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#Crash Bandicoot N Sane Trilogy for Xbox One Review
energylifedv · 2 years
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Fallout 4 vault tec dlc items
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In June 2013, Andy Gavin suggested ways to revitalize the series. Fellow co-creator Jason Rubin, said he was hopeful that Activision would "Bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".Ī new design of Crash Bandicoot was spotted in a photo from the Vicarious Visions's studio, raising rumors that a new game might have been in development, though this was later confirmed to be concept art from a previously cancelled Crash game. And I would love to find a way to bring him back, if we could."Īndy Gavin, cofounder of Naughty Dog and co-creator of Crash Bandicoot, has said that he would love to see an HD version of the marsupial's first four games, or even a full blown reboot. Those were some of my favorite video games growing up. In a Kotaku interview with then-Activision CEO Eric Hirshberg regarding the future of the Crash series, he said, "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Sane Trilogy, the Crash Bandicoot franchise had been on hiatus for approximately six years, the last entry being released in 2010.
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It also features remastered audio and cutscenes, including new recordings of the games' dialogue given by the franchise's more recent voice actors.
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The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister, Coco. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives and protective Aku Aku masks. Each game features Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex from taking over the world. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series Crash Bandicoot, Cortex Strikes Back and Warped. It received generally favorable reviews from critics, and sold over 10 million copies by February 2019.Ĭrash Bandicoot N. The game was first released for PlayStation 4 in June 2017, with versions for Microsoft Windows, Nintendo Switch, and Xbox One being released in June 2018. It is a compilation of remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot, Cortex Strikes Back, and Warped all which were originally developed by Naughty Dog for the PlayStation during the 1990s. Sane Trilogy is a platform game developed by Vicarious Visions and published by Activision.
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welcomemmorg · 2 years
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Tony hawk pro skater 5 gamestop
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#Tony hawk pro skater 5 gamestop upgrade
#Tony hawk pro skater 5 gamestop pro
It includes the game, the deluxe edition content ('The Ripper' skater from Powell-Peralta, unique retro outfits for Tony Hawk, Steve Caballero and Rodney Mullen, and unique retro content for the Create-A-Skater mode), and a limited edition full-size Birdhouse skate board deck.
#Tony hawk pro skater 5 gamestop pro
The digital-only deluxe edition of THPS 1+2 comes with the game as well as the following digital items, according to the Epic Games Store: "'The Ripper' skater from Powell-Peralta, unique retro outfits for Tony Hawk, Steve Caballero and Rodney Mullen, and unique retro content for the Create-A-Skater mode." Tony Hawk's Pro Skater 1+2 Collector's Edition PS4Ī collector's edition for THPS 1+2 is also available. Tony Hawk's Pro Skater 1+2 Digital Deluxe Edition The standard edition comes with the game itself, but honestly that's all you really need. Enter 'birdhouse' as a code to unlock the Inkblot deck.Play as Anchorman. Enter 'needaride' as a code to unlock and own all decks except the Inkblot and Gamestop.Inkblot deck.
Get it at Xbox Store (digital) - $39.99 Enter 'yougotitall' as a code to unlock and own all specials in the shop.Note: This does not include decks or pro tricks.
The game comes in several editions that come with various extras. You can check out our Tony Hawk Pro Skater 1+2 review for more details (spoilers, it got 9/10). It even has certain moves that weren't available in the originals, like reverts.
#Tony hawk pro skater 5 gamestop upgrade
Like the Crash remasters, THPS 1+2 keeps the bones of the original games but features a full HD visual upgrade and other modern trappings. Sane Trilogy, it's a remastered bundle of the first two games in the series. Developed by Vicarious Visions, the same company behind Crash Bandicoot N. Tony Hawk's Pro Skater 1+2 is now available on PS4, Xbox One, and PC.
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thecanadiantechie · 6 years
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Crash Bandicoot N. Sane Trilogy Review
Crash Bandicoot N. Sane Trilogy Review
Since the introduction of the Xbox One and PlayStation 4 back in 2013, this console generation has been filled with numerous remasters, remakes and re-releases of games that came out on Xbox 360 and PS3.
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dartheclipse0816 · 4 years
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Just a little remake of a little gift I’d give to Branch a few months ago
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Hey, everyone! I know this post here looks VERY familiar, because I made a picture like this back in December, and the reason I made it is because there have been fans of the Trolls franchise who made human AU fan fictions of Branch and Poppy, and since video games don’t exist in the Trolls world (yet, not that I know of), I thought I would give Branch three video game consoles to try out, along with six of the best games I could find for each system (along with that Superman game, which is meant to be a little prank, as that game is considered one of the worst games ever made).
I’m sure you all know what these three systems are, but for those of you who don’t know, I’ll explain.
The big black system on the left is Sega's 32-bit CD-based video game console, made as the successor to the 16-but Sega Genesis/Mega Drive, the Sega Saturn, released in May 1995.
As you can see, I changed two of the games I would pick out for that system that I’d have Branch try out when using that system. The two new games are NiGHTS Into Dreams (the best game on the system), and Sonic Jam (a compilation of Sonic 1, 2, 3, and Knuckles), both of which were made by Sonic Team. I added these two because, you know, why would you want to play a Sega console if it doesn’t have some kind of Sonic game or game made by Sonic Team?
But anyway, let’s move on.
The little grey box in the middle, that’s Sony's very first video game system, a 32-bit CD-based console, the Sony PlayStation, released in September 1995.
And as you can see, I also replaced one of the games I picked out for Branch to try out when using the system. That new game is Spyro the Dragon, made by Insomniac Games and released in 1998. I picked this game along with Crash Bandicoot because both of those franchises were the most popular PlayStation franchises of all times, and many gamers loved these games when they came out. And, both Crash and Spyro just had their own HD remasters recently, with the Crash Bandicoot N Sane Trilogy in 2017 and the Spyro Reignited Trilogy in 2018, respectively. I’m also really interested in them and I’m planning to try them out now. You guys should try them out too if you have a chance. You can find both of them for the PS4, Xbox One, Nintendo Switch, or you can get it on your computer through Steam. (Seriously, guys, you should give Steam a try. It’s free to join, and if you don’t have a video game console, you can still get those same games through that website for you computer!)
Okay, I kinda got lost there. Let’s move on to the last system.
That dark grey system with four controller ports, that’s Nintendo’s 64-bit, cartridge-based console, made as the successor to the 16-bit Super Nintendo Entertainment System (and the Virtual Boy, but no one talks about that), the Nintendo 64, released in September 1996.
Once again, I only changed one game in the selection of games available for Branch to try out when using the system. That new game is Star Fox 64. I chose that because, well, after watching the history of the Star Fox series, and seeing how great and memorable the game was on the N64 at the time, I decided I should include it, since I think Branch could like it.
Well, that’s all the changes I have for this post. If you’re wondering how I got all of this information for all these systems and those games, well, I actually found a YouTuber, and he’s pretty much the go-to person when it comes to video game history. He’s called the Gaming Historian. Here’s a link to his YouTube channel: https://www.youtube.com/user/mcfrosticles
But anyway, I mainly rereleased this post with those changes with a better game selection because of how much more I know about video game history now, and I’m still curious to see if Branch and/or Poppy would enjoy the games I talked about.
I hope you like it!
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celowsbr · 6 years
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Crash Bandicoot N. Sane Trilogy New Trailer is in 1080p HD. This Crash Bandicoot N. Sane Trilogy Trailer shows movie cutscenes of gameplay parts. Enjoy this Crash Bandicoot N. Sane Trilogy Trailer with a max resolution for a better image. PC PS4 Xbox One Switch review guide movie. If you liked the video please leave a Like & Comment, it helps me a lot! Subscribe for more! - https://goo.gl/vKATwU Twitter - https://www.twitter.com/CelowsBR Facebook - https://www.facebook.com.br/CelowsBR Discord - https://www.discord.gg/sABfeS2 Game discounts - https://goo.gl/1PxBKj Donations - https://goo.gl/y2H7YR by CelowsBR
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legiongamerrd · 3 years
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#Gamefemerides Hace 25 años, llega @crashbandicoot . Es un juego de plataformas desarrollado por @naughty_dog_inc , y publicado por @sony Computer Entertainment para el primer @playstation . Crash Bandicoot es la primera entrega en la serie, con las crónicas de la creación del personaje de las manos del antagonista, Doctor Neo Cortex, y su secuaz, Doctor Nitrus Brio. La historia sigue a Crash mientras intenta evitar los planes de Brio y Cortex para dominar el mundo, y rescatar a su novia Tawna, una Bandicoot hembra, también evolucionada por Brio y Cortex. Crash Bandicoot recibió reviews positivos de los críticos, quienes elogiaron los gráficos y estilo visual únicos, pero criticaron los controles, y su carencia de innovación como juego de plataformas. El juego vendió unas 6MM de unidades, haciéndole el 8vo mejor vendido de todos los tiempos para PS1. Una versión remasterizada, incluida en Crash Bandicoot N. Sane Trilogy, fue lanzado para el PlayStaion 4 en junio 2017, y al año siguiente para @nintendo Switch, @xbox One, y Steam. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #CrashBandicoot #NaughtyDog #Activision #PlayStation #PS1 #PS4 #Nintendo #NintendoSwitch #Xbox #XboxOne #PC #Steam #Plataformas https://www.instagram.com/p/CTmWj7-Lcji/?utm_medium=tumblr
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The Crash Bandicoot N. Sane Trilogy is a (fun) shallow novelty
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In a recent Time interview, Sony Europe Exec Jim Ryan argued against the concept of backwards compatibility à la Xbox as a viable business plan, positing that for as many people that ask for it, very few actually take advantage of it.  “That,” he said, “and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this?”  His statements may reflect the actual opinions of a certain segment of the gaming community, but they also come off as shortsighted and just kinda...dumb.  He’s (first of all) bashing products once made by his own company, which for pure business reasons sounds some alarms.  But more than that, he’s making an argument against the durability of games, asserting that unlike other forms of art, they have an expiration date, largely connected to the visual style allowed by the hardware limitations of the time they were made in.
While the Activision-produced Crash Bandicoot N. Sane Trilogy is removed from Sony’s legal grasp, to a degree, this ground-up remake of the classic O.G. Playstation platformer series is in line with Ryan’s realm of thinking.  This isn’t a “remaster” in the way that most games that bear that designation are, no mere cleaning-up and up-resing to make those chunky 90’s polygons tolerable on modern TVs, though perhaps it should have been.  Rather, this is more a Gus Van Sant’s-Psycho-kind of shot-for-shot recreation of the original games in a brand new engine, and the good news for the Jim Ryans of the world is that it looks great.  Fans of the original trilogy such as myself, whose ravenous nostalgia for all things pre-aughts knows no bounds, will undoubtedly spend the first few minutes of this game in slack-jawed awe at their childhood game rendered in all its colorful, rounded, shiny 2017 glory.
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Some of that awe may go away, however, once those players get to, say, the second level of any one of the three games packaged, and start dying.  Players at this point might have one of two reactions - “Shit, I forgot how hard this game was,” or “Shit, I don’t remember this game being so hard.”  Both of these reactions are valid.  The original Crash Bandicoot games, once you got past the rollicking soundtrack and vaguely-creepy but mostly-cute anthropomorphisms, were occasionally grueling obstacle courses fraught with trial-and-error frustrations.  They were awkward 3D platformers that had trouble grappling with the idea of what a 3D platformer could even be, requiring the precision controls of 2D genre classics like Mario but in practice, controlling in the stiff, wonky way many games of the 32-bit era did.  Even if this was a straight remaster of the original games, many players may have found themselves running sideways off a straight platform because of the bafflingly 3D controls in ostensibly 2D sections only so many times before they became a little disillusioned at how unflatteringly these games have aged.  Naughty Dog may have gone on to be one of video game’s greatest and most celebrated developers, but it took a while to reach that peak.
But there’s more to it than that.  Sure, on the surface level, everything pretty much looks the same - Crash (or, in a welcome addition to these versions, his sister Coco) jumps, spins, slides and bodyslams his way through the same exact levels with the same exact enemy and box locations that he always has.  But upon mere days of the N. Sane Trilogy’s release, many articles and blogs ran about the ways the new game’s engine failed to fully replicate the physics and mechanics of the originals.  Now the developers at Vicarious Visions themselves have confirmed these departures, the two most egregious of which are faster falling animations and pill-shaped collision boxes - meaning that many would-be close-call landings of the original games are now perplexing misses of the new games.  As someone with the physics of the original games ingrained into my muscle memory, this deviation was particularly hard to accept for me; it wasn’t until probably ⅔ of the way through Cortex Strikes Back that I felt I may have finally mastered these new mechanics, just in time for the most hand-wringingly, hair-pullingly stressful levels of the game.
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One can only wrestle with this kind of no-cigar approximation for so long before one starts questioning what the point is.  Why remake these games in this way?  Most players of the original games will be put off by the subtle-but-ever-present gameplay changes, while newcomers will likely be nonplussed by games that, graphical overhauls and Unity-based physics changes aside, still feel stuck in gaming’s awkward pre-teen phase.  The answer, unfortunately, is probably financial.  An HD remake of a nostalgic favorite among a certain generation of gamer is an easy cash-grab - $40 seems like a reasonable enough price for three whole games that have been completely made over from scratch, and even if the details of the way the games play start to grate on players, most will presumably still get what they wanted from the experience, a quick and shallow indulgence in nostalgia with little critical considerations.  Truly replicating the original in every way likely would have been a costlier endeavor than deemed necessary for the kind of experience this was meant to be.  The apparent success of this release has even sparked conversations about giving other PS1 classics, such as Spyro the Dragon, a similar treatment.
All of this complicates the question set out at the beginning of this review, about the aging process of video games, graphically, mechanically, or otherwise.  I will always assert that no such expiration date exists.  Developers of console generations long past were limited by the technology they were working with, but that doesn’t mean the art they made wasn’t intentional and worth celebrating.  The early 3D era, both in play and look, may have not aged as gracefully as the late 2D era that preceded it, but the blocky, fuzzy-textured art of Crash Bandicoot and other games of its era will always hold a strange sort of appeal to me, and not entirely for nostalgic reasons.  This was an era of radical, thorny change, full of potential both realized and missed by developers who had no clue what they were doing, but did it anyway, in a brand new dimension.  Exploring the games of this time can be both exhilarating and slightly embarrassing, but rarely boring.
That’s all to say that the Crash Bandicoot N Sane Trilogy really never had to happen.  A remaster would have been nice, and I will never argue for anything less than the total preservation and accessibility of video game history, but to gloss over the style seems to me the creation of a wholly different thing, just as it would if one were to modernize the English in an old piece of literature.  This kind of remake feels like little more than a shallow novelty.  It’s a fun shallow novelty, for sure.  Despite whatever complaints I maintain about its mechanics, I still played it enough to 100% Cortex Strikes Back and enjoy a considerable amount of the other two games.  In returning to them, I still felt the same itch to smash every box, collect every gem, and even give those speed runs a shot.  Pulling off a difficult clusterfuck of obstacles unscathed in the later levels is still as exhilarating as ever, and breezing through the early ones is still as satisfying.  I expect that others will appreciate it equally.  But a shallow novelty it remains.  Thankfully, though, the game prepared me to expect little more, so at least it’s not a disappointing shallow novelty.
6.3/10
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kinglinkreviews · 6 years
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Crash Bandicoot N-Sane Trilogy Review
Taking a look at Crash Bandicoot N-Sane Trilogy, Three games, three very different experiences. Which one will reign supreme?
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Played on Windows Also Available on Xbox One, PlayStation 4, and Nintendo Switch
The 90s are making a comeback, from remakes of almost every popular movie we enjoyed as kids, to musicals being made out of our movies, like A Bronx Tale. So even gaming is getting into remakes, and for that, we have our star today. The Crash Bandicoot: N-Sane Trilogy. Can a 90s game still hang with modern games, or…
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crashynews · 6 years
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Crashy News: 2018 in Review
Crashy News: 2018 in Review
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July 2018
The year 2018 was quite eventful, ending on a high note with the announcement of Crash Team Racing: Nitro-Fueled at The Game Awards 2018, it was stellar with video games much like 2017, with another successful year for Crash Bandicoot N. Sane Trilogy, coming on Xbox One, Nintendo Switch and Steam on Windows PC. These are the following scores for each independent platform on Metacritic:
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spicynbachili1 · 6 years
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Review: Spyro Reignited Trilogy
Come on baby, light my fire
There are plenty of things in Britain that aren’t strong. The pound, the economy, my intestinal lining. But one thing that remains rock solid is our apparent nostalgia for the original PlayStation console. The launch of the PS1 was the moment that Britain apparently decided it wasn’t “dorky” to play video games, thanks to trendy marketing tactics by Sony and a lot of demo pods in expensive nightclubs.
As such, games like Crash Bandicoot, PaRappa the Rapper, and other cutesy characters, that your average Terry would have balked at in ’93 as “for little kids”, were now super-cool icons for the late teen/early 20’s market. This nostalgic love runs deep even today, as exemplified by Crash’s domination of the UK Charts for not one, but two summers in a row.
Me, however, I wasn’t sold. I didn’t care much for the glut of 3D platformers that swamped the shelves in the wake of Nintendo’s Super Mario 64. I was all about the punching and the giant spiders and the powerbombs. So, it’s with a bit of sigh that I received my review code for Activision’s Spyro Reignited Trilogy, which compiles three dragon-y adventures from the later years of the PS1. I played the original game way back when, but that has become a fog with time. Y’see, I don’t particularly care for the genre, or the characters, or the starry-eyed nostalgia surrounding Spyro’s brand.
But the smug little bastard put me in my place, that’s for true.
Spyro Reignited Trilogy (PS4 [reviewed] Xbox One) Developer: Toys for Bob Publisher: Activision Released: November 13, 2018 MSRP: $39.99 Activision’s Spyro Reignited Trilogy takes three of the titular dragon’s classic PS1 adventures and bundles them together in one easy-to-swallow, lengthy-to-download package. Reignited features 1998’s Spyro the Dragon, 1999’s Spyro 2: Ripto’s Rage and 2000’s Spyro: Year of the Dragon. Developed from the ground-up by Toys for Bob, Reignited hopes to please Spyro’s dedicated fans, while giving those who missed out previously an opportunity to experience the ’90s adventures with new aesthetics befitting a modern era of gaming.
And what a job they have done in that particular department. Reignited, more that just an upgrade, is a stunning re-imagining of Spyro’s universe. Despite being recreated faithfully in a dimensional sense, every world has been beautifully realised, bursting with luscious colours, strong lighting effects, and with meticulous attention paid to the animation of every single character.
“Character” is the optimal word here, as every creature, friend or foe, is brimming with life in their movement, idle animation, death animation, facial expressions and physical behaviour. The cast of Reignited are depicted with such care that they instill a genuine sense of personality. Every dragon rescued in the original Spyro is a joy to behold, selling their respective attitudes in fun design. smooth animation and a few scant lines of dialogue. The terrain itself – from wide-open fields and dusty valleys, to deep blue oceans and red-skied lava pits – are universally gorgeous. Through strong colours, smart effects and fluid movement, Toys for Bob hasn’t just upgraded Spyro’s universe, it has imbued it with heart to create a (fire) breathing world of fun characters.
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One thing I certainly wasn’t expecting was to get such a kick out of the soundtrack. Blending upbeat, happy-go-lucky tunes with bizarre, almost prog-rock use of bass and organs, the Spyro soundtracks have been re-recorded afresh to match Reignited’s visual facelift. They sound similarly fantastic, save for some odd looping. Dynamic music adds and removes beats dependent on whether yer boy Spyro is standing still, wandering, gliding or dashing, which lends a nice cinematic touch to the action.
For purists, the original soundtrack can be restored via the pause menu, in case you’re looking for that Pavlovian link to your memories. Voice work is solid, although I’ve never really “bought” Spyro’s voice, I don’t think it fits him. Much hilarity was also found in the bizarre gamut of accents in Year of the Dragon, Is that supposed to German? South African? Italian? There’s a lot of flyer miles going on with some of YOTD’s characters.
Speaking of sound, it would be remiss for me not to address the weird omission of subtitles during cut-scenes. This was an issue also raised with the Crash Bandicoot: N. Sane Trilogy. Despite Activision’s terrible attempts to excuse the situation, there’s simply no reason not to include subtitles in a video game in 2018. There’s zero point in the publisher trying to explain it away. Here’s hoping for a possible update in the future, because it’s a baffling design decision. Fortunately, subtitles do appear when speaking to in-game quest-givers.
Of course, none of this aesthetic praise counts for anything if the gameplay doesn’t get your wings flapping. In this regard, Toys for Bob have chosen to play it safe. Reignited attempts to recreate its trilogy to a tee, without making any serious attempts to alter, break or fix too much from the original releases. This is a double-edged sword – a “problem” faced by many retro-remake releases – as it delivers the exact same experience that long-time fans remember, but also doesn’t shake anything up in order to catch up with video gaming advances in the interim.
As such, fans will be stoked with how immediately recognisable Reignited feels, but some newcomers may find its gameplay, particularly in the original Spyro the Dragon, simplistic and dated. Let’s face it, these games are pushing 20 years old now, and their basic “search the world and find all the gems” objectives may come across as bland in an era where we are bombarded with objectives, side-quests and other activities in our 3D adventures.
That said, It must be noted that I personally found it refreshing to play through three games where the map screen wasn’t swamped with icons. More isn’t always more. After a couple of decades of open-worlds where you can’t move for tripping over yet another quest, Reignited is almost therapeutic in its approach to activities. Year of the Dragon is the most creative, requiring Spyro – and various playable pals – to complete “mini-missions” in order to receive items needed to progress. Oh, it also has skateboarding and a “Whoa, dude!” character, because it’s the year 2000 and of course it fucking does.
With these remakes, Toys for Bob has gone above and beyond in audio/visual upgrades, but remained withdrawn in terms of gameplay experimentation. As such, Reignited is the definitive version of the original Spyro trilogy, looking, sounding, and for sure controlling better than ever before. Aesthetically, it isn’t just an upscale, its a reinvention of Spyro, Sheila, Sgt. Byrd and their friends, enemies and universe. A reinvention that’ll leave fans squealing with delight.
By choosing to toe the line, gameplay-wise, Reignited threatens to leave some newcomers – who have been spoiled for choice with hundreds of excellent releases in the last two decades – wondering what all the fuss is about. But, as I said above, I personally found the stripped-back approach to open-world gaming not only relaxing, but refreshing. I guess everything old is new again…
Spyro Reignited Trilogy is a fan’s dream. This heartfelt remake is bursting with colour, character and adventure, even if it has been developed with an cautious approach to reinvention. Though some might find its retro-fused action a little simplistic in this convoluted era of gaming, Spyro has the ability to entertain even the most cynical player with its wonderful worlds, slick design, and ability to spark the flames of nostalgia.
[This review is based on a retail build of the game provided by the publisher.]
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      Spyro Reignited Trilogy reviewed by Chris Moyse
8
GREAT
Impressive effort with a few noticeable problems holding it back. Won’t astound everyone, but is worth your time and cash. How we score:  The destructoid reviews guide
        from SpicyNBAChili.com http://spicymoviechili.spicynbachili.com/review-spyro-reignited-trilogy/
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savetopnow · 6 years
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2018-04-06 22 GAME now
GAME
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Battle Chasers dated for Nintendo Switch, coming next month
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The big man is back. Shaq Fu: A Legend Reborn hits consoles this June
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Little Dragons Cafe debut trailer
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Playstation Blog
PlayStation Blogcast 287: Gone in 60 Seconds
It’s Official: Spyro Reignited Trilogy Soars to PS4 September 21
Fan-Favorite Character Blue Mary Joins the King of Fighters XIV Roster
Divinity: Original Sin 2 is Coming to PS4
Marvel’s Spider-Man Swings to PS4 September 7, Collector’s & Digital Deluxe Editions Detailed
Reddit Gaming
Cheeky Far Cry 5
Samus Aran cosplay
Luxlo as Shadow Sae (Personna 5)
Insomniac just keeps the ball rolling on reasons to get this game!
It's a shame really.
Xbox News
2nd Annual LGBTQIA in Gaming Reception at GDC Celebrates Industry Professionals
Get Ready for UFC 223 with the UFC 3 Free Trial on Xbox One
New Preview Alpha, Beta, Delta & Omega 1804 System Update – 4/5/18
Play WWE 2K18 Free This Weekend Only with Xbox Live Gold
Divinity: Original Sin 2 is Coming Soon to Xbox One
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terryblount · 5 years
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Spyro: Reignited Trilogy – PC Review
Spyro Reignited Trilogy is a remake of the three original fun-loving, cartoon-like Spyro games, originally created by Insomniac Games in 1998, 1999, and 2000 for the PlayStation. However, before discussing this modern ‘reignited’ collection, I need to go back to the late 1990s and share with you my personal history with Spyro.
Back in the Nintendo 64 Days
For his 7th birthday my brother received a Nintendo 64 from our grandparents. This was our first home console, and with this gift we now we had the ability to play so many yearned-for games which, until that moment, could only be played in our most improbable dreams. Indeed, now the two of us no longer were limited to my GameBoy and an old PC, and seeing games in full 3D (limited as it was back then) was a once-in-a-lifetime experience, a unique moment in my gaming life.
Spyro the Dragon flying majestically in astounding 3D graphics!
Thinking about that moment, now, makes me almost cry. I had never seen something like that before, and what was even more amazing was that I could also explore such huge, colorful, and incredible worlds thanks to the invention of the analogue stick. I ate up so many games. Super Mario 64 was unprecedented, Mario Kart 64 was so fun, and Banjo-Kazooie was difficult. Through all these games, I felt like my only limit was the time per day I had to explore them because there was always a new corner to discovery and enjoy.
The freedom of flying, with modern graphics, recreated from the original 1998 gameplay.
Besides feeling like the cool kid with my Nintendo 64, I also remember thinking that only Nintendo could possibly provide me with such vibrant worlds. But I realized how wrong I was when, a few years later, I went to a friend’s house and become initiated in the ways of the original PlayStation.
Enter the PlayStation Glory Years
When visiting my friend (thanks to our mothers being busy socializing), my friend and I could play all night long, and we could choose from his wide collection of games since he was one of those friends who had all the games you can’t ever afford. (For the record, my personal PS1 was bought some months after launch, but I just got a few games and lots of demo discs.)
It’s a dinosaur or something who talks and says things!
I remember one night in particular in which my friend (named Matteo, in case you were wondering) decided that evening that we should play a new game he received (probably from his grandparents), which according to him was the real Super Mario 64 competitor on Sony’s console. You guessed it… that game was Spyro the Dragon.
Prior to this night, I had only gotten a chance to see a few screenshots of the game on some of the earliest videogame websites and in some Italian magazines, so I didn’t know much about it. What I did know was that there were no other free-roaming 3D platformers available around that time on any other home consoles, apart from the N64 with the aforementioned Super Mario 64.
There were some other games that tried to be open in their world design. I had the chance to try a PC demo for a game called Croc (which was great!), but it wasn’t very open like Mario. Crash Bandicoot (on the PlayStation) was obviously a great game, but it was built to be “on-rails”. The Tomb Raider series was certainly a thing, but those games were still limited to the confines of the caverns and hallways you were in.
Spyro lets you enjoy the freedom of open 3D platforming like never seen before (in 1998).
Introducing Spyro: A Decent Mario Competitor
With all these things in mind, we now come to my history with Spyro the Dragon, itself (himself?). Sure, Mario was (and likely always will be) the real platformer king, but back in the late 1990s I really wanted to find a decent competitor in order to widen my choice of games to play. And Spyro delivered.
I recall booting up the game. Spyro magically started to live when the disc was inserted into the PlayStation, and it was love at first sight, sound, and play. From the start the humor was there that really made me laugh. The bright, vivid colors popped out at me, and the game was one of the best looking at that time. (Keep in mind that many of the ‘hot’ PS1 games were ‘mature’ with dark colors and themes.)
Spyro’s full of colorful characters who sometimes carry around creamy cakes!
Last, but not least, for us Italians, it was one of the first times where the whole game was completely dubbed with Italian voices, thanks to Italian voice actors. If I wasn’t already smitten with the game before, this last selling point was all it took to totally fall in love with Spyro, the pretty-friendly Dragon!
Thanks to all of Spyro’s charms and much more, the developers, Insomniac (who recently, in 2018, put out the universally acclaimed smash hit Marvel’s Spider-Man on PS4), strongly entered the videogames industry, and Universal (the publisher) made lots of money.
The new graphics are just as impressively beautiful and vivid as they were back in the day.
Much more importantly than fame or money, many players finally got to enjoy a real open-world 3D platformer on a console other than Nintendo, and there clearly was an appetite for this style of game. Consequently, Spyro, in his cool purple dragon style, sauntered himself through two additional Insomniac-developed chapters also on the PS1.
Hard Times for Old Heroes
Unfortunately, Spyro soon declined in popularity as game design evolved past the joys of simple 3D platformers. A couple PlayStation 2 titles (2002 and 2004) were developed and were moderately memorable. Other spin-off titles were also made to milk the franchise.
Then there was an attempt to revive Spyro in the 128-bit era by Activision (who bought the rights and owns them to this very day). This led to the creation of less interesting and semi-forgettable titles, including a dubious 2006-2008 rebooted trilogy with big-name voice actors and a planned movie tie-in (yuck).
Given Spyro’s rocky years, Activision shifted gears and directed one of their wholly-owned studios, Toys for Bob, to create a new type of game that mixed real-life collectible toy figures with videogames. This new vision would become the insanely successful Skylanders series. So in 2011 Spyro found himself becoming a ‘collectible toy’ video game designed to be inoffensive and accessible with RPG ‘hooks’ to keep the player engaged (and buying toys).
It’s ironic, then, that Skylanders began as a spin-off of Spyro but soon came to completely eclipse the Spyro brand. Soon enough, Spyro was mostly forgotten about as Skylanders went on to create an entire genre full of collectible toy creatures and mildly interesting ‘children’s’ videogames over the 2011 to 2016 period. Quite a fall for Spyro from being the up-and-coming threat to dethrone platforming-king Mario back in the early 3D days.
Finally, Spyro Returns, Reignited!
Having been dormant for some years now, and thanks to the trend in remaking old 3D classic games, Activision has finally brought back the original Spyro in this modern remake of the three very original games, much like how Activision remade the Crash Bandicoot saga in the ‘N. Sane Trilogy‘ in 2017. To accomplish this remake, Toys for Bob was called back to the action, which is fitting since they’ve had years of experience with Spyro-inspired games since 2011’s Skylanders series began.
Spyro can smile again, having been returned to his glory days in this modern remake!
First released in 2018 on PS4 and Xbox One, this remake has been a huge success from both critics and players, in part because it has allowed so many of us to relive old childhood memories in modern accommodations while retaining the appreciated ’90s gameplay mechanics. Accordingly, sales were huge, and Activision has successfully ridden the wave of instant nostalgia and given fans a real blast-from-the-past treat.
How Faithful is the ‘Reignited’ Remake? Very!
As far as the faithfulness of the remake goes, Toys for Bob have created a very faithful product, with the same story, worlds, and enemies of the originals. This is very much a 1:1 remake, much like its reboot-cousin, Crash’s ‘N. Sane Trilogy.’ With this reboot, from the first moment when you boot the game, it’s like traveling through time with some magic trickery.
Happiness and sunshine is what Spyro feels now having been given a quality remake.
Everything is there, in the same place I remember it, with all the same gems and chests right where I left them some 20 years ago. Even all the enemies are in the right places, with the same movements and noises. Indeed, all the gameplay and mechanics are basically identical to the original games. Even the beloved dragonfly character Sparx is faithfully recreated, who shows how much health is still available before collapsing and losing a life (you’ll understand when you play the game).
The only big difference in this remake is the technical, not structural, changes. Under the hood, the game hums along with excellent performance thanks to the Unreal Engine 4 engine, and all the modern effects create a visually pleasing, if still simplistic, style. The game engine also provides lots of configuration options to fit the power of various PCs, and the semi-cartoon visuals mean the game looks good even on lower settings.
Overall, this remake is ultra-faithful gameplay-wise but also has excellent additional details to make these original games come alive in ways never before seen. All the new aesthetic details are a treat to behold, even if they don’t change the underlying gameplay, and the few minor gameplay tweaks are welcome.
Very strong art and graphics create a new view of these old treasured games.
The Same Gameplay: Both Good and Bad
Delving into the actual gameplay, it should be noted that it’s both good and bad that this remake is so faithful to the originals. There’s no denying that these games are dated in design with gameplay that has aged a bit badly, but as long as you know what you’re expecting, you’ll likely find lots to appreciate.
As far as the structure, all three games maintain the world hub and its respective world zones scattered around it. Just like before, the player needs to collect all the gems, free all the dragons, and find all the stolen eggs using Spyro’s powers.
There’s just a few new additions here and there: for example, Spyro now has a new way of moving, inspired by feline movements, which make him smoother than before. The same treatment was used for every 3D model, allowing cleaner movements, making the game easier to appreciate in our time.
Out exploring, enjoying the smooth movement (but the gameplay is a bit stiff).
An Italian Aside
For the readers out there from Italy, let me once again say that we yet again have a completely localized game with redone (and superior) voice acting. Gone are the questionable accents of the original games, so the localization efforts deserve praise.
Game Difficulty: Not Hard
Let’s bring up Crash Bandicoot again. That series was cruel and difficult despite its happy cartoon-like design, and both the originals and remake were obviously aimed at experienced players. Spyro, on the other hand, was always aimed at younger players, and both the originals and remake have much easier controls and laid-back design.
Mind you, Spyro can still be a tough game at times, but it’s only ever difficult, not nightmarish, and most of the game is easy to explore and enjoy. Basically, Spyro is the type of game everyone (including kids) can play through and reach the end, feeling satisfied at the result.
It would have been nice to have some way to select or unlock more difficulty options in this remake, but whether you’re young or old there still is enough challenge to keep most players focused. Still, you can decide for yourself if the lesser challenge is a plus or minus for you, personally.
Concluding the Spyro Reignited Trilogy
Now I’ve taken you on my person journey through Spyro, leading up to this recent remake. I’ve enjoyed my time with this modern Spyro, and it’s been like a homecoming for me, reliving my old cherished memories. However, even if you’re never played Spyro before, there’s much to enjoy. The game is colorful, smooth, and interesting with a cartoon-like story and charming characters.
There’s much to love in this charming game world, if you don’t mind old game mechanics.
Make no mistake, this Reignited Trilogy is nothing more or less than a totally faithful, high-fidelity remake of the first three games (some would say the only legitimate Spyro titles). New players might not be willing to endure the old-school mechanics and simple challenge, but with the right mindset it’s really enjoyable to play.
At the very least, it’s nice to have Spyro back in a nice modern three-in-one package, reliving his 3D platforming glory days.
Faithful to the original trilogy
Remastered graphics
Easily customizable
3 games for the cost of 1!
Suitable for all ages
Probably too easy for some
No additional levels
No original graphics mode
No bonuses or extras
  Playtime: 12 hours total (and counting). Mathieu has not completed the game, but he’s still playing it to collect all the gems!
Computer Specs: Windows 10 64-bit laptop computer, with 16GB of Ram, Nvidia 1050Ti.
The post Spyro: Reignited Trilogy – PC Review appeared first on DSOGaming.
Spyro: Reignited Trilogy – PC Review published first on https://touchgen.tumblr.com/
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gamerszone2019-blog · 5 years
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Super Mario Maker 2 Is June 2019's Best-Selling Game
New Post has been published on https://gamerszone.tn/super-mario-maker-2-is-june-2019s-best-selling-game/
Super Mario Maker 2 Is June 2019's Best-Selling Game
The Nintendo Switch exclusive Super Mario Maker 2
was the best-selling game in June, followed by Crash Team Racing: Nitro-Fueled, while the Nintendo Switch was the month’s best-selling console.According to the NPD Group, reporting the top-selling games of the month and the year so far, noted Mario Maker 2’s launch month surpassed both the original Super Mario Maker as well as the 3DS version’s respective launch months. Meanwhile, the Nintendo Switch is not only June’s best-selling console but also all of 2019’s so far. And, according to NPD, the Switch is the only console in 2019 showing year-over-year growth (it did, of course, launch later than both the PS4 and Xbox One.)
IGN’s Super Mario Maker 2 review called the sequel “the most accessible game design tool ever created, and that core is just one part of a greater whole.”
Crash Team Racing: Nitro-Fueled had the “highest launch month total” in the entire Crash Bandicoot franchise’s history, with the previous best having been set by Crash Bandicoot: N. Sane Trilogy’s 2017 launch. IGN’s Crash Team Racing: Nitro-Fueled review said the updated kart racer is “a thrilling ride that keeps the excellent original game intact while adding some quality of life updates, such as an improved HUD, and obligatory modern trappings such as unlockable cosmetics.”
Mario Maker 2 and CTR were followed by Mortal Kombat 11, which had the top-earning spot for both April and May and currently remains 2019’s best-selling game to date, followed by Kingdom Hearts III.
NPD also interestingly noted that Marvel’s Spider-Man re-entered the top 10 selling games for the month of June, coming in at No. 7. It is the fifth best-selling game in the last 12-month period, and is currently the best-selling superhero game in U.S. history.
The top 10 best-selling games of June were:
Super Mario Maker 2
Crash Team Racing: Nitro-Fueled
Mortal Kombat 11
Grand Theft Auto V
Minecraft
Super Smash Bros. Ultimate
Marvel’s Spider-Man
NBA 2K19
Mario Kart 8
Days Gone
For more on the games of 2019 to come, check out our list of video game release dates for 2019, and read about how the games of 2020 look amazing.
NPD’s results are based on online and retail sales of physical video games, as well as some, but not all, digital download stores.Jonathon Dornbush is IGN’s Senior News Editor. Find him on Twitter @jmdornbush.
Source : IGN
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eleccafe · 6 years
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Spyro Reignited Trilogy Vs. Crash Bandicoot N. Sane Trilogy | Versus
http://eleccafe.com/2018/12/02/spyro-reignited-trilogy-vs-crash-bandicoot-n-sane-trilogy-versus/
Spyro Reignited Trilogy Vs. Crash Bandicoot N. Sane Trilogy | Versus
Spyro’s Reignited Trilogy is out now on PS4 and Xbox One, following in the footsteps of the Crash Bandicoot N. Sane Trilogy. But which remaster trilogy is best? Shop the official GameSpot Store! https://shop.gamespot.com Visit all of our channels: Features & Reviews – h...
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high-tech-news · 6 years
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Spyro Reignited Trilogy Xbox One review: Classic games made even better - Windows Central
https://ift.tt/2qIp7uV
Windows Central
Spyro Reignited Trilogy Xbox One review: Classic games made even better Windows Central A few years ago, Activision released Crash Bandicoot N. Sane Trilogy on PlayStation 4. Since then, rumors have suggested that the publisher had other remasters of classic games in the pipeline. When Crash Bandicoot N. Sane Trilogy eventually landed on ... Spyro Reignited Trilogy ReviewIGN Spyro Reignited Trilogy Review: Best left in the pastStevivor 'Spyro Reignited Trilogy' Download Time: When Can You Relive Your Childhood On PS4 and Xbox One?Newsweek GameSpot -Nintendo Life -Critical Hit -Press Start Australia all 30 news articles »
high-tech-news.tumblr.com
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legiongamerrd · 6 years
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#Gamefemerides Hace 22 años, llega a América, @crashbandicoot . Es un juego de plataformas desarrollado por @naughty_dog_inc , y publicado por @Sony Computer Entertainment para el primer @PlayStation . Crash Bandicoot es la primera entrega en la serie, con las crónicas de la creación del personaje de las manos del antagonista, Doctor Neo Cortex, y su secuaz, Doctor Nitrus Brio. La historia sigue a Crash mientras intenta evitar los planes de Brio y Cortex para dominar el mundo, y rescatar a su novia Tawna, una Bandicoot hembra, también evolucionada por Brio y Cortex. Crash Bandicoot recibió reviews positivos de los críticos, quienes elogiaron los gráficos y estilo visual únicos, pero criticaron los controles, y su carencia de innovación como juego de plataformas. El juego vendió unas 6MM de unidades, haciéndole el 8vo mejor vendido de todos los tiempos para PS1. Una versión remasterizada, incluida en Crash Bandicoot N. Sane Trilogy, fue lanzado para el PS4 en junio 2017, y al año siguiente para @Nintendo Switch, @Xbox One, y Steam. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #CrashBandicoot #NaughtyDog #Activision #PlayStation #PS1 #PS4 #Nintendo #NintendoSwitch #Xbox #XboxOne #PC #Steam #Plataformas (at Dominican Republic) https://www.instagram.com/p/BngWHuGle8Y/?utm_source=ig_tumblr_share&igshid=ekcfsv1xy6yc
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