#Deep Blue the Synthclaw
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Character Lore
Detective "Teshteal" Rammstein
Gardio (Non Feral Glowing One Detective)
Andrew the Synth and Humble Tato Farmer
Geneveve (Gen 2 Synth and Third Rail Singer/Performer)
Deep Blue (SynthClaw made of Gen 2 Parts)
Alicia (Prototype Gen 2 Synth Turned Hacker and Assassin)
Astral (Gen 2.8 Merc/Rogue Courser)
The Twins: Hydra and Gemini
Ursine Corncockle Himbeer, Courier and BOS Scribe
Eldwyn(BOS Scribe and Ursine's Kid. Reblogged on someone else's post)
Clancy Stein (Mirelurk Humanoid Mutant, Adopted by Dr. Yren Stein)
#fallout 4#fo4#sole survivor#lucille chapel#fallout 4 oc#fo4 oc#gardio chapel#fallout oc#Geneveve Chapel#Andrew the Tato Farmer#Andrew the Synth#Deep Blue the Synthclaw#Alicia the Synth#Alicia the Android#Astral the Merc#Astral the Courser#Anu Reevs#Ursine Corncockle Himbeer#fallout new vegas#Fallout nv#Ursine the Courier#Hydra the Synth#Gemini the Synth#Teshteal#Linus 'Teshteal' Rammstein
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Deep Blue, my synthclaw oc, really likes chess and playing music. They provide the music for their Geneveve's- their partner- performances.
Sometimes Geneveve, who's more human in stature, uses Deep Blue's tail like a feathery boa during her shows... even though the synthclaw isn't fluffy in the slightest.
Because the game only has masculine builds and voices for the gen 2 synths, Geneveve is transfem coded. This was intentional and highly inspired by my irl transfem friend who worked and performed as a gogo dancer at a club.
Yren, a former Vault Tech scientist turned cyborg mutant, still really wants to open a restaurant- and probably will with how wild west the laws are. You don't need a permit in the wasteland to make a diner... He knows his way around the herbs of the wasteland having lived in it for up to 150 years.
Alphie/Alphonse is a blacksmith oc that came about in an rp between me and my brother. I sometimes toy with the idea that this oc is also trans considering I swapped genders between that rp and Fallout 4. Either way, they're very old fashioned in how they forge their metal. Nothing too fancy- bricks, crucibles, molds, ovens and the proper temperament of the blade. They often take on the gruff father figure whenever they pop up in any universe they're in.
UUUUUUUHHH.... will add onto this later if I remember anything.
Nobody including me posts about their ocs enough so please please please reblog reply or whatever with some oc tidbits!
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Deep Blue (SynthClaw made of Gen 2 Parts)
Deep Blue (featuring Mystic, Geneveve's Nukalurk Son)
Perfect Blue
#fallout 4#fo4#fo4 oc#fallout 4 oc#gen 2 synths#gen 2 deathclaw synth#Synthclaw#Deep Blue the Synthclaw#Perfect Blue the Synthclaw
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Perfect Blue
Race: SynthClaw (Or rather a synthetic robot deathclaw made of gen 2 synth parts and materials)
Condition: Functional. Would be dead if it weren't for repairs. Still missing parts like their lower jaw, arm, some plating, and pieces of their horns.
Back story:
To start, they were part of a prototype experiment by Institute. The goal was that by replicating the strength, ferocity and pack mentality of death claws in machine form, they could mass produce large groups of semi independent killing machines to make wiping out the surface much faster. More than likely they'd start by taking out isolated settlements before taking on the larger ones.
The pack mentality is key here. Synthclaws are usually assembled and assigned pairs in their code. This was thought to help strengthen that pack mentality. During these experiments, the Institute would vary the balance of certain aspects each Synth claw pair had between each other. In Deep and Perfect's Blue's case, it was emotional intelligence (Perfect) and rational intelligence (Deep).
One day, Deep Blue witnessed another SynthClaw get decommissioned for the first time. This is what prompted Deep Blue to escape- only they left Perfect Blue behind.
Problem was that the way the pairs were set up, they required the each other to be stable, causing their AI to be co dependent on one another. When the stability of Deep Blue was removed, Perfect started to act... erratically. Most of their sense of rational was removed in a way. They retained some but with the pain and betrayal they felt and the loss of stability, they started to go a bit insane. (Deep Blue only began to think in absolutes until they met Geneveve.)
When the Institute noticed the behavioral change along with the missing Synthclaw, they attempted to decommission Perfect, as well. This only enraged Perfect and in a fit of defiance, they went on a rampage through the section housing the project, freeing themselves... then falling inactive somewhere in the ruins swearing to kill their twin.
Deep Blue's name in universe is a reference to how deeply they can analyze a situation- as deep as the Deep Blue sea.
Perfect Blue's name, while being a blatant reference to the psychological horror anime movie, refers to them possibly being the perfect killer by being very attuned to other's emotions and manipulating them into a false sense of security. The Blue in their name is inherent to Deep- they were named first.
#fallout 4#fo4#synths#synthclaw#fo4 oc#deathclaw synths#finally got around to writing a backstory and synopsis. about this character#if I've written anything that seems offensive in some way please don't hesitate to let me know#especially since this character is technically insane
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A robo brain in power armor?? Why have I never thought of that??? That's so cool! What kind of armor type do they wear?
Deep Blue is a gen 2 synth claw- as in they are made out of the same parts as a gen 2. Synthclaws are like the precursors to Coursers in whatever world of Fallout 4 I put them in cause they were initially built to wipe out surface life. They never got out of the Institute... At least until they escaped in some form or another- Deep Blue being the first of 3 that survived.
Geneveve's usually pretty sweet. But she's also had to kill people in self defense- being a gen 2 synth in Goodneighbor isn't always easy. Being one that markets her voice- and sometimes her body- is even worse. She'd rather not kill people, tho. If she can find a way around it, she'll avoid it.
Geneveve also makes candy on the side using chemistry to break down chems and old sugary prewar sweets. (Think Nile Red making grape soda from gloves. That kinda crazy chemistry.)
Yren also has an adopted mirelurk king hybrid kid named Clancy. They look like if you glued mirelurk king fins and their antenna on a kid with light red hair. Or a shiny Vaporeon in human form- which was not my intention but honestly that makes them cuter.
Clancy was found by Yren at the age of two while exploring an abandoned raider base. They were in a cage, being kept like some sort of dog. Luckily their new papa wanted to be a chef so the baby got to eat good.
Oh yeah. I forgot- Yren's German Italian. He can speak fluent German and English. Both him and Clancy mix up German words with English words all the time in their speech, especially if they're cognates or close to it. I did this so I'd force myself to learn more German.
Alphie sells most of her weapons and armor to people actually! She also made a nuka cola vending machine armor set for one of her two super mutant "kids". They're technically adults but... To me, Fallout 4 supermutants act like giant angry children that want to do nothing but fight and eat people. She lives in that tower you go to rescue Rex. Her kids are survivors from that mission she nursed back to health. Another reason she hasn't been eaten yet, aside from her shear stubbornness the two being loyal to her, is that she knows Yren. Yren knows about the Vim! cure for Super Mutants' aggressive behaviors and synthesized some for her.
Nobody including me posts about their ocs enough so please please please reblog reply or whatever with some oc tidbits!
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