#I also figured out how to draw sketchy like
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the-kreechur-featurr · 9 months ago
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Funny little comic I made while trying to figure out how to draw these queers
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saintlesbian · 4 months ago
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hey. wake up. they've invented a new kind of citrus fruit that is also a Girl. and they're calling her Mabel
happy birthday @girlballs! here is shark picture 4 u.
+ lemonade variants
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storfulsten · 4 months ago
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silly viera wol alt go brrr
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bmpmp3 · 6 months ago
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post ankle-twisting clarity
#i slipped in the mudddddd the other day LOL i twisted my one ankle and scraped up my other knee#so the past few days ive just been kind of needing to waddle around.....#LUCKILY its healing well and fast <3 but yknow i was like#so stressed out over shit that doesnt matter in school. and like this is an awful unintentional habit i have but i will get like#overly stressed over shit and then i'll start getting SUPER careless with everything. and then i'll injure myself foolishly and Calm Down#happened last year with my foolish midnight woodcarving incident LOL its always november....#BUT yeah luckily this years foolish injury is a quick one at least!!#but yeah like genuinely i was so stressed out about all my fine arts major shit. teachers have been really getting on my case recently#my main professor said that it was a good thing people get so riled up with my work because it means its impactful#tbh i didnt believe her at all i thought she was just trying to placate me but then i listened closely to the things faculty say when#they look at my fucking. cartoon wolf drawing or something and i think. she might be right actually. people keep getting frustrated with me#because i think they see a lot of potential in me but i basically only have to drive to draw cartoon wolves etc HFKJSDHJVKRFEds#which is great for my ego. maybe too good for my ego. that my mark making and colour use etc is so evocative to these industry and#instutition people. but on the other hand i was told like thrice now that my work has no place in a gallery. which is fine although im not#totally sure how true that is. but also afterwards one time i was suggested to go into animation instead which is. um.#so its not out of nowhere i mean i did want to be an animator when i was like 10 but if you know anything about the current state of the#animation industry its like genuinely wild to tell someone who you've only seen 2 dimensional watercolour and acrylic painted#sketchy lined drawings from and who has said they cant do digital art anymore that they should get an animation degree?#brother they would kill me. i would be killed. i had an inkling but it really made me notice so clearly how limited the experiences my#faculty kind of have with certain industries. which is fine. or maybe not. for a professor LOL but yknow. but i was like huh. i guess i can#just kind of chill lol if i just keep doing things maybe something will come of it. i may not get as much help in my artistic development#rn as i would like. but its chill i think i'll figure it out if i just keep doing stuff <3#doesnt really matter that my teachers dont know what to do with me. my kneeeee has a booboo so i am CHILLING out :)
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exopelagic · 1 year ago
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sudden realisation that the thing holding my art back is that I never had an anime phase
#going to find a time machine and get my younger self into death note or smth#I have been driving myself insane for the past few years bc I wanna draw characters but all I know how to do is portraits#I’m trying to figure out how I could recreate smth similar now and tragically I think it does just come down to draw more :/#however! I am also going to try using brushes which will be bad for sketchiness and better for lineart bc I might need to force myself here#I just gotta simplify things down to basic shapes how hard can it be#[has been thinking this exact thing for years and it’s not worked]#I am getting better every time I do stuff I’m just not satisfied bc art is frustrating when you know what you want but can’t get there#god it’s 2am I should not be awake rn but I could draw again tonight so I was taking advantage#endlessly frustrated by hair. why is it so awkward. I need to understand hair better how do I do this#i have a feeling it’s bc I’ve not figured out how to apply the shit I figured out abt volume yet#I’m also getting impatient bc I’ve been trying to do a study thing for some art styles but I decided I wanted to draw ocs instead of that#when I hadn’t gotten to the actually important bit which was. making smth new. but I can still do that#and I ended up doing a different style anyway (someone pls stop me rounding everything make me use high opacity square brush for my health)#the Other problem is I never wanna switch brushes. like I want to use one brush for whole drawing bc the extra clicks annoy me#I wonder if there’s a shortcut to swap brushes#anyway I’m gonna stop complaining bc drawing is fun but god I wish I’d drawn some more pokey mans when I was a teenager yknow#ideally younger. would rlly like to not have to actually think to figure this out rn#I’m probably overthinking stuff anyway honestly and I KNOW I’ll get it if I practice enough but goddamn it is hard to practice#especially when my me insists on making the bad things look better by making it more realistic#instead of figuring out why the shapes aren’t working#OKAY IM DONE WITH THIS NOW. GONNA TRY NEW ART THINGS LATER STOP TALKING <3#luke.txt
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0104-vikita · 2 years ago
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DISCLAIMER: SEMI-EXPLICIT VIOLENCE
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This is probably one of the most infuriating comics I have ever done. I had to go for a more "sketchy" style since doing all the slides in my usual super-clean-line art style would have taken a lot of time. I also did the colors very opaque to give a more serious tone.
If you pay attention to the scale of the room and everything on it, you'll see that it is HUGE. Made on purpose to try to be consistent with the atmosphere of the show. I also did the plushies and figures kind of inaccurate to show how she may not remember quite well how the actual characters looked like.
I'm honestly still not sure of whether he would rip a drawing apart, so don't take it too seriously. Someone please ask @gooseworx if this was out of character for Jax or if he legit would do that lmao.
As a little clarification, the comic is called Vent art because of what Gangle is doing, not because of the comic being MY Vent Art. I usually don't use art to vent.
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oliveish · 2 years ago
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I haven’t like drawn drawn in a while… herm
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summertiide · 4 months ago
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hence nothing remains except for our regrets
sometimes you just gotta smash your interests together like playdough!!! here's the Great God Grove gods in OFF's style!
shoutout to @weirdalchemy for the sketch of Huzzle Mug's pose and a ton of help in working out the other ones!
the full-sized + unsprited sketches / some assorted rambling under the cut!
link to the bizzyboys!
turning them into little 200px max sprites lost some of the detail i really enjoyed on some of them (thespius basically lost all of his hair flowers, and bauhauzzo lost a few nice rock-chipping details i was super fond of u_u), so i figured i'd include my sketches also!
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a few extra design notes from while i was trying to figure everything out
i wanted to keep Miss Mitternacht really simple, and tried to lean into the early-game boss sort of look! (i was also trying to remember how to get the sketchy-pencil texture to translate into the smaller versions, oops)
Cobigail and Inspekta were the first ones i thought of when i decided to make all of them! Cobigail's jumpscare face was an instant pick, even if i lost all of those extra little lines in the spriting process
drawing typewriters is a nightmare. people who draw Click Clack all the time at his typewriter are stronger than i could possibly imagine
i got stuck on Thespius for a while, and he was the second to last one i finished - he's a lover, not a fighter!!! i wound up sort of trying to take an angle similar to Sugar's in OFF, an optional boss who you have to deliberately go for (i have this distinct vision in my mind of a boss track for him called "Swansong")
Bauhauzzo is meant to look kind of stuck in the ground, like an obelisk!
Inspekta was taken for sort of a "busted doll" look, from that bit in the art book where they said he was animated to "move like a plushie"! he was my favorite of the bunch to work on, even if the hands were kind of a Situation
it was kind of a bummer that more of King's eye-veil didn't turn out in the sprite, but i couldn't quite find a way to make it show up without making it hide her face too much! people drawing her posing with the sword was a huge source of inspiration, though, it just felt right
i might do more of these sometime soon - maybe the Bizzyboys as a sort of group fight? i also thought about doing a Godpoke Batter type of look but i couldn't quite figure out how to finagle that, but i may try again later on!
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lemon-lime-behavior · 7 months ago
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i love ur expressions so much!!!!! Is it alr if I ask for u to share ur drawing process, if u don’t mind!! If you’d rather not that’s fine too :333
I can try!
now this does assume I have a consistent drawing process which I don’t, but ill share what I do most often?
So first of course I have an idea
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Then I do some sketchies to figure out what exactly I want the pose to be. I dont always do this except when the pose is tricky and/or im just not being lazy that day
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Then I go through my sketching and refining process:
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I usually do two or three passes and I try and flip it at least once throughout, to help make sure everything’s balancing. For the final lines I’ll usually make them a medium red that I then set to multiply, but if I plan on coloring the lines later i dont do that and just make them black. This is also the stage when I’m scrabbling about for reference images, here are some of the ones I used here:
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I usually hunt down references after I do my initial rough sketch, so I already know what im looking for angle and shape-wise in the references. Now for coloring ill fill in the whole area I’m gonna color with a gray then start putting down flats on clipping mask layers (so they dont go outside the lines)
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then for quick and dirty shading and highlights I’ll duplicate the flats, flatten them into one layer, then make them darker and bluer and generally futz with it untill ive got a good shadowed color profile down. I’ll repeat the process but making it all lighter for the highlights. Then ill take both those layers, make them masks, and start painting on the shadows and highlights over the original flats.
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then the very final step is the Fussing Stage where I make a new layer or two over everything and start fixing mistakes, adding new colors, adding rim lights, messing with levels, color correcting, adding details like flowers, etc. etc.
this can take a very long time or no time at all, depending on how much effort I wanna put in.
Then I slap a background on it which is usually a solid color or a gradient because im a hack and have no idea what i’m doing and ta-daaaaaa, something kinda okay!
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And that is one of the many ways I “fake it ‘till you make it” my way through art!
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ghostiegoobie · 8 months ago
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SKETCHY SKETCH. Finally getting to this, thank God! I've been dying to do this drawing.
Trying to figure out how I wanna design her villain black blood fit. Wanted to get some opinions from y'all. I imagine her as a bit of an "angel of death", especially since her OG black blood dress at the end of the manga has these feather-like accents that hint to her soul-type, aka, the "angel" aspects of her grigori soul. Should I really go ham with the feathers? Any other ideas y'all have for her villain AU for her fit? Maybe I should turn her dress into wings sort of like how Crona has had wings coming out of his body with his black blood. That could be cool.
Also looking for some critiques in general tbh. I'm pretty rusty.
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mistercrowbar · 1 year ago
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Sketchy lineup of origin companion (+Aldiirn) body type headcanons because I really would have like to see more variation in game. And c’mon the guys all dumped Strength they shouldn’t have six pack abs.
Thoughts under the cut!
Lae’zel - her being the shortest mostly because its funny to me. I legitimately did not realise she’s small & thin in game until most of the way through Act 1 because she’s so freaking intimidating. So she’s just like, mini murder machine. Utterly ripped keeping with the in game look for githyanki, trying to keep her shapes sharp and muscle bodies short. No boobs because githyanki lay eggs and honestly I find them weirdly out of place on her body.
Astarion - Slim and svelte, to seduce, not scare. I know canonically Larian said he’s 5’9” but look we need at least ONE guy to be short and it’s going to be Astarion.
Aldiirn - Soft body befitting a soft heart! Also to appear non-threatening. He’s active pre-campaign so the pudge stays consistent until he transforms and tummy hurty. :(
Shadowheart - Bottom heavy with muscle that can still be seen under the fat.
Wyll - gets a pass at having the default figure because he was making a career of the hero hobo thing already. But a bit less defined.
Gale - Good hearty chonk. Fat. Man’s been cooped up for a year, lost his magic (I assume casting costs calories), and has a penchant for wine and cheese. I figure he would slim down a bit due to being more active during the campaign (and certainly the cheeses are less fine on the road) but still remain the heaviest. Not gonna be beholden to if this is act 1 or act 3 tho because I am still learning how to draw fat on guys.
Karlach - BEEF. Gets the Gamagoori treatment where she’s as big as she needs to be to be the biggest in any given frame lmao. Still, keep her muscle shapes on the rounder side (compared to lae’zel especially) because she’s a sweetie.
I didn’t draw the non-origins because HONESTLY I get overwhelmed at the number of companions wheeze but Halsin gets the bear look and is a smidge taller than Gale, Minthara is like a more filled out Lae’zel, and Jaheira and Minsc as they are in game.
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silkscreaming · 2 years ago
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[ID: Trigun fanart of a Pushing Daisies AU. Vash and Knives are shown in a cafe, both wearing aprons. Vash is smiling at Wolfwood as he prepares a strawberry pie, and Knives scowls at Vash while holding a covered box which flies are buzzing over. Over them is the cursive text "Love and Pies." In the background, Wolfwood is staring at Vash with a lovestruck expression, and Kuroneko is sleeping on a diner chair. End ID]
there once were two pie makers who shared a gift: a touch that brought the dead to life.
the facts were these:
-the twins share the power. they discovered it as kids when Rem died suddenly, and learned its limits when vash hugged her goodnight. he blames himself, and doesn't like toying with the power.
-nai got involved in some unsavory business trying to find clues after their sister tessla went missing.
-enter wolfwood: a man with ties to the organization that has to do with tessla's disappearance. except: he's dead.
-nai brings wolfwood back to question him right as vash walks in to the wake. nai is unable to kill wolfwood again within the 60sec time limit. (he also has extremely foggy memory of his death and the events leading up to it)
-vash is a slight exception to the rule: he can give his own life force to bend the cost rule. nai loses the minute holding vash back from giving his entire life to keep wolfwood alive and spare the cost of someone else's life.
bonus things that didn't fit in my twt thread:
-nai is in touch with milly and meryl's detective agency to keep a tab on any clues. they are frequent customers at the pie shop.
-vash brought kuroneko back to life when they were kids. she immediately chomped on his finger. vash freaked out thinking she would die again but black cats have 9 lives and are also exceptions to the rule because i think its funny.
-like canon, vash can be pretty reckless when it comes to helping people and avoiding deaths. running into burning buildings and pushing people out of the way from cars running lights.
-wolfwood wears his sunglasses to hide his identity. it is extremely hilariously not effective.
-vash still has a prosthetic arm. wolfwood can hold One hand.
also here is the first sketch i drew of this concept way back in april where i simply had not figured out how to draw these two yet lol
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[ID: Slightly sketchy Trigun fanart of Vash and Knives from the same AU, shown walking past each other against a light pink background. Vash smiles as he looks at a strawberry which is surrounded by sparkles, and Knives is scowling while carrying the box flies are buzzing over. End ID]
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kozachenko · 9 months ago
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[Click for better quality]
Ok yay I'm back from my vacation yipeeeeeee. I started this drawing of Keiki before I left and I was half considering just giving up on it.... until I did a short study of facial planes and then got motivated to work on this again! I'm glad I didn't give up on it though, as I'm actually really happy with this one!
Artist's Notes;
So as I mentioned in my last post about Touhou 17, I wanted to finish this by the game's five year anniversary but with how progress was going I didn't want to rush this so I decided to take a long break from it. Mainly because of the face. For a while now I was kind of feeling like I was stagnating with my drawings, not really in the clothing but in the bodies. There was something about the way I was rendering them that I just wasn't happy with, and after talking with someone else about this issue, I realized that the reason I felt this way was because the faces were too flat and didn't match the rest of the drawing and that I needed to find a way to make the rendering of the face feel consistent with everything else. So after doing a short study of the plains of the face (I used this 3D head model from art station as a reference for my short study, please go give this person some love as they are a lifesaver) I went back into this drawing and applied what I learned here. It was only after that that I finally became motivated to finish the piece, and while it started off as just a simple character sketch like Saki and Yachie's were, the moment I added in Keiki's little fire dragon I knew I had gotten in too deep and now here we are with a full on background. OK it's not super crazy or anything, but it gets the job done and it's better than there just being an empty void behind her. It's rare moments like this when I use brushes other than the Clip Studio Default Charcoal Brush and use the Clip Studio Default Paint Brushes as well (god bless the oil paint and dry gouache clip studio brushes, they were amazing). I don't know why but painting fire has always been really fun for me, there's something oddly satisfying about it y'know? I do think that another reason for this problem was because I was drawing faces like I would in my more sketchy style that didn't mesh well with my lineless style, so I'm glad I've started remedying that.
After adding in the fire dragon I had an idea to kinda make it feel like splash art in the way the composition works... probably because I have been playing Reverse 1999 again and it has taken over my brain. I do feel like Keiki's tools get a little lost in the composition, and I didn't fully render the metal parts of them mainly because I didn't feel like they needed it, but that's just something for me to improve on later down the line.
If you guys are wondering where I went for my vacation, I went to New York and got to go to the MET and the Museum of Natural History. In both places I found Kofun period stuff and I was so happy to see it you have no idea. I remember one of the Haniwa I saw had some neat face paint under the eyes that I tried to replicate with the makeup under Keiki's eyes in my drawing, though I think I'll gave to figure out how to draw makeup on characters because this reads more like blush to me than anything. While drawing this I also looked up some references of Kofun period jewelry and really liked the stuff I found, which also meant that now she has proper Kofun earrings instead of earrings shaped like Kofun tombs. I put some of the things I referenced with a closeup of Keiki's face as well down below. I made her outfit more reminiscent of the outfit I gave her at the beginning of the year with the buttons and all, though I do want to try and draw her in some more period accurate clothing like the Haniwa I took a picture of at the Museum of Natural History. I wish I could find a way to make her handercheif look better though as I wish I made it a little bit bigger, though I think I'm saying this because I've looked at this drawing for too long lmao. Once again something to work on for when I next draw her. Also want to get better at rendering hair, as some details (like the little strands in front of her ears) kinda got unreadable due to the similarities in colour lol.
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Now you may have also noticed the little cracks I added onto Keiki's face, and that's because I have fallen in love with the idea of Keiki's body being made from ceramic and that she crafted her body herself. While they aren't very visible I also tried to add some doll joints to her body, which is an idea I played around with in the past but never went to far with. I also want to get better at rendering cracks in ceramic, porcelain, etc, as I'm not sure how those read in the drawing. I also have a headcanon where the cracks in Keiki's face show up because of heightened emotions, and while Keiki is aware of this and does her best to make sure her face doesn't break off.... she will still end up with at least a few cracks during any given day, and she can often forget to repair her own body quite frequently so Mayumi has to remind her quite a lot. Mayumi even taught herself some basic sculpting techniques to help repair parts of her body that are so badly damaged to the point where Keiki can't repair them herself, i.e. if both her arms broke off, Mayumi would put them back together for her so Keiki can at least have something to repair herself with rather than nothing. I also like to imagine that if Keiki created her own body, if you took a look at Keiki from the beginning of her life she would look completely different compared to now.
BTW If you guys are wondering what a very very angry Keiki looks like....ok in order for this to make sense have any of you read volume 11 of Land of The Lustrous? Am I bringing back some memories for those of you that have? Ok good, glad we all got that mental image brewing in our minds, I'll probably draw a version of Keiki that is somewhat inspired by that one day as it's an idea I've had for a little while now. And to those who haven't gotten to that volume yet and are confused.... don't worry about it, just keep reading :)
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thewandererh · 3 months ago
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📺 a Feb 15th morning double-sided Sawyer Study piece, the sequel to a previous post! maybe this will become a series, who knows.
Dr Dingus has arrives, as foretold! and Yarnaby!! first time drawing Yarnaby how we feeling chat. i also read his wiki a little before this one, so there’s some sorta-lore unless i remembered it wrong. also this post’s text was written in various scenerios so the wording might be jank. that’s ok though. enjoy! 🫶
i like to think this was doctor during the adjustment time following his robot transformation. later on after everyone died, his ego and confidence probably ballooned without the constant nitpicking the other scientists gave him. poor guy. i hope he dies too <3 (he’s so toxic like jesus christ)
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anyways, a collage of caricatures!! i love doodle pages that look like a chaotic collage, especially in a sketchy style when working with pen. i did sooo much art of Dr. Dingus on Feb 15, but i couldn’t post it because tumblr wasn’t cooperating :[. oh well. expect a bombardment. on second thought this is now a series💥💥💥💥
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and yes you read double-sided right!! *throws him at your face again*
i actually drew this one before the doodle collage, but i like the doodles being presented first ¯\_(ツ)_/¯. so the idea of doctor walking yarnaby originated here and was expanded on later
i was sketching out my interp of doctor’s design after a break since the last Sawyer Study, and it really helped me figure out how to draw him; what i remembered and what could be drawn differently. the doodle collage afterward helped even more! character design, especially funky character design, is very cool 2 me B]
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ohno-the-sun · 7 months ago
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Oh uh forgot to ask in the previous ask (the one with the digital piece of candy and scurrying and stuff)
How do you draw art so good
Like
Is there a method you use or is that just the style you've gotten over time?
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you've activated my trap card
I'm just gonna preface that this tutorial is from someone who was not professionally trained and didn't have a lot of free time for art, so a lot of the tips I have is short cuts I use to get the best results quickly
If you genuinely want to get better at art then please look at references and practice that is always the best
However if you are like me and only really do art for fun but want to go faster then these are for you pfppt
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Overall I'd say my style is influenced by speedpaints I would watch when I was younger, I like analyzing how people do things and what makes something look "good" to me
I always recommend watching them because they will often have techniques you've never seen before or do things a certain way that you can try out yourself
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I consume good art, it feeds me
but seriously it can be super helpful when developing your own methodology, or just generally trying something new
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Usually it starts with me pulling some references from artists I really admire and sort of sketching out how they do the things I like
For example 8um8le has like super good anatomy and poses so I focused on trying to replicate how they do that
venemous-qwille is super good at color and pulling focus so that's what I focused on in my study of them
In general I'd say my process is sketch -> silhouette -> color -> shading -> render
I really don't like doing lineart lol
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I'd say for the sketch the most important part is using references and just kind of fudging it until it looks correct anatomically/physically
General rule of thumb is spend time on areas of interest, and keep non important areas light (like the stitching on his pants)
I don't do lineart because I think its unnecessary for most paintings I do
I naturally tend to put more time and focus on areas of interest (like hands and feet) and if you use a brush with opacity for the sketch, those areas are naturally going to be darker in the final sketch
Of course this is gonna be different for everyone but it's what works for me
Sometimes I do a really really sketchy layer underneath my sketch/lineart, just so I know where everything is going
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Use thumbnails! They are great to help figure out the general layout of things and what pose I wanna do
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Next is what I call the "silhouette" layer
This is super important for me cause it helps me refine the figure and make sure the pose/anatomy looks correct, also depending on what color I choose for the silhouette helps guide what colors I'm going to use on top
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This piece is a good example of how it works. The silhouette shows me how the figure interacts with the background, how the pose looks and if its any good
The silhouette layer doesn't have to be super clean, as long as it follows the sketch decently well and shows where the figure is then its fine
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I also sometimes make the silhouette layer multiple colors to help guide shading and vibe
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Next is the coloring layer. I usually make this a clipping layer on top of the silhouette layer, or I change the silhouette layer to alpha lock, either way it saves me time on coloring everything in
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Sometimes I am super rough with the coloring too, using like an airbrush or my fav watercolor brush just to generically block in color where I want it
Works out cause most objects have like a bounce light to them from surrounding objects, so this is sort of a cheat I use to get that effect without all the work lol
Also don't be afraid to have the lower silhouette layer shining through, having multiple colors sort of subtly shining through the piece helps lots
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Next is the shading layer, this is usually another clipping layer, usually set to "multiply"
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The colors I pick here is usually within this range, any color works, just depends on the piece and vibes.
Since this piece is set in a sunset forest I choose a more desaturated orange for the shading layer
I know there's a whole thing about multiply layer being a crutch (and it kind of it) but it is a useful tool when you just want some darker values across the piece but don't want to go through the process of color picking every single darker shade
Also in my opinion it looks better than picking a darker color and setting it to a lower opacity, idk I just think the color has more "depth"
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Next is the hardest to explain, sort of the vibes layer
Usually its just a layer of more concentrated color on top of the normal color and I fudge with the settings and values until I get a result I like
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Next is the longest step, is the "extra" or the render stage.
Usually I add a background before this step so that if I need to merge the figure better with the background I can
If I render with a white background but he's supposed to be in a dark forest, its going to mess with the lighting severely
Also this is when I add more "vibe" layers on top to get the figure to match the background better
Backgrounds in general I recommend checking out @/derekdomnicdsouza on instagram he's got lots of great tutorials for breaking down backgrounds simply
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I'd say general rule for the rendering layer is to focus on the areas of interest and spend less time on areas you don't care about
I even blur stuff out on the edges I don't want people to see, partially to save time on fixing mistakes in areas I dont care about (oop), but mainly to help draw the eye to the areas I do want people to focus on
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Theoretically parts of the background should like mesh with the characters, parrallel lines are a no no unless they are directing a viewer to look somewhere, things that are perpendicular help bring things together
tbh I'm still not the best at layout and probably need more practice, but overall this is what I like doing
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Overall this is what my layer set up ends up being
Sort of a sandwich with the lineart/sketch as the "meat" lol
Color and basic shading below the sketch, clean-up and rendering on top
I like this method cause it's super flexible if I ever want to try something different or try to replicate someone's style
I can make each step less or more messy depending on the end result and can add a lineart layer if need be. Also if there's a part that is straight up not working or needs to be removed its super easy to do cause I can just paint over it on the "extras" layer, color picking from the surrounding area to get the same vibe
Generally rule of thumb for my style is: get the initial layout of colors, form and shading to look good, then the rendering should be smooth sailing
Really the best advice I can give to get better at art is to enjoy what you're doing and become very very obsessed with drawing a silly little guy
You'll eventually get very good at drawing them pfptpf
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overly-dramatic-artist · 1 year ago
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New Commission Page :D
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Hello friends! Looking for some fun art of your OC? A ship you can’t get out of your head? Blorbos living rent free in there? Well, you are in luck, because I will draw them!
Here’s how it works: I have three different art types that you can request from me, sketchy monochromatic, and two variations of my fully rendered art, being light show and complex backgrounds. The base price for a monochromatic piece is $15 with an additional $5 for each additional figure/character. The light show pieces have a base price of $70 with an added $30 for each additional figure/character. And finally, the works with complex backgrounds are based at $80 with an additional $30 for each additional figure/character.
Will do: original characters, canon characters, light gore, mild/medium (age appropriate) NSFW…
Won’t do: heavy gore or NSFW, heavy mecha (I can do the silly animatronics, I can’t do, like, transformers)…
If you are unsure if something you want is something I would do or not, just ask!
My primary form of payment is through PayPal, though I am also willing to work through Venmo.
Message me here on tumblr, on discord (amandashow2.0), or on instagram (overlydramaticartist)
All jokes aside, I am saving money so I can attend my grad program in the fall, and I would deeply appreciate being commissioned to make art for you lovely people!
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