Do not tag as fanart or your oc, thank you.
All the things I've drawn so far for our City of Mist campaign.
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I know Ify’s idea that Vic exists as a separate consciousness to either listen to or ignore was an improvisation, and thus not built into how the game’s story would go (like the modern Jumanji movies where the players are the characters only in appearance and capabilities).
But man, if it HAD BEEN intended from the beginning instead, they could have had fun with a City of Mist reskin.
Edit: For those unfamiliar, CoM is a system where a PC is divided into two facets of their identity: Mythos (the fantastical, a representation of a story they embody) and Logos (the mundane, their life as a normal person), each with their own capabilities. By giving narrative attention to one or the other, you can strengthen and improve that facet; by ignoring one in favor of the other, you can ultimately lose that facet and replace it with more of the other.
To put it into perspective: The players would be divided between their real selves and the movie characters they’ve been fused with. They can go back and forth embracing their movie selves or their real selves. If they chose their real selves more, they might lose aspects of their movie selves until they’re entirely mundane; if they gave more attention to their movie selves, they could lose their real selves and fully become the movie character.
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Legend in the Mist - Kickstarter Now Live!
Son of Oak is excited to announce their next game, Legend in the Mist, a rustic fantasy RPG based on the award-winning and groundbreaking narrative game engine of City of Mist.
Spin a fireside tale of unlikely villagers setting out on a quest into a greater unknown world, rife with peril and mystery, in the vein of The Lord of the Rings, The Wheel of Time, Princess Mononoke, and many other classic fantasy stories, or create your own legendary realms with the game’s open-ended system.
The Kickstarter campaign will fund the creation of two books – the Legend in the Mist Core Book and the Hearts of Ravensdale Setting Book – as well as a range of accessories such as premade character folios, a Master of Ceremonies (GM) screen, cards, dice, maps, and more.
Legend in the Mist is a narrative roleplaying game with optional tactical features, that evokes the feeling of an old fireside tale. You gather your companions, journey through the countryside and wilderness, overcome dangers both natural and ancient, then have campfire conversations about what it all means.
Rather than another D&D-clone, Legend in the Mist focuses on bringing story and gameplay together with each one of its features, from its simplicity at the table to built-in tools for developing personal story arcs for your characters that lead to dramatic moments of transformation
Each PC has multiple and sometimes conflicting motivations that the player must juggle between. Players are encouraged to make hard choices, which can eventually transform their characters in dramatic story moments: they swap out themes and all the tags associated with them for new themes and ability sets, changing the character’s gameplay.
PCs constantly evolve narratively, changing their “class”, shifting to a new role in the party, or resolving a major backstory event – and coming out of this transformation with newfound abilities.
Uniquely, the game will support a party of PCs of varying power levels, balancing them by giving them equal narrative power (who was more instrumental in Lord of the Rings, Frodo or Gandalf?).
You can start the game with a party that includes a heroic outlander, a powerful wizard, or even a supernatural being alongside a band of rough-hewn villagers whose heroic days are yet to come. This balance between Origin and Greatness themes is at the heart of the game, and player characters can move between these polarities as they progress and change themes.
Legend in the Mist is a setting-agnostic fantasy game that you can play in any of your favorite settings. The Core Book provides you with guides and tools to create any character, culture, adversary, location, or magic system that you dream up!
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There’s never enough Time. ⏳
Thank you to City of Mist and artist Daniel Pinal for this official character illustration of our very own Time mage, Lumièra! We wonder who’s up next… 👀
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Fun fact about Deep Dark
He was originally made for a ttrpg called City of Mist. The concept of the game is that the characters have powers tied to a legend or myth-- DD was tied to Azathoth, a Lovecraft deity of primordial chaos, also known as "The Deep Dark".
When the campaign fell through I took him out of that universe and started developing him independently. He kept his "real name", Percy Simple-- an alias used by H.P. Lovecraft. Thus, the Simples were created... and now he's uh
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Have you played CITY OF MIST ?
By Son of Oak Studio
City of Mist is an urban fantasy detective game, based on a modified version of PBTA, where you play as regular people with powers from characters of myth, fairy tales, etc., its system for character creation is extremely flexible and allows you to make pretty much anything with minimal fuzz.
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Do not tag as fanart or your oc, thank you!
Dr.Johan Künstler Wesen (they/them)
Another character I'll be playing in the City of MIst campaign.
They are...a lot.
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New character! Joseph Lir, for a City of Mist campaign coming soon.
I will never play a character without funky facial hair 😅
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Dust to dust. 🏹
And that’s three for three! Thank you so much to City of Mist and artist Daniel Pinal for this official character portrait of our very own Xainan Esch. Just in time for the penultimate episode of Arc Two tomorrow 🌸
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