The Watcher was a very lazy woman.
"I resent that."
Shush. You're just an avatar of me, you have no right to protest.
As I was saying. She had many plans, but she knew that if she did them all, she would quickly become overwhelmed and abandon her sim children. Legacy challenge rulesets were her kryptonite; she wanted to do them all, but she couldn't spend all of her time keeping an eye on the sims under her care.
So she had an idea. She also loved Build a City Challenges, and previously she had done one where neglected founders, spares, and sims from people's libraries got a second chance at life. So why not one where brand new legacy founders could found an entire save file together? They would follow their respective legacies, while also following the rules for a BACC.
And so she sent her avatar to approach each of her chosen beginning founders to tell them what was in store for them, before spiriting them away to a brand new, empty save file.
"Why me?" asked Hibiscus Aster, the final sim the Avatar of the Watcher approached.
"Because I know you will be a perfect mayor, Hibiscus. You already are destined to be a politician according to your legacy, and so you are the perfect one to lead the others. I gave them each an explanation before sending them to their new home, but I will not be able to be in direct contact with them. You are the only one I will be able to contact from here on." said the Watcher.
Hibiscus looked hesitant, but eventually he nodded slowly. "Alright.. I'll do my best." And with that, he faded away, sent along to join the others.
"Next time, make me less glowy. You can't even see me properly in the screenshots."
Yeah, yeah, I will.
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Семья Штрауд, раунд 4
Граф Владислаус Штрауд проживает сейчас с племянником Владислаусом, котом и пятью собаками. Мечтает чтобы 6 питомцев достигли вершин карьер, а еще - дожить до тех времен, когда добавится Даунтаун и вместе с ним - вампиры XD
Питомцы друг с другом дружат. И терпеливо ждут, когда котик поест. Другие миски, полные корма, не интересны. Надо кушать именно из той миски, что и котик XD
Пес Рико вернулся с повышением и дядюшкина жц сбылась ))) (плюс 0,05 и 0,05 к счетчику)
Следующая жц Графа - сходить на 50 свиданий с разными персонажами XD *Выкрикивает запрещенные слова*XD Но так как платину Граф Штрауд уже заработал, можно не заморачиваться :) А дядюшка тут просто ругается на телефонных мошенников.
Пригласил в гости гарну дивчину Марию. Мария пришла с подругой - Бэллой Гот.
Граф - Девочки! У меня исполнилась жц! Выпьем за сбычу мечт! *разливает шампанское*
Девочки поздравили графа и радостно выпили.
Затем компания перебралась в дом и все выпили еще раз :)
После шампанского Штрауду хотелось обниматься и танцевать, Мария не возражала. Бэлла - Ну, пожалуй, я пойду! Хорошего вечера!
Ух каким орлиным взором смотрит на графа охотница за состоянием Мария XD
Шампанское ударило в голову. Захотелось вуху, в машине.
Машина у дядюшки Штрауда имелась. А действий вуху не оказалось. Граф - Ну может тогда пока просто музыку послушаем? Как друзья?
Мария - Отличный вечер *сарказм*. Надеюсь в другой раз не обломается вуху!
Свидание прошло не идеально, но все равно не плохо. А за хорошие свидания симы приносят розочк�� :)
Кроме розочки Мария принесла еще кое-что в подарок. Собачки с интересом смотрят - что же там?
В подарке оказался романтический коврик, который Мария постелила на крыльце около входной двери. Идеально! Как будто он там и был XD Кажется, она потихоньку начала перевозить свои вещи в особняк Штраудов XD
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BACC RULES - Updated March 11, 2024 (Unwanted babies)
Sul Sul! I used to play Valeree BACC, I played until year 3 when I lost the save. I ended up staying weeks away from the sims, you know, frustration. But it didn't last long. I'm back with this new challenge. You can find many rules on the internet and mine are very inspired by @pleasantsims with some changes since I play TS4 and she play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders my new save would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, “The Founders’ Boat”. Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They’re in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don’t have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it’s unlocked. But to summarize, a particularly poor neighborhood will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays:
-WINTER
Watcher’s Day: a national holiday where children don’t have school and adults don’t work. A day to decorate the house, make big meals and invite the family to celebrate. .
New year’s Day: National holiday where children don’t have school and adults don’t work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Founders’ Day: a national holiday where children don’t have school and adults don’t work. A day to light a fire, roast marshmalows, tell new generations about old story and enjoy the arts at the museum.
Chocolate’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don’t go to school and adults don’t work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest’ Day: National holiday where children don’t have school and adults don’t work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people’s homes and telling scary stories.
SIMS
My sims have a custom lifespan.
Pregnancy: 14 days
Baby: 14 days
Infant: 28 days
Toddler: 42 days days
Child: 56 days
Teen: 56 days
Young Adult: 168 days
Adult: 168 days
Elderly: 112+/-
My cats have a custom lifespan.
Pregnancy: 4 days
Kitty: 8 days
Adult: 80 days
Elderly: 14+
My dogs have a custom lifespan.
Pregnancy: 4 days
Puppy: 5 days
Adult: 85 days
Elderly: 20+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim (the four seasons) and a young adult and an adult live three whole years sim. For that, I use the mod MC COMMAND CENTER
AGING
To make the game a bit more realistic and challenging, that keeps me far from bored, my sims' lives depend on dice numbers. (heavily inspired by @morbidgamer ultimate decades challenge) Always on the sim's birthday, I'll roll a dice to decide if they are going to live or die. Since there are no hospitals or doctors at the beginning of the game, the death rate can be really high.
If a female sims becomes pregnant, on the day of the birth I roll a d20 die to decide if she will survive the birth and another d20 die to decide if the newborn will survive the birth. If the mother or newborn rolls one of the numbers below, it means they will die. After that, it's the same for every sims birthday, a d20 die will be rolled to decide if they will reach the next stage of life or will die.
Pregnant woman on delivery' day: 1
Newborn on delivery' day: 3 - 5 - 10 - 13 - 15 - 20
Infant: 2 - 8 - 11 - 14
Toddler: 4 - 6 - 9 - 12
Child: 3 - 5 - 7 - 13 - 16 - 18
Teen: 8 - 17 - 19
Young Adult: 1 - 4 - 11
Adult: 2 - 6 - 8 - 10 - 12 - 14 - 16
Elder: Less than or equal to 10 they die. Greater than or equal to 11 they live.
If the sim made it to the elder stage alive, I roll a d2 die to decide how many extra years they will have.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies or infant. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
MARRIAGE
I play in a historical/medieval world, therefore, marriages are only legally authorized and recognized between men and women. Marriage can happen from the moment that both are at least young adults as a result of one of the possible scenarios:
Love Marriage: When two sims fall in love and decide to get married. Here, the bride's family needs to pay the future husband a dowry worth 3% of the family's net worth. That is, the value of the lot + the amount of money they have.
Arranged Marriage: For this, I use Arranged Marriage' mod. These marriages take place in the interests of the families of the young couple. Here, the bride's family needs to pay her future husband a dowry worth 10% of the family's net worth.
PREGNANCY
When a couple gets married, it is decided on their wedding day how many times they can try for a baby. It is necessary to take into account that trying to have a baby is not the same as the number of babies they will have. For example, a couple who may try to have a baby 3 times, and in the first pregnancy they have triples, they can still try to have a baby for the remaining two attempts.
I use the personality of each Sim as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
Sims that WOULD BE HAPPY TO HAVING A CHILD can try for a baby 3 times.
Sims that are NEUTRAL REGARDING HAVING A CHILD can try for a baby 1 times.
Sims that DON'T WANT TO HAVE A CHILD RIGHT NOW can try for a baby 0 times.
The number of COUPLE attempts is the sum of the attempts. For example:
A couple where the husband doesn't want a child right now and the wife would be happy to have a child, the couple might try for a baby 3 times, since 0+3=3
ADOPTION
Sims who spent all their attempts to have a baby and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority):
-Unwanted babies
-Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I use her personality as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
If she WOULD BE HAPPY TO HAVING A CHILD she will keep the baby and raise it herself.
If she is NEUTRAL REGARDING HAVING A CHILD I will use a d20 die to decide. If the number is less than or equal to 10 she will keep the baby and raise it herself. If the number is greater than or equal to 11 the baby is unwanted and are put up for adoption upon birth.
If she DOESN'T WANT TO HAVE A CHILD RIGHT NOW the baby is unwanted and are put up for adoption upon birth.
If a Sim is in a relationship and one of them doesn't want to have a baby, we need to decide whether that Sim will try to improve the relationship with the child or not.
If the sim DOESN'T WANT TO HAVE A CHILD RIGHT NOW I will use a d20 die to decide. If the number is less than or equal to 10 they will NOT try to improve the relationship with the child and negative interactions are encouraged. If the number is greater than or equal to 11 they will try to improve this relationship.
See you in PART TWO.
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With Nicola's birthday it's the end of the second round in Plumbob Heights BACC. Here's the resulting map and some statistics:
Maxed skills are Charisma (+1CAS point) for Armand and Cooking and Baking (Café -> +1CAS point) for Amber.
Amber completed Appliances Wiz aspiration (Restaurant -> +1CAS point)
Lot types unlocked are café and restaurant (not built yet). Plus one more owned store built (+1CAS point) - Fogel's grocery store.
CAS points earned - 4 (but I'll use 3 before building restaurant). And with these points I'm adding Purdue family to the town - Ollie, his sister Cassidy and his wife Babs.
------------------------------------------------------------------------------На дне рождения Николя заканчивается второй раунд в Пламбоб Хейтс. Карта и немного статистики:
Максимизированы навыки Арманд - Харизма (+1 сим-пойнт); Амбер - Кулинария и Выпечка (Кафе и +1 сим-пойнт)
Амбер завершила ЖЦ Чудеса Техники (ресторан и +1 сим-пойнт, но ресторан я пока не построила)
Разлочены кафе и ресторан. Построен второй магазин (+1 сим-пойнт) - магазин продуктов Фогеля.
Таким образом, заработано 4 сим-пойнта, но поскольку я не построила ресторан, использую только три. И потрачу их на заселение семьи Пурдье - Олли, его сестра Кэссиди и жена Бэбс.
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