#Compressor Displays
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"Indication Instruments Limited provides high-quality gauges for construction equipment, ensuring precise performance monitoring. Built for durability in rugged environments, our gauges deliver accurate readings for critical parameters, enhancing safety and efficiency on-site. Trusted solutions for superior operational control."
#Construction Equipment Gauges#Construction Equipment fuel level sensors#Construction Equipment Displays#Compressor Displays#Tractor fuel level sensor
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Compressore Portatile per Auto e Biciclette
CAFELE 160PSI Compressore Aria Portatile Auto,DC12/24V Gonfia Ruote Se stai cercando un compressore portatile efficiente e facile da usare, questo prodotto potrebbe essere la soluzione ideale per te. In questo articolo, esploreremo le caratteristiche principali di questo piccolo compressore, il suo utilizzo e i vantaggi di tenerlo sempre a portata di mano. Contenuto della Confezione Il…

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#portable#160PSI#Accessorio auto#CAFELE#Car Air#compressor#Compressore con display LED#Compressore d&039;aria digitale#Compressore d&039;aria per biciclette#Compressore d&039;aria portatile per auto#Compressore multifunzionale#Compressore per auto#Compressore per emergenze auto#Compressore per pneumatici#Compressore portatile ad alta pressione#Gonfiatore compatto#Gonfiatore di pneumatici#Portable car air compressor
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what the fuck is this thing even recording. none of those values are labeled correctly.
#tütensuppe#i very much doubt that the compressor input water is at 139 kelvin. and that the water that comes out is even colder.#esp because the control software says the water in temp is 20c (293k)#but also i feel like im bothering the lab people with my stupid questions#'can you check the connection for me its wonky'#'valves are only on or off right?'#so i dont really want to go n ask if they ever used this display and if yes if they noticed anything off with it#the device doesnt even give helium in/out temperatures!!!#or is that supposed to be pressures...??? no label means im left to guess#HELIUM OUT TEMP IS MAPPED TO COMPRESSOR RUNNING TIME!! what the fuck
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The world's first jet aircraft to fly, the Heinkel He 178 V1, was powered by a Heinkel Strahltriebwerk HeS 3B turbojet engine, which had been designed by jet pioneer Doktor Hans Joachim Pabst von Ohain. The HeS 3B used a single-stage axial-flow inducer, single-stage centrifugal-flow compressor, reverse-flow combustor cans, and a single-stage radial-inflow turbine. The engine produced 1,102 pounds of thrust (4.902 kilonewtons) at 11,600 rpm, burning Diesel fuel. The engine’s maximum speed was 13,000 rpm. The HeS 3B was 1.480 metres (4.856 feet) long, 0.930 metres (3.051 feet) in diameter and weighed 360 kilograms (794 pounds). This is a cutaway example on display in the Deutsches Museum
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Big DSB sailor separates set!
This top comes from a DSB TM outfit, and is the base for my seifuku meshes- plus I made a recolour and age conversion of it a few years ago ^^ I wanted to make a separate top version of it, too, but the main thing holding me back was that it's got parts that overlap with the textures for a bottom, so wouldn't display properly with most bottoms if everything was in one group. So finally, here's a mesh with a 'noblend' group, which will now work with all sorts of bottoms! It's admittedly the first time I've done this, and the mesh files aren't the cleanest in the world, but it's working and I'm very pleased with myself ૮ ˶ᵔ ᵕ ᵔ˶ ა
There's 8 selected Aelia colour mixes plus 4 patterns. Ages CU, TF and TM, casual only. The textures are based on the DSB originals but with quite a few edits, as I edited the mesh a lot, too. TF is a bit more flat chested than a typical TF mesh, but I'm much more happy with the CU mesh than my seifuku defaults, as it doesn't have the extra shading in the chest area (being a conversion from TM). It did take a lot of adjusting and maybe not 100% perfect, but all the same I'm much more happy with it. Available standalone or other ages/genders repo to TM, fully compressorized and labelled with swatch in the file.
Download DSB sailor top standalone
Download DSB sailor top repo to TM
I made three sets of bottoms to match the tops. For TF, @persimmonthusiast's shoeswap of Cat's French Farmer skirt with boots, with textures based on @goatskickin's lovely pleated recolours. For CF it's pretty much just those textures popped onto my Fruits kid skirts. For CU and TM I made a fairly simple recolour of @godlimpingby's Elias trousers with Pixicat’s docs- these come either standalone or repo to TM. It was pretty hard to keep the colours consistent between the tops and bottoms, I've done my best to keep everything matching. Everything's casual but the French sailor skirt and Elias sailor trousers are also categorised as outerwear as they're longer and cover much more aha. Everything's compressorized and labelled, with swatches and meshes in the files (the colour names vary slightly from the tops, hence the additional swatches).
Download French sailor skirt for TF
Download fruits sailor skirt for CF
Download Elias sailor trousers for CU + TM Standalone
Download Elias sailor trousers repo to TM
Buy me a coffee? I have a Ko-Fi!
additional credits: maxis for some base textures, Trillyke’s pattern bundle, Sedma's plaid patterns
ETA:
Forgor I made a recolour PSD for the top that some may find useful! You can grab that here ^^
#ts2#the sims 2#sims 2 cc#sims 2#ts2 cc#ts2 download#ts2cc#sims 2 download#ts2 clothing#ts2 clothes#sims 2 clothing#sims 2 clothes#clothes tops#clothes bottoms#clothes TM#clothes TF#clothes CF#clothes CM
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Thinkin about hiccups and how different bots would react to them. Would they find them cute? annoying? weird? interesting?
Ooh especially in first contact, the bot might think the human is broken lmao -gourmet anon
Cute would be bots like Rodimus, tailgate, and Swerve who'd coo at their humans as if they're littol baby cats. You'd be having chest pains from the contractions (for some reason I do and for some reason my hiccup is so Intense????) while your bots are wagging their digits at you like you're batt it like a child. No, you're absolutely dying. Give water. Now.
Whirl would find that shit funny as fuck. He's recording the sound and blasting it full volume when someone's being annoying or Magnus is reciting another damn protocol from that primus be darned bible.
The medics would be concerned. Misfire and the scavengers with the exception of Krok/ Nickel would freak out.
"Fleshie is choking! Spinister — quick the magnetic chest compressor!"
Krok is now scampering down the hall for the human who's strapped on the medical berth confused, and hiccuping through tears. Nickel walks in with a wrench in hand. Whoever is involved, no helms are spared.
Interesting would be First Aid, Night beat Nautica and velocity. Though, I think Lottie would be more concerned but with how the human is faring fine I think she'd be more curious at why they are.
While annoying would be Ratchet and prowl. Ratchet knows how the human body works and is just frankly annoyed at the fact that the bots are crowding around you like you're some jewel on display, echoing along your little noises. He's also annoyed because you're not taking care of your body properly.
Prowl is just. Can you please take your ministrations elsewhere? This noise is bothersome. That's until you told him it's from your body he's 😐.
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Some information about stuff with a large polycount that I learned recently
A lot of polygons is not good, I admit it. Especially in simple things that won’t break from cutting out polygons. But what if I told you that the burden of high-poly things can be reduced? I came up with this method the other day, and it does not affect the polycount and display of stuff in the game at all, but it reduces the weight of the mesh file by half, and, accordingly, the load. This post is made to relieve people from the fear of using medium and high poly items from me, LindaSim, NTYM and IrenBetts, because from now all of our new CC will be optimized in a new way
For example, I took a mesh of dress from Kurimas, and my conversion of a spiked jacket. This creator was chosen only because the number of polygons is similar, I even compressed his mesh using the Compressorizer program to make it as fair as possible. His original mesh weighed 3.06MB. This is in no way an attack on the creator, everything was taken only to demonstrate the difference. My conversion of the spiked jacket before optimization weighed 8.7MB at all
I cloned a sim 80 times, his hair is 16k, his pants are 13k and his jacket is 41k. That is, one sim is at least 70k polygons. There is 80 Sims with this appearance on lot, this is 5,600,000 (!!!) polygons, and the framerate remained acceptable 20-25 fps (see video) On 100 Sims, of course, it became harder, and on 140 (9,800,000 polygons!) it became impossible to play at 5 fps, but the game never crashed in the end
youtube
I doubt you'll ever run 80 Sims in high-poly clothes on one lot, and in smaller quantities, optimized items don't cause any lag at all, so now you can't be afraid to use them if they're optimized with a new method
This jacket has been optimized in a new way, it can be (re)downloaded here, and just replace all the old files
RUS VERSION OF POST HERE
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Pressure and Release
Human: *hmm-ing at a set of dials and gauges*
Alien: What seems to be *translation unit catches up with the information they're displaying* OH MY GOD IT'S GOING TO EXPLODE!!! GET TO THE ESCAPE PODS NOW!!!!
H: Shh, it's fine, I'm just experimenting.
A: OH MY GOD WE'RE ALL GOING TO DIE HORRIBLY!
H: Hey! Rude. *turns a dial causing a loud hissing noise* It's just air compressors and hydraulics.
A: *due to not dying, is beginning to relax* Why do you need up to 200 atmospheres running through these systems. We have invented alloy-specific magnetization mechanisms. Please, why do you keep insisting on these volatile and explosive means?
H: *turns the dial up* Because... *releases the pressure again, loud sudden hissing sound again* That's a cool sound.
A: Just because you think something is 'cool' doesn't make it-
H: *interrupts with another air build up and release sound without breaking eye contact*
A: *leaves*
H: *continues to play around*
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Okay, so I wanna get this off my chest. I find myself now for the fourth time starting a fun little activity, doing it for months on end, having a blast, and then almost suddenly dropping it entirely. First time I wrote some short stories or something every day for about six months and put it on deviantart. Then some longer form stuff started cropping in, sort of continuous narratives or whatever, and I stopped. Second was running a open D&D campaign with a persistent world but ever changing party, each session a sort of one-shot with a decision that would impact the whole world and what future sessions would exist. Not even 10 sessions in I felt under pressure to continue and build upon what I had already and just couldn't and stopped. Third was another kind of TTRPG, this time running my own server for Lancer. Again, open one shots, but less connected and I would hopefully get some of the players to want to run their own games within this freeform framework that I directly lifted from a D&D server I was in, even had some of the same people join as players. Few months later, I felt this massive pressure from myself to run games and come up with new scenarios that I just froze up. I cancelled game after game and just eventually abandoned the server and the resources I had made. Fourth time was here on tumblr itself. Back to writing some short form stuff on a fairly regular basis, almost daily for some time even. Had a blast, and then longer form content started creeping in. I thought I wanted to write some stories with an overarching plot and recurring characters and connected storylines, build up and pay off, that sort of thing. Again, I created this massive pressure by myself for myself of myself to do something I apparently can't. I created this sense of expectation of myself "Well, I started this, I should finish it, but where do I go, what do I do, how can I connect this?" And then this self-inflicted pressure got to me, again. And I stopped.
What I have known for a while, but couldn't put into words is that I don't want to tell a big long epic story or anything like that. I don't have one of those in me and forcing something like that only makes me shrivel up and run away. I have a world, several in fact, in my mind. Entire continents of a low fantasy character driven political intrigue and drama based world with tons of rules and restrictions, thousands of years of history, strong personalities for the main actors and so many individual scenes with them and the supporting cast, and a timeframe for when the overarching story happens and how it ends. But no story itself. Just scenes. I have a high fiction sci-fi world, again, with very distinct factions and races, most of the details I have written out back when I was a teen in a physical notebook with pen and pencil. Lots of historical points and events, how the races work, their domains if you will, near magical powers I try to explain with plausible science. Tons of specific details. Even drew each of their common symbols, how one of the languages is structured, schematics of how their cities are planned, and details on other planets in the system and how those might be important later. But, not a single individual character or story. Just dry facts. And then we have the loose sci-fi world I've created here. Bunch of different angles and perspectives, some comedic, some more serious, even put Cthulu in there. Many short and mostly self-contained stories and episodes of various humans doing things an exaggerated version of humanity would do. There is potential for a number of expanded and longer form stories here, some I attempted, and as mentioned, what ultimately made me stop. I don't have a book in me, and I don't want to write one. I just like to write little snippets and I want to get myself to accept this idea that, no, it does not need to become more than that. Because every time I start going down a path where it feels like it should be more than a one page thing, I seize up, start thinking that I need to do this, panic when I can't come up with anything, go silent, and give up. It just does not work for my brain. And that's fine.
#humans are space orcs#humans are space australians#humans are space oddities#humans are deathworlders#humanity fuck yeah#carionto#introspection
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Download at SFS or Box.
This is a default replacement for all the conversation icons: the basegame interests, the Freetime hobbies, the "tell story about" interaction that came in Apartment Life, and the pet interests that will sometimes turn up in a pet's dreams or thought bubbles. That extends to the UI elements, where the sim's level of interest in a subject or enthusiasm for a hobby is displayed.
I made this for my Test of Time challenge, because every speech replacement I could find was way too modern for my Stone Age hunter-gatherers.
My sample shots were taken against both Eddysims' high-res speech bubbles and Simborg's TSM speech bubbles, so you can see how they look against both. This was absolutely a deliberate choice and not just that I decided to switch my default in the middle but didn't want to scrap the screencaps.
As you can see above in the crabby toddler shot, I also default-replaced the motives, because I was tired of seeing the same "TOILET!" or "BED!" thought bubbles in the stone age as I'd seen in Pleasantview. A sim who's too hot will think about wanting a cool breeze, not an iced beverage; a sim who's on the verge of bladder failure (or wetting their diaper) will think about relieving themselves in a shrub; a sim in hygiene desperation will think about washing off in a waterfall, because of Marvine's waterfall shower. (If you see the manure pile, they want the place cleaned up.) This is a separate folder from the speech defaults, so you can choose if you want that or not.
This isn't perfect - some icons have some compression/color bleeding that I can't seem to get rid of, and the fuzziness of the era and setting (I don't call it the "Neanderthal" era but that is the official name) means that there are some anachronisms and inconsistencies baked in - the next stage is the Roman Empire, so any New World vegetation or animals shouldn't be there, but they're in a tropical setting, but if there are strays in the neighborhood they have domesticated cats and dogs, which Neanderthals wouldn't... My seven-year-old daughter, in fact, pointed this out and refused to let me have domestic cats and dogs in the children's speech pool. Kids talk about wolves and leopards instead:
The other samples of basegame interest discussion:
In my game, I have Almighty Hat's alien abduction mod, and Plantsims, so the discussion of elves and dryads fits right in. Instead of school or work, sims will discuss important survival skills and cultural knowledge: hunting, fishing, weaving, making tools and preserving food. And so on. It may not suit everyone's game perfectly, but it's better for mine than anything else I could find.
Credit and acknowledgments: The icons used here came from a variety of artists via Freepik and Flaticon. The Puppet Characters collection, Max.Icons, Monkik, and Eucalyp all got heavy use. I also got some from UltimateArm, though I'm having a hard time finding a link to their page specifically.
Without Sims in Low Space, this default wouldn't exist - it was from her novel default that I got the idea to use Flaticon as a source. I also referred heavily to other speech defaults, including Keoni's modern one, and the medieval replacements by ClstlDrmr83 and rugrat0ne.
And if you read all this, you may not want to scroll back up, so here are the download links again:
Download at SFS or Box.
Everything is compressorized and clearly labeled so you can delete any parts you don't want. Let me know if you use this, or if you run into any problems!
#Test of Time challenge#Sims 2 default#TS2 default#TS2 cc#historical sims#historical ts2#TS2 speech mod#my creations
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0m3g4's Kanohi Forge is in Low Inventory Mode
If a piece isn't already made, it's unavailable for the time being, and that time may last a fair while with everything going on.
Current objectives:
Find the source of the bubbles plaguing my recent batches and resolve the current 2/3 failure and 1/4 disaster rating
Refresh my molds, as even the new masks exclusive to the Metru Mystery Packs are wearing out already
Install the new pressure pot to double effective daily output
Take care folks, I'll answer messages here but I really won't have stuff to post about for a while
Also felt I should include an explanation about those ratings from #1. Luckily we're still at a 0/6 hazard rate, no pieces have come out as toxic sludge since I launched the shop and I know well enough why to keep it that way.
My 4 ratings are
Good - a sellable piece, matching colour and shape cleanly. No bubbles or other defects.
Failure - any colour oddities automatically land here, as well as bubbles and empty spots. This is happening more and more lately and it's genuinely concerning, but I have theories I'll discuss.
Disaster - dramatic name, basically just means any of them where the connection point is unfixable and thus can't end up even in the Protodermis blind bags. I keep those for my Protodermis Reclamation Yard display, of which I still haven't finished setting up though do finally have the Metru Kalama for.
Current theories for the rates of Failure- it's possible that I haven't properly flushed out my air compressor and there's just enough moisture in there to cause a problem. If so, should be an easy fix if it wasn't for the humidity. It's also possible that my resin is slightly expired - last time it did, though, it thickened and became foggy, which doesn't appear to be the case. Final theory is that I somehow have completely shifted my internal timescale and am mixing chemicals for too long, causing the injected material to be full of bubbles (thusly appearing to fill the mold, only to then deflate to partial fill when compressed). If it's the last one I'm keeping a timer on my lab desk, cause that's just stupid.
Also... regarding the Low Inventory Mode... I have a few Akaku (Great) and Rau (Noble) that I made for product photos. I was planning on launching one each with a new colour, and therefore allowing them to be fully stocked, but I'm partially debating just putting up the listings as is. That Rau mold isn't wearing out now for no reason, I've used it a bunch. But idk, I'd still like to pair new masks and colours, and actually let more than 5 people get a variety of them.
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transforming soffits reorganizing keys formalizing immersion joints justifying kick extractors advising aggregates managing elbows recasting connectors achieving aluminum trowels officiating disks exhibiting absolute spigots progressing coil hydrants jerry-building reflectors informing casters inventing rubber hoists performing wrenches judging chalk adapters upgrading ignition paths
regrowing flashing recommending ratchets approving barriers sweeping impact fillers sewing mirrors detailing collectors enforcing measures distributing systems presenting plugs interwinding registers piloting ash diffusers gathering cranks supplying eave pockets undertaking scroll stops accelerating straps designing fittings protecting diamond boilers logging downspouts correlating shingles uniting mallets qualifying electrostatic lifts sharing clamps obtaining circular fluids ranking foundation gauges sensing miter brackets originating space networks translating drills regulating guards selecting gable padding utilizing pellet dowels reconciling artifacts altering pulleys shedding space filters determining vents representing mortar remaking flash rakers supporting funnels typecasting rotary chocks expressing junctures resetting auxiliary vises professing strip treads inlaying matter trowels questioning drivers forming edge fittings sketching blanks overshooting spark breakers rewriting controls playing tunnels inventorying buttons enduring joint handles effecting ratchet bibbs unwinding couplings forsaking vapor conduits defining sockets calculating heaters raising grids administering tiles measuring resources installing ignition remotes extracting corners manufacturing ventilators delegating consoles treating mounting stones enacting jig deflectors intensifying alleys improvising cargo pinpointing bobs prescribing arc masonry structuring metal chucks symbolizing lathes activating plumb kits adapting coatings fixing channels expediting cordage planning compressors enlisting hangers restructuring keyhole augers shearing ridge hardware collecting reciprocating bolts maintaining corrugated dimmers whetting hole collars conducting mandrels comparing assets compiling sealants completing paths composing equivocation wheels computing dampers conceiving electrostatic treatment ordering cotter grates organizing ties orienting ladders exceeding materials targeting thermocouples demonstrating emery stock expanding latch bases training wardrobe adhesives overcomming[sic] fasteners streamlining storm anchors navigating springs perfecting turnbuckles verifying gate pegs arbitrating arithmetic lifts negotiating outlets normalizing strips building surface foggers checking key torches knitting grinders mowing planers offsetting stencils acquiring bulbs adopting rivets observing avenues ascertaining coaxial grommets slinging wing winches instituting circuit generators instructing wicks integrating pry shutters interpreting immersion lumber clarifying coils classifying wood bits closing cogs cataloging matter strips charting holders conceptualizing push terminals stimulating supports overthrowing shaft spacers quick-freezing connectors unbinding ground hooks analyzing eyes anticipating gateways controlling proposition rollers converting power angles coordinating staples correcting benders counseling joist gaskets recording gutter pipes recruiting drains rehabilitating rafter tubes reinforcing washers reporting guard valves naming freize sprues nominating rings noting straps doubling nailers drafting circuit hoses dramatizing flanges splitting framing compounds refitting stems interweaving patch unions placing sillcocks sorting slot threads securing mode cutters diverting catharsis plates procuring load thresholds transferring syllogism twine directing switch nuts referring time spools diagnosing knobs discovering locks dispensing hinges displaying hasps resending arc binders retreading grooves retrofitting aesthetics portals seeking stocks shrinking wormholes assembling blocks assessing divers attaining lug boxes auditing nescience passages conserving strikes constructing braces contracting saw catches serving installation irons recognizing fluxes consolidating fuse calipers mapping shims reviewing chop groovers scheduling lag drives simplifying hoists engineering levels enhancing tack hollows establishing finishing blocks
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Comprehensive Guide to Construction Equipment Displays, Compressor Displays, and Genset Displays by Indication Instruments Limited
Introduction
Advanced display systems have never been as important as they are today in the dynamic construction and industrial scenario. Indication Instruments Limited is the forerunner in instrumentation technology and provides high-performance solutions for construction equipment displays, compressor displays, and genset displays. The systems are designed to deliver accurate monitoring, efficiency in operation, and adherence to safety standards. We are going to provide you with the detailed importance, features, and benefits of these display systems and why Indication Instruments Limited is leading in the market.

Construction Equipment Displays: Increased Operational Accuracy
Heavy equipment monitoring through construction equipment displays, which are the monitors; hence, real-time monitoring by excavators, and bulldozers, among other things, ensures operators can look at all the necessary data which may include fuel level, engine performance, and hydraulic pressure, among others.
Key features of Indication Instruments Limited's construction equipment displays:
High-resolution interfaces are the one, that renders a higher quality picture and thus readability without distortion under outdoor harsh conditions.
Durability: Extreme temperatures, vibrations, and dust make them suitable for harsh environments.
Parameters can be customised as per project requirements for flexibility and rich user experience
Benefits to the Operator and the Manager
Operators can make decisions within the shortest time possible
Minimum Downtime: Proactive alerts reduce unexpected breakdowns
Better Safety: Critical faults can be notified; therefore, timely intervention takes place.
Revolutionary Compressor Displays
Maximized Monitoring of Industrial Compressors
Compressors are used in various industries, for example, in manufacturing and oil and gas industries. Compressor gauges manufactured by Indication Instruments Limited feature the highest standard of performance monitoring and diagnostics.
What Makes Indication Instruments Limited Special
Real-Time Data Analytics: Parameters such as pressure, temperature, and air quality are monitored continuously for fault-free operation.
Ease of Use Design: The user-friendly interfaces make it easy for the technicians to gain access to vital information.
Integration Capability: It is an IoT-compatible device and can be accessed remotely for monitoring and control purposes.
Why Indication Instruments Limited?
Cost-effectiveness: Saves operational expenses by highlighting wastefulness.
Better Reliability: The compressors' lifespan increases because it prompts timely maintenance work.
Compliance: It also ensures compliance to the set safety and performance standards within the industry
Latest Genset Displays for Fault-free Power Generation
Guaranteeing Supply of Power with Minimal Interruption
Genset displays are crucial for the monitoring and controlling of generator sets, ensuring power supply without interruption in a wide variety of applications from hospitals to construction sites and data centres.
Key Features of Genset Displays by Indication Instruments Limited
Comprehensive Measurements: Measures voltage, frequency, fuel consumption, and load distribution.
High Reliability: Durable build with weather-resistant designs.
Remote Monitoring: State-of-the-art connectivity features for real-time monitoring from remote locations.
Benefits for Different Applications
Low Down Time: Instant fault detection warning prevents the possibility of a shutdown of power.
Increased Efficiency: Monitoring performance metrics will result in optimal use of genset
Sustainability: Enables maintaining efficiency as waste points can be detected
Why Indication Instruments Limited is the Industry Leader
Advanced Technology
Indication Instruments Limited uses the latest technology to design displays that meet the changing needs of modern industries. The company sets benchmarks in the instrumentation sector by focusing on user-centric designs and advanced features.
Custom Solutions
No two industries are alike, and Indication Instruments Limited knows this. Therefore, it offers customized solutions for specific client needs. From bespoke interfaces to specialized metrics, their displays are built to address unique challenges.
Commitment to Quality
All products are tested on quality and performance before release to ensure the highest standard of quality and performance. It is for this commitment to excellence that Indication Instruments Limited has earned its reputation as an industrial instrumentation trusted partner.
Conclusion
Indication Instruments Limited is one of the strongest choices for those businesses seeking strong and reliable solutions for the display of construction equipment, compressors display, and gensets. Their products will deliver unmatched value across industries, combining cutting-edge technology with the highest durability and user-friendly designs.
#Construction Equipment Displays#Compressor Displays#forklift displays#Genset Displays#driver information systems#ev switches
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The Role of Relays and Timers in Industrial Automation Systems

In the world of industrial automation, efficiency, safety, and precision are crucial. Among the many components that contribute to a well-functioning automated system, relays and timers play a foundational role. These devices act as control elements that manage the flow of electricity, signal processes, and coordinate timing sequences — ensuring that operations run smoothly and safely.
In this article, we’ll explore how relays and timers work, their types, applications in automation systems, and how high-quality products — like those offered by Enza Electric — can enhance performance and reliability in industrial settings.
What Are Relays?
A relay is an electromechanical or electronic switch used to control a circuit by a separate low-power signal or multiple signals. In industrial automation, relays act as a bridge between the control system and the equipment being operated — allowing machines to be turned on or off automatically.
Types of Relays Commonly Used in Automation:
Electromechanical Relays (EMRs): Use physical moving parts; reliable and easy to maintain.
Solid-State Relays (SSRs): No moving parts; faster switching, longer lifespan, and better for high-speed applications.
Thermal Overload Relays: Protect motors and equipment from overheating.
Control Relays: Designed for controlling multiple contacts simultaneously in automation systems.
What Are Timers?
Timers are devices used to delay or repeat electrical signals at predetermined intervals. They help synchronize tasks, automate sequences, and provide controlled outputs over time — critical for complex industrial processes.
Common Timer Functions:
On-delay and off-delay timing
Interval timing
Cyclic or repeat cycle operation
Flashing and sequencing operations
Types of Timers:
Analog Timers: Manual dial settings, simple and cost-effective.
Digital Timers: Offer precise programming, displays, and flexible timing ranges.
Programmable Timers: Ideal for complex automation routines requiring multiple sequences.
Key Roles in Industrial Automation Systems
1. Process Control and Sequencing
Relays and timers enable automated machines to follow a specific sequence — turning motors, lights, or pumps on and off in a logical order. For example, a conveyor system can use a relay-timer combination to control material flow with millisecond precision.
2. Safety and Protection
Relays protect systems by interrupting circuits in case of faults. Combined with timers, they can ensure delay before activating emergency stop functions, preventing false triggers and increasing worker safety.
3. Load Management
In high-demand industrial environments, relays help manage load distribution by selectively energizing or de-energizing machinery. Timers assist in staggered starts, reducing power surges.
4. Energy Efficiency
By automating start/stop functions and managing operation durations, timers help reduce unnecessary energy use. Relays ensure only the necessary loads are powered, minimizing wastage.
5. System Monitoring and Feedback
In smart automation, relays provide feedback signals to the control system. Timers assist with diagnostics by creating intervals for testing or data collection.
Benefits of Using High-Quality Relays and Timers
Choosing the right components significantly impacts system performance and longevity. Enza Electric’s relays and timers are engineered with:
High durability for tough industrial environments
Precision timing for reliable operation
Easy installation and compact designs
Compliance with international safety and quality standards
By integrating Enza’s low-voltage solutions, businesses in the GCC, MENA, and Africa regions benefit from cost-effective, scalable automation that supports both current needs and future expansion.
Common Applications in Industrial Sectors
Manufacturing Plants: Control of motors, robotic arms, and production lines.
HVAC Systems: Timed control of fans, compressors, and dampers.
Water Treatment Facilities: Sequenced operation of pumps and valves.
Packaging Machinery: Relay and timer-based coordination of packing, sealing, and labeling.
Food and Beverage Industry: Process automation with hygiene-compliant controls.
Final Thoughts
Relays and timers are the silent operators behind the success of industrial automation systems. From process optimization to enhanced safety and energy management, these components are indispensable.
When sourced from a trusted manufacturer like Enza Electric, businesses are not only investing in reliable hardware but also in the longevity, scalability, and safety of their entire operation.
Ready to Power Your Automation?
Explore Enza Electric’s wide range of relays, timers, and other low-voltage switchgear solutions designed to meet the evolving demands of modern industries. Visit www.enzaelectric.com to learn more or request a quote today.
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DUBAI, United Arab Emirates (AP) — Yemen's Houthi rebels likely fired an Iranian-made anti-ship cruise missile at a Norwegian-flagged tanker in the Red Sea in December, an assault that now provides a public, evidence-based link between the ongoing rebel campaign against shipping and Tehran, the U.S. military says.
A report by the U.S. Defense Intelligence Agency released Wednesday linked the attack on the Strinda, which set the vessel ablaze, to Tehran, the Houthi's main backer in Yemen's nearly decadelong war. The findings correspond with those of a Norway-based insurers group that also examined debris found on the Strinda.
It comes as the Houthis continue their monthslong campaign of attacks over the Israel-Hamas war, targeting ships in the Red Sea corridor, disrupting the $1 trillion flow of goods passing through it annually while also sparking the most intense combat the U.S. Navy has seen since World War II.
Iran's mission to the United Nations, responding to questions from The Associated Press, again denied arming the Houthis despite the reports.
“We are aware that (the Houthis) have significantly developed their military capabilities relying on their very own sources,” the mission said. "The prolonged war against them is the primary factor behind the expansion of their military prowess.”
The Strinda was coming from Malaysia and was bound for the Suez Canal and then on to Italy with a cargo of palm oil when it was struck by a missile Dec. 11. The attack sparked a major fire on board that the crew later extinguished without anyone being hurt.
Debris found on board later was analyzed by the U.S. military. The DIA compared the pieces of the engine from the missile found on board to the Iranian Noor anti-ship ballistic cruise missile.
“The Iranian Tolu-4 turbojet engine, used in the Noor (missile), has unique features — including the compressor stage and stator — that are consistent with engine debris recovered from the ... Houthi attack on the M/T Strinda,” the DIA report said. A stator is the stationary portion of an engine.
Those pieces match images of a Tolu-4 engine that Iran displayed at the International Air and Space Show in Russia in 2017, the DIA said. Visually, the engines bore similarities in the photographs.
The Noor was reverse engineered by Iran from the Chinese C-802 anti-ship missile, which Iran purchased from Beijing and began testing in 1996 before transfers stopped over a U.S. pressure campaign. The Iranian version is believed to have a range of up to 170 kilometers (105 miles), with an upgraded version called the Qader having a range up to 300 kilometers (185 miles). The Houthis have a look-alike missile to the Qader called the Al-Mandeb 2 with a similar range.
The Norwegian Shipowners’ Mutual War Risks Insurance Association, known by the acronym DNK, also examined the debris following the Strinda attack. The association assessed it was “highly likely” the vessel had been hit by a C-802 or Noor anti-ship cruise missile.
Before the Houthis swept into Yemen's capital, Sanaa, in 2014, the country did not have an arsenal of C-802 missiles. As the Saudi-led coalition entered Yemen’s conflict on behalf of its exiled government in 2015, the Houthis’ arsenal was increasingly targeted. Soon — and despite Yemen having no indigenous missile manufacturing infrastructure — newer missiles made their way into rebel hands.
Iran long has denied arming the Houthis, likely because of a yearslong United Nations arms embargo on the rebels. However, the U.S. and its allies have seized multiple arms shipments bound for the rebels in Mideast waters. Weapons experts as well have tied Houthi arms seized on the battlefield back to Iran.
While the U.S. has previously accused Iran of supplying the missiles the Houthis use in their attacks at sea, Wednesday's report provided photographic evidence for the first time. The report pointed to a seizure stemming from a Jan. 11 nighttime raid of an Iranian dhow traveling near the coast of Somalia, which saw two Navy SEALs killed. The Navy seized parts related to the Noor anti-ship cruise missile, the report said.
The Houthis have launched seaborne attacks since 2016, when they hit the Emirati vessel SWIFT-1 with a missile as it sailed back and forth in the Red Sea between an Emirati troop base in Eritrea and Yemen. They also tried to attack the USS Mason, an Arleigh Burke-class guided missile destroyer, around the same time.
But the Houthi attacks have rapidly escalated since November over the Israel-Hamas war in the Gaza Strip. The rebels have targeted more than 70 vessels by firing missiles and drones in their campaign that has killed four sailors. They have seized one vessel and sank two in the time since.
The Houthis maintain that their attacks target ships linked to Israel, the United States or Britain as part of the rebels’ support for the militant group Hamas in its war against Israel. However, many of the ships attacked have little or no connection to the war — including some bound for Iran, which backs the Houthis.
“The Houthis probably have used Iran-supplied weapons to conduct more than 100 attacks against land-based targets in Israel, Saudi Arabia, the United Arab Emirates, and Yemen and dozens of attacks targeting ships in the Red Sea and Gulf of Aden,” the DIA report said.
Meanwhile early Friday, the private security firm Ambrey reported that a ship traveling in the southern Red Sea saw what appeared to be a missile splash into the sea and another explode in the air nearby.
The U.S. military's Central Command meanwhile reported that it destroyed five Houthi drone boats and two airborne drones in the Red Sea, while destroying another drone in Houthi-controlled territory.
The Houthis did not immediately acknowledge either incident, though it said U.S.-led airstrikes had targeted the Hodeida region Thursday.
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Part 1 of 3 Link to Part 2
Chapter 1: Check Convict 157833: Chandler Hampton
The RD hangar was far busier than usual. The dark blue suits of Cathedral’s support staff clashed with the familiar grays of Castle’s.
The clashing was more than just visual in some cases, he quickly discovered as he stepped past the offices and into the hangar proper.
“What does this mean?” He heard the distinct sound of Haiely’s voice pierce the noise. He turned and saw her in a heated conversation with one of the new technicians.
“Condemned? Condemned!” She was all but shouting at the man, “Condemned is for the burnt-out husks that the reclaimers bring in. Condemned is for a mech with a faulty OS that tries to fire an auxiliary when you turn on the compressors. Like hell if any of these machines are condemned.”
“There a problem here?” He asked as he pulled alongside her, giving her shoulder a light squeeze. She turned and glanced up at him.
“This new tech has written off half the mechs in this bay as condemned. Unfit for operation, recommended for immediate decommission.” She huffed in exasperation as the man looked her over, seeming annoyed, but ultimately disinterested in the conversation.
“This is bullshit,” Hailey muttered as she turned away, pressing her tablet into his chest.
He glanced down at it. It displayed the RD bay’s full list of machines with their ready status. Of the 15 they had, 9 of them were marked off as condemned.
He let out a held breath as he saw Eta wasn’t among them.
He looked it up and down again, something was wrong. Several of the machines marked off for decommission weren’t even present, they were out on patrol…
He gave the man a once over, the name on his jumpsuit said R. Hawken. He was older, face scarred, definitely been on Herald for more than a few years. Got a cushy job doing supplemental inspections after a few hard tours, that would normally be his guess, but there was something with his eyes, something hard.
Something calculating.
He felt the hairs on his arm stand up. He turned and handed the tablet back to Hailey, who had busied herself with papers laid out on a crate nearby.
Put up a fight, let him win, get away from him.
“Sir, our techs here are damned good. We’ve been holding to all the standard maintenance procedures. I have full confidence there has been some mistake,” he kept his tone friendly. He made wide sweeping gestures with his hands. Did his best to look like a passionate pilot.
R. Hawken looked him over, “You a pilot for one of the affected machines?”
“No sir, mine passed,” he said.
“Then you shouldn’t have any complaints, mind your own machine and do your best to keep the others in line when the decommission teams get here. No need for rowdiness today. You’ll have replacements soon enough.”
CJ let his face contort with frustration, easy enough, not like it all had to be an act.
He turned away, shaking his head. He caught Hailey’s eyes and jerked his head over towards Eta. She gathered up all of the papers and started moving that direction.
“Complete bullshit,” she started, keeping her voice low, “Sloppy bullshit too. Ian’s machine is condemned and they’re still out on patrol?”
“Same with Rook’s, they’ve been out since before Cathedral arrived.” He added as they walked into Eta’s bay. He glanced back in Hawken’s direction. The man's eyes were on them until the moment CJ met his gaze.
Hailey threw her papers down on the maintenance bench and poured over the tablet again, “No commonality with age, OS version, maintenance history. Did they just choose at random?”
CJ tapped his foot absentmindedly. Something was wrong, obviously wrong.
Finally, he let his nerves take over, “Was it just me or did that man make it sound like the decommission teams are here already.” He mumbled just loud enough for Hailey to hear.
“Fucking hell,” Hailey whispered, her eyes growing wide, “they’re going to gut our entire fighting force today? If there are any delays in getting the new machines in, we’re toast. Do they want us dead.”
A trill of anxiety shot up his spine. He let his hand brush against his sidearm, secured in its pocket holster. Was he being paranoid?
He pulled out his personal data pad, no notifications from command on this.
Actually, no notifications at all.
He glanced up at the ticker. Readouts for weather conditions, but none of the usual deployment and readiness codes.
“Hailey,” He asked, keeping his tone calm and level, “Is there any chatter on the maintenance network?”
She swiped her tablet over to the communications board, “Last message… No… last thread entirely was posted… 15 minutes ago?”
She looked up at him, concern in her eyes, but not fear, “What the fuck is happening.”
“Anyone new come into the bay,” He asked, glancing deeper into the hangar. From their body language, the pilots were agitated, technicians too. Most of them were watching the entrance, a few were busying themselves with maintenance.
“Eight techs, Cathedral’s colors.” She reported, “Decommission team here already?”
He felt a fire in his stomach. If this was what he was afraid it was, orders or no, they weren’t staying here.
He stepped back further into Eta’s bay, breaking line of sight with the entrance. He glanced across the hangar and saw Candice watching him intensely. He drew his sidearm. She nodded and stepped into her bay.
“CJ,” Hailey warned, her tone was low and measured.
“Get 77 in standby, strap in, we’re leaving” he said calmly as he pressed his back up against the wall.
She didn’t move, her eyes were tracking something else, halfway up the wall, “What, the fuck, is going on.”
He glanced up at the ticker. A code had appeared, repeated up and down the bay at regular intervals. Cast.-516 --- Bast.-618 --- B/B.
Deploy from Castle. Return at Bastille.
Blue on Blue.
“Hailey, now,” He hissed as he leaned out from the bay, keeping as much of his body behind the concrete structure as possible. He saw the techs; Hawken was addressing them.
Out of the corner of his eye he saw a flurry of motion as Hailey scrambled, heard the sounds of her clambering up the hatch.
With a sudden roar one of the machines in the bay activated.
Hawken and the technicians all spun. He watched a few of the techs pull firearms out of their satchels. Sub-machine guns.
The feeling that washed over him was more a dull thud of confirmation than a sharp pang of realization.
He raised his pistol, drawing a line on Hawken. Hawken’s eyes met his again. There wasn’t any fear in his face. No surprise, no hate. Just a moment of poignant frustration.
CJ fired.
The gunshot barely had time to echo before the bay was engulfed with the roar a firefight. He saw his shot go wide, missing Hawken by inches. The man ducked behind a concrete barrier at the entrance to the bay alongside the Cathedral technicians.
Not techs, it’s an inquisition squad.
We’re being decommissioned.
From several of the other bays a field of small arms fire flew towards the back of the hangar. Every pilot and tech had armed with pieces they’d scavenged over the past few months. Bosses orders.
What the hell did you know, Trina?
He watched one of the inquisitors take a few rounds to the torso, they fell to the ground but dragged themselves back to cover, it didn’t look like they were bleeding.
Body armor? He thought, Fuckers.
He saw a flurry of motion as Hawken popped up from the barrier with one of the SMGs, sending a healthy burst straight at him.
CJ ducked behind the wall as bullets blew out concrete inches above his head, the rest of them fragmenting against Eta’s skin.
He grimaced as he leaned back out, sending a handful of rounds back towards Hawken, forcing the man to duck down behind his cover again. The meager advantage was short lived as he was pushed back by another inquisitor pumping suppressive fire into Eta’s bay.
The Castle crew was armed with mostly handguns, a handful of machine pistols. Cathedral definitely had the upper hand in firepower.
For now.
Three more machines rumbled to life, He watched Snowbird and Redwing deploy, head for the front of the hangar, away from the immediate fight.
They probably have machines and aircraft ready for anyone fleeing.
There was no way Zach and Candice didn’t realize that.
They always did like being first to the fight.
Canary and Heron swung towards the back of the bay. He watched the Cathedral squad leap from their cover for the harder concrete pylons. The spot they were just moments before detonated into a cloud of shrapnel as Canary pumped a burst of 20 mm into the opening from her chaingun.
“You picked the wrong hangar motherfuckers,” he heard Bev shout over Canary’s loudspeaker.
From immediately behind him there was the telltale roar of Eta’s engines firing up. It had been a while since he had heard her come online from ground level. Eta’s loudspeaker cracked to life.
“CJ, Let’s move.” Hailey barked.
He peeked out from his position. Cathedral was playing smart. A few smoke grenades had landed just shy of the two units pinning them down. They were fanning out under the cover they’d gained. Heron pulled back from overwatch and out into the open as the cracks and thuds of heavy weapons fire filtered in from outside.
It was last call for Castle.
CJ broke for Eta’s hatch, jumping up and pulling himself inside, up onto the internal gantry. Behind him he heard another salvo of gunfire. He stumbled a second as he felt some concrete or other shrapnel punch him in his lower back and knock the wind out of him.
He pulled himself back up and swung down into the pilot’s seat. He punched in the final startup commands and watched as the hatch closed. He swung the cage shut and strapped himself in.
Getting his feet into the control stirrups took some doing, he was shaking with the adrenaline of it all.
In front of him he saw the screens light up and the sensor displays flickered on. The form of Canary continuing to fire even as more smoke filled the space, some of it dark and thick.
His chest burned with the winding he had taken. He coughed as he tried to get air back into his lungs, he saw a mist of something dark and wet hit the screens.
He wiped at his mouth.
Blood.
Shit.
He took a few cautious breaths. Something was definitely wrong. Every breath burned and he felt something warm on his stomach.
He glanced down, A dark red stain had started to spread across the side of his flight suit from his lower abdomen, just below his ribs.
That hadn’t been shrapnel.
Shit!
He reached up past his left shoulder and pulled the trauma kit from behind the seat. He started blindly packing the wound on his back with gauze. For the first time since he got hit pain ripped through his back and stomach, radiating up his chest .
The screens washed him in a harsh light as Canary took a hit from behind. Something detonated. A gout of fire shot from it’s back. The machine started to fall.
“Are we moving yet?” Hailey called from the rear facing jumpseat
“Affirmative, he barked, trying to keep his voice from wavering. He let the trauma kit fall to the bottom of the cage.
He grit his teeth and pressed himself back into the seat, hoping that the packing and the seat’s padding would be enough, maybe for a few extra minutes.
“Fuck,” He wheezed aloud. He pushed Eta forward and swung her around towards the front of the hangar. He squeezed down on the trigger well before he saw the target.
The waiting KV12 took Eta’s 20 mm across it’s angular face. It reeled back from the assault. He traced the fire in a few short bursts to where he knew the cockpit was.
Castle had been running infantry suppression for weeks, almost all of the loadout they had was high explosive. Even with the KV’s lighter armor it wasn’t likely to penetrate, but it would be disorientating as hell for anyone inside.
However, there was one exception in the loadout.
-Target Locked.
Eta’s audio notification called from his seat’s speakers. He punched the secondary trigger with his thumb.
A line of shock vapor and an immediate shower of sparks appeared as her pylon mounted railgun landed a clean hit just above the cockpit. The enemy mech fell backwards, if not dead, heavily out of commission.
-Charging. Estimated 60 seconds. 4 Rounds remaining.
He coughed again, a mess of blood and spit landed on his pants.
-Component Repair.
He shook his head
Only place to fix this now is Bastille.
It was over an hour journey to the emergency fallback in an RD unit at a decent pace. At full tilt, maybe 45 to 50.
He felt his stomach drop, it wasn’t going to be enough time.
Maybe they’d run across staff fleeing Castle or friendly forces from the 35th, but either way pushing hard was his best bet at survival.
He threw the throttle to full as Eta cleared the hangar doors. Smoldering Castle mechs and Cathedral units scattered the pavilion, a handful still engaged in heated fights.
-Charge. 40 seconds.
Another Cathedral unit, this one a fellow RD mech with a stark white paint job, wheeled around one of the outbuildings. He didn’t even give them time to react. He slammed Eta’s bulk into it, the force and angle of impact overcoming the enemy unit’s balance and flipping it flat on its back.
He used the force of the impact to shunt Eta onto another course, pushing her towards the wall. He heard Hailey shout in alarm from the back of the cockpit.
“The hell are you doing.” She barked.
Escaping, surviving.
-Charge. 20 seconds.
The main gate was demolished, open, free.
He caught sight a vehicle column of Humvees and trucks barreling through it. Lines of fire flashed past on the other side. Through the smoke and debris, the dark forms of Castle’s units were visible holding the gate. Castle was evacuating.
-Charge Complete.
He couldn’t just barrel through with the convoy in the way.
He grimaced as he spun Eta around, her forward charge turning into a series of awkward skidding backsteps. The forces weren’t the worst he’d felt but he still saw his vision tighten to a narrow circle, mostly from the pain.
Behind them a battle group of Cathedral units was forming. He manually lined up the railgun’s reticle with the closest unit, center of mass.
He fired.
Between the sudden about face and the recoil, Eta threatened to keel back. He felt the haptics rumble along his thighs as Eta lowered her stance and kept herself upright.
On screen the railgun round slammed into the target, another KV12. The machine stalled and the impact hole belched fire, but it was still up and moving.
-Charging. Estimated 50 seconds. 3 Rounds remaining.
“Good girl,” he whispered, giving his control stick a weak shake before slamming it to the right and spinning Eta back towards the gate. Incoming fire whizzed past, a few rounds slammed into Eta’s bulk. For a moment the cockpit sounded like being under a tin roof in a hailstorm back home.
No alerts flashed, no alarms blared, it was all superficial damage.
The last of the trucks had cleared the gate by the time they made it though. Now free and clear past the wall everyone was scattering. He ran Eta parallel with Castle’s perimeter for a block or two before pushing away from the stronghold. These streets were far less likely to be congested. Hopefully less likely to be patrolled as well.
He did his best to keep Eta at full throttle, only cutting her speed for a few twists and turns. In the back of his head, he kept track of the bearing towards Bastille and tried to push that general direction where he could.
Sounds of cannon fire and the thumps of rockets echoed through the tangle. The fight was all around them now. Cathedral was pursuing.
Don’t want us linking up with the Rats? He thought.
Another fit of coughs escaped his lips. The blood wasn’t coming quite as thick anymore, but his breaths weren’t any easier or less painful. He was acutely aware of the outer edges of his vision starting to darken. He was having to focus to keep the lightheadedness at bay.
I’m still losing blood, he realized.
He gave the control stick another light shake as he pushed Eta hard again. They thundered out of the narrow street and into a massive loading zone. Two CJ units and an RA mech were ablaze here. No time to identify them, past the thick black smoke two stark white KV12s wheeled to face him.
He fired the railgun at the one on the left, catching it just above it’s left weapon mount. Its autocannon smashed to the ground.
2 railgun rounds remaining and 60 seconds back on the clock.
He slipped his hand around the ancillary stick and broke the link on the firing controls. He unleashed both of Eta’s rotaries, one on each unit. He focused on where he knew the machine’s primary sensors were.
Rattle the cage. Keep them blind.
Using the stirrup controls he slowly pushed her to the side of the open space, towards a narrow street just barley wide enough to accept the RD’s bulk.
He let up the fire and turned Eta down the street. Incoming fire alarms blared loudly as they pushed down the passage. KV12s were big, but not as broad as the RD units, they were going to be followed.
With a sickening metallic screech, he pushed Eta through a factory wall and out of the straightaway.
The factory floor was empty of people, evacuation orders would have gone out immediately once fighting began, probably even before, all things considered. The entire district was likely in the shelters.
Eta stomped across the floor, trampling machines and conveyors as she moved. With another screech she punched a hole through large roll up door, tearing it to shreds as she passed. The street here was wider, but not by much.
He had half a thought to turn and fire on the KV’s chasing them as they entered the factory but chased it out of his mind. The goal was escape, not adding notches to his belt.
A shadow passed overhead, a bicopter thundered past. He could hear the thuds of rockets impacting a few streets over.
Stay to the tangle, break fast through the openings.
Quickly, they picked through the tight streets. Pushing through buildings where they could.
The nice part about all this, he thought, somewhat loopily, is that I don’t have to worry about collateral damage. Not like we’re the enforcers anymore.
A weak laugh escaped his mouth as they crashed through the other side of a ramshackle warehouse complex. Light washed out the cameras for a moment. When they adjusted he saw open space. They were at the edge of the highway, the only thing the tangle ever broke for. He confirmed their bearing. They had to cross.
He threw the throttle to full and pointed Eta at a gap between the buildings on the other side. He could faintly hear the sound of the bicoper in the distance. No way it hadn’t spotted them.
The distance closed quickly. The low whir on the speakers steadily grew to a roar.
A series of thumping rocket impacts shook the ground, rattling even Eta’s bulk. He threw the throttle into reverse, pulling her to a shuddering stop. He felt himself keel forward, his vision nearly blacking out completely. His abdomen screamed in pain.
As his vision returned a trail of fiery detonations traced the road a few dozen yards ahead. The bicopter soared past, already pivoting to stay on them. He swung Eta around to track it.
He opened up with both rotaries and her chaingun. The aircraft juked and dropped altitude to avoid the trails of lead, lighting them up with its own guns. A handful of shots pinged off of Eta’s hide.
Out of rockets? You’re not going to penetrate this with your pissy guns.
He thumbed a dial on the stick and loosened Eta’s fire control. The streams of fire became a cloud as the gimbaled weapon mounts ceased their automatic recoil corrections.
He watched as a smattering of cannon shots smashed home against the side of the bicopter and detonated. Shrapnel tore through its rotors and the machine dropped altitude fast, trailing a line of smoke down with it.
He breathed a sigh of relief before he realized Eta was yelling at him.
-ntact Left Contact Left Contact Left.
Her voice was faint, tinny.
He swung Eta left just in time to see the bulk of another KV12 slam into them. He felt the machine reel at the impact.
How didn’t I see it? He thought as his vision greyed out again.
Eta stayed on her feet; she was too good at self-stabilization at this point to go down
Oh. He realized as the narrow tunnel of vision returned.
The peripheral screens were all but impossible to see now.
The KV12 was centered in his sights now. His fingers went to squeeze the triggers instinctively, but he stopped them. He pushed the stick right, shrugging off the KV unit, and moved for the other side of the tangle.
Within seconds they were clear of the highway. Eta was at full speed again; he wasn’t slowing down for corners anymore. He trusted Eta to carry them through.
His vision seemed to narrow and gray with every exhale now but oddly enough the pain was gone.
…Shit.
Incoming fire warnings blared as the KV12 pursued. Shots flashed past; their impacts visible in the front viewscreen. He couldn’t see any of the other displays anymore. A few shots found purchase hopefully nowhere critical.
Eta was saying something again, he could hear her repeating it over and over again. But he couldn’t make it out.
He pushed her into another turn. An incredibly tight left, hopefully enough to juke the KV off their tail.
He felt her shift her weight into the corner to take it faster. Felt the skidding of her legs rumble through her chassis as they started to slide.
His vision completely blacked out from the forces. He could still feel himself in the space, though everything was a little numb.
He kept the pressure on the stick, pressing her hard into the blind left turn.
With a sickening jolt, he felt the bulk of the mech yield to inertia and pitch heavily to the right. For half a second, he felt the sensation of weightlessness. His vision returned ever so slightly, a small grey postcard of Eta’s interior structure. Faintly he heard the faint whines of Eta’s alarm mix with the screams of both Hailey and the steel around him.
Then everything went black.
Link to Part 2
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This was something that was definately on my list to redo in Afterglow, but I had been putting off just down to the sheer amount of items that would need recolouring... but now my texture defaults are done, I may as well tackle my Nihongami style kit!
Ultimatley most of the information is the same as my Pooklet texture version. To save you downloading both versions, I've included all of the non-hair texture accessories in the zip, too. Remember to pick one mesh for the Long Yue bun, the original mesh, or the edited mesh that works better with the shimada hairstyle. The only new thing really is that I made a second alpha edit of the Rose hime bangs that are shorter than the original alpha, but they don't clash and you can have both. All hairpieces are in the five Afterglow naturals in seperate labelled packages. The original bodyshop previews have the details of the different mesh variations so here are those:
long yue bun / rose hime bangs / han bun / spirit of spring twin buns / kushi comb / taka shimada band / hana kanzashi / lady yi wig / spirit of spring twin bun / taoboa 5 flower / sims 2 heaven bun / birabira kanzashi / chinkoro mage / red bud hairpin / unique bun / fu rong jin pins / fu rong jin bun / aromatic bun / tama kanzashi / ougi kanzashi
you can see in the banner preview that there's a lot of ways to arrange these together, and I have a few more on display in the original post! I was watching Blue Eye Samurai a while ago, and there's a lot of shimada inspiration there, the animators took care to give the characters varying shapes and styles, so the variety is really cool to see ^^
Download Nihongami kit in Afterglow
Then I made some recolours of the base hair, the Goze Traditional Shimada. @letomills has an odd ability to intuit what I want without even asking, and made an edited version of the mesh which works better with hairlines, which is really something that disspointed me with the original mesh, so those are the meshes included! I made 3 variations on the alpha; the first is the 'original' shimada; with the shibori and the tama kanzashi. This time I made the decision to edit out the odd coin shaped kanzashi as I can't say I'm entireley sure what it was ment to be, and it was just getting in the way of nice and authentic looking styles. I also added a shibori texture to the shibori because... why was there a shibori tie with no shibori in the first place? The second alpha is the flowers one, I made the same pink and blue versions as in Leto's edit. the last is my plain, no accessories shimada, which is just hair with no extra accessories to be layered with a variety of hairpieces or just worn by itself! Lastly I thought it'd be good to do the male hairstyle that Hriveresse converted from the same pack, so I fought the mapping of traditional sumo (and the mapping won, it's horrid) to accompany the F hairs. Shimada is 3638 poly, sumo is 4048, all versions come in the original Afterglow family binned into one package each, meshes in the zips, fully compressorized.
Download Traditional Shimada
Download Traditional Shimada with pink flowers
Download Traditional Shimada with blue flowers
Download Traditional Shimada with no accessories
Download Traditional Sumo
Additional credits: Eaxis, Hriveresse, LetoMills, Moirae, Sims2Heaven, Rose, Doremi, Tamaki and Ran417 for the meshes. Antoninko for the afterglow textures and actions! check @the-afterglow-archive for more Afterglow ₊˚⊹♡
Buy me a coffee? I have a Ko-Fi!
#ts2#the sims 2#sims 2 cc#sims 2#ts2 cc#ts2 download#ts2cc#sims 2 download#ts2 simblr#ts2 hair#ts2 wafuku#ts2 female hair#ts2 male hair#3t2 hair#rosesims#ts2 accessories
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