I think that with asuran versus jade tech, asuran tech is still incredibly ingenuitive. Like we joke, but the asura really are incredibly intelligent, and their tech and ingenuity are pretty top notch. I mean... Rata Novus had optical cables/light pipes providing light from the surface to reduce the need for expending energy on creating lights. There's asuran technology from before they were driven to the surface that still works.
If anyone is going to be able to figure out how to help the Canthans with figuring out how to keep the jadetech working it'd be the asurans (doubtful as I am that this would actually get played with outside of putting it all on Taimi since iirc unless it's changed the asura are the least popular race in the game).
I think the big difference in the tech is like PC versus Mac. They're both good for different things, level in others, and there's always going to be dogged defenders over one or the other.
If anything, I think Canthans would probably find asuran technology really interesting. They've managed to do a lot with what they have. They have stone cube cities that float. They don't use dragonjade to power their golems and have the rather expansive asura gate network. Maybe it's not as smooth or streamlined as jadetech, but it's clearly from a place of ingenuity and intelligence the great minds of Cantha could learn a lot from.
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The world is safe now.
You tell yourself that as Zhaitan clings to a tower of decay, crumbling beneath its claws as the canons aim true. The shots hit, cheers raise as the dragon topples down. Falling from view through the miasma it created below. No one can hear it hit the ground over the relieved shouts of victory ringing across the airships. But everyone feels it in a resounding rumble that shouldn't have carried through the air like that. The celebrating falters, confusion rising but not fast enough to prepare for what follows. The shockwave hits like nothing you've ever felt. Everything goes dark as the screams begin.
The world is safe now, Orr is not.
You wake up in the rubble as survivors try to make sense of what happened. The dragon is dead, but no one accounted for where all the consumed magic had to go. No one planned for this despite generations of preparation. Perhaps there's a reason for the dragons, you hear murmurs through the tents. But you didn't come this far to call it quits, and one land riddled with a decaying radiation can't stop the mission. The contamination in your blood won't stop you.
The world is safe now. Orr is gone.
Mordremoth stares you down from within his mind. You're like a weed that won't die, small and foreign but resilient and ready to take everything. The odds are against you with the team sent away, you can't face the gaze of the dead like last time. They're safe at a distance, you have to hope they got far enough as you defy the odds and strike another dragon down.
The world is safe, but there's a catch.
Trahearne shudders as your mind returns to your body, as you look around in wonder that there isn't a shockwave like last time. He's so calm as he explains the truth of it, defying how terrified he is of dying, of asking a friend to do this and stand at ground zero once again. But you stand just as calm, picking up the blade and telling him to close his eyes. You hope he'll rest well, wherever his life takes him next. As the blade cuts through, you know it's real as the shockwave begins just like last time. You brace for impact as much as you can.
The world is safe now. The desert is gone.
It's almost tempting to let Balthazar handle the rest, let the god walk a path of destruction to each dragon, sparing yourself further damage. But his path leaves so much unnecessary devastation...so here you are alone with another dragon. Well, not completely alone now. You have Aurene, though you're still not sure if that's truly a blessing any more. The two of you corner Kralkatorrik, the perfect trap laid deep underground in old sunspear ruins.
The world is safe now, until the dragon takes a last stand.
Waking up in wreckage is becoming normal to you. When did that happen, when did the panic vanish? No time to think on it as new plans have to be laid out. You chase him down, you and your dragon, to kill her grandfather and save the world again. Setbacks are numerous. It's harder to work alone on this one, so many soldiers are ready to see it to the end with you. You tell them they don't know what they're asking for and send them away again. Aurene, still a child, fights the dragon's minions nearly overwhelmed as you get to his heart and strike. You've never seen the explosion from inside before. It's so bright.
The world is safe now. The island is gone.
Is it worth it all? It has to be, you tell yourself, as people celebrate your victories in a shrinking world. Refugees who have fled the fallout zones don't seem to agree, but at least they're alive right? And you know you're almost done. Jormag and Primordus, opposites and twins, rise together and somehow feel like childsplay after the last one. Perhaps it's because aurene is an equal to them now. You don't dare to think of the devastation that would be left if she were to die now. Thankfully you don't have to as the siblings tear each other apart.
The world is safe now. The mountains are gone.
No one has seen the final dragon in ages, hidden away deep underwater until you stumble into the truth while chasing a lesser threat. Soo Won was so gentle once, but the void ravages all. It feasts on the magic you released so willingly into the world, your devastations have paved the way for this chaos.
The world is safe now, for the void to reform.
You've survived so much despite the odds, held together by the very magic degrading your bones and poisoning your blood. The void pulls at those strings as it taunts you through the voice of the dragon who started it all. It's the hardest fight you've ever faced. As Aurene pumps you full of power to survive, you wonder if your death would bring destruction too in this moment. But it's left a mystery as Soo Won falls and the void fades. There's a moment of peacefulness you've never felt before, the grandmother hanging on long enough to comfort her granddaughter. But she can't prevent the state of her death. The jade sea shatters beneath your feet as she dies.
The world is safe now. But how much of it is left?
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Wheelchair User's Guide to Tourism
Getting around with a wheelchair as a mobility aid in a world not built for you can be frustrating. That's why I, Esme, have done it for you and reported back so you may be well-informed on where you want to go. I will be ranking the major cities based off of ease of use of a manual wheelchair. Please keep in mind that magitech-powered chairs will be able to go places that a manual chair cannot. Join my cat and I for a corporate-sponsored trip through Tyria and beyond.
A TIER:
The Grove is at the top of my list. I was surprised, too. Both Cantha and Rata Sum have strategically placed alternatives like teleporters, gates, and waypoints. The Grove just has ramps. And decently packed dirt. But the Pale Tree, while she may have figured out how to create a race of sentient plant people, seems to struggle with stairs. I am forever grateful. Even the interior architecture features ramps. Moreover, they are at a reasonable incline- unlike Cantha. I suspect Cantha's ramps are tailored to their raptor taxis and not a poor woman's arms and her manual chair.
B TIER:
Divinity's Reach and Lion's Arch both have many multi-storied buildings and lack the technology to climb them without your feet. I very much enjoyed Amnoon except for the sand. Go to Amnoon instead of Lion's Arch. People are used to moving out of the way of raptors- they easily step aside for a wheelchair user.
C TIER:
I would have placed the Black Citadel higher if it weren't for some questionable architectural design choices. There are plenty of wide ramps- fitting if you need to move tanks and troops- and they also dislike stairs, but they DO like random ramps leading off precipices.Which someone on a racing beetle promptly used to get some, and I quote, 'sick airtime'. And me a 'heart attack'.
D TIER:
Hoelbrak. I knew snow tires were a good investment. You cannot navigate this city without them. Period. That's one strike already so why does their biggest roadway have speed bumps? These wooden cross-sections will send you flying at high speeds if going down and stop you if you're going up. One thing I will give them, however, is that if you're stuck it's easy to find a strapping young lass or lad who will carry both you and your chair. This is a problem if you wish your dignity intact. It is not a problem for any who wish to be pillowed in a fantastic chest.
A final nod to my sponsors at the Consortium. Thank you for your financial interest in my life.
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My piece for the @calendar-krewe 2023 Inquest Calendar this year. I got assigned the Lunar New Year Festival so I went with my Cantha-Based Inquest Asura: Wottz, together with his springer as 2023 is the year of the Rabbit. <3
Sponsored by ArenaNet
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