#Final Checkpoint
Explore tagged Tumblr posts
Text
Final checkpoint - the end
Thankyou for your help this semester Chris, much appreciated :)
0 notes
Text
Racing Postmortem
Inspiration from Readings
Fullerton (2018) addresses some of the common game objectives as well as player interaction patterns; this really inspired the design process for GCx2 as it helped me broaden my perspective on conventional racing games. I believed that competitiveness is the driving force behind racing gamesāmuch of gameplay experiences in racing game acts to heighten this and exploit it as a very powerful driving force for humans. In that respect, the readings challenged me to think of alternative experiences I could create that would work within the racing genre. That lead to the exploration of how I can contextualise formal elements to engage my players, as you would have seen in the development post.
Additionally, Fullertonās (2018) words on outcomes in games intrigued me here again. In almost all racing games (GCx2 included), there are only 2 outcomes: first and not first. While there is merit to all the positions between first and last, the real victory comes from claiming first place and the rest that follow can only be ālossesā if the objective is to place first. In GCx2 the two outcomes are escape or fail to escape. You either escape the police or they catch you. Thereās nothing to predict regarding the pair of outcomes except the likelihood of which outcome youāll achieve. This also guided my design of GCx2āwhat mechanics and obstacles in particular can I design to complicate the relationships and add a little uncertainty or conflict in the playerās path?
Finally, I was also personally interested in understanding + exploring feedback loops. There isnāt much else to say except reiterating Fullertonās (2018) highlighting of the importance of feedback loops for designing complex and engaging, balanced games.
Changes to Prototype Development
After playtesting, it was quite evident that the game was lacking without the feedback loops. The M2M was there but without the feedback loops, the game was significantlyā¦less. Less challenging, less engaging, less of a game. That is to be expected but the issue could have been ameliorated if I tried to implement some placeholder events for the feedback loops. They might not have been as detailed or have the intended functionality but it would have been sufficient for playtesting to better assess the pace of progression in the game.
Still, I think I was right to prioritize the M2M gameplay at this stage of development as it is the foundational gameplay that which all critical systems will build upon. Itās indicative that the game is heading towards the right direction which enables us to put our best foot forward for future development, as per Fullertonās (2018) words on the importance of testing and getting the main gameplay loop right early.
Changes to Design
Another key issue identified during playtesting relates to the PX goal of challenging players regardless of their dexterity and experience. This might have been avoided if the feedback loops were implemented but I also wanted to discuss another potential solution of designing alternative gameplay.
So, I investigated the issue and determined that itās probably due to some players having greater dexterity from playing games that require you to switch between entities quickly. As such, one solution is to introduce alternative gameplay that is secondary to and independent from the gear changing mechanic. Changing the GC mechanic itself isnāt a great idea since it would compromise the M2M gameplay so Iāll focus on the alternative mechanic which utilises dilemmas!
In this case, the dilemma would be a trident in the road. The player has 3 options: continue on the road, take the left path, or take the right path. This event places the player in a situation where they must make a decision from multiple choices that have a range of consequences (Fullerton, 2018). It increases the unpredictability of the game outcome making things more interesting for the player (Fullerton, 2018) Additionally, it should also increase tension, hopefully making the experience more engaging overall. As for what the consequences would beā¦Perhaps one road will be saturated with more obstacles, maybe another road will have allow players to select a new getaway car with added benefits. There are many things that could be introduced to create conflict or reward the player as a result of their risk taking.
Thanks for reading!
References
Fullerton, T. (2018). Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Forth Edition (4th ed.). CRC Press LLC.
End of post.
0 notes
Text
FINAL FANTASY VII REBIRTH (2024)
#hi <3#cloud is sooo *w*#final fantasy vii rebirth#ff7r#final fantasy vii#ffvii#cloud strife#aerith gainsborough#ffgraphics#gamingedit#eri gifs#gaming#clerith#*#final fantasy 7#ff7#final fantasy#ffedit#dailygaming#ff7 rebirth#ff7 remake#if u read this and u love ca ooohhh feel free to send me more scenes (even littlest interactions) to gif if i hadnt done that yet!!!#hopefully tell the nearest checkpoint or smthhh :') and no anons#i badly NEED to get back to a giffing routine instead of doomscrolling always :((((
173 notes
Ā·
View notes
Text

I SEE DEATH SO MUCH IT FEELS LIKE A MEMORY, IS THIS WHERE IT GETS ME, 5 FEET IN FRONT OF ME
I finally played sploon again after a 4 day break and Open Rainmaker was one hell of a time
#splatoon#splatoon fanart#splatoon oc#ITS NOT CLEAR IN THE IMAGE BUT IT WAS A STUPID FUCKING PLAY. I WAS HOLDING THE RAINMAKER AND RUNNING TO THE FINAL CHECKPOINT. SURROUNDED BY#THREE OPPONENTS AND IN ENEMY INK. MY TEAMMATES ARE FAR AWAY.#TWO BRUSHES AND A HERO SHOT. THE ONLY PATH OF MY OWN INK WAS THE SINGULAR BLAST I DID WITH THE RAINMAKER.#BY ALL ACCOUNTS I SHOULDVE GOTTEN SPLATTED. BUT I DID NOT. I WON US THE DAMN ROUND
59 notes
Ā·
View notes
Text
Hell Manor cassette my arch nemesis.......
#IT'S THE LAST LEVEL-BASED COLLECTIBLE I NEED (minus the pauls of course)....#crash bandicoot bullshit >:/#<- guy who is bad at gaming btw#and the checkpointing is FUCKED#so even once I'm finally able to collect it I CAN'T mess up#or else we start from scratch#hot off the burner
22 notes
Ā·
View notes
Text
if youāre going let me do the final boss fight at the very least you could do is give me all my health back and a proper save point but apparently not :|
#Iām aware the fight with the final boss is a BITCH to deal with but Iāve come this far I canāt exactly give up now#Iāll give it a few tries then stop and then pick it back up later#im just glad to have defeated those stupid spider tanks and the magneto dragon today#shallow rambles#gaidenposting#I donāt have all my health because of a stupid bullshit fight with the guy in the mask again#like. Cāmon. Itās so stupid. Dude should have taken the opportunity to have a second life with Canna but apparently notā¦.#like yeah sure undo the grip of murder curse but you didnāt have to die to do that. And also waste a good chunk of#my life bar I literally just got back at the last falcon checkpoint#razorās edge spoilers
3 notes
Ā·
View notes
Text
ttyd sucks actually
#crow caws#i'm so fucking mad the final boss killed my deathless run and then i find out there isn't a checkpoint. i was so close.......#but on the bright side this is so so awesome i love you shadow queen. sorry for beating you up i promise i love women
6 notes
Ā·
View notes
Text
juliana beat my sisā score!!!
woah that was so fun to watch!
carmines trying to get me to play oustinā ogres though so that I can be her even though I donāt want to..
I donāt know if I should or not.. everyone is warning me to not let Juliana go wander for some reason but.. my sis really wants me to do this..
#// final checkpoint before the unavoidable#pkmn irl#pkmn rp#pokemon irl#pokemon rp#pkmn blog#rotomblr#rotumblr#kieranās blog
7 notes
Ā·
View notes
Text
From now on I'm a car owner. šā„ļø
#finally#I didn't need one so far but it's so much more comfortable to have one#car#fiat panda#such an adult moment#checkpoint completed at 25
3 notes
Ā·
View notes
Text
yoohankim: not romantic not platonic but a secret third thing (their stories are literally inseparable. i cannot think about them without thinking about all 3 of them. help)
#orv mumbles#^just my take like thats just me#checkpoint: chpt 509#also god it is SO funny to me that hsy's conclusion is neverending story#and yjh's main motivation is to end the regressions and the star stream#yknow. the two truly cyclical neverending stories#meanwhile kdj inbetween the two of them. final chapter and eternity. askjdfhksjhdfkjh#ya see this is what i mean
3 notes
Ā·
View notes
Text

bad pic but anywaysszze
#ill post more revealing things when im in the mood hehe#this is kind of a update / checkpoint pic to follow my progress cus im back to exercising finally
11 notes
Ā·
View notes
Text
Assignment 3 Playtesting
Playtest Preparation
The team collectively prepared a script, questionnaire, and survey to facilitate fair and accurate playtesting sessions. Our goal was to efficiently and sufficiently gather the most useful data to later interpret and thus use to improve our game.
Some of the playtesting resources themselves (namely prototype and survey) were also iterated as part of the playtesting preparation. This would not compromise any of the results as each prototype version will have a respective survey version that most accurately reflects the new iterations.
Some of the resources created/iterated to facilitate playtesting.
Post-Playtesting
Fullerton (2018) advocates for frequent and early playtesting to ensure that the M2M gameplay is developing in the correct direction and to identify unexpected issues that are unforeseen to the developers. It is important to receive feedback from eyes that haven't been pouring over the design; objective perspectives are also crucial to make improvements to our game (Fullerton, 2018).
For structure and efficiency, we also discussed our approach to post-playtesting processes.
After each playtesting session, whether informal or structured, we ensured to keep a record of the results along with a brief analysis of issues and "where to next?" discussions.
This involved analysing the results and then categorising issues by severity and type. This helped decide who would be responsible for managing the issue and also helped with tracking all issues and bugs collectively. Moreover, "managing" the issue involves analysing the respective data by identifying trends, reflecting on design, considering potential factors/reasons for the issue, and brainstorming solutions.
All of the above enables us to safely and effectively prioritise certain implementations for the next prototype as the results inform the direction of development. Reflecting on the results lets us continuously improve our game.
Additionally, please note that the extent to and formality of this documentation depended on the type of playtesting conducted, i.e., light informal playtesting = light informal documentation. For the minimum 5 playtests; however, we will endeavour to have very formal and structured playtesting + documentation.
Week 11 Playtesting
Light and informal playtesting with the very first build.
Current state of game in week 11.
Some of the findings from week 11 playtesting.
Thanks for reading!
End of post.
0 notes
Text
IāVE FINALLY UNLOCKED THE SECRET KETTLE
How long is this level I keep feeling like Iāve gotten pretty far, but then I remember thereās no checkpoints and I get sad when I die
#devinās gaming logs#splatoon has turned into modern 3d mario#gotta love those super hard final levels with no checkpoints that test everything youve learned up to that point#its crazy tho cause i was stuck on that one level for soooo fucking long and then i beat it first try with motion controls#turns out stick controls really do suck hdncbsjdcb#level in question was the shoot the targets level in world 5(?) i think#it gives you splatling blaster or tri stringer#i. fucking. HATE. that level#but yeah motion controls made it waaaay easier lol#anyway im gonna try to beat after alterna without looking it up but i reeeeally hope its not as long as it feels i was doing so well ;^;
4 notes
Ā·
View notes
Text
opinion of Michael's Arts and Crafts Store just went up +30 points, they actually emailed me to let me know that they did not select my application for interview instead of ghosting like everywhere else i've applied to
#*everywhere else except for the one place that actually offered me an interview#and i thiiiink i got the job!!!!! fingers crossed#i've passed three different checkpoints in their application+interview process already#all that's left is i had a final conversation with someone today and they're doing reference checks#i will know for sure by the end of the month#which is far closer than i want it to be because oh god how does time keep passing so fast#personal
5 notes
Ā·
View notes
Text
bard pt II
#ive posted this set before#but i wanted to do it justice#ffxiv#ff14#final fantasy 14#final fantasy xiv#miqote#ffxiv miqo#miqo'te#male miqote#canon pip has been to sharlayan#but never permitted past the checkpoint because he cant even write his own name
4 notes
Ā·
View notes
Text
So Harvestella's Cres, Octopath Traveler's Alfyn, and Final Fantasy 5's Lenna all sit down at a Multiverse Checkpoint...
#silly crossover thoughts#think of the multiverse checkpoint like something akin to the Internet Checkpoint#will I ever actually write this? probably not#but I'll leave it here anyway#Harvestella#Final Fantasy V#Octopath Traveler#doctor cres#cres harvestella#lenna charlotte tycoon#lenna ff5#alfyn greengrass
0 notes