't use the Modified SMG because it would have targeted the Bystanders and that was counter productive. I DID use the Assault Rifle because of the "up to 3 targets" language meaning I didn't have to chose more and it gave an ally a card draw.
I kept her in Ammo pretty constantly. This was both due to her own cards and (yes) Setback. (Supportive boyfriend is supportive)
She did the vast majority of my damage (as a note, I did early on forget base Spite had damage reduction, so at some point I healed him for 10 due to some of my people using irreducible damage.)
This brings us to the next team member.
Tumblr media
I went with Detective Wraith. Basic Wraith would still be very useful for protecting Bystanders from plinking damage, but I specifically had a plan for using Alpha to look at Spite's upcoming card and then use Wraith to remove cards I didn't like.
As it turns out, once Lupine Senses came out, Alpha was able to handle both sides of that plan without even using her Power, but it was nice to have the option. Wraith has also gotten an update, but her function in this game played within the lines of her past edition's playstyle. Or rather, one of her playstyles.
Wraith is character who can serve many roles. In this case, I used her for a mix of deck control (she did get used that in the first round) and damage dealing since both her Razor Ordanance and Targeting Computer hit the game early.
Though I did benefit from three changed cards:
Tumblr media
Utility Belt - has been improved from just granting an extra Power use to also giving a power to deck-dive or extra card play.
Grappling Hook - has been shifted from it's second half being "may draw a card" to "may draw 1 card or play 1 card". Some might note the first half now reads as "Destroy Environment or Ongoing" but Environment cards now have ongoing as a tag so it can still be used to remove troublesome environment cards, more on that later.
Smoke bombs - changed from a redirect damage to just blanket causing Heroes to take less damage while also improving Wraith's damage... but it now only lasts a single round.
Still, like Expat, she was mostly on dealing lots of damage since she got her big weapon and targeting computer out.
And that comes to the next character, Expat's beau, the golden retriever dude of this set:
Tumblr media
Setback is a bit of an airhead with massively good intentions and a loveable personality. He has some moderately superhuman physicality, but his only innate power is the absurd effect he has on probability. His luck is never mild, it is either extremely bad or extremely good. And this is how he got his enhanced physique actually:
Loses job and has to pick up a janitor job in the meantime.
The janitor job is with an evil corp fronting for evil scientist person who sticks him in an experiment that has killed everyone so far.
He actually survives and gets properly enhanced.
Anyway, I'm going a bit into his premise and story because the game does his absurd luck very well. First note that his basic power is just play a card off the top of his deck... blind.
Allow me to show you the first card I played as a result of that.
Tumblr media
And I absolutely pushed all three of those card plays resulting in this:
Tumblr media
Among several other cards. And yes... I was absolutely using that to feed Expat ALL the guns and ammo. Flavor win go!
So the way his cards work is he has Unlucky and Lucky cards. The Unlucky cards have a downside and a good side. Mostly the downside keeps happening while the good side is only immediately useful. But then you can play a Lucky card which gives a benefit and then allows you to destroy up to 3 Unlucky cards for increased benefit.
I had some decent damage dealing in there, but honestly, I was mostly going with blind card plays. I even played Push Your Luck on its own deliberately once. So I didn't particularly have a plan for him. He was just feeding other people card plays and soaking up damage for them.
It was really useful and let me set up Expat very quickly as well as get things moving for other characters pretty fast.
And that brings us to the last member of this team.
Tumblr media
Mr Fixer is another very powerful character from the original edition who can be hard to set up and can also stall or feel meh if your luck is bad. He's now been given some easier ways to search through his deck for Styles and Tools.
Depending on which Styles and Tools you set him up with, he can serve a number of roles. In my case, I was using the Hoist Chain and Alternating Tiger Claw. The Tiger Claw was just the first style I drew and never had another turn up. But the Hoist Chain was a deliberate choice and Harmony was something that Setback called up via his absurd luck.
Tumblr media
Where as the first two rounds were about Alpha shutting Spite down entirely, round three was about Wraith and Mr. Fixer keeping his damage reduced to pretty much zero. In his last turn he got two attacks in applying a total of -2 to Spite's damage, with Wraith's smoke adding another -1 dealt to heroes for a total of -3.
He did this by a combination of his base power and the Charge one shot card.
Tumblr media
And that's the villain and all the heroes so let's move on to the environment.
Tumblr media
Rook City from the first edition has something of a reputation of being one of the harshest environment decks. It the past it only had two allies for the heroes and all the rest of the deck was varying degrees of nasty.
The deck now has three allies for the heroes (one of whom used to be a bystander in Spite's deck). In my game four cards came up.
Tumblr media
Tony Taurus showed up first and helped me get rid of one of Spite's ongoings. I unfortunately lost access to him due to Setback's card plays destroying an environment card when he was the only target. Anti-Hero Sentiment then showed up after him but I was able to remove it early. Media Pressure was revealed and discarded via Lost Child's bystander benefit so never entered play and Ambitious Racketeer ended up getting backhanded by Mister Fixer when he showed up right at the end.
I've looked through Rook City's other cards a bit and yeah, it has a very bleak outlook in a lot of cases.
Overall.
Spite is no longer a slog, plays well, works thematically and gameplay.
Rook City is mostly the same with the Smear effects being a new wrinkle I only saw a hint of here.
Expat, Mister Fixer, and Setback's redesigns work very well.
Reporter Alpha digs through her deck so fast and I just got lucky with her. So extremely lucky.
Wraith still plays much the same though with some of her weaker cards tightened up.
8 notes · View notes
violentdreamsaboutsex · 5 months
Text
Tumblr media
7 notes · View notes