Angeltober days 3-5
These are my drawings for days 3-5 of @ultrainfinitepit's Angeltober!
Day 3: Honey
This one went through the most changes from sketch to finished product; I ended up going with a medieval-beekeeper inspired thing with a huge eye instead of the basket face. I didn't have much time for this one, so it's quite rough even in its final form, but part of my goal for this challenge is to get more comfortable posting "unfinished" or "bad" art. Even if the drawing isn't great I'm gonna post one for every day (though maybe several days late...)
Day 4: Sacred Heart
I had a lot of fun with this one! I knew pretty much from the beginning what I wanted to draw--this is my OC Mariana, who I could write a whole essay on and probably will someday. The original sketch was in fountain pen, which was fun to work with since I couldn't erase anything; I'll probably use it for rough sketches again since the messiness is a good way to get ideas down.
Day 5: Horn
This is another one that didn't change much from the first concept, though it took me a while to get there--at first i had NO idea what to do, until I thought to work with some other interpretations of "horn". I'd have liked to spend more time on the final product for this one; maybe I'll revisit it someday!
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Why do your drawings sometimes go with a super realistic style
i like to play around with different styles! most of the time i do a sort of...idk i guess its more cartoony style?
which is also closer to the style i draw with on a day to day basis
then sometimes i like to try out cute stylized art styles. they kind of vary in how they resemble each other tbh but thats more bc of the different types of simplification i look at and what im trying to do
i do realistic stuff way less but generally its bc i either want to practice rendering or because i want to do a more involved piece as a personal challenge. its good to go out of your comfort zone tbh, while i wouldnt say my realistic style is necessarily my favorite i still enjoy the end results
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Do you have advice on the art of sandwiches? I feel like i my best sandwich at home is still leagues below the worst sandwich ive bought at a restaurant
Since sandwiches are infinitely variable, I'm going to assume you're trying to make my favorite sandwich: the Turkey Club, sandwich style not sub style.
Your goal is to MAXIMIZE FLAVOR.
Thicker bread. Standard slice size for bread isn't going to cut it, here. You want thick-slice bread.
Sourdough, or French Bread not 'White' bread. You want it chewy, with a thicker crust. Hearty.
Extra-Heavy Mayo. Restaurants do not use standard mayo from the grocery. Extra-heavy mayo has a higher ratio of egg yolks, giving it a richer flavor and thicker consistency for both spreading and using in tuna or egg salad. It's also more of a warm ivory color, rather than 'white.'
Instead of yellow deli mustard, try a ground-whole-seed mustard. It has a spicier, richer profile, and a little more vinegar.
Be generous with condiments. You're making a good sandwich, not cutting calories.
SEASON your sandwich. Dust the vegetables - salt and pepper goes a long way! Dried oregano, onion powder, garlic powder are also champs. My fave is to take a spicy blend (like a fajita seasoning blend) and sprinkle generously over the mayo before adding other stuff.
Lettuce CRUNCH is important. Include the pale crispy parts in your sandwich, not just the soft green leaf parts. Use romaine and arugula, not 'iceburg' lettuce, which has next to zero flavor.
If you're using texture leafy greens like arugula, toss it in a vinaigrette before piling it onto the sandwich. The vinegar zing makes a statement.
The tomato should have a strong flavor of its own. Salt & pepper on ripe tomato is heavenly. Make sure your seasoning hits the tomato.
If you're adding onion, make sure the slices are super duper thin-sliced. Like, mandolin-thin. Translucent-thin. Red onion is king.
If you want it toasted, make sure the cheese and meat gets hot, but the greens/tomato/onion is added afterward so it stays cold and crisp.
Don't be afraid to STACK IT TALL. CRAM IT FULL! How many sandwiches from restaurants feel impossible to fit in your mouth at first glance? Most of 'em. Make it big. With the meat, especially, they often CRAM the meat in there. No single-layer of ham slices here.
It's ok to MIX MEATS. Fry up some bacon (extra crispy!) or crisp up some pepperoni and layer it with your turkey.
Once you're done, wrap your sandwich in parchment paper (not WAX paper, there's a difference), then slice in half. By wrapping it, you force all the ingredients to smush together and start blending flavors. This makes 'em all a little better and stops them from sliding around, so it's easy to get a bite with every ingredient at once, and stops the sandwich from actually falling apart.
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Honestly, the biggest 'secrets' of sandwich making is:
MAXIMIZE FLAVOR. USE RICHLY FLAVORED INGREDIENTS.
SEASON ALL YOUR SHIT FOR MORE FLAVOR
DON'T BE AFRAID TO PILE ON MORE GOOD SHIT.
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Character Bodies 1 - Applying "Shape"
Sometimes when drawing a character you might have a hard time capturing their... character.
You might see a drawing like this [clean lined image of Super Sonic]
and may not know how the artist got to that point.
In this case, it's best to start looking at characters not as a series of lines, but rather as a group of objects.
Looking at an officially licensed example of Tails, we'll try to break it up into objects first BEFORE looking at the lines.
We'll focus on the body for now [Sonic Riders Tails broken up into sections, red as the head and legs, green as the body]
This green section is the main body, notice that I don't include the fur on him, only his body- once that's figured out placing fur will be a breeze.
Now we need to imagine what this shape would be if it were a 3-Dimensional object... even though these are drawings, these characters' parts exist on an imaginary 3D space next to each other.
Start by taking note of which direction this part [the green body] is facing and draw a line- if this little green blob were now a tube with top and bottom defined, as circles, you can begin to see our 3D object.
Now that you know about Tails'Tube, posing his body will be easier as long as you remember that his body is 3D.
Tip: Try practicing keeping a simple shape like this consistent while bending it and posing it every which way.
Placing the limbs onto this object's 3D surface instead of just "drawing legs" will help you with more silly poses that you may not be sure how to pull off. The shocking thing about limbs... they are also tubes, so separate them like the body, take note of their front, and then STOP.
Take note of where on our body object these legs are placed. In the case of Tails, these legs start in the lower corners of Tails' body, and start a bit on the side, not immediately under. Knowing where on that 3D space Tails' legs attach can help you decide how to bend, pose, and exaggerate without the character losing their shape.
*Every character's shape defines their "character" defines their shape- so don't assume every character works the same way, using this process to analyze shape will help you properly understand who it is that you're trying to draw in every style.
There are billions of styles that have graced these characters so don't feel like your art has to match IDW* or current gen artwork
*note: multiple artists with different styles are within IDW
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