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Running down that hill (4/5)
I could not be furthest from the intended audience for this game: I absolutely hate running. I just don't get the appeal or why people would push themselves to exert themselves this way. Anything related to it will give me the hives…
Yet, I found myself engrossed with the story. Your will to finish this gruelling race, hopefully getting a good time too. Your frustration with your running companion, who is unusually lagging behind and whose condition is starting to worry you. And your struggles with the path, not quite as safe as you hoped.
While you are the character advancing the story, I felt it was more about Susan (or your relationship to Susan) that mattered most here. There are hints through most of the game to why your companion doesn't seem like herself -- though her condition is only vaguely mentioned in the ending, it is easy to assume what's what. Depending on your actions, the ending you get is heartwarming, even if a bit bittersweet, or pretty tragic…
The game is pretty short, with three and half room and hinted puzzles, branching into multiple endings (I think I managed to get three by myself?). One branching choice seems to have a random component to which path you'll end up taking (with the correct direction potentially changing with each playthrough).
It was a good well rounded short game!
We love games that make things accessible for newbies! :heart: walkthroughs
DEE IN THE DOOR WAY OF YOUR LATEST MAC AND DENNIS ART DUMP IS FUCKING SENDING ME LMAOOOOOO
I already replied this to a comment on instagram but i don't think i'll write anything more cohesive about my thoughts on deandra 'doorway haunter' reynolds: she is serving carrie white with a side of regina george after she got hit by that bus. haunting the doorway while her loser brother is hanging out with his loser friend, making fun of old skin mags they found. it's not like she wants to be part of that, but she would have loved to shoot the invitation down.
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A trippy [refreshing] experience (4/5)
This was a very trippy experience, as lucid dreams can often be. It is surreal right from the start, finding yourself inside an airlock rather than cozy in your bed. Jumping from dreamworld to dreamworld, each with their specific "puzzle" and logic, you learn that you have trouble finding sleep, resting sleep especially. Having tried different remedies (each bleeding into the dream snippets funnily), you still struggle with getting good sleep.
The writing is pretty playful, going smoothly from the strangest descriptions of the dreamworld to a more frustrated tone of your awaken self. And vivid - painting lovely images, especially in the dreamworld.
The puzzles are fairly simple and fairly well hinted in the room descriptions and command responses. Even as a parser noob who doesn't always find the solution easily, it was still a smooth short game, with a satisfying end.
I wish my lucid dream were this fun!
Thanks for including a downloadable walkthrough too! I got to experience the "good" ending thanks to it!