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#HHD Prompts
felinecraft · 1 year
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having a great conversation with petri
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whataboutfractions · 10 months
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there's something weirdly funny about how, in comparison to white bomber throwing bombs full-force with abandon later on, mighty actively attempts to avoid violence in head-on dealings with the HHD to the point that he'll even discourage instances by teammates
and when he is prompted to use force for the sake of snagging the win in ep 31 he uses the weakest bomb thrown that ep by far (save for the actual campfire dud bomb)
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hhdmotors · 5 months
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nerdsbianhokie · 1 year
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Hi I just want to know if my ask got through to you or if it was eaten by Tumblr? It was a prompt about Director Sanvers celebrating Rosh Hashana.
It did come through! I've just been so busy, between the HHD and getting back to work, that what writing time I've had has been focused elsewhere.
I also have a vague idea of taking them through the fully year, hitting each holiday, cause the ask just says holidays (unless you sent a different one and I happened to get multiple asks about ds and Jewish holidays)
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eclissy · 2 years
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HHD Prompt Collection - Tomix
A couple of months ago, I asked followers on twitter to send me AE NPCs they’d like to see me write drabbles about - the theme being those NPCs giving the Hero/Player character chocolate.
Forgot to post them here too, but better late than never!
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If Tomix still had his hands, they’d be wrapped tight in bandages. It was the one upside to his predicament.
Heroes’ Heart Day was upon Falconreach, and Ash Dragonblade was kind enough to explain the festivities to Tomix. They were supposed to give chocolates to someone they appreciated or even loved.
Ash had given up on home-made chocolates, and writing a thoughtful letter. He kept wasting food trying to make pretty shapes and he just couldn’t find the right words to express his affection.
Instead, the generous young man handed the remainder of his chocolates to Tomix and decided to buy something nice for the Hero.
The Soulweaver felt bad about turning his attention away from his mission. He should be focusing on the Voidship and tracking down Envy.
But when was the next time Tomix would ever experience Heroes’ Heart Day?
Making up his mind, Tomix borrowed a book on wood carving from the Falconreach Libraseum, and hunkered down on a stump near the portal to Ravenloss.
He thought being skilled at weaving would naturally meld with the techniques used for carving chocolate. The many cuts and tears in his leather gloves said otherwise.
Birds were pecking at all of the chocolate shavings on the grass. Tomix was so focused on his project that he didn’t notice them hopping around his boots.
A card had to come with the chocolates. He had an idea of what he wanted to say, but there wasn’t going to be any room for a book inside a candy box.
By the time he finished carving the third gardenia, the Soulweaver pieces some of his feelings together.
Tomix wanted to continue his adventures with the Hero and discover new mysteries together. The greatest mystery of all was the future. He knew what they are and who they were to each other today, but the Soulweaver yearned to know what they could be.
He managed eleven intricate gardenias in total, arranged them in a box, and tucked his letter under one of the petals.
The Hero was at the Inn and Tomix managed to catch Ash on his way there too. He held the exact same type of box as the young knight. All according to plan.
Ash was the trusting sort, not noticing that Tomix switched their boxes when he pretended to bump into him.
Apologizing, Tomix sent Ash on his way, turning down an invitation to see the Hero together.
The Soulweaver just muttered that he was busy, wondering if the Hero would throw their arms around Ash and agree to head into the future together.
Silently, he wished them a safe journey towards the sunrise as he slipped back to the forest, returning to the shade of Ravenloss.
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@cyraen-ae asked for tek in an aspenvale academy uniform! I am now considering playing mechquest just so I can know more about her she's so cute
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thestarofcottonland · 4 years
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i havent seen anyone mention it but i kinda love that you have to make amiibo-invited campers souvenirs to charm them into staying....like okay. you already know i love you and youre making me work for it. ok!
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angiestown · 5 years
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256 - Diva
0224-7795-011
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courtiersarevalid · 5 years
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Valerius with the hanahaki disease?
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When Valerius had begun to realize the heat that bloomed at his cheeks, he took it upon himself to do what he could to extinguish these thoughts that messed about with his brain. Such disorganization simply was not acceptable, he conceded. He had only realized these emotions recently, among the company of this new apprentice that the Countess had introduced some weeks ago. The way they had entered the court, so grand, head held high, as though they had belonged there. Confidence was a beautiful thing, especially when paired with the compassion he had witnessed, when the apprentice had insisted a pair of ruly guards to join them for dinner. He had not expected to feel such… admiration. He had seen acts of far more significant measure, surely superior to anything they had done in his presence. However, whatever the reason, this peasant held something unfathomable, something that raked a match across his ribs.
Toying with the braid that draped across his chest, Valerius allowed his mind to wander, searching for something- anything- to distract himself with. His eyes surveyed the horizon, taking in the view of the palace courtyard from the veranda with his clear, pale eyes. A deep breath was inhaled through his nose, the scent of cool dew and a plentiful variety of flowers wafting with the fresh air. He then sighed, deeply, before taking a long, thoughtful sip from the wine glass cradled lazily in his hand. Stress made him absolutely exhausted, unmotivated. He found no want to do anything more than supervise the servants, correct their every little mistake, nitpick the way the corridors had been decorated; things such as scorn took very little effort, came naturally to him, in fact. When he heard quiet footfalls, gentle and slow, he did not even need to glance up to know that it was the apprentice. They had taken into account that he didn’t quite appreciate being disturbed, and it seemed to Valerius that they had gone to measures to ensure that they did not bother him in the slightest. How thoughtful of them. How foolish.
They joined him silently, slipping onto the balcony with soft steps, made not a peep, hardly even rustled their clothing. Daring the barest glance, Valerius shifted his gaze to them, holding his breath. As soon as his eyes fell upon their profile, he could feel that sickeningly familiar heat, blood pooling in his face, no doubt leaving his fair face dusted a pale shade of pink. Annoyance painted his features, more directed toward himself than the other person standing beside him. Feeling his eyes on them, the apprentice turned their head to return his steely gaze. Immediately, Valerius averted his focus, instead glaring out across the courtyard once more. The warmth that bloomed within his chest was disorienting, aggravating, but somewhere, hidden under all his pride, all his unadulterated loathing, there lay a sort of affection. He did enjoy their attention. He found comfort in their presence, the silence between them was comfortable. But tonight, in the dimming light of the drowsy sun, Valerius found that the quiet was deafening, words caught in his throat. He wished to speak to them, but how could he do so without upsetting them? He knew that they were not too pathetically sensitive, but he did not want to bear the burden of guilt if he spoke words he did not mean to them. What did one do with emotions such as these? Finally, when he had let his guard down against himself, the words slipped easily from slightly parted lips.
“Good evening, peasant.”
“Evening, Consul.”
His nose twitched, brows furrowing at the title. He usually found pride in it, but hearing it in their voice felt somehow wrong. But, he wouldn’t address this. That might prove a cause for concern, which would no doubt raise further questions that he certainly had no desire to provide answers for. The person beside them had seemed to have noticed the flash of emotion in his face, pointing it out carefully.
“Something is troubling you, Consul?”
Valerius couldn’t help the automatic response that poured from him, tone laced with unintended venom. He grimace internally at himself, wishing he could truly swallow his words.
“Of course not,” he snapped indifferently, earning a flinch from the apprentice. “If there was, it would be none of your concern.”
They held their tongue, standing there, motionless and wordless for a few moments. It felt like hours, a sharp pain slicing at his head, the onslaught of a migraine, surely. Clenching his jaw, Valerius shook his head, refusing to look at them. If he saw the hurt he could sense on their face, he might crumple in an ungraceful heap. So, he said nothing more to them, even as they hung their head and left. They exited just as silently as they had come, leaving the Consul to be eaten away by his own thoughts. He shut his eyes, inhaling sharply through his nose. He coughed and sniffed, an odd sensation playing about in his chest. He felt it rise, thinking it only to be some mild disturbance within his body. However, the further it rose up his chest, into his throat, the more it hurt. His light cough intensified the slightest bit, increasing until finally whatever had been caught, was dislodged. When he tossed the waste away, he had to do a double take at what he saw the white petals that floated down, down into the courtyard, droplets of red staining the soft petals as they rested on the pavement, in the grass, on a tree branch.
Had he eaten flowers recently?
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bebebese · 3 years
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The HHP prompts we’ve been shown so far look the same or very similar to the HHD ones... I hope it’s not a stretch to hope the creepy set is coming back because I remember a few animals wanting to use that in their designs
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Happy Hump Day Drabbles - September 8
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I can’t commit to doing this every week any more, but I’m going to try to make it a regular occurrence! Next HHD will be September 22 and the theme will be “classic tropes.” Send in prompts here. 
Past weeks are here. 
Best Girl (MCU, Steve x Reader)
Pennies and Pencils (CM, Spencer x Reader)
Take It Easy (SPN, Sam x Reader)
Collage (CM, Emily x Reader)
Showing Off (MCU, Steve x Reader)
Don’t Ask (MCU, Bucky x Reader)
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radellama · 3 years
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Games I Played in 2021
Going to start off by saying, I feel I didn’t really get to play many games this year, and when I did I found myself feeling very :/// about current gen games. I had some help modding my 3DS as I was too busy to do most of it, and it was probably the best thing to come of this year gaming wise for me. I don’t know if my crankiness this year is attributed to outside factors reducing my patience and letting my over-critical self run rampant, or if perhaps I’ve finally aged out of being the target audience to most things and need to just stay in my bubble. Regardless, there's a lot of salt and weird games in my gaming recap of 2021 ahead. Also I’m not counting games like solitaire and sudoku even though they’re probably what hold the most gaming hours for me this year. Possible mild spoilers for some games I discuss, and I kinda gave up on reviewing properly so have fun deciphering these rants :P
Happy Home Designer
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Well, theres not all that much to say here but I’ll find a way to make this a paragraph too long, I bet :P I wasn’t happy with New Horizons at all, and when I saw HHD come out years ago I was always curious, as collecting furniture was one of my favourite parts of Animal Crossing. Playing this was nice, but its a brain off kinda game. It was nice designing spaces for villagers, though it really did feel like a spin off game (funny to say that, when a lot of people would debate how much of a game a casual one like AC in general is) I played for a solid couple of months, had fun and then slowly stopped playing as the repetitiveness set in.
I would like to make a side note here and say. Fucking hell why did ACNH essentially make this game as the DLC. And only JUST add Brewster in? And not even in his own Cafe, he’s back in the museum… I stopped playing NH a while ago and seeing all these updates that SHOULD’VE BEEN THERE IN THE BASE GAME come out kinda makes me mad. I bought the DLC for my siblings as an early Christmas gift, but I don’t think I’ll buy it myself. Why? Cause I have Happy Home Designer on my 3DS and can already play it and it’s probably better lmao. I feel like AC has gone downhill ever since the app came out and I just miss playing Wild World.
nooks homes - https://youtu.be/uzbhyEiNi5k
first preview - https://youtu.be/ONYdWhLEFRU
tom nooks theme - https://youtu.be/0Khgfifk69Q
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Sims 2 DS
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This game is fucking weird. It’s barely a Sims game, its actually a hotel management game. And a weird one. You crash your car on the outskirts of this weird and isolated town in the desert, and then stuff happens and you kinda take over the managerial position for the absent hotel manager. I had this game on my DS as a teen, I used to play it when I’d hang out in my parents parked car and for some reason sat in there for hours in the summer heat and it’d be worse than a sauna. I think it enhanced the vibe of all these weird npcs going a little loopy in the desert tbh. The game is still weird, I got further than I did as a kid, but I’m at a late game stage where I don’t really care to go further, so I’m calling it done.
I think it was a bad choice to have it be real time, I think an internal time system would’ve worked better at adding more of a constraint to the chores you have to perform and make the late game more challenging. Having events like alien invasion or goonies attacking prompt countermeasure challenges (spraying aliens with a water gun or dressing up as a superhero rat to stun and arrest goonies respectively) have a time limit of one real life hour is too easy. It takes barely 3 minutes to prepare and find them, attack them and get it over with. Theres also not really any stakes if you lose, so half the time I’d just ignore them lol. I don't’ really know what to say to this, its so fucking strange that it’s hard to describe, and the reason why I stopped was just cause I didn’t care to go collecting useless skill points that are only useful for this one mission, poor game design. Also, can’t even whoo hoo in this game smh 0/10
strangetown at night - https://youtu.be/tkcnohuXygc
electric pop - https://youtu.be/IMnCXpCMqfs
disco blitzkrieg - https://youtu.be/krWWnsgBo9Y
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Sims 3 DS
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This is the worst sims game I’ve ever played you can barely do anything and most the furniture is ugly. I made my oc Harland and this was the first time I ever considered that I never made a last name for him, and then I made him a nurse and then spent most his free time reading. You can’t even whoo hoo here either smh 0/10. For some reason I played it for 5 weeks straight. Harland is now the best dr in the world and he has read almost every book ever. As you can imagine, it was boring and it sucked.
No song recs cause its not immediately popping up when I search and I don’t care to look cause the ost was bland tbh.
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Mario Kart 7
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Hm. So. Last year I didn’t include games like this, but I really haven’t played much this year and I feel like being salty. MK8 didn’t need to exist, all the tracks I thought were originals to that game were actually from here. There’s not enough difference to warrant 8 existing, apart from the DLC they added on the Wii U and Switch, but even then… if mk8 was just an expanded port of this game, it’d be the EXACT SAME. This was a mario kart, nice to just zoom around when I was in desperate need of a brain break between the most chaotic uni term I’d had all year, but MKWii is still superior in my eyes.
Not linking any songs but this soundtrack is better than the soulless ‘jazz’ in MK8.
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Super Mario Kart
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Just here as a companion to the previous entry. This game is still hard as shit and I’m glad they moved away from go-kart driving. Spinning out and bumping around sucks ass and popping wheelies in MKWii is more fun - but I still love this game cause I grew up on it and koopa looks pink and naked.
Listen to the soundtrack that I’m not linking here cause I’m lazy and will just hum it from memory :P
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Harvest Moon SNES
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This game was a big part of my childhood. I played it again and got pretty far. It suffers from being a 90s game, which is especially apparent in winter sections where there is absolutely nothing to do other than feed your animals. It’s a very bare bones farming sim cause as I understand, it’s one of the first mainstream ones ever, and I love it’s simplicity like that. Trying to cover my whole farm in grass was an ambitious task [and I mean doing this with no cheats too] but I was determined. I almost got there, and married a woman and had 2 kids and it was fun, but the absolute lack of anything to do during winter and seeing that I’m barely halfway through the month on my second year was just a bit rough. I think I had more patience for this as a kid, and also I was so busy that I preferred to be boring and play sudoku in my spare time instead of harvest moon winter. This is a lovely game and very chill, and I loved dipping back in to play on the comfortable portability of my 3DS.
Town - https://www.youtube.com/watch?v=Mwe_Y8QqdP0
Summer - https://www.youtube.com/watch?v=UfK0Lg6byrw
trolls cave - https://www.youtube.com/watch?v=b3EkT-jUNAg
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Dandy Dungeon
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This was one of the best games that I played on Switch this year, and it’s one that I used to play on mobile during high school lol. Its a nice wrapped up definitive edition or something, it’s very charming and cheeky, and I like its simple premise and execution. I highly recommend playing it just because it is so simple and easy to get into, I think it’s a dungeon crawler lite but I dont really know that genre so lmao. You just go through levels, plot out a path and bash up enemies. It was a mobile game, so I mean it when I say simple, but its good fun and I recommend it. If the mobile version is still up it should be free, and I only bought it on switch because it was on sale.
demon lord - https://www.youtube.com/watch?v=NCpmPf9S_VM
Retrograde life - https://www.youtube.com/watch?v=_5ydIElLOHA
wonderbad battle - https://www.youtube.com/watch?v=GL1Q_XlE6pE&t=13s
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Castlevania 1987
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This was the other best game I played on Switch this year, and its a NES game. I was excited seeing the Castlevania collection, as I’ve always wanted to play the early stuff, but kept forgetting to go find ways to play. Yeah yeah, its a sin to buy shit like this when I don’t agree with the way Nintendo are going about whatever blah blah, but this is a neat little collection and convenient to have and now I don’t have to set up a nes emulator on my wii.
Onto the actual game, I played for like 90 minutes and had the best time. I don’t know if I’ve really just had that shit a time with gaming this year or if I’m just a cranky boomer gamer at heart, but this was awesome. It was fun cracking the whip and the enemies looked funny, and the first boss fight I encountered was challenging in a refreshing way by being so simple (no that doesnt make sense, yes i was just glad to play a game from back in the day and enjoy it for what it was) I died entirely too much, but I was playing after christmas lunch on my sister’s tv while chilling in the corner so i couldn’t really see the tv properly and was tired, but I can’t wait to play through all these games next year. Also the music is really good, especially by NES standards. But, if you couldn’t tell already, I love these older soundfonts and am always impressed with how much depth they can convey in their little beeps and boops. Yeah, I barely played, whatever, I had fun and it was one of the highlights of my gaming year, so its going on the list.
Vampire Killer - https://youtu.be/TAz_4zHBT1M
Stalker - https://youtu.be/SMTKbZKnXzU
~Skyward Sword HDtps://youtu.be/x8-NIlObLtA
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Skyward Sword HD
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Ahh Skyward Sword, what an awesome game to celebrate the 25th anniversary, I’ve got the gold wiimote and the anniversary CD - Oh wait…. This is actually the 35th anniversary. And they’ve released… the exact same thing that they did for the last decades one….. Not even a Zelda all-stars like Mario? Not even a unique little game? We’ve done this before. Skyward Sword with an anniversary remote but this time there’s no soundtrack cd that comes with it. Ok…
That particular grumble aside, this is one of my personal favourite Zeldas, despite all it’s flaws, and I was excited to see it in HD and at the potential of getting a new wave of appreciators. There are some quality of life improvements that are very much appreciated, like reduced Fi sword-splaining, and being able to look around with the camera.
I was very curious to see how the dual stick sword play would go, as I believe like the last time we saw SS released, it could be the trial run to see how a mechanic works and refine it for the next game. (think the stamina in sswii -> botw) I didnt play SSHD for long, but I did play long enough to try out this dual stick sword, and I gotta say, once you get over the learning curve, it’s pretty good. It felt nice to have incredibly precise control of the sword, and it was fun slashing through the enemies this way and took me right back to all my playthroughs on the wii. However, I found the motion controls to be ASS here on switch. I don’t know why everyone complained about the motion controls on wii, I played as a dumb kid multiple times over the years and never really had a problem with them. I’m willing to bet all the people who complained about the motion controls on wii were people who didn’t calibrate the remote like it asked you to. On Wii, I’d only have to recenter the pointer once every couple of HOURS, and by that time it was often long enough that I would be satisfied with the session and stop for the day. On Switch, it was mere MINUTES between having to recenter. In fact, often during normal enemy encounters, I’d feel like I had to recenter after defeating a single enemy. Sure, it’s handy that theres a quick button to press and it recenters… but I shouldn’t have the motion controls be worse on a supposedly superior console. I can’t say for sure if I’m just a grump about this, but when the switch was announced and everyone was fawning over the motion controls and vibration, by the time I actually got to try one out at a demo, I was largely unimpressed. Once again, I am really dissapointed by the way the motion controls were adapted here for a game that is centered around it. If by chance, you think I might be doing something wrong and there’s a way to calibrate the joycons better for optimal play, please let me know. I just feel that with my current understanding of the way both types of motion control works, I just don’t see how the motion control could work better than the wii without something like the sensor bar to guide it.
I will also say, although so far with my short time dipping my toes in, and enjoying the dual stick, this absolutely sucks ass with joycon drift. I wont say anything for certain cause I haven’t played through the whole thing yet, but although changes like being HD and camera control and less Fi ramblings are appreciated, we’ve been here before, and this is really the most bare bones of a remake/port to current gen. I love this game so so much and I think it really didnt get the chance to be appreciated for what it was, but cmon. THe motion controls were so fun back in the day and I loved most the main and side quests, the soundtrack was absolutely gorgeous and I think this zelda game makes the best use out of all its items. Like, yeah you don’t use the slingshot as much after you get other items, but you can upgrade them and keep using them, like there are multiple places to use the beetle and the whip ect, their use isnt just confined to the dungeon you find them in and the occasional secret to remind you that those items still exist. I enjoyed the dungeons and the scenery of the game was always beautiful, its exciting to see it in HD and I so desperately hoped that this would give a chance for those brilliant bits to be seen for what they were and for old fans and new enjoyers to come together on that, and it seems that botw2 has stronger references to ss so I cant wait for that to overshadow this game. But tbh, this just reminds me of every grievance I have with the switch in one beautiful game. Whadda hell.
fi’s farewell - https://www.youtube.com/watch?v=8DAJBU4Wtqg
gate of time - https://www.youtube.com/watch?v=O0np8WU2Znw
ballad of the goddess - https://www.youtube.com/watch?v=23hJeaLotEw
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Detroit Become Human
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This is an interesting one… As it’s probably easy to guess, I love stories about robots/androids because I find them fascinating. (Blame it on Data from Star Trek and Robo from Chrono Trigger :P) I watched a playthrough with a friend in a massive binge session when it came out, and it was super fun. I know theres controversy with the creators or something, in all honesty I forgot what the deal was, but I bought this for like $4 in the bargain bin so lmao. While I wouldn't’ exactly call this a game, it is a pretty fun choose-your-own-adventure story. You follow three plotlines that are happening simultaneously, one of the special detective android, Connor - one of the caretaker who’s taken custody of a small child, Kara - and one of a different kind of carer android that eventually become robo jesus and spreads deviance in order to fight for android rights, Markus.
As I’m sure everyone knows, the Connor sections are the best; detective work and mystery solving are really captivating and I feel you get to see the best of both a concentrated pov and more at large pov of how androids are treated through his sections. His deviance is interesting, and I was glad to see an older gentleman be his partner protag instead of yet another young and generically-attractive dude lol. The way Connor bounces off Hank during investigations and seeing either a friendship begin or witness the absolute crumble of Hank’s mental state was compelling for the most part, and the chemistry between the actors really made their sections memorable.
Kara’s sections are a bit weaker, as you do have to take care of a little girl named Alice during it, however I thought there were still stand out moments, even if they felt melodramatic and strange at times. You also get the choice to gain a companion on your journey, Luther, and I think he is one of my favourite characters in the game because he has such an interesting introduction/backstory and he is still willing to selflessly help (if you go down the right path) from seeing how much Kara cares about Alice. While a lot of people may find Kara’s sections boring, I think they’re important as they showcase a much more domestic pov for the android racism thats going on and helps flesh out the worldview at large - though the reveal that happens during the Jericho arc for her is fucking dumb and I hate it, it could’ve been done better but I see what they were going for.
For me, Markus was actually the weakest of all the sections, especially as I feel he had the most potential to say more in his sections. He starts as a well off caretaker for a rich artist that has high support needs, and it’s clear that they have a close relationship like a father and son. This directly contrasts with the domestically abusive caretaker situation Kara was in that birthed her deviance, which is part of the reason why I feel Markus’ section, especially at the beginning is weaker. However, him being in a more affluent situation and living in a different bubble to other androids at large gave him a unique perspective of both human and android lives, which did make it interesting that he became a messiah of sorts and led androids to revolution. What I found really weak though, was that he just kinda. Becomes a leader without really earning it. He didn’t actually experience the full weight of android racism, so it often felt like he hadn’t earnt the leadership positions he’d been quickly thrust into which made it hard for me to follow in a narrative sense. Why were they all so quick to trust him and follow him? It felt lazy as hell lol. Especially when, as I’m playing, I’m thinking just briefly about it further than surface level to create more satisfying explanations, I wish there was a bit more refinement put into his story. As the one to lead the revolution, I wish they touched more upon android ptsd, as I feel him trying to work through the heavy emotions that come with deviance and realising how bad their situation is would’ve been both a better motivator for his protests, and a better companion plotline for Connor and Kara.
All three could’ve done with more refinement tbh, and before anyone tries to suggest that it be a much bigger focus on Connor, or even the whole game centered around him - no, that wouldn’t work lol. I love the Connor sections, but they’re actually just not strong enough to stand on their own, and part of why they are so fondly remembered is because there was more action and they felt more refined compared to Markus and Kara lol. I understand that it is incredibly difficult to commit to a huge branching story like this, but a little more time in the oven with better writers, or at least a producer or something that had a better understanding of the vision and could help keep everything tied together would’ve been awesome. Its still a decent game all these years later, but its so fucking shallow at the same time. Like imagine a more refined version of this game, one that tackles three important aspects of android life and deviancy that all converge for the climax and is more than the most shallow of allegories for racism or xenophobia. Connor’s relationship with Hank is interesting! Play up the tension between Connor trying to be genuine and work well with the jaded and often hung over detective as he battles ostracization from humans for being a freak android thats taking over their jobs and being considered a traitor to androids for working with humans to put them away. Kara’s deviancy is interesting! Play up how hard it is for her to shed android-ity in order to blend in with humans enough to keep Alice safe while they travel to try find a new life for themselves, and toeing the line between when to trust humans or androids as the social opinion during protests changes. Markus’ journey from having to run away for his own safety and having to work his way through the broken and rejected android undergrounds is interesting! Play up the aspects of how objectified androids are, how easily they’re thrown away and fucked over and explore ptsd within reject androids. Theres a really interesting scene after Markus runs away and wakes up in a garbage pit, and has to crawl through living graveyards of barely working androids and pull them apart so he can rebuild himself. I thought they were going to go somewhere with this, to show how much that affects him and how it reflects his patchwork view of android life, going from the easiest life he could possibly have to falling right into the pits of android hell. Link him more with the android religion that Connor and Hank investigate, show us how taboo it is considered for them to have built their own societies, cultures, religion, and what they’re willing to go through to stand up for their rights. I would’ve liked to see more strange protests from them as well, ones that really showcase how different they are as androids, but also highlight how similar they are to humans. I think struggling to appeal to humans while also trying to convince androids to become deviant has a lot of potential, as you see in the game the more you make controversies the more public opinion goes down which makes some mild consequences in later sections. Markus’ sections are the parts to get really gritty and uncomfortable with that! We have two other aspects covered but his in game section feels like more of a retread of what Kara is going through which is sad.
This is rambly and I do really love the concept, and theres a lot I haven't discussed, but I think i should call it here. Love the concept, wish more competent writing teams were allowed to explore this subject matter more and lean into how cool it could be, and the soundtrack is awesome actually! (even though most the bangers are from connors lol)
Now - https://youtu.be/-ODbE6OY0s8
they all look the same - https://www.youtube.com/watch?v=7Rf2Ecl7dDg
will you trust me - https://www.youtube.com/watch?v=rAkZtKi1RLk
special mention of that one luther trailer - https://youtu.be/dDdShA6t9H4
~~
Another Eden
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I was recommended this game by a friend about half a year ago, and tbh I only really had my interest fully piqued when the chrono cross event was announced. It was a pleasant surprise tho, I enjoyed most my time with it even though I zoomed through the main story to unlock the cross event. It may have been detrimental for me to zoom as fast as I did, but I also feel this is just a little too adjacent to the kind of games I like that I wouldn’t have enjoyed it much more than I already have if I went slower. Its a nice little jrpg-lite mobile game, it has gatcha elements that I didn't really understand and it was only until I was about halfway through chap 15 that my friend told me how to use it and I’d been brute forcing my way through the game like a normal jrpg lol. The graphics are cute, the music is mitsuda inspired, and the story was nice, even though it got really goofy near the end.
I enjoyed the beginning a lot, travelling through time to figure out what force is tearing the timeline apart and how to stop it, but it seemed to really go off the rails near the end and then the big impactful moment was kinda ‘undone’ in the after-scene to introduce the further chapters in part two of the game. To be honest, I don’t know if I’m interested in continuing further, the end was nice enough as far as I’m concerned, and when I finish the cross event I think I’ll be happy leaving it at that. I’m glad to have played it, and it was nice seeing how much chrono trigger in particular seemed to inspire this game - (I believe a significant amount of the team had worked in chronoverse or were at least huge fans, what with between Kato writing again and Mistuda doing the main theme :P) - but I feel it wasn’t quite as good at ct lol. Thats to be expected, as a mobile game and kato having done the story for cross and dreamers, but ehhhhh it was so close to scratching an itch for the kind of stories like ct, but it just didn’t hit the spot. Perhaps this is more because its mobile game, or I’m just far too in love with ct that its incomparable to other games (or maybe cause I filled my party with guys who my friend described as ‘male cleavage’) but I think I’m happy with just this little stint I did in order for the rarity that is chrono content. Definitely worth trying out for yourself, I think I actually had more fun with other quests than the main one overall, as there were a large variety of side quests and character quests that added flavour to the world. Enjoyable, but just a bit too adjacent for me to hold it in any higher esteem than this.
Moonlight Forest - https://youtu.be/20ASkSK_Jis
Main Theme - https://youtu.be/CDz2QzLCYTI
Ratle - https://youtu.be/Ti7gIv9BVnw?t=3209
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whataboutfractions · 10 months
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thinking about the length of jetters as a series because it's been mentioned recently it drags on and honestly while i do agree because it's a hell of a sit-through i feel like it serves the purpose of the show well as a simulation of the slow, gradual progression of adjustment to changes in one's life, particularly since the runtime of the eps is often used to cram in multiple details contributing gradually to the overall plot (e.g. the revelation early in s2's filler eps that jetters missions became more dangerous after mechadoc joined the HHD, prompting iein and birdy to look into him even before his actual betrayal)
that said, though, there ARE a few eps that are slightly insufferable to sit through and i understand thoroughly that the average person usually does not consume a bomberman story through drip-feeding
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ghostcrows · 3 years
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ugh playing hhd the like prompts villagers give you for their houses get extremely repetitive but i might could forgive that if it didnt also take forever to unlock new items once youre late enough into the game.. genuinely would prefer to play the new version on switch 
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meerkat-sims · 3 years
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It's The Ward Den, your favourite sitcom from the late '80s/early '90s! Starring Evelyn Ward as the family's fashion-conscious daughter going through 'teenage' rebellion, and Alexei Volkov as the 'kid' from the wrong side of the tracks with a heart of gold she dates to piss off her mother!
@shoobysims Couples Lookbook Challenge - Prompt 19: Classic Sitcom.
Also starring: this dress by @soft-simmer, this hairstyle by @leeleesims1, this shirt by @clumsyalienn, these recoloured jeans by @double-plumbob, basegame tights, socks and boots from HHD and boots from JA. Evelyn's pose is from a very versatile pack by @gladlypants.
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eclissy · 2 years
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HHD Prompt Collection - Tek
A couple of months ago, I asked followers on twitter to send me AE NPCs they’d like to see me write drabbles about - the theme being those NPCs giving the Hero/Player character chocolate.
Forgot to post them here too, but better late than never!
(I know this is MQ but she was fresh in our minds cause of AF2)
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The motor roared asa the blades span, obliterating the pieces of chocolate. no knife work or syrup needed. The refurbished blender was powerful enough to puree a thick bar of cocoa.
Tek regarded the whirlpool spinning in the ice cream mixture behind her safety goggles. Then, it occurred to her that he milkshake wouldn’t be cold if the motor started to smoke.
It was uncharacteristic of her to scramble for the off switch. That being said, she was used to making weapons to blend metal. A homemade blender wasn’t supposed to be dangerous.
“Told you it’d take a couple of seconds.” Tek rescued the pitcher of chocolate shake and strode confidently towards her work bench.
There, her favorite customer had been studying several mech manuals. Tek hoped they wouldn’t notice the smoke.
“Happy Heroes Heart Dy to the both of us.” She poured the mixture into a mostly clean glass.
The GEARS student perked right up, dropping their pen to rush over to the mini-fridge. Gathering the rest of the ingredients they bought into their arms, the student returned to set about decorating the drink.
Shifting in her seat, Tek undid the jacket sleeves she tied around her waist and slipped it over her arms. the student was sitting awfully close, and Tek had worked up a sweat fixing their blender.
It reminded her of when she used to go to class every other day.
Her first job had been at her own family’s workshop back when she was ten. they were so short staffed having to compete with bigger companies that Tek had to skip classes to help out.
But on Heroes’ Heart Day, her parents urged her to go to class and share in the fun with the other students.
No one wanted the candies she brought.
Not from the stupid girl that got to stay home all the time. Not the one that stunk of grease and oil. Definitely not the one that cheated so she’d be top of the class when others worked so much harder than her.
Tek’s family was struggling and poor. Her chocolates would have been cheap and gross anyways. Maybe she accidentally dropped some lead in.
Years later, the GEARS student wrapped their arm around her shoulder so they could pull her in for a selfie.
The milkshake they made together was cute, with two striped straws stuck into the whip cream for them to share.
“Ha,” Tek flashed a peace sign at the student’s phone. “I’ll give you a freebie on the fix since you’re covering lunch.”
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