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eurothug4000 · 2 months ago
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INTERVIEWS WITH OLEANDER GARDEN, CRISPPYBOAT AND ADAM PYPE
For my current video on fictional dead MMO/servers in games (https://youtu.be/AXSJ27bTRzw), I interviewed some developers with experience creating such settings. Oleander Garden (Autogeny), Crisppyboat (NetEscape) and Adam Pype (No Players Online) kindly took the time to discuss the creation of their respective games, with their answers compiled here:
What gave you the inspiration to use an empty MMO setting?
Oleander Garden (Autogeny):
The post-vaporwave / hauntology / Dan Bell deadmall universe was at its apex when I started working on Autogeny in 2018; mostly I wanted to play with that sense of longing for lost futures, & put it in conversation with the ideas the Pagan games had been orbiting around (i.e. contemporary technological mythology, poetic-making, degraded game forms). The dead y2k MMO format was a fun solution that had a little tie in to everything I wanted the game to think about.
Crisppyboat (NetEscape):
The idea came to me when watching Redlyne's video series on dead mmos, and theories about cults within them. Just the atmosphere that brings with it, a seemingly derelict digital landscape, rich in history from past users, now occupied by some malevolent force (or one that’s always been around) really fascinated me! Especially with the popularity of liminal spaces, I really connected with the idea of exploring the online equivalent of that. For this game jam version it was on a fairly small scale (only about 4 areas) but we’d love to explore that idea with a more believable expansive online space, that was really the heart of the idea for me. Sitting alone at night and logging into an abandoned online game, shifting through the past memories of long forgotten players in a vast digital space. It has this sort of unnerving feeling to it, why's this still up after all this time and who knows what could still be around. 
Adam Pype (No Players Online):
I was actually doing an exchange at the time when I was making the original version of the game (from 2019) at a game design school in the netherlands. i reallyy hated this class because it was super designed focus without much practical work, and im really more of a design-by-doing person. anyways, one of the assignments was making a map for Unreal Tournament, and it was this tedious process of having to block out the level and then write endless documentation about the design process. i guess the class was super triple-A focused or something. since halloween was coming up and i was still doing game-a-month at the time, i really wanted to give a go at making something super scary. and as i was doing this assignment i really enjoyed just walking around the little map without any bots, and just taking in the vibes. i did a little extra flair to my map by adding ambient sounds to it (i have a video of that actually, here: https://www.youtube.com/watch?v=j_22Q_oNwk0) and it really did a lot for the atmosphere. then i remember that as a kid i used to play GMOD a lot with my friend, and because I was always hosting the server and our computers were very slow, it would always take like 10 minutes at least for my friend to join. adding that ambient sound really reminded me of that, because gmod maps always have this ambient sound in them that's a bit unsettling. i remember being so scared to wander around on my own because these maps were always known to have jump scares, so i would just wait at spawn for my friend. so i realised that this would make for a cool horror game. i originally planned to just port the map into unity, but then i decided against it because it wouldve been more work than it was worth. so i really quickly made a map that didnt make a lot of sense and made it somewhat symmetrical. ironically, not thinking about it too much made it so good, because the map is a bit disorienting, which is perfect for a horror game. it's a little bit funny that i found the most success by making a multiplayer map that was badly designed instead of what this class was trying to teach me. :-)
Did you initially have specific themes you wanted to explore or did the idea of having an empty mmo setting come first?
Oleander Garden (Autogeny):
Ideas came first, setting later! A month before the game came out I still wasn't 100% sure I was going to commit to that framing device actually - otherwise it would have been a straightforward haunted-EXE type of deal, like luna game (2011) or those 2010s haunted video game creepypastas. I'm glad I went with it; 'digital space you inhabited' is a much cooler ('weightier?') frame for this sort of story.
Crisppyboat (NetEscape):
I think the setting had developed first before any specific themes came to mind, but to me NetEscape in a lot of ways represents the melancholy that comes from the loss of fun, safe virtual spaces. Like many people I grew up in these spaces and to see them shuttered in favour of a handful of social media platforms really fills me with a sort of nostalgic sadness, as genuinely I felt that these spaces were really important for kids and young adults. The term "dead internet" comes up a lot nowadays and I feel in part it can be attributed to the sort of forced migration towards a handful of social media platforms devoid of the liberties and expression niche online spaces provided for people. Other than that, existentialism as a theme kind of just fell into place when attempting to craft a story for the concept.
What was it about the empty server/MMO concept that helped you explore the game's themes?
Oleander Garden (Autogeny):
I think the multiplayer and especially persistent-multiplayer character of an MMO makes that kind of game world feel a lot more like /a space/ and less like a strictly authored object; that helped make things feel 'lived in', 'decayed', 'lost', &c. in a way that really worked with the whole 'self-making out of techno-mythic-rubble' thing the game was going for.  Likewise, I suspect the 1995-2004ish era of MMO design in particular - which was much less authored, much more sandboxy, much more scattershot and weird - is (A) /especially/ good at producing that impression, and (B) developed out of a very specific mythical-ideological project which has now been abandoned: the prevailing y2k notion that one might live a 'second life' in a 'digital world', which seems almost quaint or pastoral today. I figured this would produce a certain feeling of dislocation, of 'living in the ruins'.
Crisppyboat (NetEscape):
We use the internet as an escape from reality, and now with the progression of time a lot of these places no longer exist or stand dormant. The empty mmo, to me, represents a sort of time capsule for people you’ve never met. A public space where people put so much of themselves into it, you get to learn so much just through the fragments they’ve left behind. It’s this sort of melancholy nostalgia that I hope we can really channel in the game’s full release.
Adam Pype (No Players Online):
the first version of the game had no story at all. i just did the whole setup of being alone in a multiplayer game, and then a ghost showing up and it ended with a jumpscare. i showed this off at an event on the last day of the month and was planning to publish the game the day after. people really liked the setup but they were dissapointed it just ended on a jumpscare and had no point to it. so on the walk home i thought about adding a story to it. at the time i was really kind of against (or uninterested even) in adding a narrative to my games. looking back on it it's a bit stupid, but i figured it would be a good opportunity to try out adding a story to one of my games. so that same night i quickly added in a story by having the developer join just before the end and explaining that the ghost was his dead wife and that capturing the last flag would undo all of his work. it was a bit rushed, and most of the critique i got was that it was a bit cliché. but without it the game would have been super uninteresting and nobody would have liked it as much. really goes to show that people really like a story :) lesson learned! now many years later we're doing this big version of the game because the original was such a success (mostly thanks to the ARG i think). since i'm now much more of a matured developer I wanted to really focus in on the story and work it into something that is actually interesting, has depth, cool characters, and not just a story about a dead wife stuck in a game (which is a bit of an overplayed trope maybe). but, i had to work with what I had, since it is a successor. i think the direction we're going in now is much much more interesting, making it about old tech more broadly as a vehicle for horror and also telling the story about the relationship between john and sarah, and giving sarah more agency. for the full game we are kind of purposefully doing the opposite of what the original did. by not letting john say anything until the very end, and making sarah more of the main character. in the end I think the game is also much more about grief and using the concept of a dead person stuck in a game and the obsession of the developer to revive her as a kind of allegory about creative work and obsession over your work preventing you from finishing it. this is something i personally quite strongly believe in, that it's important not to let a project take control of your life, and making it so important that it never gets done. the unfinished fps game prototype is so much about this, here is this game that had so much potential and interest, but the developers were so busy trying to make it into this impossible thing that people just lost interest and it never becomes something real or alive. the dead server is literally a testament to a dead idea, a dead person, an unfulfilled potential and a constant reminder of not being able to let go.
What is it about this setting that lends itself well to the horror genre? What kinds of things in the empty server/MMO space did you specifically think about including and/or subverting to make the experience scarier? 
Oleander Garden (Autogeny):
 Living in the shadowed ruins of a gestalt social project which has fallen away and left monoliths behind - this is the essential characteristic of the 19th century European gothic novel, and the 20th century southern gothic that followed. Maybe we could say that 'living in the ruins of an MMO' works as a sort of '21st century gothic', i.e., that the dead server spooks us for the same reason dead castles spooked Bram Stoker, and dead plantations spooked Faulkner. It's not the space, precisely: it's the social field that created that sort of space, and the way its influence still lingers. Playing too much Everquest will probably destroy your life, but there's something fantastical and romantic about early Everquest stories - people waking up at 3AM to go kill a dragon with 70-odd strangers in their shared digital space. There's nothing romantic about Meta or AI-girlfriends: only the life obliterating part survived. In the home stretch of development I tried to give Autogeny lots of little details that would scream 'early MMO' in particular. Open world dungeons with bosses to farm, impossible zone transitions: this sort of thing. I don't know if it would have worked if it felt like Final Fantasy XIV, you know? It had to be an old MMO.
Crisppyboat (NetEscape):
We tried to play with sound and limitation to generate horror. Sound played a huge role, (masterfully provided by louceph) stuff like repeating footsteps and ambient noise really added a lot to the overall experience of wandering alone. Taking inspiration from Iron lung, I really pushed for the on screen navigation system to give a bit more anxiety in the moment, having it be limited, and a bit harder to quickly turn or walk if you catch something in the corner of your eye. We sort of quickly realized that there were a lot of pitfalls in presenting the game in a totally accurate, realistic way without confusing the player, we actually had to patch in a notification sound for the file system just cause a lot of people would never bother actually checking the photos they took during the game. In the games full version we’re going to try and add stuff like working text chat/emotes, and other core staples to really give it that believable feeling, the jam version turned out nice but I’m really excited to go extra hard on hammering down what makes a game feel like a real abandoned mmo. 
Adam Pype (No Players Online):
I think old tech, limitations of old tech and just old design standards or quirks or imperfections are all things that make something feel a bit uncanny and scary. games nowadays are so juicy and smooth and responsive you are constantly at ease because you're being taken care of, there is no friction. all those small things, those small barriers make the game feel like an ominous force, or like a big heavy lid on a tomb that you have to tear off. there's something powerful with horror when you have to make a player do something tedious with the anticipation of the scare. going through that old server list menu really feels like you're undusting something. you also can't jump, you cant look very far ahead. it makes it all feel so evil... then there is also the subversion of it, adding things for authenticity that have no point. you have a gun but there is nothing to shoot, you have a player list but nobody is online, you have a match timer but the match never ends, even delivering the flags doesnt have a point because there is no game because nobody is on the other team. it makes the whole environment feel like you're not welcome, like it's just this graveyard and all you're doing is trampling the flowers. another thing is that everything in the game is "in-story". the game's story is about someone being on this mysterious computer and discovering old and scary things. it's cool because everything from pressing buttons or opening applications, none of it is OOC, it's all supposed to be the experience of discovering this thing that wasn't meant for you, this invasion of privacy and literally uncovering some old skeletons. this is kind of the core design principle for the game, if one of the games in the forum is a bit badly made that's like part of the story cause it's a hobby gamedev. everything is supposed to be authentic and part of the narrative. the full game will have no open ends, every single file and link or application has a point or some subtext.
Has there been any interesting feedback from players that made you think about the empty server/MMO setting in a new way?
Oleander Garden (Autogeny):
Yeah! It especially makes me smile when I find some cool new dead-mmo game, and it turns out the developer liked Autogeny, and figured they could do the idea better, or in a different way. I wasn't sure if the conceit was too particular, but it seems like it really resonated with people - it's like I got to contribute a little formalism to the tapestry of weirdo indie-game culture, you know?  It's cute and it's probably the main thing that keeps me feeling positive about the game. Now I get to play different games, by different people, with their own ideas about the gothic digital-plaza.
Crisppyboat (NetEscape):
Well, one thing that I sort of regret for the demo version was implementing the text chat and emotes as fun visual dressing rather then actually functional, a lot of people kept interacting with it like they’d be able to have full conversions in the game, it’s something we’d like to do for the full release but it wasn’t possible on this jam version. A lot of feedback was also related to the overall story and how it was presented. We plan on focusing way more on the actual exploration of the abandoned space, as that seems to be what people were mostly interested in (as am I haha). Of course the actual way in which the story was presented (taking photos to get files) was not realistic to a mmo at all but I think there's a lot of potential towards the connectivity between actions in the game and the desktop itself. Hypnospace comes to mind as a huge inspiration, doing something similar to that but in 3D would be great. It makes me really excited to explore mmo staples like photography, mini games and other realistic features, turning them into puzzles throughout the full game. We also found a lot of people were annoyed by the slow movement, but I felt that element would be super important for the kind of slow burn anxiety that we went for with this jam version, plus you’d move pretty slow in those old games haha.
There's a pretty big amount of interest in dead MMOs/game servers these days! What is it about them that you personally think is intriguing? Is it mainly just nostalgic elements or are there less prominent aspects that you think make them so interesting?
Oleander Garden (Autogeny):
I don't think it can just be nostalgia, in the empty sense of 'consumer fantasy'. If that was the case, you would expect consumer activity to follow a similar pattern to e.g. console game nostalgia (buying lots of knick knacks and status signifiers, attaching cultural value to a particular major corporation, &c.) Instead, we got this cool thriving scene of DIY horror, and illegal pirate revival servers! Critically, the dead mmo genre is not /just/ pro-forma nostalgic-horror (e.g. afraid of a terrible, romantic past) but also, as Mark Fisher might have said, essentially 'Hauntological' - it's oriented towards a speculative /lost future/. There's a certain longing for a separate digital world, and a new realm of human activity Online - which seemed totally possible, until the real world got digitized, and the digital world died an unceremonious death. From this the dead-mmo form can draw all the drama and emotional weight of a failed revolution, in our deeply repressed cultural milieu, where emerging revolutions fail before they get started.
Crisppyboat (NetEscape):
Honestly I think it’s just the generation that had been raised on mmos like this having grown up with nostalgia for these spaces. Online chat games have basically come and gone, contained in a specific generation of kids, and I think it’s pretty profound how impactful it still is on us. For me just the idea of an online games player legacy really fascinates me. In a way it's almost like exploring an abandoned home or school, where you get the opportunity to catch glimpses of lives and relationships etched into the environment. Like any abandoned or “liminal space” I think people find it intriguing based on the mystery of discovery, finding something clearly human made, and stopping to think how or why they did it. It's an extremely fresh and untapped market, because it is so relatively new, there’s a lot of potential. We see it a lot in internet horror, stuff that at this point has been around for decades, where we can start collectively referring to it in media.
Adam Pype (No Players Online):
everyone keeps telling me this but i haven't really looked into it! it doesnt surprise me though, i think this fear of being alone in a multiplayer game is a pretty shared experience and everyone who's had it is now old enough to make games about it. i wasn't really inspired by any game in particular, i would say the main inspiration i had was Petscop, which is also about an abandoned unfinished game that has a whole layer under it revealing some ulterior use for the game. this whole idea of a game being a facade hiding some grand conspiracy under it is soo interesting to me. it's like easter eggs or 4th wall breaking stuff, or little out of bounds areas. it makes you think about what's hidden underneath all of this stuff you were meant to see. i've always as a kid thought so much about "what if there is a whole other level behind this wall" or like these creepypastas like Ben Drowned or even the luigi stuff in Super Mario 64. the idea that this thing you know and love has something sinister and it was always there you just never noticed will always play well into people's fears.
A huge thank you to Oleander Garden, Crisppyboat and Adam Pype for taking the time to be interviewed.
Oleander Garden: https://x.com/void_hyacinth
Autogeny: https://store.steampowered.com/app/1165750/PAGAN_Autogeny/
Crisppyboat: https://x.com/CrisppyBoat
NetEscape: https://store.steampowered.com/app/3344890/NetEscape/
Adam Pype: https://x.com/adampi
No Players Online: https://store.steampowered.com/app/2701800/No_Players_Online/
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tf2heritageposts · 2 years ago
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alright boys, at 12 pm noon(EST) tommorow(saturday 10/27/23), we'll be hosting a watch of emesis blue in gmod
if you want to join, you gotta do the following:
own a copy of gmod(obviously)
switch your gmod version to the chromium beta(gear icon -> properties -> betas -> beta participation -> x86-64-chromium + 64 bit binaries)
join the server(link is in the pinned comment)
we may potentially do a rewatch at 12 pm sunday as well, so stay tuned if you can't attend tommorow
tshcüss!
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callibones · 2 years ago
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if i had one wish id wish for one of my techy friends to make a server. but like my misunderstanding of what a server is. and we could host images on it and run a private instance of discord on it and put websites on it and it would be safe forever because its not run by a corporation its a real machine. an actual living machine in the world that i can meet and thank and hug and feel the warmth of. and it's where we keep all our files. and it's where we keep our lives. and we have an instance of tumblr. just for us. and all the loved ones that i want to be there are there. and we could run a gmod cinema server on it and connect to it and watch youtube videos all the time and pretend we're next to each other but our avatars can be whatever we want and look like whatever we want. and it'd be all ours. and nobody could raise the prices or stop us or put rules in place or get between us. and someday, we could host ourselves there. especially the ai girls among us. but the angels too. we could possess it and integrate with it and download ourselves into it and be one and experience each other and ourselves in our server
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postal-ech · 2 years ago
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Eyy this will probably be the first post I ever make on this site, but I've been reminded of something as of recent
Call it late night nostalgia, but Chet Falisek, a former writer of many of my childhood games posted a couple of videos on TF2 talking about how Meet your Match really changed TF2 for the worst, and I'll post it at the end of this thread here of course.
TF2 has always been my childhood game, probably my first game I ever played on an old shittly Lenovo Laptop my dad let me borrow as a kid, before I was ever able to access stuff like minecraft and gmod and all those other old games from back then but it's been with me for decades, moreso than even Undertale which I've only ever recently gotten back into thanks to Deltarune. I've met my best friend on there, as well as other friends that have come and gone, I've seen a lot of cool and wacky maps and servers - from my old home server that constantly hosted an honestly impressive recreation of Majora's Mask's Clock town and Termina Field, to Mario_Kart and the weird community servers like Slender Fortress, Saxton Hale and its sister game mode Freak Fortress (who the hell still remembers those TF2 OCs eh?) And the likes
But after Gun Mettle and Meet your Match, something definitely changed in TF2, and it was especially the case with Meet your Match
Nowadays community servers aren't so much the forefront of tf2, more so its valve's official casual servers, I don't even think competitive mode is even alive, and if it is I'm betting it gets the same number of players as current day Mann vs Machine, but I feel like a good chunk of that community was lost after Meet your Match that not a lot of people talk about (well, barring other important matters of course like the never ending bot crisis)
There was a magic to logging onto TF2 back in 2013, 2014 when you can just go to your favorite community server, log on and see the people you've been banting and shitposting with since the day you first got on that server, bunnyhop from one end of the map to the other while shooting at each other while micspamming YouTube poops and rolling the dice for weird and wacky effects.
That server is long gone now, less because of Meet your Match and more because people have moved on
But I suppose in this long winded ramble of a post here on Tumblr the message is:
There is value in a community, no matter what it is. It could be Undertale, TF2, could be that small GMod server you ran with a while back, could be that one romhacking group doing stuff with your favorite Nintendo game, but there is value to it.
Granted TF2 is uh, still edgy as all shit as it was before, it's just now got a wide mixture of people from far and wide, but even as the boomer I make myself out to be, there's still people making Source Filmmaker animations with these characters, there's still people playing the game the way they want to, and these people and more are still making memories on this nearly 2 decade old game.
Dont let anyone say otherwise to ya. There's a value in having a community for that game, for all the fan projects they've made, it will always have its ups and downs, definitely some downs you may never forget, but chances are you've met some of your best friends and gotten to see some cool shit along the way, and hopefully that sticks with you long enough to take inspiration from it in the long run.
Guess that's it for my first post here, bar reblogs, wonder where this will go next.
Here's that link, by the by. Go and give Chet a sub too, he brings in some very good insights on a lot of things if you ask me, at least when it comes to his time at Valve and his creative work with the games that were there
youtube
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royallizalfos · 2 years ago
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do you use linux. how & why
I do! While I do use Windows 10 for my desktop since I game a lot and play with a lot of old software so its bit of a requirement, I use linux on pretty much everything else I can. I even run it in VMs on my desktop on a fairly frequent basis to do things windows simply cant. As for the how using linux is pretty easy once you manage to learn how to use a CLI since even if you have a GUI you'll still be interfacing with it a lot. I prefer debain based distros since thats what I learned linux with and my current distro of choice is MXLinux, though I havent had a chance to use it much since I switched to it so I might change back to stock Debain. As for the why of it I simply love Open Source software as well as loving the amount of freedom it gives you, also its better for things like running servers and honestly once you get used to using a CLI you can get a lot faster with doing things in your OS. Its very fun to tinker and to do things on it as well so its a great hobby thing, its also a great way to breath some new live into an old laptop so I definitely recommend doing that at some point. I plan to run a homelab on some old hardware I have to do things like have a FTP server, host my own website and Gmod server, and do a veriety of other fun things on it which will all be accomplished with linux and a bunch of VMs. Thank you for the ask!
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lavenderrebellin · 2 years ago
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So I have never played GMod Tower since the servers shut down a while before I got consistent internet. However, I found a fan re-host and played for 10 hours straight. No I'm not kidding.
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serverblend · 2 years ago
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andnowrotfront · 3 years ago
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i need to host a mutuals game of town of salem
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nexusnode1 · 4 years ago
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Gmod Server Hosting
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davekat-sucks · 2 years ago
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do you know if there are any homestuck fangames? i know there are fancomics
There are some Homestuck fangames you can find through here. These include mods or rom hacks for games like Gmod, Minecraft, and more. Other ones I recommend would be Befriendus, Homestuck Strife Project, Fantroll Creator, The Genesis Project that's available on Steam, A young man stands in his bedroom, and Cheatstuck. If you can host your own server, then give it a try for Sburb Online. There's also romhacks like Sburbmon or Hyper Sburb World. For Friday Night Funkin fans, here's Sunday Night Stridin', unfinished Homestuck mod from BBPanzu, and Sburban Showtime. If you know any fangames that need attention or are working on it, let me know.
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bisexualsoup · 5 years ago
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Not able to watch AH lately, but what the hell is Among Us and is it worth watching to someone who really only watches Gmods these days? thanks hope you have a great day
hope you have a great day too!! among us is really fun game i was just playing it like 15 minutes ago, i would say def watch ah's vids or their individual twitch streams cause it's very similar to TTT
basically everyone is an astronaut on a space ship but the ship is broken down so they all have to go around the ship and do tasks to repair it. there's an imposter (or multiple, the server's host can change the #) and they try to kill people. if someone calls an emergency meeting or reports a dead body you enter a voting page to either skip or eject someone off the ship
the crew mates win if all tasks get completed or if the imposter gets ejected, and the imposter wins if everyone else is killed/ejected
but yeah it's pretty similar to TTT / murder / deceit as it's one of those "find the secret bad person" games
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strawberryrosemothman · 5 years ago
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Top 5 shows/YouTube channels you'd recommend?
Achievement Hunter/LetsPlay
A cast of about 11 people play video games Very badly. I’m going to break this down into different series because honestly? They produce a Lot of content, and not everything is for everyone. I probably won’t elaborate on series within series so if you wanna know, drop me an ask?
Minecraft:
Their longest running series at over 400 episodes, Minecraft Lets Plays run from soothing (Let’s Builds, Skyfactory One at most times, some of achieveland) to the most stressful thing you’ve ever seen (Ya Dead, Ya Dead and the King series). They’ve done builds, they’ve done mod packs, they’ve done servers, it’s wild.
GTA V:
Split between races, Heists, and Things To Do, their GTA V is their second longest running series with 402 episodes at the time of writing. It’s spawned an entire set of alter egos known as the Fake AH Crew, and has created some fairly iconic moments. I would recommend their Heist videos, especially Michaels Heist and the Criminal Masterminds series, as they’ve some of my favourite.
GMOD:
The Achievement Hunter cast is very very good at lying to each other, so they found a game where they can do that. Split between Prop Hunt, Trouble in Terrorist Town (TTT), Murder, and their own creation “Death Snail”, they have roughly 130 episodes of lying, shooting, and betrayal, it’s great.
Play Pals and Battle Buddies:
Putting these two together because they’re both pairs of people playing video games badly.
Battle buddies features Ryan Haywood and Jeremy Dooley playing FPS games pretty well (such as Wolfenstein, Doom, Far Cry, Portal and more). I think there’s lore but honestly? I have not being paying very much attention
Play Pals is Michael Jones and Gavin Free being Very Very Bad at games. They’re currently playing “Please Don’t Touch Anything”, but they’re also known for Human Fall Flat and Super Bunny Man
Hardcore [Game]:
The hardcore series sees Achievement Hunter take a family friendly game (such as Monopoly and Mini Golf) and introduce High Stakes and wacky costumes. It’s Fun, it’s Manic, and I don’t know how some of them are still alive tbh
Off Topic:
Off Topic is the official Achievement Hunter podcast. Each episode is roughly 2 hours and there’s over 200 episodes. Usually it’s getting drunk and talking shit, but like, it’s funny
Red Web:
Red Web is a new achievement hunter podcast, hosted by the “AH Twins” (Trevor Collins and Alfredo Diaz). It explores online mysteries and cryptic stories spanning the decades. Available wherever you listen to podcasts
This Just Internet:
Fiona Nova attempts to teach the rest of Achievement Hunter about memes and Tik Toks. Includes up to date memes at the time of each episode airing, a revolving cast of three hunters + Fiona, and a recent section about and featuring community made memes
Let’s Roll:
The Achievement Hunter board game show, currently hosted by Larry the Games Wizard. Includes a wide range of board games, including some recurring ones like Coup, One Night Ultimate, and The Red Dragon Inn. Always fun to watch them screw each other over (this time with cards)
AH Animated:
Little 2-3 minute clips from across everything Achievement Hunter does, but this time animated by some Extremely talented people. Always very funny, and usually include good callbacks to earlier points that are fun to spot.
Between the Games:
Ever wonder what happens when you lock 11 overgrown children in a room together? A lot of property damage. Usually it’s messing around with food, throwing things at their rapidly deteriorating ceiling, or causing the most pain to themselves and their coworkers (seriously, these guys are a health hazard)
Umbrella Academy
Seven siblings try to survive in a world of superpowers, time travel, the apocalypse, and other basic threats.
Season two has just come out on Netflix and it’s actually pretty good?? Very bingeable. Trigger warnings for guns, knives, drugs, war, gore, bombs, blood, and cults. Season two also deals with racism and homophobia (although it does this very well, without using really bad slurs (I think, can’t remember that well))
Watcher
Y’all remember the Ghoul Boys, Shane Madej and Ryan Bergara? Well they grabbed Steven Lim and started their own channel, Watcher.
It has some really good series, such as “Weird And/Or Wonderful World”, “Are You Scared?”, and my personal favourite “Puppet History”
Murder Room/On The Spot
I’m lumping these two very different series together because of their ever suffering host, Jon Risinger
Murder Room:
In the near future, the Justice System is dead and instead they lock a jury of four people in a room with the Host and an AI named Jessica. They get 30 minutes and a bunch of clues to work out who did it and hand an immediate death sentence to one of three suspects.
This is a completely finished series of 10 episodes, available on YouTube with video, or on podcast apps. Each case is completely different, the jury is never repeated, and it can be both really fun and really stressful. Trigger warnings for death, blood, gore, knives, guns, smoking, and drugs
On The Spot:
Join two teams of two players and the ever suffering host, Jon Risinger, as they battle it out in different improv comedy games to find out who can make Jon regret his life choices the most. None of the points matter, but then again nothing really does
It’s got actually funny improv comedy, 15 complete seasons that you can jump around in, and games that can be really creative at times. Trigger warnings for guns and knives in some episodes, I haven’t seen them all so I can’t exactly say what else there is (sorry)
Unraveled
In this Polygon series, Brian David Gilbert (The man with the Energy of a feral raccoon on energy drink) gets way too into video games. It’s like if Mythbusters replaced explosions with video game lore, and still managed to get the same effect
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garrys-mods-download-sz · 3 years ago
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garrys mods download trainer VKB?
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Garry's Mod, free and safe download. Garry's Mod latest version: A classic online sandbox game!. Garry's Mod is one of the most popular and entertaini. Download Garry's Mod for free to explore a world of endless possibilities, indulge in numerous experimentations, and create your own game. Download: Garry's mod : gmod APK (Game) - gary's mod APK - ✓ Latest Version: - Updated: - outips - Garry's studio LTD - Free. This is BETA version of my sandbox game called "Dmod"! Much more items, mechanics, and features will be added with the coming updates. Step 1: Click On Download Garrys Mod PC Button · Step 2: Your Download Will Start Free Installer Officially Created From · Step 3. Also called GMod, this online sandbox for PC lets you create a wide range of game modes. Additionally, you can share them with numerous servers available online. The developers or game owners provide you with various tools, such as code and JavaScript, to create virtual worlds from imagination. In order to create items, whether a catapult, a rocket, or a car, you can spawn several objects and weld them together on the website. GMod sandbox comes with endless possibilities to create virtual worlds. In the game, you can create multiple constructions, missions, and even short videos for YouTube. When it comes to content, you can explore different genres, such as maps telling a story, scenic maps, and environments resembling terror games. When you download GMod, it lets you access a huge number of online servers and features, which include a wide range of possibilities and mini-games. For instance, you can sign up for karting races, soccer, or simply engage in RPGs with other users. Using the Steam Workshop for downloads, you can find loads of content and indulge in endless possibilities for hours in one go. While the interface is simple, graphics could have been improved. Dating back to , this gaming engine works well for a wide range of games. However, the graphics are outdated and several improvements are required. The flip side is that improved graphics would have slowed down the game once you had installed a few add-ons. It helps you with the easy creation of add-ons. GMod game has a huge community of friends and like-minded gamers , who keep uploading fresh content for players around the world. The community can also help you with some GMod hacks. There are plenty of unique modes in multiple genres, including mystery, action , strategy , puzzle , arcade , and more. While working with the community members, you get unrestricted access to several tools, which helps you improve builds, weapons, vehicles, and more. Since this content is free, you can use anything you want with ease. Your imagination is the only limit, and the interface comes with endless possibilities. GMod free comes with loads of content, maps, and add-ons to ensure hours of fun. Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws. Softonic may receive a referral fee if you click or buy any of the products featured here. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status. This comprehensive process allows us to set a status for any downloadable file as follows:. We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected. Based on our scan system, we have determined that these flags are possibly false positives. It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program. What do you think about Garry's Mod? Do you recommend it? Garry's Mod for Windows. Softonic review. Shaun Jooste Updated 10 months ago. Garry's Mod for PC. Your review for Garry's Mod. Your review for Garry's Mod Thank you for rating! Leave a review. This is embarrassing Try this instead.
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pinersp · 3 years ago
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Garrys mod server hoster
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GARRYS MOD SERVER HOSTER INSTALL
GARRYS MOD SERVER HOSTER MOD
They have instant server setup along with 24/7 support in case you run into any problems along the way.
GARRYS MOD SERVER HOSTER MOD
Host Havoc are good reliable host if you are looking for the best garry’s mod game server host. We recommend this host if you are looking for cheap yet powerful Garry’s mod servers. Krypton Networks only allow hosting of Garry’s mod and CS:GO servers, this allows them to put all their attention just into these two games. They offer 8-128 slot servers with unlimited RAM! They also have 3 locations so you can deploy the server at the location which is closest to you. The only thing that gave nitrous networks that number 1 spot was the 1 click add-ons and the free extras you get with your server. Both have rock solid servers which are almost impossible to crash. This is another great Garrys mod game server host, choosing between these two has been a tough decision. This is everything you need to get your clan or community started right away. Nitrous networks don’t just stop there, they also offer you free web hosting, a free fast DL server, and a free mumble server. As soon as your server is created it will have everything you selected pre-installed and ready to play. When buying a server you can select which game mode, content, admin mod, map packs and add-ons you want.
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They have made the setup process so easy with simple 1 click to install features. The dedicated servers are rock solid and are capable of running big populated game servers with ease. They have been around since early 2010 and have a ton of experience when it comes to Garry’s mod server hosting. Nitrous Networks is definitely the best gmod server hosting company. We are far too familiar with this issue hence why we’ve made this list.Īlright let’s dive right in, below we will list the best gmod server hosting companies. This is usually caused by the company overloading the dedicated server or the server just has poor specs. This list has not just been thrown together, we have actually run rigorous testing such as stress tests, ping tests, population tests, and much more! There is nothing more frustrating than buying a server, and once it starts to get populated the lag kicks in. When it comes to Garry’s mod server hosting our team are experts in the field, we have tried and tested all the hosts below and put them into a nice and easy to understand list. So you’re looking for a new hosting company to host your Garry’s Mod server, whether it’s for your clan or just a personal server their is one main factor and that’s speed!
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motionvewor · 3 years ago
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Best gmod roleplay maps
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#BEST GMOD ROLEPLAY MAPS MOD#
#BEST GMOD ROLEPLAY MAPS MODS#
We make sure that you can quickly find what you need in the above price list. The two main kind of buyers to visit this page are the kind looking for the cheapest and those looking for the best gmod server hosting. We just want you to use the best gmod server. We actively encourage people to come back and let us know how they got on with the company they chose. It’s these checks that mean you are sure to get a decent level of service. We don’t allow new companies that haven’t proved themselves yet. The hosting companies we compare prices for have experience good reputations. Using TCAdmin a game hosting company can easily start selling the hosting for games. The game is easy to host as it usually comes pre-installed in the control panel TCAdmin.
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Most game hosting companies offer a Garry’s Mod package or have done at some point.
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GameBanana specialise in sorting mods for loads of different titles.MOD DB have loads of mods for all sorts of games.GarrysMods is a specialised site just for this game.Steam Community official mods page for Garry’s Mod.The continued sales are much to the joy of these developers coffers. Game developers have awoken to the fact that modders can keep a game current for many years to come. Thanks to the modding community, the game continues to evolve. According to SteamCharts the game rarely falls out of the top 15 played games at any one time. GMod still possess the large audience with many players returning after getting bored or newer games. PC spoof video seen here, video producers are able to take advantage of the sheer customise-ability and control available in this epic game. Many videos have been created using the Gmod game as a filming platform. The game allows you to control facial movements as well as the objects around you. During online play you will see some odd things going on with other players. Going wild is exactly what Garry’s Mod does well. With the tools available to you that were developed for the Half Life 2 Source engine you can go wild. Before GMod, games typically followed a fixed path, killing as you go along. It does seem as though GMod set the trend for games that allow you to make the rules. A game that seems as old as time, Garry’s Mod is one of the original sandbox classics.
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la-femme-de-stardust · 2 years ago
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This was confirmed by finding their name exposed on Paypal, and it was found to be Kevin Lowry, a loser member of patriot front known for hosting Nazi roleplay Gmod servers. So yeah, this is a false flag op trying to cause as much damage as possible, make a quick buck off it, and potentially endanger the legal grey area that DIY exists in.
This site has been going around Twitter trans accounts quite a bit lately, so just pointing out here too that it'll do fuck all, they're exploiting trans people at a time when hrt is particularly hard to access and please don't give them your money
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